swr: rework resource layout and surface setup

This is a bit of a mega-commit, but unfortunately there's no great way
to break this up since a lot of different pieces have to match up. Here
we do the following:
 - change surface layout to match swr's Load/StoreTile expectations
 - fix sampler settings to respect all sampler view parameters
 - fix stencil sampling to read from secondary resource
 - respect pipe surface format, level, and layer settings
 - fix resource map/unmap based on the new layout logic
 - fix resource map/unmap to copy proper parts of stencil values in and
   out of the matching depth texture

These fix a massive quantity of piglits, including all the
tex-miplevel-selection ones.

Note that the swr native miptree layout isn't extremely space-efficient,
and we end up using it for all textures, not just the renderable ones. A
back-of-the-envelope calculation suggests about 10%-25% increased memory
usage for miptrees, depending on the number of LODs. Single-LOD textures
should be unaffected.

There are a handful of regressions as a result of this change:
 - Some textureGrad tests, these failures match llvmpipe. (There are
   debug settings allowing improved gallivm sampling accurancy.)
 - Some layered clearing tests as swr doesn't currently support that. It
   was getting lucky before because enough other things were broken.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This commit is contained in:
Ilia Mirkin 2016-11-09 17:16:36 -05:00
parent 5d2b5996e1
commit 7cfb364b1a
6 changed files with 356 additions and 164 deletions

