Add a si_screen cast helper, with 2 purposes:
* correctly cast from pipe_screen to si_screen using get_driver_pipe_screen
* check that the result's type is correct
It's only useful when intending to use pipe_resource::screen as a si_screen.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30587>
Otherwise AMD_DEBUG=noexporteddcc will be ignored when modifier are
used.
Similarly to AMD_DEBUG=nodcc handling, this makes the application
unable to import buffers with DCC as well - the alternative would be
to implement the filtering only in the texture creation path, so in
the si_modifier_supports_resource function.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30257>
The only difference for RADV is that the helper now converts SRGB
formats to non-SRGB but that shouldn't change anything in practice.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29308>
When the first auxiliary context is locked and wants to compile and upload
a shader asynchronously, we need to use another auxiliary context
in the compiler thread because the first one is locked at that point.
This adds an array of auxiliary contexts into si_screen and changes how aux
contexts are accessed.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25494>
Multi-plane format textures are allocated as a single buffer
for all planes, so when mapping first plane it will map
all planes.
However, when staging texture is used, only the first
plane will be available.
When asked to map first plane of multi-plane texture,
create a staging texture with matching multi-plane format
and copy all planes on map/unmap.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24389>
16K * 16K * 16bpp = 4G, which overflows int32, so layer_stride needs to
have 64 bits. More generally, any "byte_stride * height" computation
can overflow int32.
Use (u)intptr_t in some gallium and st/mesa places where we do CPU access.
Use uint64_t otherwise.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23389>
When this debug flag is set, the driver sets the umd metadata for
all color textures and enables the use of extended metadata.
Extended metadata allows umr to import textures and setting these
on all color texture allows to import non-exported textures
(eg: dGPU draw surface when DRI_PRIME=1 is used).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21984>
Update the metadata format. For gfx8- chips nothing change.
For gfx9 chips:
* for textures without a valid modifier a dw is added at index=10
containing the stride
* for textures with a valid modifier the modifier is stored at
index 10 and 11. Then the number of planes is stored at 12.
Then for each plane the offset and the stride are stored.
The goal here is to be able to create textures from dmabuf from
umr - without these changes this is impossible because these
values can't be guessed.
The new layout is compatible with version=1 so old/new UMD can
be used together without issues and isn't used by default.
For radeonsi, it will be possible to use it with a AMD_DEBUG=...
option.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21984>
Use more specific verbs to avoid confusion:
set -> apply
get -> compute
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21984>
Otherwise the reallocated texture has an invalid modifier when exporting
the VAAPI surface handle.
Signed-off-by: nyanmisaka <nst799610810@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19097>
Reuse the level parameter to do that, which allows us to keep
the pipe_transfer size unchanged. It's kinda hacky, but it's the simplest
way to do it. This will be used by the blit test to initialize MSAA textures.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17864>