Commit graph

115 commits

Author SHA1 Message Date
Dmitry Osipenko
4fe2247be5 util/disk_cache: Switch to multipart mesa-db cache
Replace single file mesa-db cache with multipart mesa-db cache.
Each part of the multipart cache essentially is a single file
mesa-db cache, aka database shard. Multipart cache brings much
more optimized cache eviction times in comparison to a single file
cache.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20256>
2023-02-01 02:47:30 +00:00
Dmitry Osipenko
c92c99481f util/mesa-db: Support removal of cache entries
Add support for removal of cache entries to mesa-db cache. This allows
to have a more predictable unit tests by removing dummy entries that
are added to cache when test-cache is created by unit-testing framework.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20256>
2023-02-01 02:47:30 +00:00
Dmitry Osipenko
6c1c5d9ef0 util/disk_cache: Fix rw cache lookup when using combined ro+rw caches
When combining of ro+rw caches is enabled, at first the ro cache should be
looked up and if data isn't found there then rw cache should be checked.
The rw cache checking got lost by accident after the code rebase and there
was no unit test covering this condition. Fix the rw cache looking up and
add the unit test case.

Fixes: 32fe60e8c4 ("util/disk_cache: Support combined foz ro and non-foz rw caches")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Juston Li <justonli@google.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20595>
2023-01-10 04:53:44 +00:00
Dmitry Osipenko
32fe60e8c4 util/disk_cache: Support combined foz ro and non-foz rw caches
Mesa utilizes only one type of cache at a time. This patch enables support
for combined reading from read-only Fossilize cache + non-foz read-write
caches.

From now on, a non-foz read-write caches will first try to retrieve data
from a read-only foz cache if new MESA_DISK_CACHE_COMBINE_RW_WITH_RO_FOZ
environment variable is set to true, otherwise the caching behaviour is
unchanged. The new flag has no effect when MESA_DISK_CACHE_SINGLE_FILE=1,
i.e. when the single-file foz cache is used.

This change allows us to ship a prebuilt RO caches for a certain
applications, while the rest of applications will benefit from the
regular RW caching that supports cache-size limitation. This feature
will be used by ChromeOS.

Usage example #1:

MESA_DISK_CACHE_DATABASE=0
MESA_DISK_CACHE_SINGLE_FILE=0
MESA_DISK_CACHE_COMBINE_RW_WITH_RO_FOZ=1
MESA_DISK_CACHE_READ_ONLY_FOZ_DBS=rocache1,rocache2

Usage example #2:

MESA_DISK_CACHE_DATABASE=1
MESA_DISK_CACHE_SINGLE_FILE=0
MESA_DISK_CACHE_COMBINE_RW_WITH_RO_FOZ=1
MESA_DISK_CACHE_READ_ONLY_FOZ_DBS=rocache1,rocache2

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18551>
2023-01-09 12:12:55 +00:00
Dmitry Osipenko
75dae4f8e3 util/disk_cache: Store environment variable values in disk_cache struct
Store values of all environment variables related to disk caching within
struct disk_cache. This makes code cleaner and also will allow us to
combine read-only single-file cache with read-write caches.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18551>
2023-01-09 12:12:55 +00:00
Eric Engestrom
4a14ba6fce disk_cache: add env var to show stats
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Tested-by: Chris Healy <healych@amazon.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19644>
2022-11-12 03:04:35 +00:00
Rob Clark
a6e4f8d03f util/disk_cache: Add some blob cache traces
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19387>
2022-11-08 23:36:51 +00:00
Rob Clark
d831fd40c8 util/disk_cache: Add compression in blob cb path
Android's implementation of the blob-cache get/put funcs do not
implement any compression.  And the default cache size is rather small,
at 2MB (!!) per app (although I assume everyone patches android to
increase the size limit).

