Commit graph

78915 commits

Author SHA1 Message Date
Jordan Justen
c8ec65a1f5 anv: Add flush_pipeline_before_pipeline_select
flush_pipeline_before_pipeline_select adds workarounds required before
switching the pipeline.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
2016-03-12 13:13:37 -08:00
Jordan Justen
1b126305de anv/genX: Add flush_pipeline_select_gpgpu
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
2016-03-12 12:43:46 -08:00
Jason Ekstrand
41af9b2e51 HACK: Don't re-configure L3$ in render stages pre-BDW
This fixes a "regression" on Haswell and prior caused by merging the gen7
and gen8 flush_state functions.  Haswell should still work just fine if
you're on a 4.4 kernel, but we really should make it detect the command
parser version and do something intelligent.
2016-03-12 08:57:16 -08:00
Jason Ekstrand
753ebe4457 anv/x11: Reset the SHM fence before presenting the pixmap
This seems to fix the flicker issue that I was seeing with dota2
2016-03-11 17:22:46 -08:00
Kristian Høgsberg Kristensen
9bff5266be anv/x11: Add present support
The old DRI3 implementation just used CopyArea instead of present.  We
still don't support all the MST fancyness, but it should at least avoid
some copies and allow for.

v2 (Jason Ekstrand):
   - Better object cleanup and destruction
   - Handle the CONFIGURE_NOTIFY event and return OUT_OF_DATE when needed
   - Track dirtyness via IDLE_NOTIFY rather than interating through the
     images sequentially
2016-03-11 16:54:17 -08:00
Jason Ekstrand
e920b184e9 anv/x11: Split image creation into a helper function
This lets us clean up error handling and make it correct.
2016-03-11 12:28:34 -08:00
Jason Ekstrand
41a147904a anv/wsi: Throttle rendering to no more than 2 frames ahead
Right now, Vulkan apps can pretty easily DOS the GPU by simply submitting a
lot of batches.  This commit makes us wait until the rendering for earlier
frames is comlete before continuing.  By waiting 2 frames out, we can still
keep the pipe reasonably full but without taking the entire system down.
This is similar to what the GL driver does today.
2016-03-11 11:31:13 -08:00
Jason Ekstrand
132f079a8c anv/gem: Use C99-style struct initializers for DRM structs
This is more consistent with the way the rest of the driver works and
ensures that all structs we pass into the kernel are zero'd out except for
the fields we actually want to fill.  We were previously doing then when
building with valgrind to keep valgrind from complaining.  However, we need
to start doing this unconditionally as recent kernels have been getting
touchier about this.  In particular, as of kernel commit b31e51360e88 from
Chris Wilson, context creation and destroy fail if the padding bits are not
set to 0.
2016-03-11 11:31:03 -08:00
Jason Ekstrand
1f3d582cba isl/surface_state: Set the clear color 2016-03-10 10:41:52 -08:00
Jason Ekstrand
8c819b8c2b genxml/gen75: Add the clear color bits to RENDER_SURFACE_STATE 2016-03-10 10:41:52 -08:00
Jason Ekstrand
6f47ed28b4 isl: Add more helpers for determining if a format is an integer format 2016-03-10 10:41:52 -08:00
Jason Ekstrand
b0e423cc4f isl: Remove redundant check
The green channel was checked twice.
2016-03-10 10:41:52 -08:00
Nanley Chery
7fbbad0170 anv/blit2d: Use the tiling enum for simplicity
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-03-09 10:57:47 -08:00
Nanley Chery
514c055717 anv/meta: Prefix anv_ to meta_emit_blit()
Follow the convention for non-static functions.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-03-09 10:57:47 -08:00
Nanley Chery
627728cce5 anv/meta: Split anv_meta_blit.c into three files
The new organization is as follows:
* anv_meta_blit.c: Blit and state setup/teardown commands
* anv_meta_copy.c: Copy and update commands
* anv_meta_blit2d.c: 2D Blitter API commands