View file

@ -139,21 +139,35 @@ swr_transfer_map(struct pipe_context *pipe,
if (!pt)
return NULL;
pipe_resource_reference(&pt->resource, resource);
pt->usage = (pipe_transfer_usage)usage;
pt->level = level;
pt->box = *box;
pt->stride = spr->row_stride[level];
pt->layer_stride = spr->img_stride[level];
pt->stride = spr->swr.pitch;
pt->layer_stride = spr->swr.qpitch * spr->swr.pitch;
/* if we're mapping the depth/stencil, copy in stencil */
if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT
&& spr->has_stencil) {
for (unsigned i = 0; i < spr->alignedWidth * spr->alignedHeight; i++) {
spr->swr.pBaseAddress[4 * i + 3] = spr->secondary.pBaseAddress[i];
}
} else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
&& spr->has_stencil) {
for (unsigned i = 0; i < spr->alignedWidth * spr->alignedHeight; i++) {
spr->swr.pBaseAddress[8 * i + 4] = spr->secondary.pBaseAddress[i];
/* if we're mapping the depth/stencil, copy in stencil for the section
* being read in
*/
if (usage & PIPE_TRANSFER_READ && spr->has_depth && spr->has_stencil) {
size_t zbase, sbase;
for (int z = box->z; z < box->z + box->depth; z++) {
zbase = (z * spr->swr.qpitch + box->y) * spr->swr.pitch +
spr->mip_offsets[level];
sbase = (z * spr->secondary.qpitch + box->y) * spr->secondary.pitch +
spr->secondary_mip_offsets[level];
for (int y = box->y; y < box->y + box->height; y++) {
if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT) {
for (int x = box->x; x < box->x + box->width; x++)
spr->swr.pBaseAddress[zbase + 4 * x + 3] =
spr->secondary.pBaseAddress[sbase + x];
} else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
for (int x = box->x; x < box->x + box->width; x++)
spr->swr.pBaseAddress[zbase + 8 * x + 4] =
spr->secondary.pBaseAddress[sbase + x];
}
zbase += spr->swr.pitch;
sbase += spr->secondary.pitch;
}
}
}
@ -166,23 +180,60 @@ swr_transfer_map(struct pipe_context *pipe,
return spr->swr.pBaseAddress + offset + spr->mip_offsets[level];
}
static void
swr_transfer_flush_region(struct pipe_context *pipe,
struct pipe_transfer *transfer,
const struct pipe_box *flush_box)
{
assert(transfer->resource);
assert(transfer->usage & PIPE_TRANSFER_WRITE);
struct swr_resource *spr = swr_resource(transfer->resource);
if (!spr->has_depth || !spr->has_stencil)
return;
size_t zbase, sbase;
struct pipe_box box = *flush_box;
box.x += transfer->box.x;
box.y += transfer->box.y;
box.z += transfer->box.z;
for (int z = box.z; z < box.z + box.depth; z++) {
zbase = (z * spr->swr.qpitch + box.y) * spr->swr.pitch +
spr->mip_offsets[transfer->level];
sbase = (z * spr->secondary.qpitch + box.y) * spr->secondary.pitch +
spr->secondary_mip_offsets[transfer->level];
for (int y = box.y; y < box.y + box.height; y++) {
if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT) {
for (int x = box.x; x < box.x + box.width; x++)
spr->secondary.pBaseAddress[sbase + x] =
spr->swr.pBaseAddress[zbase + 4 * x + 3];
} else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
for (int x = box.x; x < box.x + box.width; x++)
spr->secondary.pBaseAddress[sbase + x] =
spr->swr.pBaseAddress[zbase + 8 * x + 4];
}
zbase += spr->swr.pitch;
sbase += spr->secondary.pitch;
}
}
}
static void
swr_transfer_unmap(struct pipe_context *pipe, struct pipe_transfer *transfer)
{
assert(transfer->resource);
struct swr_resource *res = swr_resource(transfer->resource);
/* if we're mapping the depth/stencil, copy out stencil */
if (res->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT
&& res->has_stencil) {
for (unsigned i = 0; i < res->alignedWidth * res->alignedHeight; i++) {
res->secondary.pBaseAddress[i] = res->swr.pBaseAddress[4 * i + 3];
}
} else if (res->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
&& res->has_stencil) {
for (unsigned i = 0; i < res->alignedWidth * res->alignedHeight; i++) {
res->secondary.pBaseAddress[i] = res->swr.pBaseAddress[8 * i + 4];
}
struct swr_resource *spr = swr_resource(transfer->resource);
/* if we're mapping the depth/stencil, copy in stencil for the section
* being written out
*/
if (transfer->usage & PIPE_TRANSFER_WRITE &&
!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT) &&
spr->has_depth && spr->has_stencil) {
struct pipe_box box;
u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height,
transfer->box.depth, &box);
swr_transfer_flush_region(pipe, transfer, &box);
}
pipe_resource_reference(&transfer->resource, NULL);
@ -424,8 +475,8 @@ swr_create_context(struct pipe_screen *p_screen, void *priv, unsigned flags)
ctx->pipe.surface_destroy = swr_surface_destroy;
ctx->pipe.transfer_map = swr_transfer_map;
ctx->pipe.transfer_unmap = swr_transfer_unmap;
ctx->pipe.transfer_flush_region = swr_transfer_flush_region;
ctx->pipe.transfer_flush_region = u_default_transfer_flush_region;
ctx->pipe.buffer_subdata = u_default_buffer_subdata;
ctx->pipe.texture_subdata = u_default_texture_subdata;

View file

@ -281,7 +281,9 @@ swr_store_dirty_resource(struct pipe_context *pipe,
swr_draw_context *pDC = &ctx->swrDC;
SWR_SURFACE_STATE *renderTargets = pDC->renderTargets;
for (uint32_t i = 0; i < SWR_NUM_ATTACHMENTS; i++)
if (renderTargets[i].pBaseAddress == spr->swr.pBaseAddress) {
if (renderTargets[i].pBaseAddress == spr->swr.pBaseAddress ||
(spr->secondary.pBaseAddress &&
renderTargets[i].pBaseAddress == spr->secondary.pBaseAddress)) {
swr_store_render_target(pipe, i, post_tile_state);
/* Mesa thinks depth/stencil are fused, so we'll never get an

