mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-04 22:49:13 +02:00
Fix more warnings and compilation issues.
This commit is contained in:
parent
cb77dcf0b9
commit
4ced594aa8
4 changed files with 203 additions and 213 deletions
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@ -89,14 +89,6 @@ struct r200_stipple_state {
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GLuint mask[32];
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};
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#define TEX_0 0x1
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#define TEX_1 0x2
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#define TEX_2 0x4
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#define TEX_3 0x8
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#define TEX_4 0x10
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#define TEX_5 0x20
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#define TEX_ALL 0x3f
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typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
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/* Texture object in locally shared texture space.
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@ -58,7 +58,7 @@ typedef struct r300_context *r300ContextPtr;
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typedef GLuint uint32_t;
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typedef GLubyte uint8_t;
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/* We should probably change types within vertex_shader
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/* We should probably change types within vertex_shader
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and pixel_shader structure later on */
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#define CARD32 GLuint
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#include "vertex_shader.h"
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@ -113,16 +113,6 @@ struct r300_dma {
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/* Texture related */
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#define TEX_0 0x1
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#define TEX_1 0x2
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#define TEX_2 0x4
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#define TEX_3 0x8
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#define TEX_4 0x10
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#define TEX_5 0x20
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#define TEX_6 0x40
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#define TEX_7 0x80
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#define TEX_ALL 0xff
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typedef struct r300_tex_obj r300TexObj, *r300TexObjPtr;
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/* Texture object in locally shared texture space.
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@ -146,25 +136,25 @@ struct r300_tex_obj {
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/* hardware register values */
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/* Note that R200 has 8 registers per texture and R300 only 7 */
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GLuint filter;
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GLuint filter;
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GLuint pitch; /* one of the unknown registers.. unknown 1 ?*/
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GLuint size; /* npot only */
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GLuint format;
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GLuint offset; /* Image location in texmem.
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All cube faces follow. */
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GLuint unknown4;
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GLuint unknown5;
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GLuint unknown5;
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/* end hardware registers */
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/* registers computed by r200 code - keep them here to
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/* registers computed by r200 code - keep them here to
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compare against what is actually written.
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to be removed later.. */
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GLuint pp_border_color;
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GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
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GLuint format_x;
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GLboolean border_fallback;
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};
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@ -356,7 +346,7 @@ struct r300_state_atom {
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/* the layout is common for all fields inside tex */
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#define R300_TEX_CMD_0 0
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#define R300_TEX_VALUE_0 1
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/* We don't really use this, instead specify mtu+1 dynamically
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/* We don't really use this, instead specify mtu+1 dynamically
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#define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
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*/
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@ -431,9 +421,9 @@ struct r300_hw_state {
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struct r300_state_atom vps; /* vertex point size (?) */
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/* 8 texture units */
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/* the state is grouped by function and not by
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/* the state is grouped by function and not by
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texture unit. This makes single unit updates
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really awkward - we are much better off
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really awkward - we are much better off
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updating the whole thing at once */
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struct {
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struct r300_state_atom filter;
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@ -467,7 +457,7 @@ struct r300_cmdbuf {
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/**
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* State cache
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*/
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struct r300_depthbuffer_state {
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GLfloat scale;
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};
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@ -492,7 +482,7 @@ struct r300_vap_reg_state {
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struct r300_vertex_shader_fragment {
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int length;
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union {
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GLuint d[VSF_MAX_FRAGMENT_LENGTH];
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GLuint d[VSF_MAX_FRAGMENT_LENGTH];
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float f[VSF_MAX_FRAGMENT_LENGTH];
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VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH/4];
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} body;
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@ -514,17 +504,17 @@ struct r300_vertex_shader_state {
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but easier to program */
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struct r300_vertex_shader_fragment matrix[3];
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struct r300_vertex_shader_fragment vector[2];
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struct r300_vertex_shader_fragment unknown1;
