Instead of allocating a push constant buffer per stage from the
dynamic state pool, we can use the same one for all stages.
We can do this because the push constant data is supposed to be
identical of all stages. Even if vkCmdPushConstants() allows to update
chunks of the push constant data differently per stage, this valid
usage guarantees that any chunk of push constant data used be 2
different stages must be identical :
"For each byte in the range specified by offset and size and for
each push constant range that overlaps that byte, stageFlags must
include all stages in that push constant range’s
VkPushConstantRange::stageFlags"
v2: Fix dirtying of stages (Jason)
v3: Move push constant data into base pipeline state struct (Jason)
v4: Remove duplicated field (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6183>
If pStrides or Psizes are NULL we should use the values defined by the
pipeline.
v2: fix commit message and fix the code to set explicitly if we are
using dynamic stride/size
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5604>
This is done using 3DSTATE_VF_TOPOLOGY packet that overrides topology
used in subsequent 3DPRIMITIVE commands. For gen7[5] we override the
pipeline topology when emitting draw commands.
v2: fix the way gen7[5] is handled (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5604>
This has the same kernel requirements are VK_INTEL_performance_query
v2: Fix empty queue submit (Lionel)
v3: Fix autotool build issue (Piotr Byszewski)
v4: Fix Reset & Begin/End in same command buffer, using soft-pin &
relocation on the same buffer won't work currently. This version
uses a somewhat dirty trick in anv_execbuf_add_bo (Piotr Byszewski)
v5: Fix enumeration with null pointers for either pCounters or
pCounterDescriptions (Piotr)
Fix return condition on enumeration (Lionel)
Set counter uuid using sha1 hashes (Lionel)
v6: Fix counters scope, should be COMMAND_KHR not COMMAND_BUFFER_KHR (Lionel)
v7: Rebase (Lionel)
v8: Rework checking for loaded queries (Lionel)
v9: Use new i915-perf interface
v10: Use anv_multialloc (Jason)
v11: Implement perf query passes using self modifying batches (Lionel)
Limit support to softpin/gen8
v12: Remove spurious changes (Jason)
v13: Drop relocs (Jason)
v14: Avoid overwritting .sType in
VkPerformanceCounterKHR/VkPerformanceCounterDescriptionKHR (Lionel)
v15: Don't copy the entire
VkPerformanceCounterKHR/VkPerformanceCounterDescriptionKHR (Jason)
Reuse anv_batch rather than custom packing (Jason)
v16: Fix missing MI_BB_END in reconfiguration batch
Only report the extension with kernel support (perf_version >= 3)
v17: Some cleanup of unused stuff
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2775>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4690>
We should keep this very minimal; I don't know that we need to go all
struct gl_context on it. However, this gives us at least a tiny base on
which we can start building some common functionality.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4690>
Move the calculation to helper functions -- similar to what GL already
needs to do.
This is a preparation for dropping this field since this value is
expected to be calculated by the drivers now for variable group size
case. And also the field would get in the way of brw_compile_cs
producing multiple SIMD variants (like FS).
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4504>
The push.total field had three values but only one was directly
used (size). Replace it with a helper function that explicitly takes
the cs_prog_data and the number of threads -- and use that in the
drivers.
This is a preparation for ARB_compute_variable_group_size where the
number of threads (hence the total size for push constants) is not
defined at compile time (not cs_prog_data->threads).
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4504>
Add two new structs that use the anv_pipeline as base. Changed all
functions that work on a specific pipeline to use the corresponding
struct.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
Instead of blindly dirtying descriptors and push constants the moment we
see a pipeline change, check to see if it actually changes the bind
layout or push constant layout. This doubles the runtime performance of
one CPU-limited example running with the Dawn WebGPU implementation when
running on my laptop.