Also, change the formatting to contain most lines
within 80 columns.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-03-09 10:57:47 -08:00
Nanley Chery
f391683922 anv/meta: Make meta_emit_blit() public
This can be reverted if the only other consumer, anv_meta_blit2d(),
uses a different method.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-03-09 10:57:47 -08:00
Nanley Chery
ddbc645846 anv/meta: Store src and dst usage flags in a variable
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-03-09 10:57:47 -08:00
Nanley Chery
7ebbc3946a anv/meta: Minimize height of images used for copies
In addition to demystifying the value being added to the height,
this future-proofs the code for new tiling modes and keeps the
image height as small as possible.

v2: Actually use the smallest height possible.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-03-09 10:57:47 -08:00
Jason Ekstrand
248ab61740 anv/cmd_buffer: Pull the core of flush_state into genX_cmd_buffer 2016-03-08 17:10:05 -08:00
Jason Ekstrand
28cbc45b3c anv/cmd_buffer: Split flush_state into two functions 2016-03-08 16:54:07 -08:00
Jason Ekstrand
42b4c0fa6e anv: Pull all of the genX_foo functions into anv_genX.h
This way we only have to declare them each once and we get it for all gens
at a single go.
2016-03-08 16:49:08 -08:00
Jason Ekstrand
bbbdd32c19 anv/meta_clear: Use repclear again 2016-03-08 15:40:11 -08:00
Jason Ekstrand
dc504a51fb anv/pipeline: Unconditionally emit PS_BLEND on gen8+
Special-casing the PS_BLEND packet wasn't really gaining us anything.  It's
defined to be more-or-less the contents of blend state entry 0 only without
the indirection.  We can just copy-and-paste the contents.  If there are no
valid color targets, then blend state 0 will be 0-initialized anyway so
it's basically the same as the special case we had before.
2016-03-08 15:40:11 -08:00
Jason Ekstrand
cce65471b8 anv: Compact render targets
Previously, we would always emit all of the render targets in the subpass.
This commit changes it so that we compact render targets just like we do
with other resources.  Render targets are represented in the surface map by
using a descriptor set index of UINT16_MAX.
2016-03-08 15:40:11 -08:00
Jason Ekstrand
75af420cb1 anv/pipeline: Move binding table setup to its own helper 2016-03-07 22:24:31 -08:00
Jason Ekstrand
2308891ede anv: Store CPU-side fence information in the BO
This reduces the number of allocations a bit and cuts back on memory usage.
Kind-of a micro-optimization but it also makes the error handling a bit
simpler so it seems like a win.
2016-03-07 22:23:44 -08:00
Jason Ekstrand
f61d40adc2 anv/allocator: Better casting in PFL macros
We cast he constant 0xfff values to a uintptr_t before applying a bitwise
negate to ensure that they are actually 64-bit when needed.  Also, the
count variable doesn't need to be explicitly cast, it will get upcast as
needed by the "|" operation.
2016-03-07 22:23:44 -08:00
Jason Ekstrand
3d4f2b0927 anv/allocator: Move the alignment assert for the pointer free list
Previously we asserted every time you tried to pack a pointer and a counter
together.  However, this wasn't really correct.  In the case where you try
to grab the last element of the list, the "next elemnet" value you get may
be bogus if someonoe else got there first.  This was leading to assertion
failures even though the allocator would safely fall through to the failure
case below.
2016-03-07 22:23:44 -08:00
Jason Ekstrand
8c2b9d1529 anv/bo_pool: Allow freeing BOs where the anv_bo is in the BO itself 2016-03-07 22:23:44 -08:00
Nanley Chery
181b142fbd anv/device: Up device limits for 3D and array texture dimensions
The limit for these textures is 2048 not 1024.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-03-07 15:21:50 -08:00
Jason Ekstrand
428ffc9c13 anv/device: Actually free the CPU-side fence struct again
In 23de78768, when we switched from allocating individual BOs to using the
pool for fences, we accidentally deleted the free.
2016-03-07 14:50:52 -08:00
Kristian Høgsberg Kristensen
32aa01663f anv: Quiet pTessellationState warning
Some application pass a dummy for pTessellationState which results in a
lot of noise. Only warn if we're actually given tessellation shadear
stages.
2016-03-06 22:06:24 -08:00
Jason Ekstrand
23de78768b anv: Create fences from the batch BO pool
Applications may create a *lot* of fences, perhaps as much as one per
vkQueueSubmit.  Really, they're supposed to use ResetFence, but it's easy
enough for us to make them crazy-cheap so we might as well.
2016-03-06 14:26:52 -08:00
Jason Ekstrand
21ee5fd326 anv: Emit null render targets
v2 (Francisco Jerez): Add the state_offset to the surface state offset
2016-03-05 20:47:10 -08:00
Jason Ekstrand
8502794c12 anv/pipeline: Handle null wm_prog_data in 3DSTATE_CLIP 2016-03-05 14:42:16 -08:00
Kristian Høgsberg Kristensen
7b348ab8a0 anv: Fix rebase error 2016-03-05 14:33:50 -08:00
Kristian Høgsberg Kristensen
34326f46df anv: Turn pipeline cache on by default
Move the environment variable check to cache creation time so we block
both lookups and uploads if it's turned off.
2016-03-05 13:54:24 -08:00
Kristian Høgsberg Kristensen
f2b37132cb anv: Check if shader if present before uploading to cache
Between the initial check the returns NO_KERNEL and compiling the
shader, other threads may have added the shader to the cache. Before
uploading the kernel, check again (under the mutex) that the compiled
shader still isn't present.
2016-03-05 13:54:24 -08:00
Kristian Høgsberg Kristensen
30bbe28b7e anv: Always use point size from the shader
There is no API for setting the point size and the shader is always
required to set it. Section 24.4:

