This introduces a new helper that will be used to generate a graphics
pipeline hash from a pCreateInfo struct only. Similar to RT.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30049>
This allows us to unify emitting monolithic graphics pipelines and
shader objects.
Though, this temporarily reduces performance in some games due to more
context rolls. But this will be fixed in the following commits by
using the recent mechanism to track context register writes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28983>
SPI_SHADER_COL_FORMAT/CB_SHADER_MASK are used slightly differently
for PS epilogs, shader objects and monolithic graphics pipelines.
This introduces a new state that will allow us to emit these two
registers in only place. The main motivation is for depth-only RB+
support and for tracking context registers in the cmdbuf.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28976>
This is always the non-compacted format because it's compacted right
before it's emitted. This looks much cleaner to me.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28976>
For PS epilogs, this isn't necessary because spi_shader_col_format is
already cleared. This will help for implementing color attachment
remapping because colors_written is always the original mapping.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28781>
Store the pipeline layout in radv_graphics_pipeline to simplify the
import. This will also allow us to generate a graphics pipeline key
from pCreateInfo more easily.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28672>