This enables the use of UMD metadata v2. This allows tools (eg umr)
import buffers.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21984>
Update the metadata format. For gfx8- chips nothing change.
For gfx9 chips:
* for textures without a valid modifier a dw is added at index=10
containing the stride
* for textures with a valid modifier the modifier is stored at
index 10 and 11. Then the number of planes is stored at 12.
Then for each plane the offset and the stride are stored.
The goal here is to be able to create textures from dmabuf from
umr - without these changes this is impossible because these
values can't be guessed.
The new layout is compatible with version=1 so old/new UMD can
be used together without issues and isn't used by default.
For radeonsi, it will be possible to use it with a AMD_DEBUG=...
option.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21984>
Use more specific verbs to avoid confusion:
set -> apply
get -> compute
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21984>
Otherwise, the default assignment operator copies the whole uint,
not just few bits we are interested in.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: e7559da757 ("aco: add bitfield array helper classes")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22154>
Formatted loads always support vec3, so this code didn't do anything.
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22117>
VMEM loads promoted from vec3 to vec4 didn't trim the vector, thus
returning vec4 on gfx6 and vec3 on later generations, which callers
don't expect.
SMEM loads were adding an extra component on gfx6, causing same issues.
Fixes: 82919e2d - amd: lower subdword UBO loads in NIR
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8693
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22117>
If the primitive topology is part of the PSO, it's copied at pipeline
bind time to the dynamic state, so this checks is unnecessary.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22105>
Sample shading can be enabled inside the fragment shader and also
per-pipeline. Separate both cases to be able to enable sample shading
by only binding a FS.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22110>
We never implemented it, and having broken mipmaps works out better
for applications and CTS. Actually implementing stencil adjust is
going to be a major pain due to stuff like the GENERAL layout.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21869>
.lava-test hidden job was setting the HWCI_TEST_SCRIPT variable to deqp
runner. But that is not always the case. When we run piglit traces jobs,
we use piglit-traces.sh instead, for example.
Splitting into:
- .lava-test-deqp (deqp-runner + deqp)
- .lava-traces (deqp-runner + piglit)
- .lava-piglit (piglit-runner + piglit)
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Co-authored-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22065>
We don't provide executable properties for the prolog shader.
Fixes: f123d65e9f ('radv/rt: use prolog for raytracing shaders')
Fixes: dEQP-VK.pipeline.monolithic.shader_module_identifier.pipeline_from_id.ray_tracing_libs.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22111>
The goal is to make radv_shader_create() a function that creates a shader
from a binary without any additional information.
Postprocessing the config is only needed after compilation.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22029>