Commit graph

2157 commits

Author SHA1 Message Date
Nicolai Hähnle
cf51009ad2 amd/common: unify PITCH_GFX6 and PITCH_GFX9
The definition of the fields differs, but PITCH_GFX9 is a mere extension
of PITCH_GFX6 that does not conflict with any other fields.

This aligns the definitions with what will be generated from the
register JSON.

The information about how large the fields really are is preserved in
the register database.
2019-06-03 20:05:20 -04:00
Nicolai Hähnle
cd247cf456 amd/common: cleanup DATA_FORMAT/NUM_FORMAT field names
The field layout wasn't actually changed in gfx9, so having the suffix
isn't very useful. The field *contents* were changed, but this is
reflected in the V_xxx_xxx definitions and is taken into account by
the ac_debug logic based on the register JSON.

This aligns the definitions with what will be generated from the
register JSON.
2019-06-03 20:05:20 -04:00
Marek Olšák
486bc1e17e ac: use amdgpu-flat-work-group-size
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-06-03 14:32:47 -04:00
Samuel Pitoiset
445098916a radv: flush pending query reset caches before copying results
From the Vulkan spec 1.1.108:
   "vkCmdCopyQueryPoolResults is guaranteed to see the effect of
    previous uses of vkCmdResetQueryPool in the same queue, without any
    additional synchronization."

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-06-03 16:05:46 +02:00
Samuel Pitoiset
6970a9a6ca ac,radv: remove the vec3 restriction with LLVM 9+
This changes requires LLVM r356755.

32706 shaders in 16744 tests
Totals:
SGPRS: 1448848 -> 1455984 (0.49 %)
VGPRS: 1016684 -> 1016220 (-0.05 %)
Spilled SGPRs: 25871 -> 25815 (-0.22 %)
Spilled VGPRs: 122 -> 122 (0.00 %)
Scratch size: 11964 -> 11956 (-0.07 %) dwords per thread
Code Size: 55324500 -> 55301152 (-0.04 %) bytes
Max Waves: 235660 -> 235586 (-0.03 %)

Totals from affected shaders:
SGPRS: 293704 -> 300840 (2.43 %)
VGPRS: 246716 -> 246252 (-0.19 %)
Spilled SGPRs: 159 -> 103 (-35.22 %)
Scratch size: 188 -> 180 (-4.26 %) dwords per thread
Code Size: 8653664 -> 8630316 (-0.27 %) bytes
Max Waves: 60811 -> 60737 (-0.12 %)

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-06-03 11:30:08 +02:00
Samuel Pitoiset
9178076a46 radv: use RADV_CMD_DIRTY_DYNAMIC_* when restoring viewport/scissor
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-31 08:50:16 +02:00
Samuel Pitoiset
0e7b029d00 radv: use CmdPushConstants when restoring constants after meta operations
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-31 08:50:13 +02:00
Samuel Pitoiset
43cc3dc9c0 radv: enable transformFeedbackStreamsLinesTriangles
The driver should already support this without any changes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-30 15:42:36 +02:00
Samuel Pitoiset
da26013eb7 radv: implement VK_EXT_sample_locations and disable it
Basically, this extension allows applications to use custom
sample locations. It doesn't support variable sample locations
during subpass. Note that we don't have to upload the user
sample locations because the spec doesn't allow this.

The extension is currently disabled because the driver needs to
support variable sample locations during layout transitions. The
depth decompress needs to know them and that's a bit invasive.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-30 09:52:16 +02:00
Caio Marcelo de Oliveira Filho
e45bf01940 spirv: Change spirv_to_nir() to return a nir_shader
spirv_to_nir() returned the nir_function corresponding to the
entrypoint, as a way to identify it.  There's now a bool is_entrypoint
in nir_function and also a helper function to get the entry_point from
a nir_shader.

The return type reflects better what the function name suggests.  It
also helps drivers avoid the mistake of reusing internal shader
references after running NIR_PASS on it.  When using NIR_TEST_CLONE or
NIR_TEST_SERIALIZE, those would be invalidated right in the first pass
executed.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-29 10:34:35 -07:00
Caio Marcelo de Oliveira Filho
a3bfdacb6c radv: Don't re-use entry_point pointer from spirv_to_nir
Replace its uses with checking for is_entrypoint and calling
nir_shader_get_entrypoint().