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struct r300_vertex_shader_fragment unknown2;
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int program_start;
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int unknown_ptr1; /* pointer within program space */
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int program_end;
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int param_offset;
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int param_count;
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int unknown_ptr2; /* pointer within program space */
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int unknown_ptr3; /* pointer within program space */
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};
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@ -537,7 +527,7 @@ struct r300_pixel_shader_program {
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int length;
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GLuint inst[PSF_MAX_PROGRAM_LENGTH];
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} tex;
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/* ALU intructions (logic and integer) */
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struct {
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int length;
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@ -548,7 +538,7 @@ struct r300_pixel_shader_program {
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GLuint inst3;
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} inst[PSF_MAX_PROGRAM_LENGTH];
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} alu;
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/* node information */
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/* nodes are used to synchronize ALU and TEX streams */
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/* There could be up to 4 nodes each consisting of
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@ -557,29 +547,29 @@ struct r300_pixel_shader_program {
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/* the last node of a program should always be node3 */
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struct {
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int tex_offset;
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int tex_end;
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int tex_end;
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int alu_offset;
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int alu_end;
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} node[4];
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int active_nodes; /* must be between 1 and 4, inclusive */
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int first_node_has_tex; /* other nodes always have it */
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int temp_register_count; /* magic value goes into PFS_CNTL_1 */
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/* entire program */
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int tex_offset;
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int tex_end;
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int alu_offset;
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int alu_end;
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};
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#define MAX_PIXEL_SHADER_PARAMS 32
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#define MAX_PIXEL_SHADER_PARAMS 32
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struct r300_pixel_shader_state {
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struct r300_pixel_shader_program program;
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/* parameters */
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/* parameters */
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int param_length; /* to limit the number of unnecessary writes */
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struct {
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float x;
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@ -588,28 +578,29 @@ struct r300_pixel_shader_state {
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float w;
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} param[MAX_PIXEL_SHADER_PARAMS];
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};
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/* 8 is somewhat bogus... it is probably something like 24 */
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#define R300_MAX_AOS_ARRAYS 8
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#define AOS_FORMAT_FLOAT 1
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#define AOS_FORMAT_UBYTE 2
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#define AOS_FORMAT_FLOAT_COLOR 3
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#define REG_COORDS 0
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#define REG_COLOR0 1
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#define REG_TEX0 2
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struct r300_aos_rec {
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GLuint offset;
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int element_size; /* in dwords */
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int stride; /* distance between elements, in dwords */
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#define AOS_FORMAT_FLOAT 1
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#define AOS_FORMAT_UBYTE 2
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#define AOS_FORMAT_FLOAT_COLOR 3
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int format;
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int format;
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int ncomponents; /* number of components - between 1 and 4, inclusive */
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/* just guesses */
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#define REG_COORDS 0
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#define REG_COLOR0 1
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#define REG_TEX0 2
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int reg; /* which register they are assigned to. */
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};
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struct r300_state {
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@ -620,7 +611,7 @@ struct r300_state {
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struct r300_pixel_shader_state pixel_shader;
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struct r300_aos_rec aos[R300_MAX_AOS_ARRAYS];
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int aos_count;
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int hw_stencil;
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};
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@ -634,17 +625,14 @@ struct r300_context {
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struct r300_hw_state hw;
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struct r300_cmdbuf cmdbuf;
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struct r300_state state;
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/* Vertex buffers */
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int elt_count; /* size of the buffer for vertices */
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int attrib_count; /* size of the buffer for vertex attributes.. Somehow it can be different ? */
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/* Vertex buffers
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*/
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#if 0 /* we'll need it later, but not now */
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struct r300_ioctl ioctl;
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#endif
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struct r300_dma dma;
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GLboolean save_on_next_unlock;
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@ -202,25 +202,25 @@ static int blend_factor(GLenum factor, GLboolean is_src)
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* and GL_FUNC_REVERSE_SUBTRACT will cause wrong results otherwise for
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* unknown reasons.