NOTE: This effectively reverts beca63c6c0. While it was a nice
optimization, it was based on prog_data and we can't do that anymore
once we start allowing the same binding table to be used with multiple
different pipelines.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Instead of dirtying all graphics or all compute based on binding point,
we're now much more careful. We first check to see if the actual
descriptor set changed and then only dirty the stages used by that
descriptor set. For dynamic offsets, we keep a bitfield per-stage of
which offsets are actually used in that stage and we only dirty push
constants and descriptors if that stage has dynamic offsets AND those
offsets actually change.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This substantially reworks both the state setup side of push constant
handling and the pipeline compile side. The fundamental change here is
that we're no longer respecting the prog_data::param array and instead
are just instructing the back-end compiler to leave the array alone.
This makes the state setup side substantially simpler because we can now
just memcpy the whole block of push constants and don't have to
upload one DWORD at a time.
This also means that we can compute the full push constant layout
up-front and just trust the back-end compiler to not mess with it.
Maybe one day we'll decide that the back-end compiler can do useful
things there again but for now, this is functionally no different from
what we had before this commit and makes the NIR handling cleaner.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This moves the compute stuff into a anv_push_constants::cs sub-struct.
It also moves dynamic offsets into the push constants. This means we
have to duplicate the data per-stage but that doesn't seem like the end
of the world and one day we may wish to make dynamic offsets per-stage
anyway.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This lets us stop tracking the pipeline layout. It also means less
indirection on a very hot path. As an extra bonus, we can make some of
our data structures smaller. No measurable CPU overhead improvement.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
On commit f6e7de41d7, we started emitting 3DSTATE_LINE_STIPPLE as part
of the non-dynamic state. That gets re-emitted every time we bind a new
VkPipeline. But that instruction is non-pipelined, and it caused a perf
regression of about 9-10% on Dota2.
This commit makes anv_dynamic_state_copy() return a mask with only the
state that has changed when copying it. 3DSTATE_LINE_STIPPLE won't be
emitted anymore unless it has changed, fixing the problem above.
v2: Improve commit message and add documentation about skipped checks
(Jason)
Fixes: f6e7de41d7 ("anv: Implement VK_EXT_line_rasterization")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Previously, we assumed that the dirty bit was always 1 << VK_DYNAMIC_*
and this assumption is about to be false. Extensions which define new
VK_DYNAMIC_* enums won't be nice and tightly packed which this really
requires. Instead, add functions to don the conversions and rework the
bits a bit.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
According to the Vulkan spec, inline uniform blocks are not allowed
to be updated through vkCmdPushDescriptorSetKHR().
These are the spec quotes from "13.2.1. Descriptor Set Layout"
that are relevant for this case:
"VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR specifies
that descriptor sets must not be allocated using this layout, and
descriptors are instead pushed by vkCmdPushDescriptorSetKHR."
"If flags contains
VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR, then all
elements of pBindings must not have a descriptorType of
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT".
There is no explicit mention in vkCmdPushDescriptorSetKHR() to forbid
this case but it is implied in the creation of the descriptor set
layout as aforementioned.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The key reason for that mechanism is gone: all the extra optional data
that could be in the anv_push_constants was moved elsewhere. At this
point, just put anv_push_constants directly in anv_cmd_state (part of
anv_cmd_buffer).
v2: Remove a NULL check we don't need anymore in
anv_cmd_buffer_push_constants(). (Lionel)
Fix size we consider for valid push params. (Lionel)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Found while running Talos Principle.
As far as I can tell running a draw call with a pipeline having push
constants without the application having called vkCmdPushConstants
gives undefined push constant values.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
This commit adds a new way for ANV to do SSBO bindings by just passing a
GPU address in through the descriptor buffer and using the A64 messages
to access the GPU address directly. This means that our variable
pointers are now "real" pointers instead of a vec2(BTI, offset) pair.
This carries a few of advantages:
1. It lets us support a virtually unbounded number of SSBO bindings.
2. It lets us implement VK_KHR_shader_atomic_int64 which we couldn't
implement before because those atomic messages are only available
in the bindless A64 form.