We don't bother compressing the has_key/put_key path, since that path is
only storing a uint32_t.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19387>
2022-11-08 23:36:51 +00:00
Illia Abernikhin
aa4ac5ff8b utils: Merge util/debug.* into util/u_debug.* and remove util/debug.*
Rename env_var_as_unsigned() -> debug_get_num_option(), because duplicate
Rename env_var_as_bool() -> debug_get_bool_option(), because duplicate

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7177

Signed-off-by: Illia Abernikhin <illia.abernikhin@globallogic.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19336>
2022-11-02 07:25:39 +00:00
Dmitry Osipenko
32211788d0 util/disk_cache: Add new mesa-db cache type
Introduce new cache type, the Mesa-DB. This is a single-file read/write
cache that is based on the read-only Fossilize DB cache. Mesa-DB supports
cache size capping. It's a much more efficient cache than the multi-file
cache because Mesa-DB doesn't have the inode overhead. The plan is to make
Mesa-DB the default cache implementation once it will be deemed as stable
and well tested. For now users have to set the new MESA_DISK_CACHE_DATABASE
environment variable in order to active the Mesa-DB cache.

Mesa-DB cache is resilient to corrupted cache files and doesn't require
maintenance from users and developers. The size capping is implemented
by evicting least recently used cache items and compacting the cache
database files with the evicted entries. In order to prevent frequent
compaction of the cache, at minimum a half of cache is evicted when cache
is full.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16888>
2022-08-04 17:52:49 +00:00
Dmitry Osipenko
d86335dd49 util/disk_cache: Append to disk_cache_load_cache_index() with _foz
The disk_cache_load_cache_index() is solely about the foz-db cache and
we're going to add the new cache type. Append the function name with
_foz postfix to improve the naming, making clear what that function is
about.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16888>
2022-08-04 17:52:49 +00:00
Dmitry Osipenko
2a9b4ad177 util/disk_cache: Add option to disable compression
The shader cache files produced by multi-file cache have a minimum size
limitation imposed by filesystem, usually it's 4KB. In order to make
cache tests suitable for a single file caches, we need to bypass the data
compression, making size of written out data determined for the eviction
testing.

The disk_cache_create() now checks whether driver_id name is set to
"make_check_uncompressed" in order to disable cache data compression.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16888>
2022-08-04 17:52:49 +00:00
Juan A. Suarez Romero
54d0a2cfad util/disk_cache: rename MESA_GLSL_CACHE envvar
Rename MESA_GLSL_CACHE to MESA_SHADER_CACHE, as the on-disk cache can
store not only GLSL but also SPIR-V shaders.

v2:
 - Keep old envvar as deprecated (Mike)

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15390>
2022-03-17 11:15:53 +01:00
Pierre-Eric Pelloux-Prayer
0fd152dab3 disk_cache: use UTIL_QUEUE_INIT_SCALE_THREADS
Instead of spawning 4 threads when the cache is created,
spawn 1 and let u_queue grow the number of threads if
needed.

I wrote this patch because when running piglit's quick_shader
profile I had lots of samples in disk cache threads - mostly
in native_queued_spin_lock_slowpath kernel function.

Since these tests shouldn't really stress the cache, I assumed
it was caused only by thread creations.

After writing the patch and redoing the measurement, I got an
improvement but I still more hits in the same function for
shader_runner:$disk0 thread so something was wrong.

After digging more, I found out that my shader cache index was
corrupted: the on-disk size was 29MB but the index reported it
was way more than 1GB. So each disk cache thread was spending
a lot of time trying to evict files. Given that my cache had
a really low count of files, the LRU method based on randomly
generating subfolder names failed, so evicting was very slow.

Now that my cache index is fixed, the disk cache threads are
mostly idle but I still think it makes sense to grow the
number of threads instead of spawning 4 at the program start.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11296>
2021-06-17 09:11:59 +02:00
Mike Blumenkrantz
a3a6611e96 util/queue: add a global data pointer for the queue object
this better enables object-specific (e.g., context) queues where the owner
of the queue will always be needed and various pointers will be passed in
for tasks

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11312>
2021-06-16 15:10:09 -04:00
Mike Blumenkrantz
9fdb6f56e1 util/disk_cache: add nocopy variant of disk cache store function
this is a bit more convenient in some cases

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11304>
2021-06-11 03:09:22 +00:00
Timothy Arceri
9d1ef1595c util/disk_cache: make MESA_DISK_CACHE_READ_ONLY_FOZ_DBS a relative path
Rather than passing in full paths this changes things so that we can
just pass in filenames relative to the current cache directory.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9279>
2021-03-04 04:07:46 +00:00
Timothy Arceri
644fcd9486 util/disk_cache: make use of single file cache when env var set
When the MESA_DISK_CACHE_SINGLE_FILE environment variable is set
we make use of the new single file shader cache implementation.