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*/
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/* helper function */
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static void r300_set_blend_cntl(r300ContextPtr rmesa, int func, int eqn, int cbits, int funcA, int eqnA)
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{
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GLuint new_ablend, new_cblend;
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new_ablend = eqnA | funcA;
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new_cblend = eqn | func | cbits;
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if(rmesa->hw.bld.cmd[R300_BLD_ABLEND] == rmesa->hw.bld.cmd[R300_BLD_CBLEND]){
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new_cblend |= R300_BLEND_NO_SEPARATE;
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}
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if((new_ablend != rmesa->hw.bld.cmd[R300_BLD_ABLEND])
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if((new_ablend != rmesa->hw.bld.cmd[R300_BLD_ABLEND])
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|| (new_cblend != rmesa->hw.bld.cmd[R300_BLD_CBLEND])){
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R300_STATECHANGE(rmesa, bld);
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rmesa->hw.bld.cmd[R300_BLD_ABLEND]=new_ablend;
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rmesa->hw.bld.cmd[R300_BLD_CBLEND]=new_cblend;
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}
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}
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static void r300_set_blend_state(GLcontext * ctx)
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{
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r300ContextPtr rmesa = R300_CONTEXT(ctx);
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@ -370,11 +370,11 @@ static void r300_set_blend_state(GLcontext * ctx)
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return;
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}
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r300_set_blend_cntl(rmesa,
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func, eqn, R300_BLEND_UNKNOWN | R300_BLEND_ENABLE,
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r300_set_blend_cntl(rmesa,
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func, eqn, R300_BLEND_UNKNOWN | R300_BLEND_ENABLE,
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funcA, eqnA);
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r300_set_blend_cntl(rmesa,
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func, eqn, R300_BLEND_UNKNOWN | R300_BLEND_ENABLE,
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r300_set_blend_cntl(rmesa,
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func, eqn, R300_BLEND_UNKNOWN | R300_BLEND_ENABLE,
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funcA, eqnA);
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}
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@ -440,18 +440,18 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
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case GL_TEXTURE_2D:
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case GL_TEXTURE_3D:
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break;
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case GL_ALPHA_TEST:
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R200_STATECHANGE(r300, at);
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if (state) {
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r300->hw.at.cmd[R300_AT_ALPHA_TEST] |=
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r300->hw.at.cmd[R300_AT_ALPHA_TEST] |=
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R300_ALPHA_TEST_ENABLE;
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} else {
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r300->hw.at.cmd[R300_AT_ALPHA_TEST] |=
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r300->hw.at.cmd[R300_AT_ALPHA_TEST] |=
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~R300_ALPHA_TEST_ENABLE;
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}
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break;
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case GL_BLEND:
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case GL_COLOR_LOGIC_OP:
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r300_set_blend_state(ctx);
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@ -470,9 +470,9 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
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r300->hw.zs.cmd[R300_ZS_CNTL_0] = newval;
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break;
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case GL_STENCIL_TEST:
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{
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static int stencil=1;
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if(stencil){
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@ -481,16 +481,16 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
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stencil=0;
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}
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}
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if (r300->state.hw_stencil) {
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//fprintf(stderr, "Stencil %s\n", state ? "enabled" : "disabled");
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R300_STATECHANGE(r300, zs);
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if (state) {
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r300->hw.zs.cmd[R300_ZS_CNTL_0] |=
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R300_STENCIL_ENABLE;
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R300_RB3D_STENCIL_ENABLE;
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} else {
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r300->hw.zs.cmd[R300_ZS_CNTL_0] &=
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~R300_STENCIL_ENABLE;
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~R300_RB3D_STENCIL_ENABLE;
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}
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} else {
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FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state);
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@ -546,7 +546,7 @@ static void r300DepthFunc(GLcontext* ctx, GLenum func)
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R300_STATECHANGE(r300, zs);
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r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
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switch(func) {
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case GL_NEVER:
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r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_NEVER << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
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@ -616,7 +616,7 @@ static void r300ColorMask(GLcontext* ctx,
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static void r300PointSize(GLcontext * ctx, GLfloat size)
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{
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r300ContextPtr r300 = R300_CONTEXT(ctx);
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/* This might need fixing later */
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R300_STATECHANGE(r300, vps);
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r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
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@ -655,7 +655,7 @@ static void r300PointSize(GLcontext * ctx, GLfloat size)
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}
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return 0;
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}
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static int translate_stencil_op(int op)
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{
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switch (op) {
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@ -685,7 +685,7 @@ static void r300StencilFunc(GLcontext * ctx, GLenum func,
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GLuint refmask = ((ctx->Stencil.Ref[0] << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
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(ctx->Stencil.
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ValueMask[0] << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
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GLuint func;
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GLuint flag;
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R200_STATECHANGE(rmesa, zs);
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@ -695,10 +695,10 @@ static void r300StencilFunc(GLcontext * ctx, GLenum func,
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rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= ~((R300_ZS_MASK << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
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(R300_ZS_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
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func = translate_stencil_func(ctx->Stencil.Function[0]);
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rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (func << R300_RB3D_ZS1_FRONT_FUNC_SHIFT)
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| (func << R300_RB3D_ZS1_BACK_FUNC_SHIFT);
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flag = translate_stencil_func(ctx->Stencil.Function[0]);
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rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT)
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| (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT);
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rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= refmask;
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}
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@ -721,14 +721,14 @@ static void r300StencilOp(GLcontext * ctx, GLenum fail,
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/* It is easier to mask what's left.. */
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rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= (R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
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rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
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rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
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(translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT)
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|(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT)
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|(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT)
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|(translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT)
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|(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT)
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|(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT);
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}
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static void r300ClearStencil(GLcontext * ctx, GLint s)
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@ -804,15 +804,15 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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r300ContextPtr r300 = R300_CONTEXT(ctx);
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/* Stage 1 - input to VAP */
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/* Assign register number automatically, retaining it in rmesa->state.reg */
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/* Note: immediate vertex data includes all coordinates.
