Commit graph

2301 commits

Author SHA1 Message Date
Iago Toral Quiroga
a3ed7f3ff2 v3dv: add a cl_advance_and_end helper
For the common case where we're emitting packet we don't need to
update the cl_out pointer and then store the result in cl->next,
we can directly update cl->next.

This shows a small improvement in vkoverhead's scores for basic
draw tests.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20897>
2023-01-26 06:21:33 +00:00
Emma Anholt
f6c06ef2f6 ci: Add manual rules variations to disable irrelevant driver jobs.
If you're only affecting one or a couple of drivers, it would be nice if
your pipeline buttons on the web UI weren't full of manual run buttons for
all the other drivers.

This is a bunch of duplicated lines, but less than it could have been now
that we have !references.

In some of these cases (i915g, nouveau, etnaviv), we have no non-manual
jobs for those drivers, so I could have just rewritten the original
"driver-rules" to "driver-manual-rules".  I decided to keep things
consistent between drivers, though, because this is all esoteric enough to
readers already without making different drivers' rules look different.

Fixes: #4891
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17445>
2023-01-26 00:48:19 +00:00
Iago Toral Quiroga
a81063d2ca v3dv: ensure we allocate at least the requested space for a CL
While we are already ensuring we allocate at least 8192 bytes should
this not be the first allocation and our allocations are typically just
a few bytes, multilayered framebuffers with large numbers of layers may
require more space than that in a single allocation.

Fixes: 3325950648 ('v3dv: increase BO allocation size when growing CLs')
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20871>
2023-01-24 09:49:14 +00:00
Emma Anholt
ac5b1df2b9 ci: Move PIGLIT_PLATFORM settings out of the .tomls.
I'm going to add some automatic platform-based skips lists shortly (like
all-skips but more targeted), and this avoids needing to add them to each
.toml.

Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Martin Roukala <martin.roukala@mupuf.org>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Acked-by: Erico Nunes <nunes.erico@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20798>
2023-01-24 00:13:02 +00:00
Iago Toral Quiroga
3325950648 v3dv: increase BO allocation size when growing CLs
This can significantly reduce the number of allocations required
to record large command buffers with thousands of draw calls and
it improves significantly vkoverhead's results.

fps_avg helped:   serious_sam_trace01_1280x720.gfxr:                17.96 -> 18.50 (3.01%)
fps_avg helped:   vehicle-game-2.gfxr:                              9.09 -> 9.33 (2.67%)
fps_avg helped:   ue4_shooter_game_high_quality.gfxr:               17.40 -> 17.66 (1.48%)
fps_avg helped:   ue4_shooter_game_low_quality.gfxr:                25.25 -> 25.61 (1.44%)
fps_avg helped:   ue4_sun_temple.gfxr:                              24.93 -> 25.15 (0.86%)
fps_avg helped:   vkQuake_capture_frames_1_through_1200.gfxr:       52.54 -> 52.95 (0.78%)
fps_avg helped:   rbdoom-3-bfg_capture.gfxr:                        13.87 -> 13.96 (0.69%)
fps_avg helped:   sponza_demo02_800x600.gfxr:                       19.59 -> 19.63 (0.21%)

fps_avg HURT:   ue4_shooter_game_shooting_high_quality.gfxr:      19.14 -> 18.95 (-0.98%)
fps_avg HURT:   sponza_demo01_800x600.gfxr:                       20.03 -> 20 (-0.09%)
fps_avg HURT:   quake3e_capture_frames_1_through_1800.gfxr:       57.34 -> 57.34 (-0.01%)
fps_avg HURT:   serious_sam_trace02_1280x720.gfxr:                38.27 -> 38.27 (-0.01%)

total fps_min in shared programs: 311.74 -> 313.91 (0.69%)
fps_min in affected programs: 311.74 -> 313.91 (0.69%)
helped: 10
HURT: 2

total fps_max in shared programs: 319.54 -> 320.24 (0.22%)
fps_max in affected programs: 319.54 -> 320.24 (0.22%)
helped: 6
HURT: 6

total fps_avg in shared programs: 315.41 -> 317.36 (0.62%)
fps_avg in affected programs: 315.41 -> 317.36 (0.62%)
helped: 8
HURT: 4

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20787>
2023-01-23 07:14:33 +00:00
Iago Toral Quiroga
01c6eeeba5 v3dv: drop unused field from v3dv_cmd_buffer
Not needed since we moved to the common sync framework.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20787>
2023-01-23 07:14:33 +00:00
Thomas H.P. Andersen
a8caf451cb v3dv: use common code for descriptor update template
Use the common code and structs for this. Depends on !14780

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18625>
2023-01-22 11:20:29 +00:00
David Heidelberg
a8d2b288ee ci/piglit: 2023-01-19 uprev
Emergency uprev to get robustness against http 50x errors for traces.

Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20788>
2023-01-19 23:46:44 +00:00
Dylan Baker
c31629ee78 meson: remove version checks for < 0.59
Which is now required, so these are useless

Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20752>
2023-01-19 23:06:07 +00:00
Maíra Canal
86c9bdcd9a v3dv: remove unused clamp_to_transparent_black_border property
Commit e07c5467 ("v3dv/format: use XYZ1 swizzle for three-component formats")
removes the only code that handled the clamp_to_transparent_black_border
variable. Therefore, the variable can be deleted, as it is not currently
being used.

Fixes: e07c5467 ("v3dv/format: use XYZ1 swizzle for three-component formats")
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20746>
2023-01-19 02:02:16 +00:00
Alejandro Piñeiro
50bb7745ca v3dv: enable shaderStorageImageReadWithoutFormat
Note that as we are enabling the feature, we need to set the
VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT_KHR for any format
that supports STORAGE_IMAGE_BIT, from spec:

   "An implementation that supports
   VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT for any format from the given
   list of formats and supports shaderStorageImageReadWithoutFormat
   must support VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT
   for that same format if Vulkan 1.3 or the
   VK_KHR_format_feature_flags2 extension is supported."

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20744>
2023-01-18 13:09:57 +00:00
Alejandro Piñeiro
b56be4c37e broadcom/compiler: treat PIPE_FORMAT_NONE as 32-bit formats for output type
Needed to support Vulkan feature shaderStorageImageReadWithoutFormat.

With that enabled we could receive a NONE format on a load image. For
those we treat them as 32-bit formats, that would mean that the
lowering would not need to do any format-specific unpacking.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20744>
2023-01-18 13:09:57 +00:00
Alejandro Piñeiro
41a081380a broadcom/compiler: v3d_nir_lower_txf_ms doesn't need v3d_compile
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20744>
2023-01-18 13:09:57 +00:00
Alejandro Piñeiro
4c7caa6211 v3dv: skip two ycbcr tests
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19950>
2023-01-16 14:10:21 +00:00
Ella Stanforth
18319a236c v3dv: add support for multi-planar formats, enable YCbCr
Original patches wrote by Ella Stanforth.

Alejandro Piñeiro main changes (skipping the small fixes/typos):
  * Reduced the list of supported formats to
    VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM and
    VK_FORMAT_G8_B8R8_2PLANE_420_UNORM, that are the two only
    mandatory by the spec.
  * Fix format features exposed with YCbCr:
    * Disallow some features not supported with YCbCr (like blitting)
    * Disallow storage image support. Not clear if really useful. Even
      if there are CTS tests, there is an ongoing discussion about the
      possibility to remove them.
    * Expose VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT, that is
      mandatory for the formats supported.
    * Not expose VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT. Some
      CTS tests are failing right now, and it is not mandatory. Likely
      to be revisit later.
    * We are keeping VK_FORMAT_FEATURE_2_DISJOINT_BIT and
      VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT. Even if they
      are optional, it is working with the two formats that we are
      exposing. Likely that will need to be refined if we start to
      expose more formats.
  * create_image_view: don't use hardcoded 0x70, but instead doing an
    explicit bit or of VK_IMAGE_ASPECT_PLANE_0/1/2_BIT
  * image_format_plane_features: keep how supported aspects and
    separate stencil check is done. Even if the change introduced was
    correct (not sure about that though), that change is unrelated to
    this work
  * write_image_descriptor: add additional checks for descriptor type,
    to compute properly the offset.
  * Cosmetic changes (don't use // for comments, capital letters, etc)
  * Main changes coming from the review:
     * Not use image aliases. All the info is already on the image
       planes, and some points of the code were confusing as it was
       using always a hardcoded plane 0.
     * Squashed the two original main patches. YCbCr conversion was
       leaking on the multi-planar support, as some support needed
       info coming from the ycbcr structs.
     * Not expose the extension on Android, and explicitly assert that
       we expect plane_count to be 1 always.
  * For a full list of review changes  see MR#19950

Signed-off-by: Ella Stanforth <estanforth@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19950>
2023-01-16 14:10:21 +00:00
Alejandro Piñeiro
2ef614a2d8 v3dv/image: use 64-byte alingment for linear images if needed
When used for transfer, the image could be used eventually as a
Texture Base Address, that needs to be 64-byte aligned.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19950>
2023-01-16 14:10:21 +00:00
Alejandro Piñeiro
aa31d38bcf v3dv: pass alignment to v3dv_buffer_init
Although for any buffer created by the user, or any API that can be
called by the user (like GetDeviceBufferMemoryRequirements) the
alignment is V3D_NON_COHERENT_ATOM_SIZE, there are internal uses of a
buffer that could require a fine-grained alignment (like when used as
a alias for a image, that has different alignment requirements).