The new cache uses the following directory structure based on the
first defined name as follows:

 $MESA_GLSL_CACHE_DIR/driver_id/gpu_name/foz_cache.foz
 $MESA_GLSL_CACHE_DIR/driver_id/gpu_name/foz_cache_idx.foz

 $XDG_CACHE_HOME/mesa_shader_cache_sf/driver_id/gpu_name/foz_cache.foz
 $XDG_CACHE_HOME/mesa_shader_cache_sf/driver_id/gpu_name/foz_cache_idx.foz

 <pwd.pw_dir>/.cache/mesa_shader_cache_sf/driver_id/gpu_name/foz_cache.foz
 <pwd.pw_dir>/.cache/mesa_shader_cache_sf/driver_id/gpu_name/foz_cache_idx.foz

Where foz_cache_idx.foz is a database of offsets pointing to the location of
the shader cache entries in foz_cache.foz

This initial implementation doesn't have any max cache size handling and is
initially intended to be use by applications such as steam that will handle
cache management for us.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7725>
2021-02-21 02:50:45 +00:00
Timothy Arceri
c1e4810221 util/disk_cache: move cache path strdup call back into disk_cache.c
This code is already OS agnostic and moving it here enables code
sharing in the following patches.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7725>
2021-02-21 02:50:45 +00:00
Timothy Arceri
48d7c4e0f3 util/disk_cache: do crc32 check on compressed data for ZSTD
This will be faster and avoids checking for errors with the
compression implementation which we shouldn't need to do. Instead
we trust the compression library does the correct thing and simply
error check the data loaded from disk.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7725>
2021-02-21 02:50:45 +00:00
Giovanni Mascellani
c6731daa5e disk_cache: Fail creation when cannot inizialize queue.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Fixes: e2c4435b07 ("util/disk_cache: add thread queue to disk cache")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8983>
2021-02-12 08:01:46 +00:00
Yevhenii Kharchenko
361d143f94 meson: Add build option to specify default shader disk cache max-size
Added an optional 'shader-cache-max-size' build option to meson,
which sets default value of max disk cache size for compiled
GLSL programs. Can be overriden by 'MESA_GLSL_CACHE_MAX_SIZE'
environment variable.
Syntax is the same as environment variable has: a number optionally
followed by K, M, G to specify a size in kilobytes, megabytes, or
gigabytes. By default, gigabytes will be assumed.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3572

Signed-off-by: Yevhenii Kharchenko <yevhenii.kharchenko@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: John Bates <jbates@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7217>
2020-12-02 11:44:34 +00:00
Eric Anholt
ee4cee6dbd android: Disable trying to read/write to the disk cache.
We need the disk cache enabled in Android to get EGL_ANDROID_blob_cache's
callbacks called, but we don't actually want to store anything on disk.
Fixes "Failed to create //.cache for shader cache (Read-only file
system)---disabling." spam on init.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6762>
2020-09-22 20:41:25 +00:00
Vinson Lee
1b862716dd disk_cache: Fix filename leak on error path.
Remove filename ralloc comment. filename is allocated by asprintf.

Clean up disk_cache_get dead code left over from 367ac07efc
("disk_cache: move cache item loading code into
disk_cache_load_item() helper").

