Commit graph

5759 commits

Author SHA1 Message Date
Brian Paul
c74ffb8266 Added _mesa_HashNextEntry() function to allow walking over all entries
in a hash table.
Added _mesa_test_hash_functions() for unit testing.
Updated comments, etc.
2005-01-24 00:20:23 +00:00
Dave Airlie
72e3664996 reapply Keiths workaround for zbs emit that got dropped during
state change patches....
2005-01-23 22:09:30 +00:00
Nicolai Haehnle
0b5a5a9efb Remove unused variables from r300_context 2005-01-23 17:35:05 +00:00
Nicolai Haehnle
4ced594aa8 Fix more warnings and compilation issues. 2005-01-23 17:28:04 +00:00
Nicolai Haehnle
cb77dcf0b9 Synchronize r300_reg.h.
Fix unportable whitespace before preprocessor commands.
2005-01-23 17:05:32 +00:00
Dave Airlie
150ed2e43d add sync debugging to the radeon driver 2005-01-23 06:27:08 +00:00
Adam Jackson
999534216d HAVE_ALIAS was never defined anywhere, add some logic to turn it on
automagically.
2005-01-23 03:54:38 +00:00
Adam Jackson
e82d5f2be9 silence makedepend warnings about non-portable whitespace 2005-01-23 02:12:23 +00:00
Felix Kuehling
8736c228cb Fixed initialization of draw destination to front buffer on single
buffered visuals. Also don't change span draw/read buffers in
savageDDDrawBuffer. Now glean's polygon offset test works (and PASSes
with fixed point depth buffer) with single buffered visuals without
winding up in an infinite loop.
2005-01-23 01:46:14 +00:00
Felix Kuehling
3b50f00433 My last attempt to fix polygon offsets with the reversed viewport depth
range used by the savage driver by negating ctx->MRD broke polygon
offsets with software fallbacks. This one adds a REVERSE_DEPTH parameter
to t_dd_tritmp.h (defaults to 0) that allows reversing polygon offsets
for hardware rendering but not for software fallbacks. For software
fallbacks depth values are reversed after polygon offsets have been
applied by the depth span functions.
2005-01-23 01:42:01 +00:00
Keith Whitwell
36a35c5614 Determine ahead of time whether a display list will include vertices
which have to be processed in the 'loopback' path.  If so, send
all vertices that way as the transition from playback->loopback has
several problems.
2005-01-22 14:38:00 +00:00
Vladimir Dergachev
8fca9bdc35 Properly configure routing - based on advice by Keith Whitwell. 2005-01-22 03:33:10 +00:00
Felix Kuehling
f4cafc8d13 Fixed polygon offset with reversed viewport depth range. 2005-01-22 00:52:31 +00:00
Vladimir Dergachev
4ac53aed6c Properly input stencil info contributed by Wladimir. 2005-01-21 21:30:55 +00:00
Brian Paul
1060211918 fix glGetString funniness 2005-01-21 16:35:56 +00:00
Michal Krol
308fbb7b64 add getstring.c; remove arb*.h nv*.h stuff 2005-01-21 15:55:13 +00:00
Michal Krol
8346c5ee1d add slang/traverse_wrap.h 2005-01-21 15:52:17 +00:00
Michal Krol
b39665950e Handy TIntermTraverser class wrapper 2005-01-21 15:51:28 +00:00
Alan Hourihane
e51b0b1d30 silence the 'using AGP/PCI' string unless VIA_DEBUG is used. 2005-01-21 09:50:48 +00:00
Felix Kuehling
fa15f6c840 Small cleanup:
* Remove some unused (mostly empty) functions
* Added context parameter to WAIT_IDLE_EMPTY[_LOCKED] for consistency
* Added debug messages to WAIT_IDLE_EMPTY[_LOCKED]
* Don't flush empty command buffers
2005-01-21 01:39:09 +00:00
Felix Kuehling
677d1d07c4 * Added options for disabling the fast path (render stage) and vertex DMA
* Fixed disabling of the render stage
* Added debug output for per-primitive fallbacks
* Bumped driver date
2005-01-20 15:18:10 +00:00
Brian Paul
14dee36fa7 glext.h version 26 2005-01-20 15:07:42 +00:00
Felix Kuehling
edb9a165c1 Added support for ELTS to the _savage_render_stage. Requires at least
Savage DRM version 2.2.0. Otherwise the render stage is disabled.
