Brian Paul
c74ffb8266
Added _mesa_HashNextEntry() function to allow walking over all entries
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in a hash table.
Added _mesa_test_hash_functions() for unit testing.
Updated comments, etc.
2005-01-24 00:20:23 +00:00
Dave Airlie
72e3664996
reapply Keiths workaround for zbs emit that got dropped during
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state change patches....
2005-01-23 22:09:30 +00:00
Nicolai Haehnle
0b5a5a9efb
Remove unused variables from r300_context
2005-01-23 17:35:05 +00:00
Nicolai Haehnle
4ced594aa8
Fix more warnings and compilation issues.
2005-01-23 17:28:04 +00:00
Nicolai Haehnle
cb77dcf0b9
Synchronize r300_reg.h.
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Fix unportable whitespace before preprocessor commands.
2005-01-23 17:05:32 +00:00
Dave Airlie
150ed2e43d
add sync debugging to the radeon driver
2005-01-23 06:27:08 +00:00
Adam Jackson
999534216d
HAVE_ALIAS was never defined anywhere, add some logic to turn it on
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automagically.
2005-01-23 03:54:38 +00:00
Adam Jackson
e82d5f2be9
silence makedepend warnings about non-portable whitespace
2005-01-23 02:12:23 +00:00
Felix Kuehling
8736c228cb
Fixed initialization of draw destination to front buffer on single
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buffered visuals. Also don't change span draw/read buffers in
savageDDDrawBuffer. Now glean's polygon offset test works (and PASSes
with fixed point depth buffer) with single buffered visuals without
winding up in an infinite loop.
2005-01-23 01:46:14 +00:00
Felix Kuehling
3b50f00433
My last attempt to fix polygon offsets with the reversed viewport depth
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range used by the savage driver by negating ctx->MRD broke polygon
offsets with software fallbacks. This one adds a REVERSE_DEPTH parameter
to t_dd_tritmp.h (defaults to 0) that allows reversing polygon offsets
for hardware rendering but not for software fallbacks. For software
fallbacks depth values are reversed after polygon offsets have been
applied by the depth span functions.
2005-01-23 01:42:01 +00:00
Keith Whitwell
36a35c5614
Determine ahead of time whether a display list will include vertices
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which have to be processed in the 'loopback' path. If so, send
all vertices that way as the transition from playback->loopback has
several problems.
2005-01-22 14:38:00 +00:00
Vladimir Dergachev
8fca9bdc35
Properly configure routing - based on advice by Keith Whitwell.
2005-01-22 03:33:10 +00:00
Felix Kuehling
f4cafc8d13
Fixed polygon offset with reversed viewport depth range.
2005-01-22 00:52:31 +00:00
Vladimir Dergachev
4ac53aed6c
Properly input stencil info contributed by Wladimir.
2005-01-21 21:30:55 +00:00
Brian Paul
1060211918
fix glGetString funniness
2005-01-21 16:35:56 +00:00
Michal Krol
308fbb7b64
add getstring.c; remove arb*.h nv*.h stuff
2005-01-21 15:55:13 +00:00
Michal Krol
8346c5ee1d
add slang/traverse_wrap.h
2005-01-21 15:52:17 +00:00
Michal Krol
b39665950e
Handy TIntermTraverser class wrapper
2005-01-21 15:51:28 +00:00
Alan Hourihane
e51b0b1d30
silence the 'using AGP/PCI' string unless VIA_DEBUG is used.
2005-01-21 09:50:48 +00:00
Felix Kuehling
fa15f6c840
Small cleanup:
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* Remove some unused (mostly empty) functions
* Added context parameter to WAIT_IDLE_EMPTY[_LOCKED] for consistency
* Added debug messages to WAIT_IDLE_EMPTY[_LOCKED]
* Don't flush empty command buffers
2005-01-21 01:39:09 +00:00
Felix Kuehling
677d1d07c4
* Added options for disabling the fast path (render stage) and vertex DMA
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* Fixed disabling of the render stage
* Added debug output for per-primitive fallbacks
* Bumped driver date
2005-01-20 15:18:10 +00:00
Brian Paul
14dee36fa7
glext.h version 26
2005-01-20 15:07:42 +00:00
Felix Kuehling
edb9a165c1
Added support for ELTS to the _savage_render_stage. Requires at least
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Savage DRM version 2.2.0. Otherwise the render stage is disabled.
