Commit graph

142666 commits

Author SHA1 Message Date
Timur Kristóf
d07e5bde75 radv: Remove num_viewports from radv_skip_ngg_culling.
NGG culling is not compiled into shaders that can use multiple
viewports, so it's not necessary to check it here.

Fixes: 9a95f5487f
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11910>
2021-07-16 13:00:36 +00:00
Timur Kristóf
aa24740370 radv: Don't compile NGG culling into shaders that write viewport index.
We don't support NGG culling with multiple viewports yet.

Fixes: f30e4351de
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11910>
2021-07-16 13:00:36 +00:00
Jason Ekstrand
e56d5db341 iris: Re-emit MEDIA_VFE_STATE for variable group size shaders
It implicitly contains the number of threads via the CURBE allocation
size field.

Fixes: 33c61eb2f1 "iris: Implement ARB_compute_variable_group_size"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10640>
2021-07-16 11:02:50 +00:00
Iago Toral Quiroga
d7e1c0ec2e v3dv: don't emit frame setup more than once for multilayered framebuffers
We only need to do this once per job, not once per layer.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11923>
2021-07-16 09:36:37 +00:00
Iago Toral Quiroga
51d0d83667 v3dv: don't overallocate tile state for meta TLB operations
Generally, all meta operations that are implemented via the TLB and
only involve tile load/store operations only need one layer worth
of tile state memory and a single frame setup pointing the binner
to that memory.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11923>
2021-07-16 09:36:37 +00:00
Iago Toral Quiroga
7fcc518473 v3dv: allow limiting amount of tile state allocated
With multilayered framebuffer we want to allocate enough tile state for
all layers involved, so te binner can handle layered rendering where
a geometry shader is used to redirect primitives to specific layers by
writing to gl_Layer.

However, we may also have layered framebuffers in cases where layered
rendering won't be used. Typically this will happen for meta copy/clear
operations, where we setup multilayered framebuffers but then we just
load and/or store the tile buffer without ever rendering a primitive,
let alone use a geometry shader to do layered rendering. In these cases
we can reduce the amount of tile state allocated to a sigle layer.

This patch allows us to specify if we should allocate tile state for all
layers when we start a new frame. We will take advantage of this in
later patches targetting the meta copy/clear code paths.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11923>
2021-07-16 09:36:37 +00:00
Iago Toral Quiroga
93e7534a66 v3dv: improve TLB layered image clears
Our meta image clearing code was emitting a job per layer to clear,
but we can emit a single job that packs multiple layer clears for
better performance. For this we just need to make sure we pass
the maximum layer we can emit to v3dv_job_start_frame so we
allocate sufficent tile state memory.

Actually, since this operation is TLB based and doesn't make use of
layered rendering, we could do with allocating less tile state
memory too. We will improve this for this and many others TLB meta
implementations in follow up patches.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11923>
2021-07-16 09:36:37 +00:00
Iago Toral Quiroga
308041095c v3dv: remove unused layer field from struct rcl_clear_info
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11923>
2021-07-16 09:36:37 +00:00
Samuel Pitoiset
0b637919a8 radv: fix specifying the stencil layout for separate depth/stencil layouts
The Vulkan spec has been updated few months ago again and pNext is
always honored if present.

Found this with vkd3d-proton which implemented separate depth/stencil
layouts recently.

Cc: 21.2 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11903>
2021-07-16 09:20:58 +02:00
Samuel Pitoiset
cadf2d63b7 radv: report APUs as discrete GPUs for Red Dead Redemption 2
On APUs, we fake heaps to simulate a dGPU setup because it seems to
have the maximum compatibility. Though, some applications like RDR2
still only looks at GTT if the driver reports an iGPU which means it
will only use 1/3rd of total memory available.

This is currently behind a drirc option because it might have
implications for other apps but we might want to extend this later
if everything is fine.

Cc: 21.2 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11891>
2021-07-16 07:01:45 +00:00
Samuel Pitoiset
7a1cc56e40 radv: fix bounds checking for zero vertex stride on GFX6-7
GFX6 and GFX10+ have similar logic.

This fixes test_zero_vertex_stride from vkd3d-proton on
Pitcairn (GFX6) and on Bonaire (GFX7).