   "If the value written to PointSize is less than or equal to zero, or
    if no value was written to PointSize, results are undefined."

As such, we can just always program PointWidthSource to Vertex. This
simplifies anv_pipeline a bit and avoids trouble when we enable the
pipeline cache and don't have writes_point_size in the prog_data.
2016-03-05 13:54:24 -08:00
Kristian Høgsberg Kristensen
6139fe9a77 anv: Also cache the struct anv_pipeline_binding maps
This is state the we generate when compiling the shaders and we need it
for mapping resources from descriptor sets to binding table indices.
2016-03-05 13:50:07 -08:00
Kristian Høgsberg Kristensen
584f39c65e anv: Don't re-upload shaders when merging
Using anv_pipeline_cache_upload_kernel() will re-upload the kernel and
prog_data when we merge caches. Since the kernel and prog_data is
already in the program_stream, use anv_pipeline_cache_add_entry()
instead to only add the entry to the hash table.
2016-03-05 13:50:07 -08:00
Kristian Høgsberg Kristensen
626559ed37 anv: Add anv_pipeline_cache_add_entry()
This function will grow the cache to make room and then add the entry.
2016-03-05 13:50:07 -08:00
Kristian Høgsberg Kristensen
07441c344c anv: Rename anv_pipeline_cache_add_entry() to 'set'
This function is a helper that unconditionally sets a hash table entry
and expects the cache to have enough room. Calling it 'add_entry'
suggests it will grow the cache as needed.
2016-03-05 13:50:07 -08:00
Kristian Høgsberg Kristensen
87967a2c85 anv: Simplify pipeline cache control flow a bit
No functional change, but the control flow around searching the cache
and falling back to compiling is a bit simpler.
2016-03-05 13:50:07 -08:00
Kristian Høgsberg Kristensen
2b29342fae anv: Store prog data in pipeline cache stream
We have to keep it there for the cache to work, so let's not have an
extra copy in struct anv_pipeline too.
2016-03-05 13:50:07 -08:00
Kristian Høgsberg Kristensen
37c5e70253 anv: Rename 'table' to 'hash_table' in anv_pipeline_cache
A little less ambiguous.
2016-03-05 13:50:07 -08:00
Kristian Høgsberg Kristensen
c028ffea70 anv: Serialize as much pipeline cache as we can
We can serialize as much as the application asks for and just stop once
we run out of memory. This lets applications use a fixed amount of
space for caching and still get some benefit.
2016-03-05 13:50:07 -08:00
Kristian Høgsberg Kristensen
cd812f086e anv: Use 1.0 pipeline cache header
The final version of the pipeline cache header adds a few more fields.
2016-03-05 13:50:07 -08:00
Kristian Høgsberg Kristensen
26ed943eb9 anv: Fix shader key hashing
This was copied from inline code to a helper and wasn't updated to hash
a pointer instead.
2016-03-05 13:50:07 -08:00
Kristian Høgsberg Kristensen
3baf8af947 anv: Remove excess whitespace 2016-03-05 13:50:07 -08:00