We were using a stale FAU buffer which meant we wrote to garbage addresses. I'm
guessing this was fallout from the big sysval rework but not 100% sure.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24199>
(cherry picked from commit c282f80c98)
Port of code from iris.
Original author: Nanley Chery
Helps with fast_color_clear@fcc-write-after-clear
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24135>
(cherry picked from commit 6e87b277bd)
Ben prefers that we use the firmware method where possible.
Cc: mesa-stable
Signed-off-by: Karol Herbst <git@karolherbst.de>
Acked-by: Dave Airlie <airlied@redhat.com>
Acked-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23802>
(cherry picked from commit 2c3b624300)
This has been broken for a while, but we weren't hitting the linear paths in CI
This fixes:
tests/spec/arb_enhanced_layouts/execution/component-layout/fs-output.shader_test.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24083>
(cherry picked from commit f9c1948a21)
An out-of-bounds access has occurred to array ref[2] and it needs
to be fixed.
Fixes: 6b5aecb195 ("virgl: add support for hardware video acceleration")
Signed-off-by: Feng Jiang <jiangfeng@kylinos.cn>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23160>
(cherry picked from commit 5c2f6d3f8e)
submit_count is used to disambiguate a batch_id based on the generation
id of a given batch: this value is incremented once on submit and once on
reset such that the diff of the values is > 1 any time the batch does not
represent the fence it was last submitted with
in the case of a batch's first use, however, this value was being incorrectly
incremented such that the first submit would cause disambiguation checks
to erroneously determine that the batch had already completed, breaking synchronization
fixes#9313
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24016>
(cherry picked from commit 3c520892b1)
This issue is mainly a consequence of a call to util_blitter_clear()
with unnecessary blitter states, these states are never freed.
This change is inspired from radeonsi and r600.
Note: PAN_SAVE_FRAGMENT_STATE is added and always enabled
at this stage.
For instance, this issue is triggered on Mali-T720 with
"piglit/bin/fcc-read-after-clear sample tex -auto -fbo", "piglit/bin/cubemap -auto"
and "piglit/bin/fbo-srgb -auto" or on Mali-T820 with "piglit/bin/longprim -auto -fbo"
and "piglit/bin/ext_render_snorm-render -auto -fbo"
while setting GALLIUM_REFCNT_LOG=refcnt.log.
cc: mesa-stable
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22522>
(cherry picked from commit 689f38b2b4)
Instead of manually indexing a single-dimensional array as 2-dimensional
(and using the wrong stride for the outer array) just actually make it
a 2-dimensional array.
Fixes: 7edae456 ("d3d12: Track up to 16 contexts worth of batch references locally in bos")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24041>
(cherry picked from commit a6740ee7a4)
On Pre-Evergreen hardware we have a flag
"Force Clamp X,Y policy to wrap for CubeMaps"
but it doesn't seem to affect how border clamping is done. With
bf3027 this is set to PIPE_TEX_WRAP_CLAMP_TO_EDGE for cube maps,
and results in the regression reported in #9028.
Forcing repeat mode fixes the issue.
Fixes: bf3027c391
mesa/st: Normalize wrap modes for seamless cubes
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9028
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23848>
(cherry picked from commit 91fa1970c9)
Indeed, util_blitter_clear() requires a call to
util_blitter_save_fragment_constant_buffer_slot(),
but most other blitter functions do not.
For instance, this issue is triggered with:
"piglit/bin/object-namespace-pollution glDrawPixels buffer -auto -fbo"
while setting GALLIUM_REFCNT_LOG=refcnt.log.
Fixes: 03bc7503d4 ("radeonsi: save the fs constant buffer to the util blitter context")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23856>
(cherry picked from commit 80ccc3f822)
this fixes the refcount for the separate shader program to not have a leaked ref
and then fixes the owned program to have the expected number of refs
this happened to work some of the time before because there was an arbitrary unref
in replace_separable_prog(), but this shouldn't have been necessary
Fixes: e3b746e3a3 ("zink: use GPL to handle (simple) separate shader objects")
fixes#9274
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23888>
(cherry picked from commit 4e38061643)
On Alchemist, the FF_MODE2 documentation says that we must set the
FF_MODE2 timer values for GS and HS to 224. The hardware performance
tuning guide also recommends setting the TDS timer to 4.
On Tigerlake, i915 applies workarounds to set the GS timer to 224
(failing to do so can cause HS/DS unit hangs), and the TDS timer to 4
(for performance). It doesn't currently apply a HS timer there, and
I'm not sure if it's strictly necessary, but given that Alchemist
needed it, and the other two settings matched, let's assume that it
ought to match as well.
