Commit graph

838 commits

Author SHA1 Message Date
Emil Velikov
cf317bf093 mapi: add all _glapi_table entrypoints to static_data.py
Currently various parts of mesa use the glapi_table differently.

Some use _glapi_get_proc_offset() to get the offset, while others
directly reference the specific offset via _gloffset_Function.

Add all static entries, to ensure things don't break as we flip to the
upstream XML + new mapi generator.

Note: the offsets are also used for the alias remap table, thus we need
to ensure we honour the correct offsets range or it will break.

Currently this is done via MAX_OFFSETS constant, although a better
solution is in the works.

v2: add FramebufferTexture2DMultisampleEXT
v3: add MAX_OFFSETS guard

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> (v1)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
fe9f5c0e21 mapi: sort static entrypoints numerically
A few of the entrypoints were incorrectly placed. Sort those to align
with the rest of the list.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
5a81e8d40e Revert "mesa/main: remove ARB suffix from glGetnTexImage"
This reverts commit f1998e15ff.

This changes the ABI, such that glGetnTexImageARB entry-point from the
GLAPI gets removed. Thus accessing many functions by offset (as we do)
will result in getting the wrong one.

Follow-up work will swap the by-offset handling, but for now revert
this patch.

Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:25 +00:00
Kristian H. Kristensen
c0de7c21a3 glapi: fixup EXT_multisampled_render_to_texture dispatch
There's a few missing and convoluted bits:

 - FramebufferTexture2DMultisampleEXT
Missing sanity check, should be desktop="false"

 - RenderbufferStorageMultisampleEXT
Missing sanity check, is aliased to RenderbufferStorageMultisample.
Thus it's set only when desktop GL or GLES2 v3.0+, while the extension
is GLES2 2.0+.

If we flip the aliasing we'll break indirect GLX, so loosen the version
to 2.0. Not perfect, yet this is the most sane thing I could think of.

v2: [Emil] Fixup RenderbufferStorageMultisampleEXT, commmit message

Cc: Kristian H. Kristensen <hoegsberg@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108974
Fixes: 1b331ae505 ("mesa: Add core support for EXT_multisampled_render_to_texture{,2}")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-10 15:09:07 -08:00
Kristian H. Kristensen
1b331ae505 mesa: Add core support for EXT_multisampled_render_to_texture{,2}
This also turns on EXT_multisampled_render_to_texture which is a
subset of EXT_multisampled_render_to_texture2, allowing only
COLOR_ATTACHMENT0.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-12-06 16:55:30 -08:00
Marek Olšák
4b218984d8 mesa: expose GL_EXT_texture_view as an alias of GL_OES_texture_view
There are no spec changes.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-04 12:50:36 -05:00
Erik Faye-Lund
f1998e15ff mesa/main: remove ARB suffix from glGetnTexImage
This function has been core since OpenGL 4.3, so naming the
implementation and reporting erros using an ARB-suffix can be
confusing.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-11-26 12:29:54 +01:00
Marek Olšák
7f1cac7ba6 mesa/glthread: enable immediate mode
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-11-20 21:17:41 -05:00
Marek Olšák
247d5a8e94 mesa/glthread: pass the function name to _mesa_glthread_restore_dispatch
If you insert printf there, you'll know why glthread was disabled.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-11-20 21:17:38 -05:00
Erik Faye-Lund
b55af392d9 Revert "mesa: expose NV_conditional_render on GLES"
This reverts commit 5213be9fab.
2018-11-09 17:39:25 +01:00
Erik Faye-Lund
5213be9fab mesa: expose NV_conditional_render on GLES
The extension spec has been updated to include GLES 2 support, so let's
enable it there.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-11-09 13:03:00 +01:00
Mathias Fröhlich
f726c61cc1 mesa/vbo: Move src/mesa/vbo/vbo_exec_array.c -> src/mesa/main/draw.c
The array type draw is no longer directly dependent on the vbo module.
Thus move array type draws into mesa/main/draw.c.
Rename symbols starting with vbo_* to _mesa_* and apply some
reindenting to make it consistent.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Emil Velikov
986033a275 configure: allow building with python3
Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.

Note:
 - python3.4 is used as it's the earliest supported version
 - python2 chosen prior to python3

v2: use python2 by default

Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-31 19:15:50 +00:00
Dylan Baker
3d261cf77b gen: Add AMD_gpu_shader_int64.xml to tarball
CC: Ian Romanick <ian.d.romanick@intel.com>
CC: Marek Olšák <marek.olsak@amd.com>
Fixes: b3c17330e6
       ("mesa: expose AMD_gpu_shader_int64")
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-10-24 11:29:30 -07:00
Dylan Baker
6d5fa65c74 gen: Add EXT_vertex_attrib_64bit.xml to dependency lists
Which is also required to put it in the tarball, a requirement for
building with meson from the tarball.

