wrap lp_bld_type.h around extern "C".
Windows decorates global variables, so when used from .cpp files, need
to use an undecorated version.
Also, removed related and unneeded code from swr_screen.cpp
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Work can now be added to fences and triggered by fence completion. This
allows for deferred resource deletion, and other asynchronous tasks.
Reviewed-by: George Kyriazis <george.kyriazis@intel.com>
The components count the number of individual values, not the number of
slots.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
There is no support for resuming streamout. Furthermore, this also
controls glDrawTransformFeedback functionality which requires the same
ability to query how many primitives were sent out of TF.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
Drivers that support this benefit by saving one lowering pass in the
GLSL-to-TGSI conversion.
radeonsi already supports this because all outputs are stored in temporary
variables before the export (except for TCS outputs, which have always
been readable in TGSI anyway due to their special semantics).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
I find this a lot more readable and compact - much easier to scan
through the list and see what's on and what's off.
No functional change intended.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
This is the same value that llvmpipe uses. Since swr uses the same
sampler logic, makes sense for this value to also be the same. Most
applications don't care.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
I was getting a weird segfault from GCC 4.9.3:
0x00007ffff54f27aa in strlen () from /lib64/libc.so.6
(gdb) bt
#0 0x00007ffff54f27aa in strlen () from /lib64/libc.so.6
#1 0x00007ffff4f128e5 in get_cie_encoding (cie=cie@entry=0x7ffff6e09813)
at /gcc-4.9.3/libgcc/unwind-dw2-fde.c:272
#2 0x00007ffff4f1318e in classify_object_over_fdes (ob=ob@entry=0xd7bb90, this_fde=0x7ffff7f11010)
at /gcc-4.9.3/libgcc/unwind-dw2-fde.c:628
#3 0x00007ffff4f135ba in init_object (ob=0xd7bb90)
at /gcc-4.9.3/libgcc/unwind-dw2-fde.c:749
#4 search_object (ob=ob@entry=0xd7bb90, pc=pc@entry=0x7ffff4f11f4d <_Unwind_RaiseException+61>)
at /gcc-4.9.3/libgcc/unwind-dw2-fde.c:961
#5 0x00007ffff4f13e62 in _Unwind_Find_registered_FDE (bases=0x7fffffffd358, pc=0x7ffff4f11f4d <_Unwind_RaiseException+61>)
at /gcc-4.9.3/libgcc/unwind-dw2-fde.c:1025
#6 _Unwind_Find_FDE (pc=0x7ffff4f11f4d <_Unwind_RaiseException+61>, bases=bases@entry=0x7fffffffd358)
at /gcc-4.9.3/libgcc/unwind-dw2-fde-dip.c:450
#7 0x00007ffff4f11197 in uw_frame_state_for (context=context@entry=0x7fffffffd2b0, fs=fs@entry=0x7fffffffd100)
at /gcc-4.9.3/libgcc/unwind-dw2.c:1245
#8 0x00007ffff4f11b15 in uw_init_context_1 (context=context@entry=0x7fffffffd2b0, outer_cfa=outer_cfa@entry=0x7fffffffd660, outer_ra=0x7ffff518d23b <__cxa_throw+91>)
at /gcc-4.9.3/libgcc/unwind-dw2.c:1566
#9 0x00007ffff4f11f4e in _Unwind_RaiseException (exc=0xd7c250)
at /gcc-4.9.3/libgcc/unwind.inc:88
#10 0x00007ffff518d23b in __cxa_throw () from /usr/lib/gcc/x86_64-pc-linux-gnu/4.9.3/libstdc++.so.6
#11 0x00007ffff51ed556 in std::__throw_out_of_range(char const*) ()
from /usr/lib/gcc/x86_64-pc-linux-gnu/4.9.3/libstdc++.so.6
#12 0x00007fffea778be0 in std::map<pipe_format, SWR_FORMAT, std::less<pipe_format>, std::allocator<std::pair<pipe_format const, SWR_FORMAT> > >::at (
this=0x7fffebeb4c40 <mesa_to_swr_format(pipe_format)::mesa2swr>,
__k=@0x7fffffffd73c: PIPE_FORMAT_RGTC1_UNORM)
at /usr/lib/gcc/x86_64-pc-linux-gnu/4.9.3/include/g++-v4/bits/stl_map.h:549
#13 0x00007fffea776aee in mesa_to_swr_format (format=PIPE_FORMAT_RGTC1_UNORM) at swr_screen.cpp:597
We can just void this whole issue by not using exceptions in the
first place.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This table exists for the purpose of determining renderable formats.
Without a StoreTile implementation, that can't happen.
