util/disk_cache: finish all queue jobs in destroy instead of killing them

If there are queued shaders to be written to disk, wait for that.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Marek Olšák 2019-10-23 16:15:37 -04:00
parent 8dadef2ec5
commit e096011def

View file

@ -440,6 +440,7 @@ void
disk_cache_destroy(struct disk_cache *cache)
{
if (cache && !cache->path_init_failed) {
util_queue_finish(&cache->cache_queue);
util_queue_destroy(&cache->cache_queue);
munmap(cache->index_mmap, cache->index_mmap_size);
}