This reverts commit 1ee000a0b6.
Failures with the GLES3 conformance suite and Synmark2 OGLHdrBloom revealed
that this commit was in error.
Extensive testing with Piglit prior to patch review and upstreaming did not
reveal this problem because, in the few Piglit tests that test for cube
completeness, NumLayers = 6. This is because all of the existing tests use
TextureStorage to initialize the texture, which sets NumLayers.
A new Piglit test has been sent to the mailing list that reproduces the bug
related to this patch ("texturing: Testing
glGenerateMipmap(GL_TEXTURE_CUBE_MAP) without glTexStorage2D").
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Commit 0ac4c27275 made it add a header for the send message when
using SIMD4x2 on Skylake because without this it will end up using
SIMD8D. However the patch missed the case when a sampler is being used
to implement constant loads from a buffer surface in a SIMD4x2 vertex
shader.
This fixes 29 Piglit tests, mostly related to the ARL instruction in
vertex programs.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Tested-by: Anuj Phogat <anuj.phogat@gmail.com>
Commit bb33a31 introduced optimizations that transform cases of MAD
in to simpler forms but it did not take in to account that src[0]
can not be immediate and did not report progress. Patch switches
src[0] and src[1] if src[0] is immediate and adds progress
reporting. If both sources are immediates, this is taken care of by
the same opt_algebraic pass on later run.
v2: Fix for all cases, use temporary fs_reg (Matt, Kenneth)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89569
Reviewed-by: Francisco Jerez <currojerez@riseup.net> (v1)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Before this actually ran into an infinite loop printing out "invalid"...
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Squash this silly typo introduced with commit c63eb5dd5ec(auxiliary/os: get
the mmap/munmap wrappers working with android)
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Remove the forward declaration and make use of the DEBUG_PRINT macro for
debug builds.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Required by fstat(), otherwise we'll error out due to implicit function
declaration.
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89530
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reported-by: Vadim Rutkovsky <vrutkovs@redhat.com>
Tested-by: Vadim Rutkovsky <vrutkovs@redhat.com>
Previously PTHREAD_MUTEX_RECURSIVE_NP had been used on linux for
compatibility with old glibc. Since mesa defines __GNU_SOURCE__
on linux PTHREAD_MUTEX_RECURSIVE is also available since at least
1998. So we can unconditionally use the portable version
PTHREAD_MUTEX_RECURSIVE.
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88534
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
v2: Don't use the intrinsics, the shader backend can recognize these
patterns and generates optimal code automatically.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
IvyBridge and Haswell PRM say that the JIP should be emitted
with type W but we were using UD. The previous implementation
did not show adverse effects, but IMHO it is safer to follow
the specification thoroughly.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Antia Puentes <apuentes@igalia.com>
This requires enabling the optional GL provoking vertex behavior for quads.
+ some cosmetic changes, so that the register is set exactly the same as
on r600.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
The fragment shader multiplies the alpha channel with gl_SampleMaskIn.
If blending is enabled, it looks like MSAA.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This will be used for line and polygon smoothing.
This is GCN-only even though it's in shared code.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
I have to use the BFE instrinsics, because BFE is one of the most complex
instructions that can't be matched easily. BFE has 3 conditional branches
and one of them is quite big.
In the isel DAG, lowered BFE has 27 nodes (including leafs).
Now that piglit is no longer falling back to old compiler for any tests,
we can remove it. Hurray \o/
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Deadlock can occur if we schedule an address register write, yet some
instructions which depend on that address register value also depend on
other unscheduled instructions that depend on a different address
register value. To solve this, before scheduling an address register
write, ensure that all the other dependencies of the instructions which
consume this address register are already scheduled.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Add an array_insert() macro to simplify inserting into dynamically sized
arrays, add a comment, and remove unused prototype inherited from the
original freedreno.git/fdre-a3xx test code, etc.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Create a backend_inst::is_commutative() method to replace two static
functions that did the exact same thing.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This is unfortunately sometimes necessary due to rebasing levels when
rendering into them.
16 piglits crash -> pass, when building mesa with debug enabled.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
For example if width were 65, the first slice would get 96 while the
second would get 32. However the hardware appears to expect the second
pitch to be 64, based on halving the 96 (and aligning up to 32).
This fixes texelFetch piglit tests on a3xx below a certain size. Going
higher they break again, but most likely due to unrelated reasons.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
We only program in one layer size per texture, so that means that all
levels must share one size. This makes the piglit test
bin/texelFetch fs sampler2DArray
have the same breakage as its non-array version instead of being
completely off, and makes
bin/ext_texture_array-gen-mipmap
start passing.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
The ir_unop_any problem was discovered by some later optimization passes
that generate ir_triop_csel. I was also able to reproduce it by
modifying the gl-2.0-vertexattribpointer vertex shader to generate its
result using
color = mix(vec4(0, 1, 0, 0),
vec4(1, 0, 0, 0),
bvec4(any(greaterThan(diff, vec4(tolerance)))));
instead of an if-statement. This also required using #version 130 and
MESA_GLSL_VERSION_OVERRIDE=130.
I have not nominated this for stable releases because I don't think
there's any way to trigger the problem without GLSL 1.30 or
optimizations that don't exist in stable.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@intel.com>
Most of the brw_inst_* api returns 64bit values. This fixes disassembly
of sampler messages, etc.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This allows us to get warnings from GCC when we mess up the format
strings.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
ARB_shading_language_packing is part of GLSL 4.2, not 4.0 as I
mistakenly believed. The following functions are available only with
ARB_shading_language_packing, GLSL 4.2 (not GLSL 4.0), or ES 3.0:
- packSnorm2x16
- unpackSnorm2x16
- packHalf2x16
- unpackHalf2x16
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Creating/recreating the strings in eglQueryString() is extra work and
isn't thread-safe, as exhibited by shader-db's run.c using libepoxy.
Multiple threads in run.c call eglReleaseThread() around the same time.
libepoxy calls eglQueryString() to determine whether eglReleaseThread()
exists, and our EGL implementation passes a pointer to the version
string to libepoxy while simultaneously overwriting the string, leading
to a failure in libepoxy.
Moreover, the EGL spec says (emphasis mine):
"eglQueryString returns a pointer to a *static*, zero-terminated string"
This patch moves some auxiliary functions from eglmisc.c to eglapi.c so
that they may be used to create the extension, API, and version strings
once during eglInitialize(). The auxiliary functions are renamed from
_eglUpdate* to _eglCreate*, and some checks made unnecessary by calling
the functions from eglInitialize() are removed.
Reviewed-by: Chad Versace <chad.versace@intel.com>
The optimization done by commit 34ec1a24d did not take it into account.
Fixes:
dEQP-GLES3.functional.shaders.random.all_features.fragment.20
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>