3. It's way better than messing around with bindless handles for SSBOs
which is the only other option for VK_EXT_descriptor_indexing.
4. It's more future looking, maybe? At the least, this is what NVIDIA
does (they don't have binding based SSBOs at all). This doesn't a
priori mean it's better, it just means it's probably not terrible.
The big disadvantage, of course, is that we have to start doing our own
bounds checking for robustBufferAccess again have to push in dynamic
offsets.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This buffer goes along side the CPU data structure and may contain
pointers, bindless handles, or any other descriptor information.
Currently, all descriptors are size zero and nothing goes in the buffer
but this commit sets up the framework we will need later.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Technically, descriptor set layouts aren't required to survive past the
function they're passed into so we need to reference them.
Cc: "19.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Pull the common code out of the two entrypoints into the helper which
fetches the push descriptor set for us. Now that it does more than just
get a thing, call it anv_cmd_buffer_push_descriptor_set.
Cc: "19.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Make them all take a device followed by a set. This is consistent
with how the actual Vulkan entrypoint parameters are laid out.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Conditional rendering affects next functions:
- vkCmdDraw, vkCmdDrawIndexed, vkCmdDrawIndirect, vkCmdDrawIndexedIndirect
- vkCmdDrawIndirectCountKHR, vkCmdDrawIndexedIndirectCountKHR
- vkCmdDispatch, vkCmdDispatchIndirect, vkCmdDispatchBase
- vkCmdClearAttachments
Value from conditional buffer is cached into designated register,
MI_PREDICATE is emitted every time conditional rendering is enabled
and command requires it.
v2: by Jason Ekstrand
- Use vk_find_struct_const instead of manually looping
- Move draw count loading to prepare function
- Zero the top 32-bits of MI_ALU_REG15
v3: Apply pipeline flush before accessing conditional buffer
(The issue was found by Samuel Iglesias)
v4: - Remove support of Haswell due to possible hardware bug
- Made TMP_REG_PREDICATE and TMP_REG_DRAW_COUNT defines to
define registers in one place.
v5: thanks to Jason Ekstrand and Lionel Landwerlin
- Workaround the fact that MI_PREDICATE_RESULT is not
accessible on Haswell by manually calculating
MI_PREDICATE_RESULT and re-emitting MI_PREDICATE
when necessary.
v6: suggested by Lionel Landwerlin
- Instead of calculating the result of predicate once - re-emit
MI_PREDICATE to make it easier to investigate error states.
v7: suggested by Jason
- Make anv_pipe_invalidate_bits_for_access_flag add CS_STALL
if VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT is set.
v8: suggested by Lionel
- Precompute conditional predicate's result to
support secondary command buffers.
- Make prepare_for_draw_count_predicate more readable.
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The assert is checking that we are not binding more descriptor sets
than the supported by the driver. When binding the descriptor set
number MAX_SETS-1, it was breaking the assert because
descriptorSetCount = 1.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This makes certain checks a bit easier and means that we don't have
the attachment information duplicated in the attachment list and in
depth_stencil_attachment.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
If we have to re-emit push constant data, we need to re-emit all
of it.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
CC: <mesa-stable@lists.freedesktop.org>
This is part of the device groups extension/feature but it's a decent
chunk of work in its own right so it's worth breaking into its own
patch. The mechanism we use is fairly straightforward: we just push the
base work group id into the shader and add it to the work group id we
get from dispatch.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This requires us to rename any Vulkan API entrypoints which became core
in 1.1 to no longer have the KHR suffix.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
We were setting current_pipeline to UINT32_MAX and then calling
cmd_cmd_state_reset which memsets the entire state struct to 0 which
implicitly resets current_pipeline to 3D. I have no idea how this
hasn't caused everything to explode.
Fixes: cd3feea745 "anv/cmd_buffer: Rework anv_cmd_state_reset"
cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Currently, this helper does nothing but we call it every place where an
image is written through the render pipeline. This will allow us to
properly mark the aux state so that we can handle resolves correctly.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>