Brian
ccff14de0d
Simple implementation of glBitmap rendering.
...
Create a texture matching the bitmap image and use a fragment program
to modulate current raster color by the boolean-valued texture. Need to
eventually use fragment culling (see comments in code).
2007-09-25 16:52:38 -06:00
Brian
02ea8b8141
re-org/prep for glBitmap
2007-09-25 15:48:14 -06:00
Brian
b5051bf6bb
clean-up #includes
2007-09-25 15:21:19 -06:00
Brian
38504011c8
better debug output
2007-09-25 15:20:58 -06:00
Brian
83fad68ec1
include programopt.h
2007-09-25 15:20:04 -06:00
Brian
3bf8d2ac71
Disable vertex shader fog, compute fog in fragment shader.
2007-09-25 15:18:51 -06:00
Brian
07f31a29b4
some clean-up of ST_NEW_ shader flags
2007-09-25 14:46:49 -06:00
Brian
1201eb8529
disable TGSI_DEBUG
2007-09-25 14:46:18 -06:00
Brian
6b1d2fa815
replaced by st_atom_shader.c
2007-09-25 14:30:26 -06:00
Brian
40c543eb71
Translate mesa vertex/fragment programs to TGSI programs at same time to do proper linking.
...
Previously, programs were translated independently during validation.
The problem is the translation to TGSI format, which packs shader
input/outputs into continuous slots, depends on which vertex program is
being paired with which fragment shader. Now, we look at the outputs
of the vertex program in conjunction with the inputs of the fragment shader
to be sure the attributes match up correctly.
The new 'linked_program_pair' class keeps track of the associations
between vertex and fragment shaders. It's also the place where the TGSI
tokens are kept since they're no longer per-program state but per-linkage.
Still a few loose ends, like implementing some kind of hash/lookup table
for linked_program_pairs.
2007-09-25 14:29:11 -06:00
Brian
f9ed2fdaac
translate Mesa programs to TGSI programs (formerly in st_atom_[fv]s.c)
2007-09-25 14:22:13 -06:00
Brian
07ef3e4245
vertex/fragment shader state and linking
2007-09-25 14:21:18 -06:00
Brian
ff08c7b032
test for presence of both front and back color vertex slots
2007-09-25 14:18:17 -06:00
Brian
608914aeb0
remove unused lookup array
2007-09-25 14:16:53 -06:00
Keith Whitwell
a37e0daeb9
First attempt at building vertex buffers post-clip.
...
Build a buffer of contigous vertices and indices at the backend of our
software transformation/clipping path. This will become the mechanism
for emitting buffers of vertices to rasterization hardware.
This is similar to but not the same as the post-transform vertex cache.
In particular, these vertices are subject to clipping, culling, poly offset,
etc. The vertices emitted will all be used by hardware.
TODOs include the actual transformation to hardware vertex formats, moving
this out of softpipe to somewhere more useful and allowing >1 primitive to
share the generated VB.
2007-09-25 13:23:20 +01:00
keithw
45b37dc078
turn off shader debug
2007-09-25 13:21:57 +01:00
keithw
0940059f8b
test against -1 for front/back attrib
2007-09-25 13:21:57 +01:00
michal
c0dd02219d
Enable SSE2 for FS.
2007-09-24 12:32:26 +01:00
Zack Rusin
c0afc92f00
In here we actually do want to assign it. Fix compilation.
2007-09-24 05:43:07 -04:00
Brian
1ae7373ac5
invert draw_vertex_cache_check_space()
2007-09-21 12:37:13 -06:00
Brian
ac394414fc
added PSIZE
2007-09-21 12:36:59 -06:00
Brian
890125d3ad
fix some post-transform vertex layout issues (bcolors, psize emitted last
2007-09-21 12:21:05 -06:00
Brian
da45890818
Fix up some point size breakage. Start on fogcoord too.
2007-09-21 12:06:08 -06:00
Brian
46f606e971
reenable some clear code that was temporarily disabled
2007-09-21 11:55:28 -06:00
Brian
440a5c7c24
remove debug printfs
2007-09-21 11:54:57 -06:00
Brian
a3a8887e57
comments
2007-09-21 11:34:28 -06:00
Brian
1ce50d8bd9
use VERT_ATTRIB_MAX for loop limit
2007-09-21 11:34:20 -06:00
Brian
1199605088
remove SEMANTIC_TEXCOORD
2007-09-21 11:22:34 -06:00
Brian
e9259ad0d7
Get rid of TGSI_SEMANTIC_TEXCOORD and just use TGSI_SEMANTIC_GENERIC.
2007-09-21 11:20:29 -06:00
Brian
97b81eb98f
rename index var from i to attr, use FRAG_ATTRIB_MAX instead of 16
2007-09-21 11:14:49 -06:00
Brian
8d987d3c4e
minor renaming
2007-09-21 11:14:49 -06:00
Brian
9f96c5d619
pass vs output semantics to tgsi_mesa_compile_vp_program() to generate output DECs
2007-09-21 11:14:49 -06:00
Brian
f38881c542
fix in/out typos
2007-09-21 11:14:49 -06:00
Brian
ed10ece932
Pass vertex program input semantics into tgsi_mesa_compile_vp_program() to produce DCLs.
2007-09-21 11:14:49 -06:00
Brian
562c941063
fix 1/i typos
2007-09-21 11:14:49 -06:00
José Fonseca
ae58f38fee
Fix the doxygen target in the top-level Makefile.
2007-09-21 16:47:56 +01:00
Zack Rusin
42df29d3b9
Convert i915 to use cso semantics of alpha_test.
2007-09-21 07:06:19 -04:00
Zack Rusin
6cb87cf26f
Make the alpha test state a cso.
2007-09-21 07:00:20 -04:00
Zack Rusin
b0fa489eba
Silence a few warnings.
2007-09-21 04:56:39 -04:00
Brian
154335d53f
remove :5 form format field in pipe_surface, makes no difference at this time
2007-09-20 19:06:26 -06:00
Brian
1bf93fccdf
remove old code in src_vector()
2007-09-20 15:32:18 -06:00
Brian
f69b5c56fe
Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.
...
Still need to produce decl instructions for vertex shaders...
2007-09-20 14:47:22 -06:00
Brian
478d1e2c9c
remove old/used code
2007-09-20 14:08:09 -06:00
Brian
064daf319c
remove lots of dead code related to program input/output mapping
2007-09-20 14:03:00 -06:00
Brian
a8834a75a5
obsolete
2007-09-20 13:58:47 -06:00
Brian
c231a9d020
remove #includes of tgsi_attribs.h
2007-09-20 13:58:12 -06:00
Brian
674d013069
checkpoint: TGSI_ATTRIB_x tokens no longer used
2007-09-20 13:50:53 -06:00
Brian
086734502a
Checkpoint: vertex attribute clean-up.
...
Remove/disable the attrib/slot mapping arrays in a few places.
Work in progress...
2007-09-20 13:43:23 -06:00
Brian
745f0cbe05
Always update st->state.vs, not just when the program is dirty.
...
This fixes a regression in the cubemap.c demo which alternates between
two different vertex shaders.
2007-09-20 13:43:23 -06:00
Brian
768302c539
remove unused lookup[]
2007-09-20 13:43:23 -06:00