This is a preparation to change spirv_to_nir() return type.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-29 10:34:35 -07:00
Samuel Pitoiset
d3771ccaa3 radv: use view format when selecting the resolve path for subpasses
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-29 08:53:48 +02:00
Samuel Pitoiset
017170a785 radv: always use view format when performing subpass resolves
It makes sense to use the image view formats when resolving
inside subpasses, while we have to use the image formats for
normal resolves.

Original patch by Philip Rebohle.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110348
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-29 08:53:46 +02:00
Samuel Pitoiset
eaeaad25f7 radv: sync before resetting a pool if there is active pending queries
Make sure to sync all previous work if the given command buffer
has pending active queries. Otherwise the GPU might write queries
data after the reset operation.

This fixes a bunch of new dEQP-VK.query_pool.* CTS failures.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-29 08:47:54 +02:00
Samuel Pitoiset
47a10edefb radv: allocate more space in the CS when emitting events
If the driver waits for CP DMA to be idle and emit an EOP event
we need more space.

This fixes a crash with Quake Champions.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-28 16:56:17 +02:00
Samuel Pitoiset
15cb19ed6f radv add radv_get_resolve_pipeline() in the compute path
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-28 08:17:26 +02:00
Samuel Pitoiset
469258c3b1 radv: cleanup the compute resolve path for subpass
This makes use of radv_meta_resolve_compute_image() by filling
a VkImageResolve region instead of duplicating code.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-28 08:17:23 +02:00
Marek Olšák
b257956021 ac: treat Mullins as Kabini, remove the enum
it's the same design
2019-05-27 15:10:51 -04:00
Samuel Pitoiset
7a7be61398 radv: ignore the loadOp if the first use of an attachment is a resolve
Based on ANV.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-27 13:52:39 +02:00
Samuel Pitoiset
ff27eb509a radv: always dirty the framebuffer when restoring a subpass
The old code was not wrong because the transitions performed
after the resolves should re-emit the framebuffer if needed.

This change is mostly a no-op but it improves consistency
regarding other meta operations that need to save/restore subpasses.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-27 13:52:36 +02:00
Samuel Pitoiset
9af15986b0 radv: add radv_clear_htile() helper
This helper will be useful for clearing HTILE after some
depth/stencil resolves.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-27 13:52:34 +02:00
Samuel Pitoiset
2d2e7954c3 radv: tidy up GetQueryPoolResults for occlusion queries
Just move the block that checks the availability bit into the
switch like other query types.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-27 08:50:55 +02:00
Jason Ekstrand
ddd08e1888 nir/builder: Remove the use_fmov parameter from nir_swizzle
This flag has caused more confusion than good in most cases.  You can
validly use imov for floats or fmov for integers because, without source
modifiers, neither modify their input in any way.  Using imov for floats
is more reliable so we go that direction.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-05-24 08:38:11 -05:00
Lionel Landwerlin
cb7c9b2a93 vulkan: fix build dependency issue with generated files
On machines with many cores, you can run into that issue :

../mesa-9999/src/vulkan/overlay-layer/overlay.cpp:42:10: fatal error: vk_enum_to_str.h: No such file or directory

v2: Move declare_dependency around (Eric)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reported-by: Jan Ziak
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-05-22 14:07:14 +00:00
Samuel Pitoiset
32a0bc915a radv: do not reset query pool during creation
From the Vulkan spec 1.1.108:
   "After query pool creation, each query must be reset before
    it is used."

So, the driver doesn't need to do this at creation time.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-22 08:36:41 +02:00
Samuel Pitoiset
e9bfd88183 radv: fix the sample max distance value for 8x
It should be 7, not 8.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-22 08:36:39 +02:00
Samuel Pitoiset
bc4548ca3d radv: emit correct centroid priority based on the number of samples
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-22 08:36:37 +02:00
Samuel Pitoiset
a7763ddcf2 radv: clean up the sample locations codebase
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-22 08:36:35 +02:00
Samuel Pitoiset
135dff8dcf radv: remove remaining code related to 16 samples
The driver only supports up to 8 samples.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-22 08:36:33 +02:00
Caio Marcelo de Oliveira Filho
31a7476335 spirv, radv, anv: Replace ptr_type with addr_format
Instead of setting the glsl types of the pointers for each resource,
set the nir_address_format, from which we can derive the glsl_type,
and in the future the bit pattern representing a NULL pointer.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-20 10:53:38 -07:00
Samuel Pitoiset
daa85a882e radv: decompress FMASK before performing a MSAA decompress using FMASK
This fixes some CTS failures related to VK_EXT_sample_locations.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-20 12:41:47 +02:00
Samuel Pitoiset
d7501834cd radv: add a workaround for Monster Hunter World and LLVM 7&8
The load/store optimizer pass doesn't handle WaW hazards correctly
and this is the root cause of the reflection issue with Monster
Hunter World. AFAIK, it's the only game that are affected by this
issue.

