On older platforms, we have the blitter engine, but it lacks compression
handling and other features we need, unfortunately, so enable the
transfer queue only on ACM+ platforms.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25667>
This doesn't fix anything because gds_needed should already be TRUE
because it's initialized at pipeline bind time, but this will be needed
for skipping GDS allocation on GFX11.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25284>
According to RadeonSI, this is required for preemption, user queues,
and we only have to wait for VS after streamout which should be more
performant.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25284>
When we have a framebuffer-local dependency we cannot merge
subpasses.
dEQP tests fixed:
dEQP-VK.renderpass.suballocation.attachment_allocation
.input_output.{15,23,35,61,80,93}
dEQP-VK.renderpass.suballocation.attachment_allocation
.roll.{13,31,42,47,55,59,61,98}
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25612>
Some tilers check for framebuffer local dependancy to determine if
they can rearrange or merge some sub-passes without breaking
their dependencies. Adding a helper for that.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25612>
Primitive restart is also applied to non-indexed draws on AMD GPUs. On
GFX11, DISABLE_FOR_AUTO_INDEX can be set but we will need a different
solution for older GPUs.
This fixes all line related flakes in CI (at least).
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25639>
This avoids hitting assert in debug builds and incorrect rendering
on release in case GL_DEPTH_STENCIL_TEXTURE_MODE has been set to
GL_STENCIL_INDEX with a texture that does not have stencil.
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25610>
Allow to monitor pipelines in any <user>/<project> on gitlab.fdo.
If developers want to monitor MR pipelines, they can run with
--project mesa/mesa to force it to be picked from mesa username.
Signed-off-by: Helen Koike <helen.koike@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25473>
leave to enable_job() and cancel_job() to do the right thing according
to the job status.
let target canceled jobs to be re-runned.
Signed-off-by: Helen Koike <helen.koike@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25473>
When a job doesn't define them, it won't get passed to piglit otherwise.
Fixes: 5ab60581da ("ci/traces: keep images for every job except the performance testing")
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25654>
Either none push consts are loaded via preamble or all of them even if
shader uses a single push const.
Fixes misrenderings with Zink. Zink unconditionally declares push
consts, regardless of whether they are actually used in the shader.
Fixes: a5f0f7d4b1
("turnip,ir3: Implement A7XX push consts load via preamble")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25638>
this patch calls the init and finish functions of the vk
runtime astc decoder. initializes emulate_astc flag. sets
up the additional plane to store decoded texture.
v2: fix _tex_dataformat() and _tex_numformat() (Chia-I Wu)
use correct function for bufferToImage (Chia-I Wu)
v3: add radv_is_layout_emulated() (Chia-I Wu)
avoid repeated pattern (Chia-I Wu)
v4: not create all pipelines on_demand (Chia-I Wu)
v5: current code does not support astc hdr (Chia-I Wu)
v6: keep luts in staging buffer only (Chia-I Wu)
v7: use 2DArray for both input and output
v8: document todo to use fp16 (Chia-I Wu)
not required to move meta init anymore (Chia-I Wu)
move astc_emulation_format to vk_texcompress_astc.h (Chia-I Wu)
v9: remove LAYOUT check (Chia-I Wu)
check on iview->vk.view_format
move setting tiled flags for astc (Chia-I Wu)
remove is format emulated check in radv_is_storage_image* (Chia-I Wu)
use LAYOUT_ASTC for if check (Chia-I Wu)
no 1D support (Chia-I Wu)
calculate start end offset in 2x blk size
v10: remove old wrong code (Chia-I Wu)
v11: use existing defined local format variable (Chia-I Wu)
dst image layout is always VK_IMAGE_LAYOUT_GENERAL (Chia-I Wu)
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24672>
The astc compute decode and lut creation code is copied
from https://github.com/Themaister/Granite/
Always set DECODE_8BIT idea is copied from
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19886
v2: use astc glsl shader code (Chia-I Wu)
v3: fix 32bit compilation error (Christopher Snowhill)
v4: use pitch to copy in vk_create_fill_image_visible_mem() function
pass correct layer to decode_astc()
v5: use existing ASTCLutHolder (Chia-I Wu)
v6: use only staging buffer (Chia-I Wu)
use texel buffer for partition table (Chia-I Wu)
v7: use 2DArray for input and output
v8: check for == mem_property (Chia-I Wu)
do not use vk_common* functions (Chia-I Wu)
squash single buffer patch (Chia-I Wu)
fix for minTexelBufferOffsetAlignment (Chia-I Wu)
avoid wasting 4 slots (Chia-I Wu)
remove partition_tbl_mask (Chia-I Wu)
remove wrong bindings count (Chia-I Wu)
use binding names from glsl code (Chia-I Wu)
use ARRAY_SIZE (Chia-I Wu)
use VkFormat for getting partition table index (Chia-I Wu)
fix mutex lock (Chia-I Wu)
image layout should be based on function call (Chia-I Wu)
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE is wrong (Chia-I Wu)
add vk_texcompress_astc tag to helpder functions (Chia-I Wu)
remove write_desc_set_count (Chia-I Wu)
use desc_i++ (Chia-I Wu)
add assert for desc_i count at end (Chia-I Wu)
remove unused vk_create_map_texel_buffer() function (Chia-I Wu)
dynamically create the lut offset (Chia-I Wu)
offset not to pass as push contant (Chia-I Wu)
v9: use correct stoage and sampled flags (Chia-I Wu)
always pass single_buf_size (Chia-I Wu)
query drivers for minTexelBufferOffsetAlignment (Chia-I Wu)
remove blank lines (Chia-I Wu)
remove unnecessary if check in destroy (Chia-I Wu)
name label as unlock instead of fail and pass (Chia-I Wu)
use prog_glslang.found() (Chia-I Wu)
add offset,extent check to astc shader (Chia-I Wu)
v10: prog_glslang can be undefined in meson.build (Chia-I Wu)
v11: remove with_texcompress_astc and use required in find_program (Chia-I Wu)
v12: offset are aligned to blk size (Chia-I Wu)
v13: texel_blk_start should be under vulkan if check (Chia-I Wu)
dst image layout is always VK_IMAGE_LAYOUT_GENERAL (Chia-I Wu)
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24672>
rename zink_pipe_format_to_vk_format() to vk_format_from_pipe_format()
and put it in common code.
v2: reorder vk_format.h (Chia-I Wu)
rename to vk_format_from_pipe_format (Chia-I Wu)
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24672>
v2: remove extra u_formats.h header addition (Chia-I Wu)
use stddef.h and not unistd.h (Chia-I Wu)
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24672>
Now that we have proper handling of FCV_CCS_E everywhere, we can turn
this on for Gen12.5.
This helps fix a performance regression where enabling fast
clears to non-zero values with CCS_E caused additional partial resolves,
regressing performance on certain games. Performance is helped on the
following games:
- F1'22: +45%
- RDR2: +6%
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25589>
Surfaces with FCV_CCS_E aux usage should be marked as fast cleared when
being rendered to, to ensure proper fast clear state tracking. We also
need to ensure that we're not trying to partially resolve surfaces with
level > 0 and layer > 0 since we don't track fast clear states for
those.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25589>
Our implementation of secondary command buffers already jumps into
them and edits the end of the secondary command buffer to jump back
into the primary.
That implementation can work just the same with any levels of
secondary. The only possible issue would happen with a secondary
calling itself, but that's not possible.
We also cannot support simultaneous execution with self-modifying
command buffers. That's actually not a problem at the moment because
we don't have multiple queues of the same family but we choose to
reflect that in the feature bits.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25600>