Cc: 21.2 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11904>
2021-07-16 08:30:07 +02:00
Jason Ekstrand
0ee322acdb nir: Better document the Boissinot algorithm in nir_from_ssa()
Reviewed-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8815>
2021-07-16 06:19:25 +00:00
Jason Ekstrand
cb589ee394 intel/dev: Drop a bogus assert
In c24ba6cecb, I copied over the CHV thread count code from i965 and
ANV into common code.  While at it, I added an assert that I thought
should be true based on the comments.  It turns out to be invalid.  Drop
it.

Fixes: c24ba6cecb "intel/dev: Handle CHV CS thread weirdness in..."
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5072
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11918>
2021-07-15 21:43:31 -05:00
Iván Briano
fce0027d91 anv: Unbreak wide lines on HSW/BDW
I knew there was a reason the limit was at ~8 and not rounded to it.

Fixes: 004fcfe698 ("anv: fix some multisample lines_wide CTS tests")

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11914>
2021-07-15 21:59:37 +00:00
Caio Marcelo de Oliveira Filho
dfcb47bcec anv: Zero initialize pipeline structs
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11890>
2021-07-15 21:34:53 +00:00
Caio Marcelo de Oliveira Filho
34aae6a1f2 vulkan/util: Add and use vk_multialloc_zalloc variants
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11890>
2021-07-15 21:34:53 +00:00
Daniel Stone
49a7c92793 vulkan/wsi/wayland: Initialise wl_shm pointer in VkImage
We don't explicitly calloc the wsi_wl_image to zero; anything that's
expected to be valid needs to be explicitly initialised.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5063
Fixes: 6b36f35734 ("vulkan/wsi/wl: add wl_shm support for lavapipe.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Tested-by: Jan Beich <jbeich@freebsd.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11909>
2021-07-15 21:57:30 +01:00
Daniel Stone
1061ebb6da vulkan/wsi/wayland: Cosmetic alignment fix
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11909>
2021-07-15 21:57:29 +01:00
Dave Airlie
b3d2642ca4 draw: handle resetting draw_id between instances.
If we have a multi draw then the draw_id needs to get reset
between each instance.

Fixes the rest of the VK CTS multidraw tests

Fixes: ce0b1f23c3 ("aux/draw: track increment_draw_id value from draw info")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11899>
2021-07-16 05:41:25 +10:00
Dave Airlie
5447330a25 lavapipe: fix indexed multi draw draw_id increment
I cut-n-paste this badly from the non-indexed, and used the wrong
struct.

Fixes a bunch of multi-draw CTS

Fixes: cc8f7dbf2a ("lavapipe: fix multi-draw regression in shader parameters test")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11899>
2021-07-16 05:41:12 +10:00
Emma Anholt
bb35195b73 nir: Validate after deserialization.
It's a particularly relevant place for NIR bugs to occur, and if you make
a mistake in this code it gets caught in your debug build in something
like mesa/st's call to nir_split_var_copies() during finalization, which is
rather misleading.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11860>
2021-07-15 18:43:42 +00:00
Dylan Baker
f855b25fd0 docs: mark mesa 21.0 as done
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11326>
2021-07-15 17:40:42 +00:00
Iván Briano
004fcfe698 anv: fix some multisample lines_wide CTS tests
We can use a better algorithm from ICL and onward by setting a chicken
bit, but prior to that we need to resort to disabling rectangular lines.
Since we don't support strictLines anyway, this shouldn't be a major
issue.

Closes #2833
Fixes dEQP-VK.rasterization.interpolation_multisample_*_bit.*lines_wide

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11672>
2021-07-15 17:07:35 +00:00
Iván Briano
f40a08d25c anv: Don't advertise unsupported shader stages
We don't currently support mesh or ray tracing, so don't advertise their
shader stages as supported for subgroups.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11893>
2021-07-15 16:32:54 +00:00
Timur Kristóf
19c8283729 radv: Use 128-sized vertex grouping for NGG shaders.
This matches what RadeonSI also does.
It seems to improve performance especially with NGG culling shaders.