|
||||
To save bandwidth use either VBUF or state-based vertex generation */
|
||||
|
||||
|
||||
#define CONFIGURE_AOS(v, o, r, f) \
|
||||
{\
|
||||
if (RADEON_DEBUG & DEBUG_STATE)fprintf(stderr, "Enabling "#r "\n"); \
|
||||
|
|
@ -832,14 +832,14 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
|
|||
count++; \
|
||||
reg++; \
|
||||
}
|
||||
|
||||
/* All offsets are 0 - for use by immediate mode.
|
||||
|
||||
/* All offsets are 0 - for use by immediate mode.
|
||||
Should change later to handle vertex buffers */
|
||||
if(tnl->render_inputs & _TNL_BIT_POS)
|
||||
CONFIGURE_AOS(VB->ObjPtr, 0, i_coords, AOS_FORMAT_FLOAT);
|
||||
if(tnl->render_inputs & _TNL_BIT_NORMAL)
|
||||
CONFIGURE_AOS(VB->NormalPtr, 0, i_normal, AOS_FORMAT_FLOAT);
|
||||
|
||||
|
||||
if(tnl->render_inputs & _TNL_BIT_COLOR0)
|
||||
CONFIGURE_AOS(VB->ColorPtr[0], 0, i_color[0], AOS_FORMAT_FLOAT_COLOR);
|
||||
if(tnl->render_inputs & _TNL_BIT_COLOR1)
|
||||
|
|
@ -847,7 +847,7 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
|
|||
|
||||
if(tnl->render_inputs & _TNL_BIT_FOG)
|
||||
CONFIGURE_AOS(VB->FogCoordPtr, 0, i_fog, AOS_FORMAT_FLOAT);
|
||||
|
||||
|
||||
for(i=0;i < ctx->Const.MaxTextureUnits;i++)
|
||||
if(tnl->render_inputs & (_TNL_BIT_TEX0<<i))
|
||||
CONFIGURE_AOS(VB->TexCoordPtr[i], 0, i_tex[i], AOS_FORMAT_FLOAT);
|
||||
|
|
@ -856,29 +856,29 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
|
|||
CONFIGURE_AOS(VB->IndexPtr[0], 0, i_index, AOS_FORMAT_FLOAT);
|
||||
if(tnl->render_inputs & _TNL_BIT_POINTSIZE)
|
||||
CONFIGURE_AOS(VB->PointSizePtr, 0, i_pointsize, AOS_FORMAT_FLOAT);
|
||||
|
||||
|
||||
r300->state.aos_count=count;
|
||||
|
||||
|
||||
if (RADEON_DEBUG & DEBUG_STATE)
|
||||
fprintf(stderr, "aos_count=%d\n", count);
|
||||
|
||||
|
||||
if(count>R300_MAX_AOS_ARRAYS){
|
||||
fprintf(stderr, "Aieee ! AOS array count exceeded !\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
|
||||
/* Implement AOS */
|
||||
|
||||
|
||||
/* setup INPUT_ROUTE */
|
||||
R300_STATECHANGE(r300, vir[0]);
|
||||
for(i=0;i+1<count;i+=2){
|
||||
dw=(r300->state.aos[i].ncomponents-1)
|
||||
dw=(r300->state.aos[i].ncomponents-1)
|
||||
| ((r300->state.aos[i].reg)<<8)
|
||||
| (r300->state.aos[i].format<<14)
|
||||
| (((r300->state.aos[i+1].ncomponents-1)
|
||||
| (((r300->state.aos[i+1].ncomponents-1)
|
||||
| ((r300->state.aos[i+1].reg)<<8)
|
||||
| (r300->state.aos[i+1].format<<14))<<16);
|
||||
|
||||
|
||||
if(i+2==count){
|
||||
dw|=(1<<(13+16));
|
||||
}
|
||||
|
|
@ -895,36 +895,36 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
|
|||
/* Set the rest of INPUT_ROUTE_0 to 0 */
|
||||
//for(i=((count+1)>>1); i<8; i++)r300->hw.vir[0].cmd[R300_VIR_CNTL_0+i]=(0x0);
|
||||
((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->unchecked_state.count = (count+1)>>1;
|
||||
|
||||
|
||||
|
||||
|
||||
/* Mesa assumes that all missing components are from (0, 0, 0, 1) */
|
||||
#define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<<R300_INPUT_ROUTE_X_SHIFT) \
|
||||
| (R300_INPUT_ROUTE_SELECT_Y<<R300_INPUT_ROUTE_Y_SHIFT) \
|
||||
| (R300_INPUT_ROUTE_SELECT_Z<<R300_INPUT_ROUTE_Z_SHIFT) \
|
||||
| (R300_INPUT_ROUTE_SELECT_W<<R300_INPUT_ROUTE_W_SHIFT))
|
||||
|
||||
|
||||