Unfortunately, there has been a bug in the i915 workarounds
infrastructure for non-masked context registers where writing one
field of the register zeroes out all the others. So, I believe the
Tigerlake TDS timer value of 4 isn't being applied correctly there,
though the register is also not readable on that platform which
makes it hard to verify. So, this may also speed up tessellation.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9233
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23839>
(cherry picked from commit 1b3669a1ed)
This enables L3 partial write merging for a number of cases that seem
to be getting accidentally disabled by the kernel, which was causing a
serious performance bottleneck on DG2 and MTL platforms. The
"Compressible Partial Write Merge Enable", "Coherent Partial Write
Merge Enable" and "Cross-Tile Partial Write Merge Enable" bits in
L3SQCREG5 were expected to be enabled by default (and confusingly,
they even read off as enabled if you ran 'intel_reg read 0xb158' on an
idle system), but they are getting clobbered during 3D context
initialization by an i915 workaround.
Enabling L3 partial write merging of compressible surfaces in
particular seems to increase rendering fillrate by over 3x in some
cases (e.g. the
"VulkanFillRate/FillRateGPU/resolution:1[0-3]/format:*/blend:0"
fillrate-bound microbenchmarks). Significant improvements can also be
reproduced in most real-world workloads we've tested so far,
e.g. Counter Strike GO improves by ~11%, Shadow Of the Tomb Raider
improves by ~5.5%, and AztecRuins-VK improves by ~6.5% on DG2-512 --
Thanks a lot to Caleb Callaway for these figures. No regressions have
been observed so far.
Even though this patch might strike as surprisingly simple for such a
large payoff, it's the result of Felix DeGrood and I trying to
root-cause the rendering performance gap of DG2 on Linux vs Windows on
and off during the last year, and some of the OA statistics captured
by Felix early this month were greatly helpful for me to connect the
last few dots, so Felix deserves a big chunk of the credit for this
work.
Cc: mesa-stable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23783>
(cherry picked from commit 427fee3507)
A global aux-context can be created on-demand for cases where we need to
(for example) blit a resource when we only have a screen ptr.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23324>
(cherry picked from commit 75193262fd)
If we consider clearing the group flag of a vec4 register that is used as
source for some instruction we have to take into account that the parent
of the register element may also be part of a group in the parent instruction.
In this case we must not clear the group flag.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9118
Fixes: f3415cb26a (r600/sfn: copy propagate register load chains)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23813>
(cherry picked from commit 34163e19f7)
there are only 2 ubos that can be emitted, except the emitted ubos
can start at an offset based on the first-used ubo, which means this
has to support the full range of ubo indices
fixes oob access in game Beyond All Reason
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23729>
(cherry picked from commit 9803174942)
There is no need to split the CF if only the register ID
in a previous write is the same, we should look at the actual
slots instead, ut we have also to take writes of 0 and 1 into
account.
Cc: mesa-stable
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23710>
(cherry picked from commit 3a569fbf9b)
This reverts commit 0523607ebb.
The issue that commit worked around seems to have been fixed as of
commit 1c8b4940eb ("iris: Emit flushes for push constant source
buffers"). I could no longer reproduce it from that point onward with
this revert applied.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18725>
(cherry picked from commit bb6d300b3a)
This change fixes a buffer overflow by implementing the
special swizzles. This behavior is already available with
evergreen_convert_border_color().
For instance, this issue is triggered on a cayman gpu with
"piglit/bin/texwrap bordercolor -auto -fbo" or "piglit/bin/max-samplers -auto -fbo":
==5610==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x603000012d20 at pc 0x7fb798cb876f bp 0x7ffd78670460 sp 0x7ffd78670458
READ of size 4 at 0x603000012d20 thread T0
#0 0x7fb798cb876e in cayman_convert_border_color ../src/gallium/drivers/r600/evergreen_state.c:2444
#1 0x7fb798cb876e in evergreen_emit_sampler_states ../src/gallium/drivers/r600/evergreen_state.c:2539
#2 0x7fb7989e6cb2 in r600_emit_atom ../src/gallium/drivers/r600/r600_pipe.h:655
#3 0x7fb7989e6cb2 in r600_draw_vbo ../src/gallium/drivers/r600/r600_state_common.c:2333
#4 0x7fb7985082c7 in u_vbuf_draw_vbo ../src/gallium/auxiliary/util/u_vbuf.c:1497
#5 0x7fb796ef2eda in cso_draw_vbo ../src/gallium/auxiliary/cso_cache/cso_context.h:262
#6 0x7fb796ef2eda in st_draw_gallium_multimode ../src/mesa/state_tracker/st_draw.c:170
#7 0x7fb7970d9cfd in vbo_exec_vtx_flush ../src/mesa/vbo/vbo_exec_draw.c:341
#8 0x7fb7970d32d7 in vbo_exec_FlushVertices_internal ../src/mesa/vbo/vbo_exec_api.c:693
#9 0x7fb7970d32d7 in vbo_exec_FlushVertices ../src/mesa/vbo/vbo_exec_api.c:1193
#10 0x7fb7975f237c in enable_texture ../src/mesa/main/enable.c:337
Fixes: 923d635357 ("r600: fix some border color swizzles on CAYMAN")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23435>
(cherry picked from commit 4284705733)
Indeed, this function was not processing the linked
allocated list.
