Add support to pandecode for Mali architecture v10, featuring the new command
stream frontend (CSF). This replaces the "job chain" with a new Command
Execution Unit (CEU) that runs a domain-specific assembly language. That
requires us to refactor pandecode substantially, splitting out JM-only code from
shared JM/CSF common code, and adding new CSF-only decode routines to
disassemble and interpret CSF command streams and pretty-printing the
data structures hit.
This is of course impossible to do properly, since the CEU is pretty easily
Turing-complete and hence subject to the halting problem. But we implement some
simple heuristics to follow jumps that are just good enough for the simple
command streams emitting by both the DDK and Panfrost.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20837>
Correct some errors from the file's initial check in, as we're about to add
corresponding pandecode changes for the file.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20837>
Driver isn't ready for this yet. 7f98a9ba2b ("panfrost: Implement
GL_EXT_render_snorm on Bifrost+") caused piles of tests to go from NotSupported
-> Fail, so let's functionally revert that.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21257>
Since 2316b80d77 ("panfrost: Don't use nir_variable to link varyings"), we can
only get correct type information from the fragment shader inputs (not the
vertex shader output). Fixes piles of CTS regressions.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21257>
We're not supposed to call the GENX(pandecode_jc) routines (e.g.
pandecode_jc_v7), since it's an internal interface that expects the caller to
take a lock first. Instead we're supposed to call the non-GenXML pandecode_jc
entrypoint which does the locking properly. Fixes assertion failures when
tracing with recent pandecode:
deqp-vk: ../src/util/simple_mtx.h:142: simple_mtx_assert_locked: Assertion `mtx->val' failed.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21257>
Builds on the work of !15121. This gets to delete even more code
because many drivers shared a lot of code for i2b and f2b.
No shader-db or fossil-db changes on any Intel platform.
v2: Rebase on 1a35acd8d9.
v3: Update a comment in nir_opcodes_c.py. Suggested by Konstantin.
v4: Another rebase. Remove f2b stuff from Midgard.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20509>
If you're only affecting one or a couple of drivers, it would be nice if
your pipeline buttons on the web UI weren't full of manual run buttons for
all the other drivers.
This is a bunch of duplicated lines, but less than it could have been now
that we have !references.
In some of these cases (i915g, nouveau, etnaviv), we have no non-manual
jobs for those drivers, so I could have just rewritten the original
"driver-rules" to "driver-manual-rules". I decided to keep things
consistent between drivers, though, because this is all esoteric enough to
readers already without making different drivers' rules look different.
Fixes: #4891
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17445>
Since our X servers don't have a compositor, and we run tests in parallel,
various swap and frontbuffer tests won't ever be stable. Rather than
having every driver have to track those flakes, make a general X11 skips
list as a known issue of our CI rather than pointing fingers at drivers.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Martin Roukala <martin.roukala@mupuf.org>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20798>
opaque should not be set when logicops are enabled, that needs blending
even on Bifrost. Fixes is for when I believe the bug became possible to hit.
The logical error is older.
Fixes Piglit logicop tests again.
Fixes: d849d9779a ("panfrost: Avoid blend shader when not blending")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20685>
This would have caught the issue from the previous commit. Split out to make
backporting the previous change less onerous.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20683>
Future changes to nir_lower_blend cause fsat(reg.yx) instructions to be
generated, which correspond to "FCLAMP.v2f16 x.h10" pseudoinstructions. These
get their swizzles lowered, but we forgot to clear the swizzle out, so we end up
with extra swap (cancelling out the intended swizzle).
Fix the lowering logic.
Fixes: ac636f5adb ("pan/bi: Use FCLAMP pseudo op for clamp prop")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20683>
This isn't allowed for the same reason that AFBC of regular luminance-alpha
isn't allowed (and will raise DATA_INVALID_FAULTs). Reorder the checks to
ensure these formats are checked.
Fixes Piglit texwrap GL_EXT_texture_sRGB-s3tc.
Fixes: 476be5cb27 ("panfrost: Don't use texture format swizzles on v7")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20686>
Now that renderonly.h includes util/simple_mtx.h, which itself includes
valgrind.h, dep_valgrind is required by any module that includes
renderonly.h.
In file included from ../src/gallium/auxiliary/renderonly/renderonly.h:33,
from ../src/gallium/winsys/kmsro/drm/kmsro_drm_winsys.c:39:
../src/util/simple_mtx.h:34:12: fatal error: valgrind.h: No such file or directory
34 | # include <valgrind.h>
| ^~~~~~~~~~~~
compilation terminated.
dep_valgrind is part of idep_mesautil, which should be used instead of
copying the list of deps for each util header included (which would
have to be updated every time a util header changes its own includes),
so let's add idep_mesautil everywhere that includes renderonly.h.