This is fixed with LLVM r361008, but we need a workaround for older
LLVM versions unfortunately.

Cc: "19.0" "19.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-17 11:41:19 +02:00
Marek Olšák
ccfcb9d818 ac: rename SI-CIK-VI to GFX6-GFX7-GFX8
Acked-by: Dave Airlie <airlied@redhat.com>

We already use GFX9 and I don't want us to have confusing naming
in the driver. GFXn naming is better from the driver perspective,
because it's the real version of the gfx portion of the hw. Also,
CIK means Bonaire-Kaveri-Kabini, it doesn't mean CI.

It shouldn't confuse our SDMA, UVD, VCE etc. code much. Those have
nothing to do with GFXn and they have their own version numbers.
2019-05-15 20:54:10 -04:00
Marek Olšák
6b0b8f132a ac: use 1D GEPs for descriptors and constants
just a cleanup

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-14 15:15:11 -04:00
Samuel Pitoiset
9520e7c1e9 radv: add support for VK_KHR_uniform_buffer_standard_layout
Nothing to do.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-14 09:15:28 +02:00
Bas Nieuwenhuizen
1619f20883 radv: Clean up signalled and submitted fields from winsys fences.
Other types like syncobj do not need it, so lets make things a bit more uniform.

Also reduce confusion what the signalled/submitted referred to (especially with
imported fences)

Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-05-13 20:36:29 +00:00
Samuel Pitoiset
5555db103e radv: bump reported version to 1.1.107
VK_AMD_draw_indirect_count has been promoted with the suffix
changed to KHR.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-13 21:38:01 +02:00
Bas Nieuwenhuizen
f53ebfb450 radv: Do not use extra descriptor space for the 3rd plane.
While ImageFormatProperties returns the number of internal descriptors,
it turns out that applications do not need to actually allocate more
descriptors in the descriptor pool.

So if we make descriptors with more planes larger we have to be
convervative and always allocate space for the larger descriptors
which is a waste given the low usage of this ext.

So let us make use of the fact that 3plane formats all have the
same formats & dimensions for the last two planes. This way we
only need the first half of the descriptor of the 3rd plane and
can share the second half of the second plane.

This allows us to use 16 bytes for the descriptor which nicely
fits into the 16 bytes that are unused right next to the sampler.

Fixes: 5564c38212 "radv: Update descriptor sets for multiple planes."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-05-12 23:02:44 +00:00
Bas Nieuwenhuizen
d6dfb2cf50 radv: Add support for icd loader interface v4.
Adds support for physical device functions unknown to the loader.

Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-05-13 00:41:31 +02:00
Józef Kucia
24af0f1318 radv: clear vertex bindings while resetting command buffer
Only vertex inputs accessed by vertex shader must have valid buffers
bound.

Signed-off-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 5010436e09 "radv: bail out when binding the same vertex buffers"
2019-05-11 02:51:00 +02:00
Jonathan Marek
d0bff89159 nir: allow specifying a set of opcodes in lower_alu_to_scalar
This can be used by both etnaviv and freedreno/a2xx as they are both vec4
architectures with some instructions being scalar-only.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-05-10 15:10:41 +00:00
Ian Romanick
1f1007a4ed nir: Initialize lower_flrp_progress everywhere
I don't know why I thought NIR_PASS always set the progress variable.
Derp.

Fixes: d41cdef2a5 ("nir: Use the flrp lowering pass instead of nir_opt_algebraic")
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Coverity CID: 1444996
Coverity CID: 1444995
Coverity CID: 1444994
Coverity CID: 1444993
Coverity CID: 1444991
Coverity CID: 1444989
2019-05-09 10:03:51 -07:00
Samuel Pitoiset
53dfff1c4d radv: fix setting the number of rectangles when it's dyanmic
We need to know the number of rectangles.