Eg. in Doom Eternal this gives me +5ish fps.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11810>
2021-07-15 16:13:04 +00:00
Adam Jackson
17e62a3c23 mesa: (correctly) flush more in _mesa_make_current
The code being removed here requires that the old context have a
window-system drawable bound to the default framebuffer as a condition
of the context-release flush. I can find no justification for
restricting flushes to contexts like this, and GL 3.0 (etc) let you make
a context current without any drawable bound.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11423>
2021-07-15 15:10:17 +00:00
Adam Jackson
34342cce89 glx/drisw: Nerf PutImage when loaderPrivate == NULL
This means the drawable was already destroyed. This can happen during
diplay teardown, destroying the context will make it current first so it
can flush rendering and destroy textures and such, and if the drawable
is already destroyed then flushing to nowhere would crash.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11423>
2021-07-15 15:10:17 +00:00
Vinson Lee
f5c8761eda asahi: Move assignment after null check.
Fix defect reported by Coverity Scan.

Dereference before null check (REVERSE_INULL)
check_after_deref: Null-checking so suggests that it may be null,
but it has already been dereferenced on all paths leading to the
check.

Fixes: dcd2d8ca50 ("asahi: Track more Gallium state")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11898>
2021-07-15 13:45:33 +00:00
Jose Maria Casanova Crespo
8351ad1719 Revert "ci: disable Broadcom CI"
Our POE switch rebooted with factory settings. So devices weren't turning
on/off because of failing SMNP auth.

This reverts commit 87cdcf5645.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11906>
2021-07-15 13:36:25 +02:00
Timothy Arceri
f62ff2e7dc util: document that workaround also fixes Riptale
The games use an idential executable.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11871>
2021-07-15 10:28:34 +00:00
Iago Toral Quiroga
f481c290b0 v3dv: refactor meta copy/clear code
This change does the following:

- Moves image clearing code from v3dv_meta_copy.c to v3dv_meta_clear.c
  where it belongs.
- Renames v3dv_meta_copy.h to v3dv_meta_common.h since now it is required
  by the copy and clear code.
- Renames 'struct framebuffer_data' type.
- Merges v3dvx_meta_clear.c and v3dvx_meta_copy.c into v3dvx_meta_common.c.
- Prefixes all "public" meta functions with the 'meta' prefix.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11902>
2021-07-15 12:16:55 +02:00
Iago Toral Quiroga
18642987fd v3dv: remove more dead clearing code
We forgot to remove the v3dvx code for the clearing code fallbacks
we removed after we implemented layered clears.

Fixes: 5ba7f64b45 ('v3dv: remove fallback path for vkCmdClearAttachments')

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11902>
2021-07-15 12:16:34 +02:00
Iago Toral Quiroga
87cdcf5645 ci: disable Broadcom CI
The CI is down at the moment, disable it while we figure out
a solution.

Acked-by: Rob Clark <robclark@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11901>
2021-07-15 09:56:22 +02:00
Samuel Pitoiset
1ea156f44c radv: only init the TC-compat ZRANGE metadata for the depth aspect
With separate depth/stencil layouts, if the depth aspect is first
initialized and then cleared, the ZRANGE_PRECISION metadata might
be different than 0. Initializing it again for the stencil aspect
will overwrite the value.

Fixes rendering glitches with Scarlet Nexus on GFX8-9.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5052
Cc: 21.1 21.2 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11883>
2021-07-15 07:21:50 +00:00
Vinson Lee
6e4e6d9527 nv50/ir: Initialize Value member id in constructor.
Fix defect reported by Coverity Scan.

Uninitialized scalar field (UNINIT_CTOR)
uninit_member: Non-static class member id is not initialized in
this constructor nor in any functions that it calls.

Suggested-by: Karol Herbst <kherbst@redhat.com>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10401>
2021-07-14 22:44:46 -07:00
Vasily Khoruzhick
4a3269dff6 lima: handle fp16 vertex formats
12128fb135 marked fp16 vertex formats supported, but they aren't actually handled
by lima_pipe_format_to_attrib_type(). Fix it by handling it there.
FP16 seems to be the only missing index which is 0x3.