Fix defect reported by Coverity Scan.
Logically dead code (DEADCODE)
dead_error_line: Execution cannot reach this statement:
free(filename);

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6738>
2020-09-17 15:42:44 -07:00
Timothy Arceri
367ac07efc disk_cache: move cache item loading code into disk_cache_load_item() helper
This should be helpful if someone chooses to implement cache support on
windows. Also providing this greater level of abstraction makes it easier
to implement alterative cache layouts in future.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6197>
2020-09-11 06:03:58 +00:00
Timothy Arceri
8598dc1a75 disk_cache: add new OS specific helper disk_cache_evict_item()
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6197>
2020-09-11 06:03:58 +00:00
Timothy Arceri
7893dc405c disk_cache: move get_cache_file() to an OS specific helper
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6197>
2020-09-11 06:03:58 +00:00
Timothy Arceri
593ef166ae disk_cache: create new helper for writing cache items to disk
This pulls out the cache item writing code from cache_put() into
a new helper. In this patch we also move various functions called
by this code into the new disk_cache_os.c file.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6197>
2020-09-11 06:03:58 +00:00
Timothy Arceri
b4a3a80403 disk_cache: move evict_lru_item() to an OS specific helper
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6197>
2020-09-11 06:03:58 +00:00
Timothy Arceri
e1236470dc disk_cache: move munmap into an OS specific helper
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6197>
2020-09-11 06:03:58 +00:00
Timothy Arceri
889356e731 disk_cache: move index mmap into OS specific helper
This will make windows support easier to add in future.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6197>
2020-09-11 06:03:58 +00:00
Timothy Arceri
62c4339118 disk_cache: add disk_cache_enabled() helper
This will make windows support easier to add in future.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6197>
2020-09-11 06:03:58 +00:00
Timothy Arceri
4339ecde35 disk_cache: move cache dir generation into OS specific helper file
This will make windows support easier to add in future. To avoid code
churn this temporarily duplicates the mkdir_if_needed() function, we
will delete the duplicate in a following patch.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6197>
2020-09-11 06:03:58 +00:00
Marek Olšák
76f79db3f5 util: stop including files from mesa/main
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4324>
2020-03-27 21:00:09 +00:00
Marek Olšák
e5339fe4a4 Move compiler.h and imports.h/c from src/mesa/main into src/util
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4324>
2020-03-27 21:00:09 +00:00
Eric Anholt
d0a52432b1 glsl/tests: Fix waiting for disk_cache_put() to finish.
We were wasting 4s on waiting for expected-not-to-appear files to show
up on every test.  Using timeouts in test code is error-prone anyway,
as our shared runners may be busy on other jobs.

Fixes: 50989f87e6 ("util/disk_cache: use a thread queue to write to shader cache")
Link: https://gitlab.freedesktop.org/mesa/mesa/issues/2505
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4140>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4140>
2020-03-12 19:47:23 +00:00
Eric Engestrom
2799676218 util/disk_cache: check for write() failure in the zstd path
CoverityID: 1458074
Fixes: a8d941091f ("util: Use ZSTD for shader cache if possible")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3672>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3672>
2020-02-05 01:09:04 +00:00
Dylan Baker
a8d941091f util: Use ZSTD for shader cache if possible
This allows ZSTD instead of ZLIB to be used for compressing the shader
cache.

On a 72 core system emulating skl with a full shader-db (with i965):
ZSTD:
    1915.10s user 229.27s system 5150% cpu 41.632 total (cold cache)
    225.40s user 10.87s system 3810% cpu 6.201 total (warm cache)
    154M (235M on disk)
ZLIB:
    2231.33s user 194.24s system 1899% cpu 2:07.72 total (cold cache)
    229.15s user 10.63s system 3906% cpu 6.139 total (warm cache)
    163M (244M on disk)

Tim Arceri sees (8 core ryzen and a full shader-db):
ZSTD:
    2505.22 user 40.50 system 3:18.73 elapsed 1280% CPU (cold cache)
    418.71 user 14.93 system 0:46.53 elapsed 931% CPU (warm cache)
    454.3 MB (681.7 MB on disk)
ZLIB:
    3069.83 user 40.02 system 4:20.13 elapsed 1195% CPU (cold cache)
    425.50 user 15.17 system 0:46.80 elapsed 941% CPU (warm cache)
    470.3 MB (701.4 MB on disk)

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-11-11 18:53:45 +00:00
Marek Olšák
e096011def util/disk_cache: finish all queue jobs in destroy instead of killing them
If there are queued shaders to be written to disk, wait for that.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-23 20:22:50 -04:00
Alan Coopersmith
b3028a9fb8 util: Workaround lack of flock on Solaris
v2: Replace autoconf check for flock() with meson check

Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2019-10-16 13:45:57 +01:00
Timothy Arceri
ddd314f0ce util/disk_cache: make use of the total job size limiting feature
This makes use of the total job size limiting feature added in the
previous patch.