Fixes: ad4d7ca833 ("kmsro: Fix renderonly_scanout BO aliasing")
Tested-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20530>
The goal is to make files at the root of src/compiler/ apply to both Bifrost and
Valhall, while ISA-specific code (e.g. instruction packing) code goes in
compiler/bifrost/ or compiler/valhall/. This is what Valhall is already doing,
the Bifrost specific stuff was just grandfathered in.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20455>
This functionality is now available on Linux with drm-shim + shader-db, and I
suspect the version bundled here is broken anyway. Strictly this drops
Windows/macOS support for the known-broken frontend to the shader compiler but I
can't say I'm terribly worried about that.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20455>
This is the compiler for both Bifrost and Valhall, and presumably future
Mali GPUs too. Give it a more generic name so we can use the bifrost/ path for
something a bit more specific.
For historical reasons the compiler's name is still "bifrost" and uses the
prefix `bi_`. I think that's ok in the same way that i915 in the kernel supports
way more than just i915.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20455>
When importing a BO, if it is already imported, then the handle will
alias an existing BO instance. It is possible for the existing owner to
free the BO after the import and leave a dangling handle before we get a
chance to increase the refcount, so we need to lock the BO table mutex
before importing, to make sure nobody else goes through the free path
during that window.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20403>
This switches us over to Mesa's code style [1], normalizing us within the tree.
The results aren't perfect, but they bring us a hell of a lot closer to the rest
of the tree. Panfrost doesn't feel so foreign relative to Mesa with this, which
I think (in retrospect after a bunch of years of being "different") is the right
call.
I skipped PanVK because that's paused right now.
find panfrost/ -type f -name '*.h' | grep -v vulkan | xargs clang-format -i;
find panfrost/ -type f -name '*.c' | grep -v vulkan | xargs clang-format -i;
clang-format -i gallium/drivers/panfrost/*.c gallium/drivers/panfrost/*.h ; find
panfrost/ -type f -name '*.cpp' | grep -v vulkan | xargs clang-format -i
[1] https://docs.mesa3d.org/codingstyle.html
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20425>
We'll use the one in src/panfrost/.clang-format instead, which isn't identical
but should be good enough. This way they don't conflict with each other.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20425>
I noticed a sequence like the following in a scheduled SuperTuxKart shader:
TEX_SINGLE.slot0 @r0:r1, ..
LD_VAR.wait0 @r2, ...
FMA r1, ...
Why do we stall waiting for the TEX_SINGLE instruction when it's not actually
read? Because its upper channels are *never* read, leading to a
write-after-write dependency when the register allocator puts some unrelated ALU
destination in there. By appropriately masking the texture instruction's write,
that false dependency disappears, avoiding the stall.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20426>
There are too many problems with indirect draws on v7 that we never got this
code path to the finish line, and none of us have a good plan (or reason) to fix
this. Proper indirect draws are only possible since v10 on Mali.
There was interest in using this path to implement indexed draws in PanVK, that
MR is stalled and it's not clear how much sense it makes to do Vulkan on
anything older than v9 or v10 at this point. This code isn't *gone*, it'll still
be in git history, but I don't see a lot of reason in keeping it in tree if it's
unused and complicating e.g. the sysval upload path of the driver.
Indirect dispatch remains supported on v7, as that path *is* working and flipped
on for end users. Indirect dispatch on v7 is considerably less complicated than
indirect draws.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20420>
Add the GenXML hardware description for Mali architecture v10, as implemented in
Mali-G610. This is not 100% complete but it should be good enough for parity
with v9.
The XML itself is forked off of v9, with all Job Managerisms replaced with
CSFisms. This notably includes a large number of new structures defining the
instructions that run on the Command Execution Unit (CEU).
This is the first step towards supporting Mali-G610 (i.e. RK3588) upstream. Next
up will be pandecode support.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20360>
They're too restricted for AFBC. Fix up instead. There are two problems at play:
1. We can't just map the format swizzle to the pixel format ordering on v7,
because the "reordered" values aren't allowed with compression.
2. We can't just compose the format swizzle with the API swizzle, because the
composed swizzle is applied to the border colour, so we need to be able to
apply an inverted swizzle to the border colour. That only works for bijective
format swizzles.
Fortunately, there's a neat solution: decompose the format's swizzle into two
swizzles, the first mapping to a reordering that IS allowed for compression, and
the second a bijection. Then we use the allowed reordering when texturing, apply
the bijective swizzle to the API swizzle, and apply the inverse of the bijective
swizzle to the border colour. When we're sampling a border colour, what's now
happening mathematically is:
(API swizzle o bijective swizzle)((bijective swizzle^-1)(border colour)) =
(API swizzle o (bijective swizzle o bijective swizzle^-1))(border colour) =
API swizzle(border colour)
which is exactly what we wanted.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20311>
On v6 and earlier, the hardware supports arbitrary format swizzles for AFBC, so
there's no restriction on AFBC. On v8 and newer, the format swizzle gets applied
to the *decompressed* interchange format, so we can effectively support BGRA of
AFBC images without any special handling. (Confirmed working on v9. Obviously I
can't test on v8 but the expression is cleaner if we assume optimistically it's
like v9. Without hardware, we get to make that assumption :-p)
That just leaves v7 as the only architecture where format swizzles are
restricted for compression but there are no plane descriptor. Don't apply the
restriction to the newer parts.