Fixes: 12128fb135 ("lima: add natively supported vertex buffer formats")

Cc: 21.1 mesa-stable
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11872>
2021-07-15 01:06:52 +00:00
Chia-I Wu
12d18abfe7 venus: refactor vn_EndCommandBuffer
Add vn_cmd_submit as a wrapper to vn_instance_ring_submit.  It is also
designed such that it can be called from any of the vn_Cmd* functions.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11896>
2021-07-15 00:52:43 +00:00
Dave Airlie
f144d91496 lavapipe: fix multi-draw regression in shader parameters test
dEQP-VK.draw.shader_draw_parameters.base_instance.draw,Fail
dEQP-VK.draw.shader_draw_parameters.base_instance.draw_indexed,Fail

Fixes: 6b6dda56b5 ("lavapipe: increment drawid for multidraws")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11894>
2021-07-14 23:40:07 +00:00
Icecream95
bedbe35d6b pan/gen_pack: Use 1U for unpacking log2 to avoid undefined behaviour
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11869>
2021-07-14 23:20:13 +00:00
Icecream95
04c02418d7 pan/decode: Avoid undefined behaviour on shift in bits()
v2: Return 0 instead of `word` (Alyssa)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11869>
2021-07-14 23:20:13 +00:00
Jason Ekstrand
6642749458 intel/dev: Add a max_cs_workgroup_threads field
This is distinct form max_cs_threads because it also encodes
restrictions about the way we use GPGPU/COMPUTE_WALKER.  This gets rid
of the MIN2(64, devinfo->max_cs_threads) we have scattered all over the
driver and puts it in a central place.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11861>
2021-07-14 23:02:34 +00:00
Jason Ekstrand
915e5a8cc3 intel/dev: Handle BSW naming issues
Braswell, a particular Cherryview variant, is especially strange.  We
can't even get the chip name from the PCI ID and instead have to look at
fusing information to decide if it's a 400 or a 405.  Pull that into the
common code as well.  This fixes BSW naming on ANV and crocus.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11861>
2021-07-14 23:02:34 +00:00
Jason Ekstrand
56d70ba686 intel/dev: Put the device name in intel_device_info
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11861>
2021-07-14 23:02:34 +00:00
Jason Ekstrand
c24ba6cecb intel/dev: Handle CHV CS thread weirdness in get_device_info_from_fd
Cherryview is weird in that the actual limits we can expose through GL
are dependent on fusing information which is only obtainable at runtime.
The same PCI ID may have different configurations with different maximum
CS thread counts.  We currently handle this in i965 and ANV by doing the
calculation in the driver.

This dates back to when intel_device_info was computed from the PCI ID.
Now that we have get_device_info_from_fd, we can move the CHV stuff
there and get it out of the driver.  This fixes CHV thread counts on
crocus as well.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11861>
2021-07-14 23:02:34 +00:00
Joshua Ashton
1744372714 lavapipe: Use common Vulkan format helpers
Drops the vk_format_to_pipe (and it's outdated table) for vk_format_to_pipe_format, aswell as the duplicated vk_format_aspects function.

The old format table was missing USCALED and other values, causing incorrect rendering in many games.

Fixes rendering in Portal 1, Hat in Time, Half-Life 2 and pretty much every other D3D9 title with DXVK.

Fixes: b38879f8c5 ("vallium: initial import of the vulkan frontend")

Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11863>
2021-07-15 08:15:16 +10:00
Eric Engestrom
376fb4f55f docs: drop duplicate 21.1 branch name from release calendar
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11892>
2021-07-14 21:55:31 +01:00
Eric Engestrom
e1fe0bb0ca docs: update calendar and link releases notes for 21.1.5
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11892>
2021-07-14 21:29:39 +01:00
Eric Engestrom
cd3d8f0f7a docs: add release notes for 21.1.5
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11892>
2021-07-14 21:28:56 +01:00
Mike Blumenkrantz
6689c3917e lavapipe: increment drawid for multidraws
Fixes: f99f7c06 ("lavapipe: implement multidraw ext")

Reviewed-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11878>
2021-07-14 19:20:09 +00:00
Mike Blumenkrantz
d08c84ab0c zink: improve detection for broken drawids
this is also broken for multidraws where drawid shouldn't be incremented

Fixes: 2d32d123e5 ("zink: avoid unnecessarily rewriting gl_DrawID")

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11878>
2021-07-14 19:20:09 +00:00