View file

@ -41,17 +41,13 @@ struct swr_resource {
bool has_depth;
bool has_stencil;
UINT alignedWidth;
UINT alignedHeight;
SWR_SURFACE_STATE swr;
SWR_SURFACE_STATE secondary; /* for faking depth/stencil merged formats */
struct sw_displaytarget *display_target;
unsigned row_stride[PIPE_MAX_TEXTURE_LEVELS];
unsigned img_stride[PIPE_MAX_TEXTURE_LEVELS];
unsigned mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
size_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
size_t secondary_mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
enum swr_resource_status status;
};

View file

@ -44,6 +44,8 @@ extern "C" {
#include "jit_api.h"
#include "memory/TilingFunctions.h"
#include <stdio.h>
#include <map>
@ -722,12 +724,14 @@ swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
struct sw_winsys *winsys = screen->winsys;
struct sw_displaytarget *dt;
const unsigned width = align(res->swr.width, res->swr.halign);
const unsigned height = align(res->swr.height, res->swr.valign);
UINT stride;
dt = winsys->displaytarget_create(winsys,
res->base.bind,
res->base.format,
res->alignedWidth,
res->alignedHeight,
width, height,
64, NULL,
&stride);
@ -741,14 +745,14 @@ swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
/* Clear the display target surface */
if (map)
memset(map, 0, res->alignedHeight * stride);
memset(map, 0, height * stride);
winsys->displaytarget_unmap(winsys, dt);
return TRUE;
}
static boolean
static bool
swr_texture_layout(struct swr_screen *screen,
struct swr_resource *res,
boolean allocate)
@ -764,87 +768,164 @@ swr_texture_layout(struct swr_screen *screen,
if (res->has_stencil && !res->has_depth)
fmt = PIPE_FORMAT_R8_UINT;
/* We always use the SWR layout. For 2D and 3D textures this looks like:
*
* |<------- pitch ------->|
* +=======================+-------
* |Array 0 | ^
* | | |
* | Level 0 | |
* | | |
* | | qpitch
* +-----------+-----------+ |
* | | L2L2L2L2 | |
* | Level 1 | L3L3 | |
* | | L4 | v
* +===========+===========+-------
* |Array 1 |
* | |
* | Level 0 |
* | |
* | |
* +-----------+-----------+
* | | L2L2L2L2 |
* | Level 1 | L3L3 |
* | | L4 |
* +===========+===========+
*
* The overall width in bytes is known as the pitch, while the overall
* height in rows is the qpitch. Array slices are laid out logically below
* one another, qpitch rows apart. For 3D surfaces, the "level" values are
* just invalid for the higher array numbers (since depth is also
* minified). 1D and 1D array surfaces are stored effectively the same way,
* except that pitch never plays into it. All the levels are logically
* adjacent to each other on the X axis. The qpitch becomes the number of
* elements between array slices, while the pitch is unused.
*
* Each level's sizes are subject to the valign and halign settings of the
* surface. For compressed formats that swr is unaware of, we will use an
* appropriately-sized uncompressed format, and scale the widths/heights.
*
* This surface is stored inside res->swr. For depth/stencil textures,
* res->secondary will have an identically-laid-out but R8_UINT-formatted
* stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
* texels, to simplify map/unmap logic which copies the stencil values
* in/out.
*/
res->swr.width = pt->width0;
res->swr.height = pt->height0;
res->swr.depth = pt->depth0;
res->swr.type = swr_convert_target_type(pt->target);
res->swr.tileMode = SWR_TILE_NONE;
res->swr.format = mesa_to_swr_format(fmt);
res->swr.numSamples = (1 << pt->nr_samples);
res->swr.numSamples = std::max(1u, pt->nr_samples);
SWR_FORMAT_INFO finfo = GetFormatInfo(res->swr.format);
size_t total_size = 0;
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned depth = pt->depth0;
unsigned layers = pt->array_size;
for (int level = 0; level <= pt->last_level; level++) {
unsigned alignedWidth, alignedHeight;
unsigned num_slices;
if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
alignedWidth = align(width, KNOB_MACROTILE_X_DIM);
alignedHeight = align(height, KNOB_MACROTILE_Y_DIM);
} else {
alignedWidth = width;
alignedHeight = height;
}
if (level == 0) {
res->alignedWidth = alignedWidth;
res->alignedHeight = alignedHeight;
}
res->row_stride[level] = util_format_get_stride(fmt, alignedWidth);
res->img_stride[level] =
res->row_stride[level] * util_format_get_nblocksy(fmt, alignedHeight);
