UE4's Vulkan backend uses vkCmdWriteTimestamp with TOP_OF_PIPE
to measure how long a workload took in the GPU Benchmark. This is wrong
and writes the timestamp before the workload is actually finished,
making it seem like the GPU is much faster than it actually is.
This caused subsequent benchmark passes to contain way too big workloads,
which caused soft hangs on slower GPUs.
Fixes GPU hangs with Splitgate during automatic settings configuration.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22823>
(cherry picked from commit 0b251d4362)
The Vulkan spec says:
"If the depth clamping state is changed dynamically, and the pipeline
was not created with VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT enabled,
then depth clipping is enabled when depth clamping is disabled and
vice versa"
Fixes: e48c0fbd8f ("radv: add support for dynamic depth clamp enable")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22777>
(cherry picked from commit e25e4c81de)
The flag was ignored for VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT and
VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT.
Cc: mesa-stable
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22781>
(cherry picked from commit 34cc37910f)
Not sure if this is possible, but we should avoid it anyway.
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22714>
(cherry picked from commit d0caa50dcd)
If extendedDynamicState3ConservativeRasterizationMode is enabled,
VK_EXT_conservative_rasterization is mandatory.
Fixes recent updates in dEQP-VK.info.device_mandatory_features.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22681>
(cherry picked from commit 44a2e5ba38)
In OpenCL we can actually end up with those.
Fixes `basic astype` and those `integer_ops` OpenCL CTS tests:
integer_hadd
integer_rhadd
integer_upsample
quick_short_shift
quick_ushort_shift
Cc: mesa-stable
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22597>
(cherry picked from commit 9d7ba38013)
If the submission isn't chained for any reasons, we might end by
submitting the performance counter preambles without a command
buffer that added this BO to its list.
Found by inspection.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22627>
(cherry picked from commit 16d0b868c6)
This can be really noticeable for the BeginQuery/Draw/EndQuery pattern.
It seems to improve a depth-only pass by +35% in one upcoming game
because this removes a bunch of context rolls.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22630>
Most applications have a sequence like BeginQuery/Draw/EndQuery which
can be optimized by delaying DB_COUNT_CONTROL at draw time instead of
enabling/disabling for every draw.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22630>
This is really noticeable for games that resolve a bunch of occlusion
queries (in this case 4096) because it seems that emitting 4096
WAIT_REG_MEM packets can stall more than expected. Fixes this by
waiting for queries in the resolve query shader.
This improves performance of an unreleased game by +~10% (71->78 FPS).
RADV should now be really close to Windows performance for that title.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22630>
Previously, continue preambles and postambles were added directly to
the CS array which means all BOs were correctly added to the BO list,
and this has been broken recently. IB BOs need to be added to the list.
When a BO isn't added to the list as part of a submission, it might
randomly VM faults.
This fixes VM faults and random GPU hangs on NAVI21 in Mesa CI.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8849
Fixes: 41a9bced31 ("radv: Fill continue preambles and postambles properly.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22625>
(cherry picked from commit 84d8ea6e2b)
VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT is equal to
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT but we want COLOR_ATTACHMENT_BIT.
Found by inspection.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22540>
(cherry picked from commit 72a522fb36)
For some reasons this seems broken only on GFX6. Note that PAL doesn't
allowed block-compressed with 1D on all GPUs.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22540>
(cherry picked from commit 8a2fab66de)
mantissa needs to be at the lower part for shift left.
This fixes large integer value conversion.
Cc: mesa-stable
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22570>
(cherry picked from commit 6a39d35df0)
It should be handled like DEPTH_STENCIL_READ_ONLY_OPTIMAL.
This fixes an issue with VRS attachment because HTILE was considered
disabled for READ_ONLY_OPTIMAL but there is no reasons to disable it
as long as the image is only used as a depth/stencil attachment.
Otherwise, when HTILE is disabled, VRS rates are ignored.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8675
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22468>
(cherry picked from commit f11a4a09b0)
With the on_demand shaders feature, meta pipelines are only created
when they are used, otherwise they are NULL. Though, inside secondary
cmdbuffers, the graphics pipeline might be also NULL. In this specific
case, radv_is_{dcc,fmask}_decompress_pipeline() would return
TRUE because these pipelines are NULL too...
This fixes flakes with tests that use secondary cmdbuffers with
TC-compat images.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22440>
(cherry picked from commit 0b4e7491f3)
To simplify both llvm and aco backend and remove unnecessary
workaround code where prim count is known to be not zero.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22381>
I moved to many things to radv_pipeline_graphics.c without checking.
Fixes: 7783b7f697 ("radv: split radv_pipeline.c into radv_pipeline_{compute,graphics}.c")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22441>
Primitive export used the gs_accepted variable after culling,
so we overwrote this variable after vertex compaction to make
sure not to hang the GPU.
This had an unintended side effect when storing the primitive ID
to LDS on GS threads: the LDS store was done even on threads whose
triangle was culled; potentially causing issues.
As a fix, create a separate boolean variable that remembers
which invocations need to export a primitive; and don't store
the primitive ID to LDS when gs_accepted is false.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8805
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22424>