#define ALL_DEFAULT ((R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_X_SHIFT) \
|
||||
| (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Y_SHIFT) \
|
||||
| (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Z_SHIFT) \
|
||||
| (R300_INPUT_ROUTE_SELECT_ONE<<R300_INPUT_ROUTE_W_SHIFT))
|
||||
|
||||
|
||||
R300_STATECHANGE(r300, vir[1]);
|
||||
|
||||
|
||||
for(i=0;i+1<count;i+=2){
|
||||
/* do i first.. */
|
||||
mask=(1<<(r300->state.aos[i].ncomponents*3))-1;
|
||||
dw=(ALL_COMPONENTS & mask)
|
||||
| (ALL_DEFAULT & ~mask)
|
||||
| R300_INPUT_ROUTE_ENABLE;
|
||||
|
||||
|
||||
/* i+1 */
|
||||
mask=(1<<(r300->state.aos[i+1].ncomponents*3))-1;
|
||||
dw|=(
|
||||
dw|=(
|
||||
(ALL_COMPONENTS & mask)
|
||||
| (ALL_DEFAULT & ~mask)
|
||||
| R300_INPUT_ROUTE_ENABLE
|
||||
)<<16;
|
||||
|
||||
|
||||
r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(i>>1)]=dw;
|
||||
}
|
||||
if(count & 1){
|
||||
|
|
@ -938,35 +938,35 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
|
|||
/* Set the rest of INPUT_ROUTE_1 to 0 */
|
||||
//for(i=((count+1)>>1); i<8; i++)r300->hw.vir[1].cmd[R300_VIR_CNTL_0+i]=0x0;
|
||||
((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->unchecked_state.count = (count+1)>>1;
|
||||
|
||||
|
||||
/* Set up input_cntl */
|
||||
|
||||
|
||||
R300_STATECHANGE(r300, vic);
|
||||
r300->hw.vic.cmd[R300_VIC_CNTL_0]=0x5555; /* Hard coded value, no idea what it means */
|
||||
|
||||
|
||||
r300->hw.vic.cmd[R300_VIC_CNTL_1]=R300_INPUT_CNTL_POS
|
||||
| R300_INPUT_CNTL_COLOR;
|
||||
|
||||
|
||||
for(i=0;i < ctx->Const.MaxTextureUnits;i++)
|
||||
if(ctx->Texture.Unit[i].Enabled)
|
||||
r300->hw.vic.cmd[R300_VIC_CNTL_1]|=(R300_INPUT_CNTL_TC0<<i);
|
||||
|
||||
|
||||
/* Stage 3: VAP output */
|
||||
R300_STATECHANGE(r300, vof);
|
||||
r300->hw.vof.cmd[R300_VOF_CNTL_0]=R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
|
||||
| R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
|
||||
|
||||
|
||||
r300->hw.vof.cmd[R300_VOF_CNTL_1]=0;
|
||||
for(i=0;i < ctx->Const.MaxTextureUnits;i++)
|
||||
if(ctx->Texture.Unit[i].Enabled)
|
||||
r300->hw.vof.cmd[R300_VOF_CNTL_1]|=(4<<(3*i));
|
||||
|
||||
|
||||
}
|
||||
|
||||
static r300TexObj default_tex_obj={
|
||||
filter:R300_TX_MAG_FILTER_LINEAR | R300_TX_MIN_FILTER_LINEAR,
|
||||
pitch: 0x8000,
|
||||
size: (0xff << R300_TX_WIDTHMASK_SHIFT)
|
||||
size: (0xff << R300_TX_WIDTHMASK_SHIFT)
|
||||
| (0xff << R300_TX_HEIGHTMASK_SHIFT)
|
||||
| (0x8 << R300_TX_SIZE_SHIFT),
|
||||
format: 0x88a0c,
|
||||
|
|
@ -975,7 +975,7 @@ static r300TexObj default_tex_obj={
|
|||
unknown5: 0x0
|
||||
};
|
||||
|
||||
/* there is probably a system to these value, but, for now,
|
||||
/* there is probably a system to these value, but, for now,
|
||||
we just try by hand */
|
||||
|
||||
static int inline translate_src(int src)
|
||||
|
|
@ -1003,7 +1003,7 @@ static int inline translate_src(int src)
|
|||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* I think 357 and 457 are prime numbers.. wiggle them if you get coincidences */
|
||||
#define FORMAT_HASH(opRGB, srcRGB, modeRGB, opA, srcA, modeA, format, intFormat) ( \
|
||||
(\
|
||||
|
|
@ -1016,25 +1016,25 @@ static int inline translate_src(int src)
|
|||
^ ((intFormat) * 7) \
|
||||
)
|
||||
|
||||
|
||||