res->mip_offsets[level] = total_size;
if (pt->target == PIPE_TEXTURE_3D)
num_slices = depth;
else if (pt->target == PIPE_TEXTURE_1D_ARRAY
|| pt->target == PIPE_TEXTURE_2D_ARRAY
|| pt->target == PIPE_TEXTURE_CUBE
|| pt->target == PIPE_TEXTURE_CUBE_ARRAY)
num_slices = layers;
else
num_slices = 1;
total_size += res->img_stride[level] * num_slices;
if (total_size > SWR_MAX_TEXTURE_SIZE)
return FALSE;
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
res->swr.halign = KNOB_MACROTILE_X_DIM;
res->swr.valign = KNOB_MACROTILE_Y_DIM;
} else {
res->swr.halign = 1;
res->swr.valign = 1;
}
res->swr.halign = res->alignedWidth;
res->swr.valign = res->alignedHeight;
res->swr.pitch = res->row_stride[0];
unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt);
unsigned width = align(pt->width0, halign);
if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) {
for (int level = 1; level <= pt->last_level; level++)
width += align(u_minify(pt->width0, level), halign);
res->swr.pitch = util_format_get_blocksize(fmt);
res->swr.qpitch = util_format_get_nblocksx(fmt, width);
} else {
// The pitch is the overall width of the texture in bytes. Most of the
// time this is the pitch of level 0 since all the other levels fit
// underneath it. However in some degenerate situations, the width of
// level1 + level2 may be larger. In that case, we use those
// widths. This can happen if, e.g. halign is 32, and the width of level
// 0 is 32 or less. In that case, the aligned levels 1 and 2 will also
// be 32 each, adding up to 64.
unsigned valign = res->swr.valign * util_format_get_blockheight(fmt);
if (pt->last_level > 1) {
width = std::max<uint32_t>(
width,
align(u_minify(pt->width0, 1), halign) +
align(u_minify(pt->width0, 2), halign));
}
res->swr.pitch = util_format_get_stride(fmt, width);
// The qpitch is controlled by either the height of the second LOD, or
// the combination of all the later LODs.
unsigned height = align(pt->height0, valign);
if (pt->last_level == 1) {
height += align(u_minify(pt->height0, 1), valign);
} else if (pt->last_level > 1) {
unsigned level1 = align(u_minify(pt->height0, 1), valign);
unsigned level2 = 0;
for (int level = 2; level <= pt->last_level; level++) {
level2 += align(u_minify(pt->height0, level), valign);
}
height += std::max(level1, level2);
}
res->swr.qpitch = util_format_get_nblocksy(fmt, height);
}
if (pt->target == PIPE_TEXTURE_3D)
res->swr.depth = pt->depth0;
else
res->swr.depth = pt->array_size;
// Fix up swr format if necessary so that LOD offset computation works
if (res->swr.format == (SWR_FORMAT)-1) {
switch (util_format_get_blocksize(fmt)) {
default:
unreachable("Unexpected format block size");
case 1: res->swr.format = R8_UINT; break;
case 2: res->swr.format = R16_UINT; break;
case 4: res->swr.format = R32_UINT; break;
case 8:
if (util_format_is_compressed(fmt))
res->swr.format = BC4_UNORM;
else
res->swr.format = R32G32_UINT;
break;
case 16:
if (util_format_is_compressed(fmt))
res->swr.format = BC5_UNORM;
else
res->swr.format = R32G32B32A32_UINT;
break;
}
}
for (int level = 0; level <= pt->last_level; level++) {
res->mip_offsets[level] =
ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
}
size_t total_size =
(size_t)res->swr.depth * res->swr.qpitch * res->swr.pitch;
if (total_size > SWR_MAX_TEXTURE_SIZE)
return false;
if (allocate) {
res->swr.pBaseAddress = (uint8_t *)AlignedMalloc(total_size, 64);
if (res->has_depth && res->has_stencil) {
SWR_FORMAT_INFO finfo = GetFormatInfo(res->secondary.format);
res->secondary.width = pt->width0;
res->secondary.height = pt->height0;
res->secondary.depth = pt->depth0;
res->secondary.type = SURFACE_2D;
res->secondary.tileMode = SWR_TILE_NONE;
res->secondary = res->swr;
res->secondary.format = R8_UINT;
res->secondary.numSamples = (1 << pt->nr_samples);
res->secondary.pitch = res->alignedWidth * finfo.Bpp;
res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);
for (int level = 0; level <= pt->last_level; level++) {
res->secondary_mip_offsets[level] =
ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);
}
res->secondary.pBaseAddress = (uint8_t *)AlignedMalloc(
res->alignedHeight * res->secondary.pitch, 64);
res->secondary.depth * res->secondary.qpitch *
res->secondary.pitch, 64);
}
}
return TRUE;
return true;
}
static boolean