Note that an alternative would have created a
v3dv_buffer_init_with_alignment (or similar name), but this option
seemed easier.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19950>
2023-01-16 14:10:21 +00:00
Alejandro Piñeiro
77f4885ccb v3dv/pipeline: rename lower_tex_src_to_offset to lower_tex_src
Less confusing this way.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19950>
2023-01-16 14:10:21 +00:00
Alejandro Piñeiro
98e6effadd v3dv/format: remove unused v3dv_get_tex_return_size
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19950>
2023-01-16 14:10:21 +00:00
Iago Toral Quiroga
36ec3d6fe3 v3dv: add paths to handle partial copies of linear images
v2:
   * Removed unneeded copy_image_linear_buffer
   * Add tiling/image-type check on copy_image_blit

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19950>
2023-01-16 14:10:21 +00:00
Iago Toral Quiroga
9bf525b4bd broadcom/compiler: produce better code for f2f16 with RTZ rounding
Suggested by Georg Lehmann, this generates far less code and should
be more correct.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8090
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20721>
2023-01-16 12:03:24 +01:00
Iago Toral Quiroga
c2200a410b v3dv: expose VK_KHR_shader_integer_dot_product
NIR will automatically lower all of these opcodes unless the driver
specifies that it can handle them natively. We don't have any hardware
support for any of these opcodes though, so we just let NIR lower
all of them.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20639>
2023-01-11 11:23:14 +00:00
Iago Toral Quiroga
22ef66bcc9 v3d/compiler: remove unused sample_coverage field from fs key.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20634>
2023-01-11 10:54:05 +00:00
Iago Toral Quiroga
09782e5e6d v3dv: fix alpha-to-one for single sample setup
In Vulkan this is expected to work with single sample scenarios too.

Fixes new test in CTS main:
dEQP-VK.pipeline.monolithic.multisample.alpha_to_one.samples_1

cc: mesa-stable

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20634>
2023-01-11 10:54:05 +00:00
Iago Toral Quiroga
f40afe9883 v3d: add a debug option to optimize shader compile times
Particularly, this makes compilation stop as soon as we get a
valid shader and doesn't try to optimize spilling by trying
fallback strategies.

Might come in handy to reduce CTS execution time, for example,
dEQP-VK.ssbo.layout.random.8bit.all_per_block_buffers.6 goes from
43m46.715s down to 15m15.068s.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20601>
2023-01-11 10:25:28 +00:00
Eric Engestrom
a2f954f467 broadcom/ci: drop duplicate job definition
See line 48 above.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20605>
2023-01-10 17:15:16 +00:00
Eric Engestrom
c0f95913a0 ci/rpi4: add a couple of tests as flaky
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20591>
2023-01-10 09:03:28 +00:00
Eric Engestrom
7931b4026f ci/rpi3: add another test variant (draw-copypixels-sync) as flaky
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20591>
2023-01-10 09:03:28 +00:00
Erico Nunes
cf64ca6a0c ci: enable wayland platform in more debian builds
CI has recently gained coverage of wayland platform in EGL tests, but
some CI mesa builds such as arm builds currently don't enable the
wayland platform.
Enable it so test applications can properly initialize EGL with a
wayland platform.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20480>
2023-01-06 15:00:57 +00:00
Maíra Canal
a2252adde8 v3dv: initialize fd variable for proper error handling
Currently, process_singlesync_signals() checks if fd == -1 to handle
possible errors in the drmSyncobjExportSyncFile function. But, fd is not
initialized, which means that drmSyncobjExportSyncFile might fail and
the error will not be handled as fd might not be equal to -1.

Therefore, initialize the fd variable with value -1 to ensure proper
error handling.

cc: mesa-stable

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20475>
2023-01-05 06:41:36 +00:00
David Heidelberg
7cf7bf8b9e ci/broadcom: add rpi3 flake color_clears.multi_context.gles2.rgba8888_pbuffer
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20452>
2022-12-29 17:21:38 +00:00
Iago Toral Quiroga
df8611e816 v3dv: be more careful when restoring dirty state after meta operations
So far we have been only restoring dirty dynamic states used by meta
pipelines however, static state from meta pipelines will also clear
dirty flags, preventing follow-up draw calls in the command buffer
to honor these if they are flagged as dynamic states in their
pipelines. Fix this by always resetting all dirty state flags after
a meta operation so we re-emit all the state we need with the next draw
call.