CC: Ian Romanick <ian.d.romanick@intel.com>
CC: Marek Olšák <marek.olsak@amd.com>
Fixes: 263c962cfd
       ("mesa: expose EXT_vertex_attrib_64bit")
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-10-24 11:29:29 -07:00
Timothy Arceri
b54a2311a9 mesa: enable EXT_framebuffer_object in core profile
Since user defined names are not allowed in core profile
we remove the allow_user_names bool and just check if
we have a core profile like all other buffer/texture
object handling code does.

This extension is required by "Wolfenstein: The Old Blood"
and is exposed in core in the Nvidia binary driver.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:58:24 +10:00
Timothy Arceri
781a78914c mesa: enable ARB_direct_state_access in compat for GL3.1+
We could enable it for lower versions of GL but this allows us
to just use the existing version/extension checks that are already
used by the core profile.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-30 07:57:38 +10:00
Sagar Ghuge
f663fb5487 glapi: define AMD_depth_clamp_separate
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-28 12:57:27 -07:00
Emil Velikov
cff80b6c15 Revert "configure: allow building with python3"
This reverts commit ae7898dfdb.

Turns out the python scripts are _not_ fully python 3 compatible.
As Ilia reported using get_xmlpool.py with LANG=C produces some weird
output - see the link for details.

Even though the issue was spotted with the autoconf build, it exposes a
genuine problem with the script (and lack of lang handling of the meson
build.)

https://lists.freedesktop.org/archives/mesa-dev/2018-August/203508.html
2018-08-24 11:14:15 +01:00
Marek Olšák
263c962cfd mesa: expose EXT_vertex_attrib_64bit
because the closed driver exposes it.
It's the same as the ARB extension.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-24 00:36:18 -04:00
Marek Olšák
056b9a5a36 mesa: expose AMD_multi_draw_indirect
because the closed driver exposes it.
This is equivalent to the ARB extension.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-24 00:36:18 -04:00
Marek Olšák
b3c17330e6 mesa: expose AMD_gpu_shader_int64
because the closed driver exposes it.

It's equivalent to ARB_gpu_shader_int64.
In this patch, I did everything the same as we do for ARB_gpu_shader_int64.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-24 00:36:18 -04:00
Marek Olšák
37eee90df7 glapi: actually implement GL_EXT_robustness for GLES
The extension was exposed but not the functions.

This fixes:
    dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.readn_pixels
    dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_nuniformfv
    dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_nuniformiv

Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-23 16:54:30 -04:00
Emil Velikov
ae7898dfdb configure: allow building with python3
Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.

Note:
 - python3.4 is used as it's the earliest supported version
 - python3 chosen prior to python2

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-23 17:00:13 +01:00
Mathieu Bridon
2ee1c86d71 meson: Build with Python 3
Now that all the build scripts are compatible with both Python 2 and 3,
we can flip the switch and tell Meson to use the latter.

Since Meson already depends on Python 3 anyway, this means we don't need
two different Python stacks to build Mesa.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-10 15:15:09 -07:00
Mathieu Bridon
9b6746b7c0 python: Use explicit integer divisions
In Python 2, divisions of integers return an integer:

    >>> 32 / 4
    8

In Python 3 though, they return floats:

    >>> 32 / 4
    8.0

However, Python 3 has an explicit integer division operator:

    >>> 32 // 4
    8

That operator exists on Python >= 2.2, so let's use it everywhere to
make the scripts compatible with both Python 2 and 3.

In addition, using __future__.division tells Python 2 to behave the same
way as Python 3, which helps ensure the scripts produce the same output
in both versions of Python.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v2)
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-07 13:07:44 -07:00
Ian Romanick
b7946f6778 glapi: Fix GLES versioning for AMD_framebuffer_multisample_advanced functions
The GL_AMD_framebuffer_multisample_advanced spec says:

    OpenGL ES dependencies:

        Requires OpenGL ES 3.0.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107483
Fixes: 3d6900d76e ("glapi: define AMD_framebuffer_multisample_advanced and add its functions")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: Vinson Lee <vlee@freedesktop.org>
2018-08-06 10:30:06 -07:00
Marek Olšák
3d6900d76e glapi: define AMD_framebuffer_multisample_advanced and add its functions
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-08-04 02:46:55 -04:00
Mathieu Bridon
9ebd8372b9 python: Use range() instead of xrange()
Python 2 has a range() function which returns a list, and an xrange()
one which returns an iterator.

Python 3 lost the function returning a list, and renamed the function
returning an iterator as range().

As a result, using range() makes the scripts compatible with both Python
versions 2 and 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-07-24 11:07:04 -07:00
Mathieu Bridon
022d2a381d python: Better use iterators
In Python 2, iterators had a .next() method.

In Python 3, instead they have a .__next__() method, which is
automatically called by the next() builtin.

In addition, it is better to use the iter() builtin to create an
iterator, rather than calling its __iter__() method.

These were also introduced in Python 2.6, so using it makes the script
compatible with Python 2 and 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-07-24 11:07:04 -07:00
Mathieu Bridon
01da2feb0e python: Better sort dictionary keys/values
In Python 2, dict.keys() and dict.values() both return a list, which can
be sorted in two ways:

* l.sort() modifies the list in-place;
* sorted(l) returns a new, sorted list;

In Python 3, dict.keys() and dict.values() do not return lists any more,
but iterators. Iterators do not have a .sort() method.

