vega: Update shader headers.

Drop the 1.1 version suffix.
This commit is contained in:
Michal Krol 2009-11-27 10:13:53 +01:00
parent 9a4e4e035c
commit 5285de7c0f
3 changed files with 14 additions and 14 deletions

View file

@ -28,7 +28,7 @@
#define ASM_FILTERS_H
static const char color_matrix_asm[] =
"FRAG1.1\n"
"FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR, CONSTANT\n"
"DCL CONST[0..4], CONSTANT\n"
@ -51,7 +51,7 @@ static const char color_matrix_asm[] =
"END\n";
static const char convolution_asm[] =
"FRAG1.1\n"
"FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR, CONSTANT\n"
"DCL TEMP[0..4], CONSTANT\n"
@ -78,7 +78,7 @@ static const char convolution_asm[] =
static const char lookup_asm[] =
"FRAG1.1\n"
"FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR, CONSTANT\n"
"DCL TEMP[0..2], CONSTANT\n"
@ -103,7 +103,7 @@ static const char lookup_asm[] =
static const char lookup_single_asm[] =
"FRAG1.1\n"
"FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR, CONSTANT\n"
"DCL TEMP[0..2], CONSTANT\n"

View file

@ -29,7 +29,7 @@
static const char pass_through_depth_asm[] =
"FRAG1.1\n"
"FRAG\n"
"DCL IN[0], POSITION, LINEAR\n"
"DCL OUT[0].z, POSITION, CONSTANT\n"
"0: MOV OUT[0].z, IN[0].zzzz\n"
@ -39,7 +39,7 @@ static const char pass_through_depth_asm[] =
/* μnew = μmask */
static const char set_mask_asm[] =
"FRAG1.1\n"
"FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL SAMP[0], CONSTANT\n"
"DCL OUT[0], COLOR, CONSTANT\n"
@ -48,7 +48,7 @@ static const char set_mask_asm[] =
/* μnew = 1 (1 μmask)*(1 μprev) */
static const char union_mask_asm[] =
"FRAG1.1\n"
"FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL IN[1], POSITION, LINEAR\n"
"DCL CONST[0], CONSTANT\n"
@ -65,7 +65,7 @@ static const char union_mask_asm[] =
/* μnew = μmask *μprev */
static const char intersect_mask_asm[] =
"FRAG1.1\n"
"FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL IN[1], POSITION, LINEAR\n"
"DCL CONST[0], CONSTANT\n"
@ -79,7 +79,7 @@ static const char intersect_mask_asm[] =
/* μnew = μprev*(1 μmask) */
static const char subtract_mask_asm[] =
"FRAG1.1\n"
"FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL IN[1], POSITION, LINEAR\n"
"DCL CONST[0], CONSTANT\n"
@ -94,7 +94,7 @@ static const char subtract_mask_asm[] =
static const char vs_plain_asm[] =
"VERT1.1\n"
"VERT\n"
"DCL IN[0]\n"
"DCL OUT[0], POSITION\n"
"DCL TEMP[0]\n"
@ -105,7 +105,7 @@ static const char vs_plain_asm[] =
"3: END\n";
static const char vs_clear_asm[] =
"VERT1.1\n"
"VERT\n"
"DCL IN[0]\n"
"DCL IN[1]\n"
"DCL OUT[0], POSITION\n"
@ -120,7 +120,7 @@ static const char vs_clear_asm[] =
static const char vs_texture_asm[] =
"VERT1.1\n"
"VERT\n"
"DCL IN[0]\n"
"DCL IN[1]\n"
"DCL OUT[0], POSITION\n"

View file

@ -97,7 +97,7 @@ static INLINE struct tgsi_token *tokens_from_assembly(const char *txt, int num_t
/*
static const char max_shader_preamble[] =
"FRAG1.1\n"
"FRAG\n"
"DCL IN[0], POSITION, LINEAR\n"
"DCL IN[1], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR, CONSTANT\n"
@ -168,7 +168,7 @@ create_preamble(char *txt,
--end_temp;
--end_sampler;
sprintf(txt, "FRAG1.1\n");
sprintf(txt, "FRAG\n");
if (declare_input) {
sprintf(txt + strlen(txt), "DCL IN[0], POSITION, LINEAR\n");