This fixes new CTS dEQP-VK.draw.discard_rectangles.dynamic_*.

Fixes: 5db0bf9994 ("radv: Implement VK_EXT_discard_rectangles.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-09 11:42:25 +02:00
Timothy Arceri
e19a8fe033 radv: call constant folding before opt algebraic
The pattern of calling opt algebraic first seems to have originated
in i965. The order in OpenGL drivers generally doesn't matter
because the GLSL IR optimisations do constant folding before
opt algebraic.

However in Vulkan drivers calling opt algebraic first can result
in missed constant folding opportunities.

vkpipeline-db results (VEGA64):

Totals from affected shaders:
SGPRS: 3160 -> 3176 (0.51 %)
VGPRS: 3588 -> 3580 (-0.22 %)
Spilled SGPRs: 52 -> 44 (-15.38 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 12 -> 12 (0.00 %) dwords per thread
Code Size: 261812 -> 261036 (-0.30 %) bytes
LDS: 7 -> 7 (0.00 %) blocks
Max Waves: 346 -> 348 (0.58 %)
Wait states: 0 -> 0 (0.00 %)

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-08 19:45:01 +10:00
Ian Romanick
d41cdef2a5 nir: Use the flrp lowering pass instead of nir_opt_algebraic
I tried to be very careful while updating all the various drivers, but I
don't have any of that hardware for testing. :(

i965 is the only platform that sets always_precise = true, and it is
only set true for fragment shaders.  Gen4 and Gen5 both set lower_flrp32
only for vertex shaders.  For fragment shaders, nir_op_flrp is lowered
during code generation as a(1-c)+bc.  On all other platforms 64-bit
nir_op_flrp and on Gen11 32-bit nir_op_flrp are lowered using the old
nir_opt_algebraic method.

No changes on any other Intel platforms.

v2: Add panfrost changes.

Iron Lake and GM45 had similar results. (Iron Lake shown)
total cycles in shared programs: 188647754 -> 188647748 (<.01%)
cycles in affected programs: 5096 -> 5090 (-0.12%)
helped: 3
HURT: 0
helped stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2
helped stats (rel) min: 0.12% max: 0.12% x̄: 0.12% x̃: 0.12%

Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-05-06 22:52:29 -07:00
Samuel Pitoiset
c10808441c radv: fix rowPitch for R32G32B32 formats on GFX9
The pitch is actually the number of components per row. We found
the problem when we implemented some meta operations for these
formats and the wrong pitch has been confirmed with a small test case.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108325
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-06 19:07:44 +02:00
Bas Nieuwenhuizen
8139efbbbd radv: Use given stride for images imported from Android.
Handled similarly as radeonsi. I checked the offsets are actually used.

Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-05-06 15:36:39 +00:00
Bas Nieuwenhuizen
5692351264 radv: Implement cosited_even sampling.
Apparently cosited_even was the required one instead of midpoint.

This adds slight offset of 0.5 pixels to the coordinates (+ we need
the image size to convert to normalized coords)

Fixes: 91702374d5 "radv: Add ycbcr lowering pass."
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-05-06 11:09:30 +00:00
Bas Nieuwenhuizen
5cbe12ad1b radv: Disable subsampled formats.
Broken on Polaris and since I discovered NV12 is not subsampled, but
a 2-plane format I decided I don't really care.

Work to do to re-enable:

1) Figure out which devices support it natively.
2) Write some software emulation for the others.

Fixes: 52c1adda21 "radv: Add ycbcr format features."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-05-06 09:53:37 +00:00
Samuel Pitoiset
4f18c43d1d radv: apply the indexing workaround for atomic buffer operations on GFX9
Because the new raw/struct intrinsics are buggy with LLVM 8
(they weren't marked as source of divergence), we fallback to the
old instrinsics for atomic buffer operations only. This means we need
to apply the indexing workaround for GFX9. The load/store
operations still use the new LLVM 8 intrinsics.

The fact that we need another workaround is painful but we should
be able to clean up that a bit once LLVM 7 support will be dropped.

This fixes a GPU hang with AC Odyssey and some rendering problems
with Nioh.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110573
Fixes: 31164cf5f7 ("ac/nir: only use the new raw/struct image atomic intrinsics with LLVM 9+")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-03 17:59:12 +02:00