Unlike z/s blits, where we want the fallback to use the re-written blit,
we don't want this in the handle_snorm_copy_blit() path.
Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37279>
Synced from kernel commit f23e09a60d48 ("drm/msm: Update GMU register
xml").
Update GMU register xml with additional definitions for a7x family.
Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37216>
Mesa has shifted more things to reg64 instead of seperate 32b HI/LO
reg32's. This works better with the "new-style" c++ builders that
mesa has been migrating to for a6xx+ (to better handle register
shuffling between gens), but it leaves the C builders with missing
_HI/LO builders.
So handle the special case of reg64, automatically generating the
missing _HI/LO builders. (This is for the benefit of the kernel
which cannot use the c++ builders.)
Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37216>
Synced from kernel commit bb1953588068 ("drm/msm: remove python 3.9
dependency for compiling msm").
Since commit 5acf49119630 ("drm/msm: import gen_header.py script from Mesa"),
compilation is broken on machines having python versions older than 3.9
due to dependency on argparse.BooleanOptionalAction.
Switch to use simple bool for the validate flag to remove the dependency.
Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37216>
Since these generated files are no longer checked in, either in mesa or
in the linux kernel, simplify things by dropping the verbose generated
comment.
These were semi-nerf'd on the kernel side, in the name of build
reproducibility, by commit ba64c6737f86 ("drivers: gpu: drm: msm:
registers: improve reproducibility"), but in a way that was semi-
kernel specific. We can just reduce the divergence between kernel
and mesa by just dropping all of this.
Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37216>
Commit 84e93daa26 ("freedreno/registers: allow skipping the
validation") synced a change that made validation optional for
kernel builds, to avoid a lxml dependency for kernel builds.
But this inadvertantly also disabled schema validation on the
mesa side. CI (and meson "test" target) still validates the
xml against the schema, but it is easier if this is also done
as part of the normal build to avoid suprises from Marge.
Fixes: 84e93daa26 ("freedreno/registers: allow skipping the validation")
Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37216>
Transient attachments have been in Vulkan since 1.0, and are a way to
avoid allocating memory for attachments that can be stored entirely in
tile memory. The driver exposes a memory type with LAZILY_ALLOCATED_BIT,
and apps use this type to allocate images with TRANSIENT_ATTACHMENT
usage, which are restricted to color/depth/stencil/input attachment
usage. The driver is supposed to then delay allocating memory until it
knows that one of the images bound to the VkDeviceMemory must have
actual backing memory.
Implement this using the "lazy VMA" mechanism added earlier. We reserve
an iova range for lazy BOs, and only allocate them if we chose sysmem
rendering or there is a LOAD_OP_LOAD/STORE_OP_STORE. Because we never
split render passes and force sysmem instead, we don't have to deal with
the additional complexity of that here and just allocate everything.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37151>
Up until now tu_device_memory (turnip's VkDeviceMemory) was a thin
wrapper around tu_bo (the GEM BO), so when binding an image to a
VkDeviceMemory we could just store the BO. But now we have to skip
allocating the BO unless we need to for lazily-allocated memory, and the
tracking for that needs to happen at the API level instead of the
kernel/GEM level, so store the tu_device_memory instead.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37151>
Add an extremely limited form of sparse where zeroing memory is not
supported and only one BO can be fully bound to the sparse VMA
immediately when it's created. This can be implemented on drm/msm even
without VM_BIND, by just reserving the iova range. However kgsl doesn't
let us control iova offsets, so we have to use "real" sparse support to
implement it. In effect this lets us reserve an iova range and then
"lazily" allocate the BO. This will be used for transient allocations in
Vulkan when we have to fallback to sysmem.
As part of this we add skeleton sparse VMA support to virtio, which is
just enough for lazy VMAs.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37151>
Reserve an iova range separately before allocating a BO. This reduces
the size of the critical section under the VMA lock and paves the way
for lazy BOs, where iova initialization is separated out.
While we're here, shrink the area where the VMA mutex is applied when
importing a dma-buf. AFAICT it's not useful to lock the entire function,
only the VMA lookup and zombie BO handling.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37151>
When enabling
dEQP-VK.renderpass2.dedicated_allocation.attachment_allocation.grow.17,
we see a hang on a618 when a draw is immediately followed by a blit
without anything in between. The draw and clear are writing completely
different surfaces.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37151>
It alwways comes in through the create flags now.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36957>
This is an optimization, but it also seems to be required because the HW
sometimes fails to set ViewIndex to 0. This fixes flakes with
dEQP-VK.renderpass2.fragment_density_map.*multiviewport where the VS for
the main renderpass is reused for the copy renderpass afterwards and it
copies ViewIndex to ViewportIndex expecting it to be 0 since multiview
is disabled for the copy renderpass.
Closes: #13534
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37206>
The tricky thing here is that we have to emulate the 64k "standard"
tile sizes in terms of the native 4k macrotiles. We do this by
manipulating which 4k pages get mapped, dividing the 64k tile into 4k
macrotiles and mapping each tile in such a way that, when viewed in
terms of the final swizzled image coordinates, the 4k tiles linearly
tile the image region that's supposed to be mapped to the 64k "tile".
Supporting the standard block sizes allows emulation layers to claim D3D
Tiled Resources Tier 2, which is required for the 12.0 feature level.
