This will be needed for indirect draws, where the VS driver desc table
needs to be updated per-draw, which also forces us to have one resource
table per draw.
Signed-off-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Olivia Lee <benjamin.lee@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34617>
With indirect multi draw, we'll need to allocate N times the vertex
FAUs so we can patch each of them with the draw parameters.
Add a repeat_count argument to allow that.
Signed-off-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Olivia Lee <benjamin.lee@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34617>
apitrace at commit b6102d10 has a bugfix regarding a recent regression
in GPU frame time calculation that made we miss weeks of performance
data.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34713>
While not yet officially conformant, we support all the required
features, and we pass the CTS. Let's mark off Vulkan 1.2, to make things
easier for applications.
Backport-to: 25.1
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34512>
The register file tests here should be done after update_renames().
Normally, get_reg() wouldn't have to move anything to make space for a 1-3
byte definition. This was encountered with skip_optimistic_path=true and a
get_reg_impl() bug (fixed in a later commit) which caused suboptimal
register assignment.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34679>
We added CmdBindVertexBuffers2(), the rest is handled by the core.
Advertising this feature also works around a CTS bug that was
calling CmdSetPatchControlPointsEXT() without checking for this
extension.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Olivia Lee <benjamin.lee@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34696>
The vk runtime has a helper to help us with the strides, we just
need to use vi_binding_strides[] when emitting the attributes.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Olivia Lee <benjamin.lee@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34696>
This is the most serious bug we've had in a long time due to a fundamental
misunderstanding of the hardware (due to incomplete reverse-engineering). It
caught me off guard.
The texture descriptor has "mode" bits which configure two aspects of how the
address pointer is interpreted:
* whether it is indirected, pointing to a secondary page table for sparse
* whether it writes texture access counters (for Metal's idea of sparse).
...Neither of these is a "null texture" mode.
So why did I see Apple's blob using a non-normal mode for null textures, and why
did I copy those settings?
1. Because the hardware texture access counters provide a cheap way to detect
null texture accesses after the fact, which I think their GPU debug tools
use. I'm not sure why release builds of the driver do/did that, but whatever.
2. Because I assumed Cupertino knew best and I didn't bother looking too close.
We can't use them here (without doing extra memory allocations), since then
the GPU will increment access counters. And since our null texture address used
to just be a pointer in the command buffer, that mean the GPU will trash
whatever memory happened to be 0x400 bytes after the start of the null texture
descriptor. The symptom being random faults.
This bug was caught when trying to use the zero-page instead, which raised a
permission fault when the GPU tried to write counts. Then I remembered the
sparse mechanism and had a bit of a eureka moment. Immediately followed by an
"oh, f#$&" moment as I realized how many random bugs could potentially be root
caused to this.
The fix is two-fold:
1. Use normal layout instead.
2. Set the address to the zero-page (which is a fixed VA) and detect null
textures by checking the address, instead of the mode.
The latter is a good idea anyway, but both parts needs to be done atomically to
maintain bisectability.
Backport-to: 25.1
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34703>
The src[2] value 0x1100 is set based on observed behavior of the blob driver,
though its exact meaning remains to be documented.
Passes all dEQP-GLES3.functional.shaders.texture_functions.texelfetch.*
tests on GC7000.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34685>
The LOD must be a float, unlike the GLSL function, which expects an integer.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34685>
This instruction is used to implement texelfetch.
Blob generates such txf's for
dEQP-GLES3.functional.shaders.texture_functions.texelfetch.+
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34685>
Fixes crash in Piglit arb_separate_shader_object-xfb-explicit-location-array
test.
Signed-off-by: Brian Paul <brian.paul@broadcom.com>
Reviewed-by: Roland Scheidegger <roland.scheidegger@broadcom.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34635>
There is no need to verify that `kernel.prog.devs` contains a device
when that device ref was pulled from `kernel.prog.devs` immediately
beforehand.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: @LingMan
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34167>
Reduce unnecessary function calls, collect from iterators instead of
adding to mutable collections, and remove unnecessary trait bounds.
v2: split change to associated device check into new commit
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: @LingMan
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34167>
v2: separate from using type aliases based on signature and reorder
v3: verify validity in two additional locations
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: @LingMan
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34167>
Shuffle some integer types to reduce the necessity of casting.
Additionally, clean up some unnecessary use of `Vec` to avoid
allocations.
v2: revert changes to `PipeContext` to avoid hiding truncation errors,
move change to fallible conversions to separate patch
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: @LingMan
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34167>
Rename `is_alligned()` util to match std naming and move it alongside
similar utilities which copy upstream functionality and annotate those
utilities with their first stable version where applicable.
Replace use of `mesa_rust_util::offset_of!()` in one case where nested
field support is not needed.
v2: revert removal of `offset_of!()` for nested field support
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: @LingMan
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34167>
Much of the kernel code implicitly depends on a maximum work dimension
of 3, and in practice, gallium will never give a grid dimension of less
than 3, constraining the value to a constant.
v2: use a const for max dimension instead of a `min` call
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: @LingMan
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34167>