The idea is to avoid an excessive build up in memory use due to the
use of both the UTIL_QUEUE_INIT_RESIZE_IF_FULL and
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY flags.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-09-19 15:03:27 +10:00
Timothy Arceri
896885025f util/u_queue: track job size and limit the size of queue growth
When both UTIL_QUEUE_INIT_RESIZE_IF_FULL and
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY are set, we can get into a
situation where the queue never executes and grows to a huge size
due to all other threads being busy.

This is the case with the shader cache when attempting to compile a
huge number of shaders up front. If all threads are busy compiling
shaders the cache queues memory use can climb into the many GBs
very fast.

The use of these two flags with the shader cache is intended to
allow shaders compiled at runtime to be compiled as fast as possible.
To avoid huge memory use but still allow the queue to perform
optimally in the run time compilation case, we now add the ability
to track memory consumed by the jobs in the queue and limit it to
a hardcoded 256MB which should be more than enough.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-09-19 15:03:27 +10:00
Timothy Arceri
a2ee29c3da util/disk_cache: bump thread count assigned to disk cache queue
Since we set the UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY flag this should
have little impact on low core systems. However just about all modern
CPUs currently available that run Mesa have *at least* 4 cores. For
these CPUs allowing more threads can result in the queue being
processed faster and avoid excessive memory use due to a backlog of
cache entrys building up in the queue.

This change helps avoid a huge build up of cache entrys in the queue
due to using both the UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY and
UTIL_QUEUE_INIT_RESIZE_IF_FULL flags.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-09-19 15:03:27 +10:00
Marek Olšák
8ab9f3a857 include: update GL headers from the registry
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2019-06-21 19:00:52 -04:00
Jory Pratt
fd7b7f14d8 util: Heap-allocate 256K zlib buffer
The disk cache code tries to allocate a 256 Kbyte buffer on the stack.
Since musl only gives 80 Kbyte of stack space per thread, this causes a
trap.

See https://wiki.musl-libc.org/functional-differences-from-glibc.html#Thread-stack-size

(In musl-1.1.21 the default stack size has increased to 128K)

[mattst88]: Original author unknown, but I think this is small enough
            that it is not copyrightable.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-19 12:16:18 -07:00
Eric Engestrom
7fefa4610d util/disk_cache: close fd in the fallback path
There are multiple `goto path_fail` with an open fd, but none that go to
`fail:` without going through `path_fail:` first, so let's just move the
`close(fd)` there.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-28 16:41:27 +00:00
Marek Olšák
d877451b48 util/u_queue: add UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY
Initial version discussed with Rob Clark under a different patch name.
This approach leaves his driver unaffected.
2018-10-06 22:05:58 -04:00
Timothy Arceri
6a884014e4 util: rename timestamp param in disk_cache_create()
Only some drivers use a timestamp here. Others use things such
as build-id, or even a combination of build-ids from Mesa and
LLVM.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-03 09:49:21 +10:00
Marek Olšák
7fab8a4b37 Shorten u_queue names
There is a 15-character limit for thread names shared by the queue name
and process name. Shorten the thread name to make space for the process
name.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-07-04 22:03:35 -04:00
Tapani Pälli
41c5bf3836 disk cache: move path creation back to constructor
This patch moves disk cache path and index creation back to the
constructor which matches previous behavior. We still allow create
to succeed without path so that cache can be used with callback
functionality.

Fixes: c95d3ed091 "disk cache: create cache even if path creation fails"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-02-09 11:33:25 +02:00