View file

@ -34,6 +34,7 @@
#include "builder.h"
#include "tgsi/tgsi_strings.h"
#include "util/u_format.h"
#include "gallivm/lp_bld_init.h"
#include "gallivm/lp_bld_flow.h"
#include "gallivm/lp_bld_struct.h"
@ -41,6 +42,7 @@
#include "swr_context.h"
#include "swr_context_llvm.h"
#include "swr_resource.h"
#include "swr_state.h"
#include "swr_screen.h"
@ -85,18 +87,36 @@ swr_generate_sampler_key(const struct lp_tgsi_info &info,
info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
for (unsigned i = 0; i < key.nr_sampler_views; i++) {
if (info.base.file_mask[TGSI_FILE_SAMPLER_VIEW] & (1 << i)) {
const struct pipe_sampler_view *view =
ctx->sampler_views[shader_type][i];
lp_sampler_static_texture_state(
&key.sampler[i].texture_state,
ctx->sampler_views[shader_type][i]);
&key.sampler[i].texture_state, view);
if (view) {
struct swr_resource *swr_res = swr_resource(view->texture);
const struct util_format_description *desc =
util_format_description(view->format);
if (swr_res->has_depth && swr_res->has_stencil &&
!util_format_has_depth(desc))
key.sampler[i].texture_state.format = PIPE_FORMAT_S8_UINT;
}
}
}
} else {
key.nr_sampler_views = key.nr_samplers;
for (unsigned i = 0; i < key.nr_sampler_views; i++) {
if (info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) {
const struct pipe_sampler_view *view =
ctx->sampler_views[shader_type][i];
lp_sampler_static_texture_state(
&key.sampler[i].texture_state,
ctx->sampler_views[shader_type][i]);
&key.sampler[i].texture_state, view);
if (view) {
struct swr_resource *swr_res = swr_resource(view->texture);
const struct util_format_description *desc =
util_format_description(view->format);
if (swr_res->has_depth && swr_res->has_stencil &&
!util_format_has_depth(desc))
key.sampler[i].texture_state.format = PIPE_FORMAT_S8_UINT;
}
}
}
}