static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint format, GLint IntFormat,
|
||||
|
||||
static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint format, GLint IntFormat,
|
||||
struct gl_texture_format *tex_format)
|
||||
{
|
||||
const struct gl_texture_unit *texUnit= &ctx->Texture.Unit[tex_unit];
|
||||
int i=0; /* number of alpha args .. */
|
||||
GLuint fmt;
|
||||
|
||||
|
||||
#if 0
|
||||
fprintf(stderr, "_ReallyEnabled=%d EnvMode=%s\n",
|
||||
texUnit->_ReallyEnabled,
|
||||
fprintf(stderr, "_ReallyEnabled=%d EnvMode=%s\n",
|
||||
texUnit->_ReallyEnabled,
|
||||
_mesa_lookup_enum_by_nr(texUnit->EnvMode));
|
||||
#endif
|
||||
|
||||
|
||||
if(tex_format==NULL){
|
||||
fprintf(stderr, "Aeiii ! tex_format==NULL !!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
switch(tex_format->MesaFormat){
|
||||
case MESA_FORMAT_RGBA8888:
|
||||
return R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8);
|
||||
|
|
@ -1042,7 +1042,7 @@ static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint fo
|
|||
fprintf(stderr, "Do not know format %s\n", _mesa_lookup_enum_by_nr(tex_format->MesaFormat));
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
switch(IntFormat){
|
||||
case 4:
|
||||
case GL_RGBA:
|
||||
|
|
@ -1058,15 +1058,15 @@ static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint fo
|
|||
#if 1
|
||||
//fmt &= 0x00fff;
|
||||
//fmt |= ((format) & 0xff00)<<4;
|
||||
fprintf(stderr, "NumArgsRGB=%d NumArgsA=%d\n",
|
||||
fprintf(stderr, "NumArgsRGB=%d NumArgsA=%d\n",
|
||||
texUnit->_CurrentCombine->_NumArgsRGB,
|
||||
texUnit->_CurrentCombine->_NumArgsA);
|
||||
|
||||
|
||||
fprintf(stderr, "fmt=%08x\n", fmt);
|
||||
#endif
|
||||
return fmt;
|
||||
/* Size field in format specific first */
|
||||
switch(FORMAT_HASH(
|
||||
switch(FORMAT_HASH(
|
||||
texUnit->_CurrentCombine->OperandRGB[i] -GL_SRC_COLOR,
|
||||
translate_src(texUnit->_CurrentCombine->SourceRGB[i]),
|
||||
texUnit->_CurrentCombine->ModeRGB,
|
||||
|
|
@ -1078,12 +1078,12 @@ static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint fo
|
|||
)){
|
||||
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x0008847, GL_RGBA):
|
||||
/* tested with:
|
||||
kfiresaver.kss
|
||||
kfiresaver.kss
|
||||
*/
|
||||
return R300_EASY_TX_FORMAT(X, X, CUT_W, W, W8Z8Y8X8);
|
||||
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x0008847, GL_RGBA8):
|
||||
/* tested with:
|
||||
Quake3demo
|
||||
Quake3demo
|
||||
*/
|
||||
/* Quake3demo -small font on the bottom */
|
||||
return fmt;
|
||||
|
|
@ -1092,7 +1092,7 @@ static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint fo
|
|||
return fmt;
|
||||
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00007747, 4):
|
||||
/* tested with:
|
||||
kfiresaver.kss
|
||||
kfiresaver.kss
|
||||
*/
|
||||
return R300_EASY_TX_FORMAT(Y, Z, W, ONE, W8Z8Y8X8);
|
||||
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00005547, 4):
|
||||
|
|
@ -1109,8 +1109,8 @@ static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint fo
|
|||
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00007747, 0x00000003):
|
||||
/* Tested with NeHe lesson 08 */
|
||||
//case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x0005547, 0):
|
||||
/* Can't remember what I tested this with..