Fixes:
dEQP-VK.dynamic_state.monolithic.image.clear

cc: mesa-stable

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20356>
2022-12-16 12:18:36 +00:00
Iago Toral Quiroga
3cc863649f v3dv: pipeline creation feedback may not request all stages
Nothing in the spec seems to require that the number of stages for
which creation feedback is requested must match the number of stages
available in the pipeline. In fact, the spec explicitly mentions
that this number could be 0:

   "If pipelineStageCreationFeedbackCount is not 0,
    pPipelineStageCreationFeedbacks must be a valid pointer to an
    array of pipelineStageCreationFeedbackCount
    VkPipelineCreationFeedback structures"

Fixes an assert crash in:
dEQP-VK.pipeline.monolithic.creation_feedback.graphics_tests.vertex_stage_fragment_stage_no_cache_zero_out_feedback_cout

cc: mesa-stable

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20352>
2022-12-16 11:14:40 +00:00
Iago Toral Quiroga
ce94d3e48d v3dv: honor render area in subpass resolve fallback
When falling back to handling subpass resolves via separate
image resolves we were resolving the entire attachment instead
of limiting the resolve to the render area defined for the render
pass.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20331>
2022-12-16 07:48:36 +00:00
Iago Toral Quiroga
9ac053e0a2 v3dv: handle depth/stencil resolves we can't implement via TLB
If we can't use the TLB to do a subpass resolve we have a fallaback
that emits separate image resolves, but this fallback was only
handling color resolves. This adds depth/stencil as well.

Fixes some of the issues we have with CTS 1.3.4 in:
dEQP-VK.pipeline.monolithic.multisample.misc.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20331>
2022-12-16 07:48:36 +00:00
Iago Toral Quiroga
284285376b v3dv: don't resolve by averaging samples on depth/stencil resolves
For these we always want to use sample_0, averaging is reserved for
color formats. We were already doing this correctly for depth/stencil
resolved in render passes, but not for those happening through
vkCmdResolveImage.

Fixes some of the issues we have with CTS 1.3.4 in:
dEQP-VK.pipeline.monolithic.multisample.misc.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20331>
2022-12-16 07:48:36 +00:00
Iago Toral Quiroga
6117f855ee v3dv: always store/restore attachment state during meta operations
attachment state is only relevant during render passes, however,
there is a corner case: if we can't resolve an attachment in a
subpass using the hardware, we emit a manual image resolve in the
driver which can trigger a meta operation via blit. In this case,
we pretend we are not in a render pass (since vulkan disallows
blits/resolves in a render pass) but we really want to keep the
attachment state after the meta operation.

Fixes some of the issues we have with CTS 1.3.4 in:
dEQP-VK.pipeline.monolithic.multisample.misc.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20331>
2022-12-16 07:48:36 +00:00
Ian Romanick
eb76cee9f8 nir: Eliminate nir_op_i2b
There are a lot of optimizations in opt_algebraic that match ('ine', a,
0), but there are almost none that match i2b.  Instead of adding a huge
pile of additional patterns (including variations that include both ine
and i2b), always lower i2b to a != 0.

At this point in the series, it should be impossible for anything to
generate i2b, so there /should not/ be any changes.

The failing test on d3d12 is a pre-existing bug that is triggered by
this change.  I talked to Jesse about it, and, after some analysis, he
suggested just adding it to the list of known failures.

v2: Don't rematerialize i2b instructions in dxil_nir_lower_x2b.

v3: Don't rematerialize i2b instructions in zink_nir_algebraic.py.

v4: Fix zink-on-TGL CI failures by calling nir_opt_algebraic after
nir_lower_doubles makes progress.  The latter can generate b2i
instructions, but nir_lower_int64 can't handle them (anymore).

v5: Add back most of the hunk at line 2125 of nir_opt_algebraic.py. I
had accidentally removed the f2b(bf2(x)) optimization.

v6: Just eliminate the i2b instruction.

v7: Remove missed i2b32 in midgard_compile.c. Remove (now unused)
emit_alu_i2orf2_b1 function from sfn_instr_alu.cpp. Previously this
function was still used. 🤷

No shader-db changes on any Intel platform.