View file

@ -717,25 +717,46 @@ swr_update_texture_state(struct swr_context *ctx,
for (unsigned i = 0; i < num_sampler_views; i++) {
struct pipe_sampler_view *view =
ctx->sampler_views[shader_type][i];
struct swr_jit_texture *jit_tex = &textures[i];
memset(jit_tex, 0, sizeof(*jit_tex));
if (view) {
struct pipe_resource *res = view->texture;
struct swr_resource *swr_res = swr_resource(res);
struct swr_jit_texture *jit_tex = &textures[i];
memset(jit_tex, 0, sizeof(*jit_tex));
SWR_SURFACE_STATE *swr = &swr_res->swr;
size_t *mip_offsets = swr_res->mip_offsets;
if (swr_res->has_depth && swr_res->has_stencil &&
!util_format_has_depth(util_format_description(view->format))) {
swr = &swr_res->secondary;
mip_offsets = swr_res->secondary_mip_offsets;
}
jit_tex->width = res->width0;
jit_tex->height = res->height0;
jit_tex->depth = res->depth0;
jit_tex->first_level = view->u.tex.first_level;
jit_tex->last_level = view->u.tex.last_level;
jit_tex->base_ptr = swr_res->swr.pBaseAddress;
jit_tex->base_ptr = swr->pBaseAddress;
if (view->target != PIPE_BUFFER) {
jit_tex->first_level = view->u.tex.first_level;
jit_tex->last_level = view->u.tex.last_level;
if (view->target == PIPE_TEXTURE_3D)
jit_tex->depth = res->depth0;
else
jit_tex->depth =
view->u.tex.last_layer - view->u.tex.first_layer + 1;
jit_tex->base_ptr += view->u.tex.first_layer *
swr->qpitch * swr->pitch;
} else {
unsigned view_blocksize = util_format_get_blocksize(view->format);
jit_tex->base_ptr += view->u.buf.offset;
jit_tex->width = view->u.buf.size / view_blocksize;
jit_tex->depth = 1;
}
for (unsigned level = jit_tex->first_level;
level <= jit_tex->last_level;
level++) {
jit_tex->row_stride[level] = swr_res->row_stride[level];
jit_tex->img_stride[level] = swr_res->img_stride[level];
jit_tex->mip_offsets[level] = swr_res->mip_offsets[level];
jit_tex->row_stride[level] = swr->pitch;
jit_tex->img_stride[level] = swr->qpitch * swr->pitch;
jit_tex->mip_offsets[level] = mip_offsets[level];
}
}
}
@ -805,6 +826,61 @@ swr_update_constants(struct swr_context *ctx, enum pipe_shader_type shaderType)
}
}
static bool
swr_change_rt(struct swr_context *ctx,
unsigned attachment,
const struct pipe_surface *sf)
{
swr_draw_context *pDC = &ctx->swrDC;
struct SWR_SURFACE_STATE *rt = &pDC->renderTargets[attachment];
/* Do nothing if the render target hasn't changed */
if ((!sf || !sf->texture) && rt->pBaseAddress == nullptr)
return false;
/* Deal with disabling RT up front */
if (!sf || !sf->texture) {
/* If detaching attachment, mark tiles as RESOLVED so core
* won't try to load from non-existent target. */
swr_store_render_target(&ctx->pipe, attachment, SWR_TILE_RESOLVED);
*rt = {0};
return true;
}
const struct swr_resource *swr = swr_resource(sf->texture);
const SWR_SURFACE_STATE *swr_surface = &swr->swr;
SWR_FORMAT fmt = mesa_to_swr_format(sf->format);
if (attachment == SWR_ATTACHMENT_STENCIL && swr->secondary.pBaseAddress) {
swr_surface = &swr->secondary;
fmt = swr_surface->format;
}
if (rt->pBaseAddress == swr_surface->pBaseAddress &&
rt->format == fmt &&
rt->lod == sf->u.tex.level &&
rt->arrayIndex == sf->u.tex.first_layer)
return false;
bool need_fence = false;
/* StoreTile for changed target */
if (rt->pBaseAddress) {