This gets us AFBC of window surfaces on v9+. As the limiting case, fullscreen
glmark2-es2-wayland -btexture (1080p) in sway on Mali-G57 from 1300fps to
2353fps.
45% reduction in frame time is nothing to sneeze at.
Achoo.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20311>
Introduce an enum to represent an AFBC compression mode. These modes are not
formats, on Valhall they are decoupled from the format. As such, it does not
make sense to use a pipe_format to represent them. Add an enum that we can use
in a straightforward way on Midgard and Bifrost to fallback for texture views,
and can map 1:1 to the Valhall hardware enum.
In addition to being less overloaded semantically, this lets -Wswitch kick in to
ensure that we handle all enums when translating. The straightforward
translation raises the following warnings:
../src/panfrost/lib/pan_cs.c:437:9: warning: enumeration value ‘PAN_AFBC_MODE_R5G5B5A1’ not handled in switch [-Wswitch]
437 | switch (panfrost_afbc_format(PAN_ARCH, format)) {
| ^~~~~~
...indicating that some formats were missed, leading to assertion fails "unknown
canonical AFBC format" when rendering RGB5A1, which dEQP-GLES31 does. Fixes
regressions in
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.*
on Valhall.
Given how scarce v9 hardware is, that v10 isn't upstream yet, and the offending
code was merged a week ago, this should not have actually affected anyone. At
any rate, it's a good reminder we really do need CI for v9...
Fixes: 8e125b6c15 ("panfrost: Enable AFBC of more formats")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20311>
The L8_UNORM, A8_UNORM, and L8A8_UNORM v7 formats do not support AFBC,
regardless of swizzling. We're about to lift the restrictions on swizzling with
AFBC on v7, so we'll need to handle these cases explicitly to avoid using AFBC
in these cases.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20311>
When calculating legacy WSI strides for tiled AFBC, we need to account for the
greater alignment requirement of tiled AFBC, or importing resources will fail
later.
Since tiled AFBC is only supported on v7 and later, and AFBC of window surfaces
isn't being used on Linux on v7 and later, this probably hasn't been hit in
practice. Probably.
We're about to fix AFBC of window surfaces so we need to fix this side first.
Fixes: 0255f554f3 ("panfrost: Advertise 16x16 tiled AFBC")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20311>
While all Panfrost-supported Mali GPUs support all the compressed texture
formats architecturally, the system integrator decides which formats will
actually be wired up in the production system-on-chip. In the past there may
have been legal considerations, I'm neither a lawyer nor a system integrator so
couldn't say.
It's useful for users to know which compressed texture formats are supported by
their hardware, to understand its performance characteristics (and perhaps to
buy systems that support their needs, especially if they need BCn formats which
are omitted in many Mali implementations).
To help with that, this commit adds a small standalone tool that prints which
formats are supported. It is tested so far on Mali-T860 and Mali-G57.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Tested-by: Chris Healy <healych@amazon.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20086>
There are a lot of optimizations in opt_algebraic that match ('ine', a,
0), but there are almost none that match i2b. Instead of adding a huge
pile of additional patterns (including variations that include both ine
and i2b), always lower i2b to a != 0.
At this point in the series, it should be impossible for anything to
generate i2b, so there /should not/ be any changes.
The failing test on d3d12 is a pre-existing bug that is triggered by
this change. I talked to Jesse about it, and, after some analysis, he
suggested just adding it to the list of known failures.
v2: Don't rematerialize i2b instructions in dxil_nir_lower_x2b.
v3: Don't rematerialize i2b instructions in zink_nir_algebraic.py.
v4: Fix zink-on-TGL CI failures by calling nir_opt_algebraic after
nir_lower_doubles makes progress. The latter can generate b2i
instructions, but nir_lower_int64 can't handle them (anymore).
v5: Add back most of the hunk at line 2125 of nir_opt_algebraic.py. I
had accidentally removed the f2b(bf2(x)) optimization.
v6: Just eliminate the i2b instruction.
v7: Remove missed i2b32 in midgard_compile.c. Remove (now unused)
emit_alu_i2orf2_b1 function from sfn_instr_alu.cpp. Previously this
function was still used. 🤷
No shader-db changes on any Intel platform.
All Intel platforms had similar results. (Ice Lake shown)
Instructions in all programs: 141165875 -> 141165873 (-0.0%)
Instructions helped: 2
Cycles in all programs: 9098956382 -> 9098956350 (-0.0%)
Cycles helped: 2
The two Vulkan shaders are helped because of the "new" (('b2i32',
('ine', ('ubfe', a, b, 1), 0)), ('ubfe', a, b, 1)) algebraic pattern.
Acked-by: Jesse Natalie <jenatali@microsoft.com> [earlier version]
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Daniel Schürmann <daniel@schuermann.dev> [earlier version]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>