All Intel platforms had similar results. (Ice Lake shown)
Instructions in all programs: 141165875 -> 141165873 (-0.0%)
Instructions helped: 2

Cycles in all programs: 9098956382 -> 9098956350 (-0.0%)
Cycles helped: 2

The two Vulkan shaders are helped because of the "new" (('b2i32',
('ine', ('ubfe', a, b, 1), 0)), ('ubfe', a, b, 1)) algebraic pattern.

Acked-by: Jesse Natalie <jenatali@microsoft.com> [earlier version]
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Daniel Schürmann <daniel@schuermann.dev> [earlier version]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
2022-12-14 06:23:21 +00:00
Eric Engestrom
408f1c689c v3dv: skip some invalid tests
Cc: mesa-stable
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20305>
2022-12-14 01:59:00 +00:00
Rebecca Mckeever
6b1e2e9eb6 v3dv: Delete VK_KHR_device_group provided entrypoints
Delete v3dv_CmdDispatch, v3dv_CmdSetDeviceMask, and
v3dv_GetDeviceGroupPeerMemoryFeatures so that the vk_common_*
versions will be used instead. This will avoid repeated code.

Signed-off-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20218>
2022-12-09 14:07:17 -06:00
Iago Toral Quiroga
4276ec9f2a v3dv: fix job serialization for single sync path
The idea in the single sync path is that we serialize any job that
needs to wait, however, our ANY queue syncobj only tracks the last job
submitted to any hardware queue, so in practice when we wait on this
we are only serializing against the queue to which we have submitted
the last job, which is not correct.

Fix that by accumulating the last job sync into the ANY queue synbcobj
to ensure that waiting on this syncobj effectively waits on all
hardware queues.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20078>
2022-12-01 14:08:56 +00:00
Iago Toral Quiroga
95b9293eeb v3dv: make single-sync paths more explicit
Instead of having functions that return early in multi-sync mode
let's only call them when we are in single-sync mode. I think this
makes the code more explicit.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20078>
2022-12-01 14:08:56 +00:00
Iago Toral Quiroga
71e86a4655 v3dv: pre-allocate actual events instead of event descriptors
Instead of keeping a free list of "event descriptors" which are
just the offsets in the BO state that are available, pre-allocate
the events. This is simpler as it doesn't require to allocate these
event descriptors at all.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20053>
2022-11-30 17:10:45 +00:00
Martin Roukala (né Peres)
0cee008fee Revert "glx: Fix drawable refcounting for naked Windows"
This reverts commit 768238fdc0 which
is not only leading to memory leaks, but also reportedly breaks KDE
pretty badly.

Fixes: #7674, #7435
Acked-by: Michel Dänzer <mdaenzer@redhat.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19972>
2022-11-25 20:08:45 +00:00
Iago Toral Quiroga
08d34ca582 v3dv: allocate copy query pipelines lazily
Instead of creating all 8 pipeline combinations when we initialize
the device we create the pipelines when we need to use them. This
is probably better because applications are likely to always use
the same flags for the copy command, which means that only one
pipeline may be required.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19981>
2022-11-25 09:30:49 +00:00
Iago Toral Quiroga
f71944ae0e v3dv: specialize query copy pipelines
Instead of having one shader that checks the various flags and emits
conditional code, create specialized pipelines for each relevant
combination of flags values so we can produce more optimized
pipelines with less conditional code for each scenario.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
2022-11-24 12:21:59 +00:00
Iago Toral Quiroga
ae4351e939 v3dv: allocate one BO for both occlusion results and availability
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
2022-11-24 12:21:59 +00:00
Iago Toral Quiroga
7a65b3f006 v3dv: reimplement occlusion queries
Our implementation was mostly CPU-based, with things such as query
resets and result copying handled in the CPU, as well as some aspects
of query availability tracking.

This new implementation handles all GPU-side query functions by
dispatching compute shaders to push the work to the GPU. This
involves query availability, reset and result copying.

For now, only occlusion queries are managed this way. Performance
queries can also be implemented in a similar fashion in the future
with some additional work, however, for timestamp queries our only
option to improve this would be to execute the actual timestamp in the
kernel, since we can't take a timestamp from a shader.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
2022-11-24 12:21:59 +00:00
Iago Toral Quiroga
4050086439 v3dv: add a helper to create compute pipelines from nir
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
2022-11-24 12:21:59 +00:00
Iago Toral Quiroga
cc9db4eac2 v3dv: reset pending cpu job state once processed
If we have any pending jobs queued in the command buffer state
to be emitted at the end of a given job, make sure we reset
that state once these have been processed.

cc: mesa-table

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
2022-11-24 12:21:59 +00:00