/* If changing attachment to a new target, mark tiles as
* INVALID so they are reloaded from surface. */
swr_store_render_target(&ctx->pipe, attachment, SWR_TILE_INVALID);
need_fence = true;
}
/* Make new attachment */
*rt = *swr_surface;
rt->format = fmt;
rt->lod = sf->u.tex.level;
rt->arrayIndex = sf->u.tex.first_layer;
return need_fence;
}
void
swr_update_derived(struct pipe_context *pipe,
const struct pipe_draw_info *p_draw_info)
@ -823,64 +899,30 @@ swr_update_derived(struct pipe_context *pipe,
/* Render Targets */
if (ctx->dirty & SWR_NEW_FRAMEBUFFER) {
struct pipe_framebuffer_state *fb = &ctx->framebuffer;
SWR_SURFACE_STATE *new_attachment[SWR_NUM_ATTACHMENTS] = {0};
UINT i;
const struct util_format_description *desc = NULL;
bool need_fence = false;
/* colorbuffer targets */
if (fb->nr_cbufs)
for (i = 0; i < fb->nr_cbufs; ++i)
if (fb->cbufs[i]) {
struct swr_resource *colorBuffer =
swr_resource(fb->cbufs[i]->texture);
new_attachment[SWR_ATTACHMENT_COLOR0 + i] = &colorBuffer->swr;
}
if (fb->nr_cbufs) {
for (unsigned i = 0; i < fb->nr_cbufs; ++i)
need_fence |= swr_change_rt(
ctx, SWR_ATTACHMENT_COLOR0 + i, fb->cbufs[i]);
}
for (unsigned i = fb->nr_cbufs; i < SWR_NUM_RENDERTARGETS; ++i)
need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_COLOR0 + i, NULL);
/* depth/stencil target */
if (fb->zsbuf) {
struct swr_resource *depthStencilBuffer =
swr_resource(fb->zsbuf->texture);
if (depthStencilBuffer->has_depth) {
new_attachment[SWR_ATTACHMENT_DEPTH] = &depthStencilBuffer->swr;
if (fb->zsbuf)
desc = util_format_description(fb->zsbuf->format);
if (fb->zsbuf && util_format_has_depth(desc))
need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_DEPTH, fb->zsbuf);
else
need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_DEPTH, NULL);
if (depthStencilBuffer->has_stencil)
new_attachment[SWR_ATTACHMENT_STENCIL] =
&depthStencilBuffer->secondary;
} else if (depthStencilBuffer->has_stencil)
new_attachment[SWR_ATTACHMENT_STENCIL] = &depthStencilBuffer->swr;
}
/* Make the attachment updates */
swr_draw_context *pDC = &ctx->swrDC;
SWR_SURFACE_STATE *renderTargets = pDC->renderTargets;
unsigned need_fence = FALSE;
for (i = 0; i < SWR_NUM_ATTACHMENTS; i++) {
void *new_base = nullptr;
if (new_attachment[i])
new_base = new_attachment[i]->pBaseAddress;
/* StoreTile for changed target */
if (renderTargets[i].pBaseAddress != new_base) {
if (renderTargets[i].pBaseAddress) {
/* If changing attachment to a new target, mark tiles as
* INVALID so they are reloaded from surface.
* If detaching attachment, mark tiles as RESOLVED so core
* won't try to load from non-existent target. */
enum SWR_TILE_STATE post_state = (new_attachment[i]
? SWR_TILE_INVALID : SWR_TILE_RESOLVED);
swr_store_render_target(pipe, i, post_state);
need_fence |= TRUE;
}
/* Make new attachment */
if (new_attachment[i])
renderTargets[i] = *new_attachment[i];
else
if (renderTargets[i].pBaseAddress)
renderTargets[i] = {0};
}
}
if (fb->zsbuf && util_format_has_stencil(desc))
need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_STENCIL, fb->zsbuf);
else
need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_STENCIL, NULL);
/* This fence ensures any attachment changes are resolved before the
* next draw */