2005-01-20 13:59:49 +00:00
Alan Hourihane
ddfa61ee19
Enclose passed macro values in brackets to ensure correct read/write span
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values.
2005-01-20 13:24:08 +00:00
Brian Paul
cb3bc2c49a
document new glDeleteTextures/Buffers/Programs behaviour
2005-01-20 04:03:37 +00:00
Brian Paul
ea2943efd9
Update glDeletePrograms/Buffers() so that the ID is freed immediately, like
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texture objects.
2005-01-20 04:02:02 +00:00
Brian Paul
36da0459e4
Use a simple CSS style sheet.
2005-01-20 03:55:10 +00:00
Brian Paul
10378919d7
Removed gl_texture_object's DeletePending. Changed a comment.
2005-01-19 21:41:24 +00:00
Brian Paul
31fb7648fc
added texobjshare.c
2005-01-19 14:52:13 +00:00
Brian Paul
4f6d9aaa9a
test program for texture sharing, deleting, etc
2005-01-19 14:51:41 +00:00
Brian Paul
42fee73aad
Change behaviour of glDeleteTextures as discussed on ARB list.
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glDeleteTexture makes the texture ID immediately free for re-use
while the actual texture object lingers until its reference count goes
to zero (when no longer bound by any rendering context).
2005-01-19 14:50:52 +00:00
Brian Paul
140f99f81c
make sure the new instruction Data pointer is set to NULL
2005-01-19 14:45:23 +00:00
Brian Paul
7948bc02ed
fix a typo
2005-01-19 14:44:55 +00:00
Brian Paul
4ef0e046ec
minor formatting fix
2005-01-19 14:44:41 +00:00
Keith Whitwell
2aa34ea984
Bring the texcombine fixes to the trunk.
2005-01-19 12:09:33 +00:00
Keith Whitwell
bdb5725bab
Always use ARGB8888 hardware texture format when mesa specifies
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MESA_FORMAT_ARGB8888. Previously attempted to use ARGB0888 under some
circumstances, but glean failed and demos/texenv.c was also incorrect.
2005-01-19 12:06:17 +00:00
Keith Whitwell
6931087958
Remove depend on make clean
2005-01-19 11:39:23 +00:00
Keith Whitwell
520e56f232
Depend tweaks
2005-01-19 11:10:27 +00:00
Daniel Borca
c98323bd89
make sure we avoid assertion failure wrt VB->ColorPtr[1]->stride
2005-01-19 07:57:52 +00:00
Daniel Borca
9ebce91a66
glVertex* is the provoking "cmd" (that is, by the time of glVertex*, we must have all other attributes already set).
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i am committing this before i forget. however, i'm still leaving my code disabled, because the old code seems legal.
2005-01-19 07:52:49 +00:00
Daniel Borca
59c2e16e75
There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003.
2005-01-19 07:43:13 +00:00
Brian Paul
c47d19a1a2
minor reorg of shader files, disable building for now
2005-01-18 22:58:13 +00:00
Alan Hourihane
41db4e1be5
remove some debug
2005-01-18 21:57:48 +00:00
Alan Hourihane
95be63771a
Fix tristrips (which fixes coloredTexPerf2 & coloredLitPerf2 glean tests)
2005-01-18 15:06:01 +00:00
Michal Krol
4cfd97e3a8
remove #ifndef linux, it isnt defined on Linux, where should I define it?
2005-01-18 14:21:50 +00:00
Michal Krol
c57a312978
comment out _THROW calls, dont want to compile under Linux
2005-01-18 14:19:46 +00:00
Michal Krol
fa32c92ea5
add shader/slang/slang_mesa.cpp
2005-01-18 14:17:37 +00:00
Michal Krol
a885c7a6e0
change .cc suffix to .cpp
2005-01-18 14:16:51 +00:00
Michal Krol
619f006bba
add slang preprocessor C sources; add slang include directories
2005-01-18 14:02:52 +00:00
Michal Krol
955190fbad
fix // comments
2005-01-18 13:58:56 +00:00