This basically removes rendering support to all L/LA/I formats. They can
be re-added when/if StoreTile implementations are added.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This is a bit of a mega-commit, but unfortunately there's no great way
to break this up since a lot of different pieces have to match up. Here
we do the following:
- change surface layout to match swr's Load/StoreTile expectations
- fix sampler settings to respect all sampler view parameters
- fix stencil sampling to read from secondary resource
- respect pipe surface format, level, and layer settings
- fix resource map/unmap based on the new layout logic
- fix resource map/unmap to copy proper parts of stencil values in and
out of the matching depth texture
These fix a massive quantity of piglits, including all the
tex-miplevel-selection ones.
Note that the swr native miptree layout isn't extremely space-efficient,
and we end up using it for all textures, not just the renderable ones. A
back-of-the-envelope calculation suggests about 10%-25% increased memory
usage for miptrees, depending on the number of LODs. Single-LOD textures
should be unaffected.
There are a handful of regressions as a result of this change:
- Some textureGrad tests, these failures match llvmpipe. (There are
debug settings allowing improved gallivm sampling accurancy.)
- Some layered clearing tests as swr doesn't currently support that. It
was getting lucky before because enough other things were broken.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This may ultimately be possible to support, but for now it's not hooked
up and the swr core only supports this output from GS.
This normally wouldn't matter, but we lie about supporting GL 3.2, and
also the blitter and st/mesa will make use of this functionality if
claimed.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
There are 2 swr_create_screen() functions. One in swr_loader.cpp, which
is used during driver init, and the other is hiding in swr_screen.cpp,
which ends up in the arch-specific .dll/.so.
Rename the second one to swr_create_screen_internal(), to avoid confusion
in header files.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reorder header files so that we have a chance to defined NOMINMAX before
mesa include files include windows.h
v3: split from bigger patch
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
There is no functionality in swr to clamp either vertex or frag colors.
This could be added in swr_shader, at which point these could be
re-enabled.
Fixes arb_color_buffer_float-render
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
The support in swr requires shaders to output the components as UINTs.
This is not how GL or Gallium work, and since this is not a
required-renderable format, just leave it out.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Fixes the texsubimage piglit and lets the copyteximage one get further.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This allows the driver to signal that it can't handle random
interleaving of attributes across buffers. This is required for
ARB_transform_feedback3, and it's initialized to whatever the previous
value of PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME was except for nv50 where
it is disabled. Note that the proprietary drivers never expose
ARB_transform_feedback3 on any GT21x's (where nouveau previously did),
and after some effort I was unable to get it to work.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This is a screen cap because drivers are expected to support it either
for all shader types or for none of them.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Some hardware can't render to color/depth buffers of mixed bitness. When
that happens a fallback has to happen, but this allows the driver to
express that this isn't an optimal scenario. The purpose of this is to
remove such fbconfigs from the GLX/EGL config list.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
required by glClientWaitSync (GL 4.5 Core spec) that can optionally flush
the context
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This allows Gallium drivers to advertise the subpixel precision
for floating point viewports bounds.
v2:
- Set ViewportSubpixelBits in st_init_limits.
Signed-off-by: Józef Kucia <joseph.kucia@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
D3D9 has a different behaviour for depth bias.
For OGL/D3D1X, the depth bias unit is the
minimal resolvable value for the depth buffer,
which depends on the format (and has different
behaviour for float depth buffers).
For D3D9, the depth bias unit is 1.0f.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This says how many window rectangles are supported by the
implementation, although it may not exceed PIPE_MAX_WINDOW_RECTANGLES.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
v2: only load the clip vertex once
v3: fix clip enable logic, add cullDistance
v4: remove duplicate fields in vs jit key, fix test of clip fixup needed
v5: fix clipdistance linkage for slot!=0,4
v6: support clip+cull; passes most piglit clip (failures understood)
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Use rasterizer provoking vertex API.
Fix rasterizer provoking vertex for tristrips and quad list/strips.
v2: make provoking vertex tables static const
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Some hardware supports primitive restart on patch primitives, and other
hardware does not. Modern GL and ES include a query for this feature;
adding a capability bit will allow us to answer it.
As far as I know, AMD hardware does not support this feature, while
NVIDIA and Intel hardware does. However, most Gallium drivers do not
appear to support tessellation shaders yet. So, I've enabled it for
nvc0 and disabled it everywhere else.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Removed bound_to_context. We now pick up the context from the screen
instead of the resource itself. The resource could be out-of-date
and point to a pipe that is already freed.
Fixes manywin mesa xdemo.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Better tracking of resource state and synchronization.
A follow on commit will clean up resource functions into a new
swr_resource.cpp file.
Reviewed-By: George Kyriazis <george.kyriazis@intel.com>