It's also required for ARB_sparse_texture2.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32671>
Compute the Vulkan "sparse miptail," add support for padding the array
stride in order to make sure that the sparse miptail is large enough as
mandated by the Vulkan spec, and add a function to compute the standard
sparse block size.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32671>
For sparse, we will need to handle bank swizzling and macrotiles when
mapping sparse textures. However the functions for handling this were
leaking internal tiled_memcpy implementation details, like the concept
of a 256-byte "block" that doesn't really exist in the tiling (instead
everyone else deals with UBWC blocks, which may be 256 bytes or smaller,
and 4K macrotiles). Rewrite them to work in terms of macrotiles, and
take an fdl_layout.
In order to avoid having to pass an fdl_layout everywhere, pass around
the computed bank_mask and bank_swizzle everywhere. This also means that
we don't recompute several times.
Finally, expose a function to compute the macrotile size, which will
also be needed to work with bank swizzling.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32671>
This was added on kernel side in commit 13ed0a1af263 ("drm/msm: Fix a7xx
debugbus read"), but mesa copy of the registers was updated from an
earlier revision of that patch which did not have A7XX_CX_DBGC.
Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37192>
This is supported and must be enabled when
descriptorBinding*UpdateAfterBind is active.
Fixes the following VVL error:
Validation Error: [ VUID-VkDeviceCreateInfo-robustBufferAccess-10247 ]
vkCreateDevice(): robustBufferAccessUpdateAfterBind is false, but both
robustBufferAccess and a descriptorBinding*UpdateAfterBind feature are
enabled.
Fixes: d9fcf5de55 ("turnip: Enable nonuniform descriptor indexing")
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36787>
ir3_ra allocates registers in a round-robin fashion to avoid false
dependencies. In order to do this, it keeps track of a "file start"
register for each register file and will search starting from there for
available registers.
This file start is initialized at the beginning of RA of kept across
blocks, including across the preamble. This means that a change that
only affects the preamble may cause changes in how registers are
allocated in the main shader. This may result in more or less copies,
and more or less false dependencies which changes the behavior of
postsched.
Changes in the preamble affecting the main shader makes it more
difficult to analyze shader-db results, as I often find myself chasing
down a regression that is just caused by RA/postsched "bad luck" in a
main shader that didn't actually change. Prevent this by resetting the
file start at the beginning of the main shader.
Totals:
Instrs: 364710030 -> 364631384 (-0.02%); split: -0.19%, +0.17%
CodeSize: 926766046 -> 926671488 (-0.01%); split: -0.10%, +0.09%
NOPs: 47703035 -> 47653319 (-0.10%); split: -1.05%, +0.94%
MOVs: 17072354 -> 17075112 (+0.02%); split: -1.28%, +1.29%
COVs: 4098062 -> 4096784 (-0.03%); split: -0.04%, +0.01%
Full: 15164359 -> 15112404 (-0.34%); split: -0.34%, +0.00%
(ss): 7818796 -> 7819147 (+0.00%); split: -1.10%, +1.11%
(sy): 3985674 -> 3983435 (-0.06%); split: -0.72%, +0.67%
(ss)-stall: 26535279 -> 26525929 (-0.04%); split: -1.36%, +1.32%
(sy)-stall: 111983489 -> 111716382 (-0.24%); split: -1.26%, +1.02%
Last helper: 116734916 -> 116595531 (-0.12%); split: -0.62%, +0.50%
Cat0: 53338794 -> 53289450 (-0.09%); split: -0.94%, +0.85%
Cat1: 22352349 -> 22328303 (-0.11%); split: -1.28%, +1.17%
Cat2: 155348173 -> 155348012 (-0.00%); split: -0.00%, +0.00%
Cat7: 9314194 -> 9309099 (-0.05%); split: -0.88%, +0.82%
Totals from 224302 (16.59% of 1352016) affected shaders:
Instrs: 148838101 -> 148759455 (-0.05%); split: -0.47%, +0.42%
CodeSize: 404838970 -> 404744412 (-0.02%); split: -0.22%, +0.20%
NOPs: 26261983 -> 26212267 (-0.19%); split: -1.90%, +1.71%
MOVs: 8372715 -> 8375473 (+0.03%); split: -2.60%, +2.63%
COVs: 2061488 -> 2060210 (-0.06%); split: -0.09%, +0.02%
Full: 3420300 -> 3368345 (-1.52%); split: -1.52%, +0.00%
(ss): 3848423 -> 3848774 (+0.01%); split: -2.24%, +2.25%
(sy): 2021040 -> 2018801 (-0.11%); split: -1.43%, +1.32%
(ss)-stall: 13554064 -> 13544714 (-0.07%); split: -2.65%, +2.59%
(sy)-stall: 59778475 -> 59511368 (-0.45%); split: -2.36%, +1.91%
Last helper: 52847662 -> 52708277 (-0.26%); split: -1.38%, +1.12%
Cat0: 29270336 -> 29220992 (-0.17%); split: -1.72%, +1.55%
Cat1: 10820261 -> 10796215 (-0.22%); split: -2.63%, +2.41%
Cat2: 57289060 -> 57288899 (-0.00%); split: -0.00%, +0.00%
Cat7: 5686726 -> 5681631 (-0.09%); split: -1.43%, +1.34%
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37003>
Per spec: If the maintenance6 feature is enabled, this command must
attempt to perform all of the memory binding operations described by
pBindInfos, and must not early exit on the first failure.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37099>
The vulkan spec says that we should ignore memoryOffset when
VkBindImageMemorySwapchainInfoKHR is present. wsi common assumes that we
bind the wsi image at offset 0, so set the offset to 0. This change
aligns with common wsi, and also obeys dedicated alloc requirement.
Fixes: f887116c49 ("turnip: adopt wsi_common_get_memory")
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37099>