This commit moves the build scripts to using sorted() on dict keys and
values, which makes them compatible with both Python 2 and Python 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-07-24 11:07:04 -07:00
Mathieu Bridon
5530cb1296 python: Better iterate over dictionaries
In Python 2, dictionaries have 2 sets of methods to iterate over their
keys and values: keys()/values()/items() and iterkeys()/itervalues()/iteritems().

The former return lists while the latter return iterators.

Python 3 dropped the method which return lists, and renamed the methods
returning iterators to keys()/values()/items().

Using those names makes the scripts compatible with both Python 2 and 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-07-24 11:07:04 -07:00
Mathieu Bridon
fdf946ffbf python: Stop using the string module
Most functions in the builtin string module also exist as methods of
string objects.

Since the functions were removed from the string module in Python 3,
using the instance methods directly makes the code compatible with both
Python 2 and Python 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-07-24 11:07:04 -07:00
Mathieu Bridon
1d209275c2 python: Better check for keys in dicts
Python 3 lost the dict.has_key() method. Instead it requires using the
"in" operator.

This is also compatible with Python 2.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-07-24 11:07:04 -07:00
Eric Anholt
70534dbe29 Allow AMD_perfmon on GLES contexts
v2: whitespace alignment fix

Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-07-18 10:39:21 -07:00
Mathieu Bridon
b39bdb0716 python: Stop using the Python 2 exception syntax
We could have made this compatible with Python 3 by using:

    except Exception as e:

But since none of this code actually uses the exception objects, let's
just drop them entirely.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-07-06 10:18:43 -07:00
Mathieu Bridon
e5a8d51e54 python: Use spaces, not tabs
Python 3 doesn't allow mixing spaces and tabs in a script, contrarily to
Python 2.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-07-06 10:04:55 -07:00
Mathieu Bridon
0f7b18fa0d python: Use the print function
In Python 2, `print` was a statement, but it became a function in
Python 3.

Using print functions everywhere makes the script compatible with Python
versions >= 2.6, including Python 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
2018-07-06 10:04:22 -07:00
Mathieu Bridon
fe8a153648 python: Stabilize some script outputs
In Python, dictionaries and sets are unordered, and as a result their
is no guarantee that running this script twice will produce the same
output.

Using ordered dicts and explicitly sorting items makes the build more
reproducible, and will make it possible to verify that we're not
breaking anything when we move the build scripts to Python 3.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-07-05 12:52:12 +01:00
Timothy Arceri
0cb6537dee mesa: enable ARB_direct_state_access in OpenGL 4.5 compat profile
Its unlikely anyone will add proper ARB_direct_state_access compat
support before we branch 18.2. Enabling the extension in 4.5 at
least allows users to make use of MESA_GL_VERSION_OVERRIDE=4.5COMPAT
for games like No Mans Sky.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-07-05 13:15:34 +10:00
Timothy Arceri
ddb351f7fe mesa: enable ARB_vertex_attrib_64bit in compat profile
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-06-30 08:38:33 +10:00
Timothy Arceri
d87913e72a mesa: enable ARB_viewport_array in compat profile
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-06-30 08:38:33 +10:00
Timothy Arceri
df5e22cb7d mesa: enable ARB_shader_subroutine in compat profile
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-06-30 08:38:33 +10:00
Timothy Arceri
145f517cbd mesa: add Uniform*d support to display lists
This is required so we can enable fp64 support in compat profile.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-06-30 08:38:32 +10:00
Rhys Perry
67f40dadaa mesa: add support for ARB_sample_locations
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com> (v2)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
2018-06-14 20:09:45 -06:00
Tapani Pälli
3ddcdcf94d mesa: changes to expose OES_texture_view extension
Functionality already covered by ARB_texture_view, patch also
adds missing 'gles guard' for enums (added in f1563e6392).

Tested via arb_texture_view.*_gles3 tests and individual app
utilizing texture view with ETC2.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-05-24 12:53:07 +03:00
Timothy Arceri
c0c69bd8dd mesa: drop GL_EXT_polygon_offset support
glPolygonOffset() has been part of the GL standard since 1.1. Also
niether AMD or Nvidia support this in their binary drivers.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61761
2018-05-18 09:21:24 +10:00
Timothy Arceri
58c05ede96 mesa: enable geom shaders in OpenGL 3.2 Compat profile
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-05-03 12:08:21 +10:00
Rhys Perry
4580617509 mesa: add support for nvidia conservative rasterization extensions
Although the specs are written against compatibility GL 4.3 and allows core
profile and GLES2+, it is exposed for GL 1.0+ and GLES1 and GLES2+.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-04-30 21:13:53 -06:00
Francisco Jerez
e4124f9bc1 glapi: Update XML for last revision of EXT_shader_framebuffer_fetch.
Desktop GL is now supported, and there is an additional entry-point
for EXT_shader_framebuffer_fetch_non_coherent.

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
2018-02-24 15:28:36 -08:00