For instance, this issue is triggered with "piglit/bin/hiz-depth-read-fbo-d24-s0 -auto":
Indirect leak of 40 byte(s) in 1 object(s) allocated from:
#0 0x7f6795638987 in calloc (/usr/lib64/libasan.so.6+0xb1987)
#1 0x7f678bac13b9 in nouveau_heap_alloc ../src/gallium/drivers/nouveau/nouveau_heap.c:64
#2 0x7f678bb6c7e4 in nv50_program_upload_code ../src/gallium/drivers/nouveau/nv50/nv50_program.c:490
#3 0x7f678bb83b92 in nv50_vertprog_validate ../src/gallium/drivers/nouveau/nv50/nv50_shader_state.c:161
#4 0x7f678bba3000 in nv50_state_validate ../src/gallium/drivers/nouveau/nv50/nv50_state_validate.c:552
#5 0x7f678bba3c4d in nv50_state_validate_3d ../src/gallium/drivers/nouveau/nv50/nv50_state_validate.c:575
#6 0x7f678b9e3e92 in nv50_blit_3d ../src/gallium/drivers/nouveau/nv50/nv50_surface.c:1444
#7 0x7f678b9e3e92 in nv50_blit ../src/gallium/drivers/nouveau/nv50/nv50_surface.c:1832
#8 0x7f678a0b378a in blit_to_staging ../src/mesa/state_tracker/st_cb_readpixels.c:337
#9 0x7f678a0b7358 in st_ReadPixels ../src/mesa/state_tracker/st_cb_readpixels.c:516
#10 0x7f6789f82005 in read_pixels ../src/mesa/main/readpix.c:1178
#11 0x7f6789f82005 in _mesa_ReadnPixelsARB ../src/mesa/main/readpix.c:1195
#12 0x7f6789f82ac0 in _mesa_ReadPixels ../src/mesa/main/readpix.c:1210
...
SUMMARY: AddressSanitizer: 80 byte(s) leaked in 2 allocation(s).
Fixes: 67635a0a71 ("nouveau: get rid of tabs")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23592>
(cherry picked from commit 1980934d0d)
ARB_occlusion_query specifies that the query is reset on BeginQueryARB,
not when the fetching the result of the query. This behavior also makes
a lot of sense for the perfmon queries.
CC: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23557>
(cherry picked from commit b6a4b988ab)
When the RS uses the pixel pipes it seems to destroy/invalidate any
content sitting in the color and depth caches from a previous draw.
Always flush the color and depth cache before using the RS to make
sure that any cache content written by the PE is properly flushed
to memory.
Fixes spec@!opengl 1.0@gl-1.0-drawpixels-depth-test and probably a
few others that are suffering from corruption of PE writes.
CC: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23530>
(cherry picked from commit b1cd5780d6)
Move the TS cache flush into the same conditional block where
the TS setup is changed. TS cache always needs to be flushed
before making any changes to the TS setup.
CC: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23530>
(cherry picked from commit cfc1be9590)
conditional render is only supposed to be enabled during renderpasses,
and this ends up doing mismatched start/stop in and out of renderpasses
affects:
GTF-GL46.gtf30.GL3Tests.conditional_render*
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23511>
(cherry picked from commit 6aa9e95021)
DS_XCHG_RET and LDS_CMP_XCHG_RET don't have a version that doesn't return
a value in the LDS red queue. so we have to read the value from the queue
and discard it.
Fixes: 79ca456b (r600/sfn: rewrite NIR backend)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23518>
(cherry picked from commit 976d6de232)
GPUs without native integers lower idiv in lower_int_to_float and
there is no need to call nir_lower_idiv(..) for such GPUs.
Fixes nir crashes I am seeing with gc2000_gles2 CI job.
Fixes: f532202f2d ("etnaviv: use nir_lower_idiv(..) before opt loop")
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23450>
(cherry picked from commit add14d6cfb)