|
||||
try putting return 0 of you see broken textures which
|
||||
/* Can't remember what I tested this with..
|
||||
try putting return 0 of you see broken textures which
|
||||
are not being complained about */
|
||||
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00009947, GL_RGB8):
|
||||
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00007747, GL_RGB8):
|
||||
|
|
@ -1135,8 +1135,8 @@ static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint fo
|
|||
fprintf(stderr, "***\n");
|
||||
return R300_EASY_TX_FORMAT(Y, Z, W, W, W8Z8Y8X8);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
static int warn_once=1;
|
||||
if(warn_once){
|
||||
|
|
@ -1147,7 +1147,7 @@ static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint fo
|
|||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void r300_setup_textures(GLcontext *ctx)
|
||||
{
|
||||
int i, mtu;
|
||||
|
|
@ -1165,17 +1165,17 @@ void r300_setup_textures(GLcontext *ctx)
|
|||
R300_STATECHANGE(r300, tex.unknown4);
|
||||
R300_STATECHANGE(r300, tex.unknown5);
|
||||
R300_STATECHANGE(r300, tex.border_color);
|
||||
|
||||
|
||||
r300->state.texture.tc_count=0;
|
||||
|
||||
|
||||
r300->hw.txe.cmd[R300_TXE_ENABLE]=0x0;
|
||||
|
||||
|
||||
mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
|
||||
if (RADEON_DEBUG & DEBUG_STATE)
|
||||
fprintf(stderr, "mtu=%d\n", mtu);
|
||||
|
||||
|
||||
if(mtu>R300_MAX_TEXTURE_UNITS){
|
||||
fprintf(stderr, "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n",
|
||||
fprintf(stderr, "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n",
|
||||
mtu, R300_MAX_TEXTURE_UNITS);
|
||||
exit(-1);
|
||||
}
|
||||
|
|
@ -1193,9 +1193,9 @@ void r300_setup_textures(GLcontext *ctx)
|
|||
fprintf(stderr, "Activating texture unit %d\n", i);
|
||||
max_texture_unit=i;
|
||||
r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i);
|
||||
|
||||
|
||||
r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=t->filter;
|
||||
|
||||
|
||||
/* No idea why linear filtered textures shake when puting random data */
|
||||
/*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/
|
||||
r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]=t->size;
|
||||
|
|
@ -1208,22 +1208,22 @@ void r300_setup_textures(GLcontext *ctx)
|
|||
|
||||
/* We don't know how to set this yet */
|
||||
//value from r300_lib.c for RGB24
|
||||
//r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c;
|
||||
//r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c;
|
||||
#if 0
|
||||
r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=translate_texture_format(ctx, i, t->format,
|
||||
r300->state.texture.unit[i].texobj!=NULL?t->base.tObj->Image[0][0]->IntFormat:3,
|
||||
r300->state.texture.unit[i].texobj!=NULL?t->base.tObj->Image[0][0]->TexFormat:NULL);
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
fprintf(stderr, "Format=%s IntFormat=%08x MesaFormat=%08x BaseFormat=%s IsCompressed=%d Target=%s\n",
|
||||
_mesa_lookup_enum_by_nr(t->base.tObj->Image[0][0]->Format),
|
||||
t->base.tObj->Image[0][0]->IntFormat,
|
||||
t->base.tObj->Image[0][0]->TexFormat->MesaFormat,
|
||||
_mesa_lookup_enum_by_nr(t->base.tObj->Image[0][0]->Format),
|
||||
t->base.tObj->Image[0][0]->IntFormat,
|
||||
t->base.tObj->Image[0][0]->TexFormat->MesaFormat,
|
||||
_mesa_lookup_enum_by_nr(t->base.tObj->Image[0][0]->TexFormat->BaseFormat),
|
||||
t->base.tObj->Image[0][0]->IsCompressed,
|
||||
