This is needed for the next commit because pColorBlendState can
actually be NULL but some fields might have to be initialized
(eg. alpha to coverage with no color attachments).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3167>
Add some missing vulkan formats to util/format, this solves all the missing
pipe format cases for the formats that turnip supports.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3170>
This rotates the dump files like the mali-syscall-tracker does.
After each finished pp frame a new file is generated. They are
numbered like lima.dump.0000, lima.dump.0001 ...
The filename and path can be given with the new environment
variable LIMA_DUMP_FILE.
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3175>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3175>
Varyings, gl_Position and gl_PointSize are all GP outputs, so we
can use a single BO for them all. Also that allows us to get rid
of suballocator.
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3158>
This makes it easier to implement secondary command buffers, since we no
longer need to know the render area to set the gmem offsets for input
attachments and CmdClearAttachments.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3075>
Since we are using st_common_variant while creating variant for vertext
program, we can release tokens created in st_create_vp_variant which
are already stored in respective states.
This fix memory leak found with piglit tests
Fixes bc99b22a30 ('st/mesa: use a separate VS variant for the draw module')
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
If we move this function up, we don't have to forward declare it.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2848>
We have a SAMPLES_AVERAGE bit that does what we need for resolving
multisample buffers - let's use it.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2848>
The linear levels in a tiled resource are stored in the canonical
swap, WZYX. We need to pick the swap based on whether or not the
resource is tiled, not whether the the level in question is tiled.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2848>
It doesn't matter whether or not the level in question is linear.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2848>
The first pre_assign_inputs loop doesn't pre-assign sysvals, so skip the
second part for sysvals.
The sysvals don't need to be pre-assigned since the state for those isn't
shared between binning / nonbinning shaders.
Fixes assert failures in cases where the sysvals didn't end up in the same
registers for binning / nonbinning.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3168>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3168>
Currently when lowering mod() we add an extra instruction so if
mod(a,b) == b then 0 is returned instead of b, as mathematically
mod(a,b) is in the interval [0, b).
But Vulkan spec has relaxed this restriction, and allows the result to
be in the interval [0, b].
This commit takes this in account to remove the extra instruction
required to return 0 instead.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2922>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2922>
This lets us enable PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD, which in turns
gives us ARB_shader_texture_lod.
Still fails one piglit test on ANV, namely
spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,
but with 33 new passing tests, I think this is worth it.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3140>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3140>
Fixes artifacts in the subpasses demo, which has a shader using fragcoord
without any varyings. It looks like setting this bit when there are no
varyings can cause weirdness in some cases (without this change, if the
previous shader had <= 8 varyings it would work, but with 9 varyings it
would have artifacts).
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3143>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3143>
Fixes artifacts in the subpasses demo.
Workaround texture cache with input attachments from GMEM by adding a cache
invalidate between subpasses.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3143>
Using a drm syscall layer faking a kernel driver :
==581460== Conditional jump or move depends on uninitialised value(s)
==581460== by 0x48A4C2B: close (drm-hooks.cpp:185)
==581460== by 0x5A815F1: dri3_alloc_render_buffer (loader_dri3_helper.c:1469)
==581460== by 0x5A82050: dri3_get_buffer (loader_dri3_helper.c:1827)
==581460== by 0x5A82662: loader_dri3_get_buffers (loader_dri3_helper.c:2028)
==581460== by 0x6C78109: intel_update_image_buffers (brw_context.c:1870)
==581460== by 0x6C77805: intel_update_renderbuffers (brw_context.c:1499)
==581460== by 0x6C7789D: intel_prepare_render (brw_context.c:1520)
==581460== by 0x6C773D4: intelMakeCurrent (brw_context.c:1341)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 069fdd5f9f ("egl/x11: Support DRI3 v1.1")
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3152>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3152>
Similar to the existing usage for CP_COND_WRITE5, this makes it clear
what each of the magic parameters are for.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3116>
And add fields uncovered by looking at the firmware. I think this covers
all the memory, register, and scratch manipulation opcodes that exist on
A6xx, plus one additional nice find for Vulkan and describing a
previously unknown opcode and documenting CP_WAIT_REG_MEM.
Note that the bits for the CP_REG_TO_MEM count, as well as the formula
for computing the actual count for both CP_REG_TO_MEM and CP_MEM_TO_REG,
are changed because the A630 SQE firmware actually does something
different. I haven't investigated older microcodes to see whether this
extends back to A5xx and A4xx, but the only non-A6xx uses of this
field result in the same bit-pattern when using the A6xx bit range and
formula, so it should be safe to change the definition universally.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3116>
Fixes a hang with geekbench.
The existence of RX 580 and NAVI10 results shows that the generations
before and after this do not have the issue. (They show up on the
website). So this is likely a GFX9 only issue.
This is not something weird like LDS size since none of the shaders
seem to use LDS.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3145>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3145>