2005-01-20 13:59:49 +00:00
Alan Hourihane
ddfa61ee19 Enclose passed macro values in brackets to ensure correct read/write span
values.
2005-01-20 13:24:08 +00:00
Brian Paul
cb3bc2c49a document new glDeleteTextures/Buffers/Programs behaviour 2005-01-20 04:03:37 +00:00
Brian Paul
ea2943efd9 Update glDeletePrograms/Buffers() so that the ID is freed immediately, like
texture objects.
2005-01-20 04:02:02 +00:00
Brian Paul
36da0459e4 Use a simple CSS style sheet. 2005-01-20 03:55:10 +00:00
Brian Paul
10378919d7 Removed gl_texture_object's DeletePending. Changed a comment. 2005-01-19 21:41:24 +00:00
Brian Paul
31fb7648fc added texobjshare.c 2005-01-19 14:52:13 +00:00
Brian Paul
4f6d9aaa9a test program for texture sharing, deleting, etc 2005-01-19 14:51:41 +00:00
Brian Paul
42fee73aad Change behaviour of glDeleteTextures as discussed on ARB list.
glDeleteTexture makes the texture ID immediately free for re-use
while the actual texture object lingers until its reference count goes
to zero (when no longer bound by any rendering context).
2005-01-19 14:50:52 +00:00
Brian Paul
140f99f81c make sure the new instruction Data pointer is set to NULL 2005-01-19 14:45:23 +00:00
Brian Paul
7948bc02ed fix a typo 2005-01-19 14:44:55 +00:00
Brian Paul
4ef0e046ec minor formatting fix 2005-01-19 14:44:41 +00:00
Keith Whitwell
2aa34ea984 Bring the texcombine fixes to the trunk. 2005-01-19 12:09:33 +00:00
Keith Whitwell
bdb5725bab Always use ARGB8888 hardware texture format when mesa specifies
MESA_FORMAT_ARGB8888.  Previously attempted to use ARGB0888 under some
circumstances, but glean failed and demos/texenv.c was also incorrect.
2005-01-19 12:06:17 +00:00
Keith Whitwell
6931087958 Remove depend on make clean 2005-01-19 11:39:23 +00:00
Keith Whitwell
520e56f232 Depend tweaks 2005-01-19 11:10:27 +00:00
Daniel Borca
c98323bd89 make sure we avoid assertion failure wrt VB->ColorPtr[1]->stride 2005-01-19 07:57:52 +00:00
Daniel Borca
9ebce91a66 glVertex* is the provoking "cmd" (that is, by the time of glVertex*, we must have all other attributes already set).
i am committing this before i forget.  however, i'm still leaving my code disabled, because the old code seems legal.
2005-01-19 07:52:49 +00:00
Daniel Borca
59c2e16e75 There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003. 2005-01-19 07:43:13 +00:00
Brian Paul
c47d19a1a2 minor reorg of shader files, disable building for now 2005-01-18 22:58:13 +00:00
Alan Hourihane
41db4e1be5 remove some debug 2005-01-18 21:57:48 +00:00
Alan Hourihane
95be63771a Fix tristrips (which fixes coloredTexPerf2 & coloredLitPerf2 glean tests) 2005-01-18 15:06:01 +00:00
Michal Krol
4cfd97e3a8 remove #ifndef linux, it isnt defined on Linux, where should I define it? 2005-01-18 14:21:50 +00:00
Michal Krol
c57a312978 comment out _THROW calls, dont want to compile under Linux 2005-01-18 14:19:46 +00:00
Michal Krol
fa32c92ea5 add shader/slang/slang_mesa.cpp 2005-01-18 14:17:37 +00:00
Michal Krol
a885c7a6e0 change .cc suffix to .cpp 2005-01-18 14:16:51 +00:00
Michal Krol
619f006bba add slang preprocessor C sources; add slang include directories 2005-01-18 14:02:52 +00:00
Michal Krol
955190fbad fix // comments 2005-01-18 13:58:56 +00:00