_mesa_lookup_enum_by_nr(t->base.tObj->Target));
|
||||
|
||||
|
||||
fprintf(stderr, "pitch=%08x filter=%08x format=%08x\n", t->pitch, t->filter, r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]);
|
||||
fprintf(stderr, "unknown1=%08x size=%08x\n", r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i],
|
||||
r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]);
|
||||
|
|
@ -1232,7 +1232,7 @@ void r300_setup_textures(GLcontext *ctx)
|
|||
formats. Requires an app that displays the same texture
|
||||
repeatedly */
|
||||
#if 0
|
||||
if(r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]==0){
|
||||
if(r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]==0){
|
||||
static int fmt=0x0;
|
||||
static int k=0;
|
||||
k++;
|
||||
|
|
@ -1257,7 +1257,7 @@ void r300_setup_textures(GLcontext *ctx)
|
|||
fmt=0;
|
||||
}
|
||||
//sleep(1);
|
||||
fprintf(stderr, "Now trying format %08x\n",
|
||||
fprintf(stderr, "Now trying format %08x\n",
|
||||
fmt);
|
||||
fprintf(stderr, "size=%08x\n", t->size);
|
||||
}
|
||||
|
|
@ -1269,9 +1269,9 @@ void r300_setup_textures(GLcontext *ctx)
|
|||
//r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x53a0c | (fmt<<24);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
((drm_r300_cmd_header_t*)r300->hw.tex.filter.cmd)->unchecked_state.count = max_texture_unit+1;
|
||||
((drm_r300_cmd_header_t*)r300->hw.tex.unknown1.cmd)->unchecked_state.count = max_texture_unit+1;
|
||||
|
|
@ -1281,7 +1281,7 @@ void r300_setup_textures(GLcontext *ctx)
|
|||
((drm_r300_cmd_header_t*)r300->hw.tex.unknown4.cmd)->unchecked_state.count = max_texture_unit+1;
|
||||
((drm_r300_cmd_header_t*)r300->hw.tex.unknown5.cmd)->unchecked_state.count = max_texture_unit+1;
|
||||
((drm_r300_cmd_header_t*)r300->hw.tex.border_color.cmd)->unchecked_state.count = max_texture_unit+1;
|
||||
|
||||
|
||||
if (RADEON_DEBUG & DEBUG_STATE)
|
||||
fprintf(stderr, "TX_ENABLE: %08x max_texture_unit=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], max_texture_unit);
|
||||
}
|
||||
|
|
@ -1290,13 +1290,13 @@ void r300_setup_rs_unit(GLcontext *ctx)
|
|||
{
|
||||
r300ContextPtr r300 = R300_CONTEXT(ctx);
|
||||
int i;
|
||||
|
||||
|
||||
/* This needs to be rewritten - it is a hack at best */
|
||||
|
||||
|
||||
R300_STATECHANGE(r300, ri);
|
||||
R300_STATECHANGE(r300, rc);
|
||||
R300_STATECHANGE(r300, rr);
|
||||
|
||||
|
||||
for(i = 1; i <= 8; ++i)
|
||||
r300->hw.ri.cmd[i] = 0x00d10000;
|
||||
r300->hw.ri.cmd[R300_RI_INTERP_1] |= R300_RS_INTERP_1_UNKNOWN;
|
||||
|
|
@ -1307,33 +1307,33 @@ void r300_setup_rs_unit(GLcontext *ctx)
|
|||
for(i = 2; i <= 8; ++i)
|
||||
r300->hw.ri.cmd[i] |= 4;
|
||||
#endif
|
||||
|
||||
|
||||
for(i = 1; i <= 8; ++i)
|
||||
r300->hw.rr.cmd[i] = 0;
|
||||
/* textures enabled ? */
|
||||
if(r300->state.texture.tc_count>0){
|
||||
|
||||
|
||||
/* This code only really works with one set of texture coordinates */
|
||||
|
||||
|
||||
/* The second constant is needed to get glxgears display anything .. */
|
||||
r300->hw.rc.cmd[1] = R300_RS_CNTL_0_UNKNOWN_7
|
||||
| R300_RS_CNTL_0_UNKNOWN_18
|
||||
r300->hw.rc.cmd[1] = R300_RS_CNTL_0_UNKNOWN_7
|
||||
| R300_RS_CNTL_0_UNKNOWN_18
|
||||
| (r300->state.texture.tc_count<<R300_RS_CNTL_TC_CNT_SHIFT);
|
||||
r300->hw.rc.cmd[2] = 0xc0;
|
||||
|
||||
|
||||
|
||||
|
||||
((drm_r300_cmd_header_t*)r300->hw.rr.cmd)->unchecked_state.count = 1;
|
||||
r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0x24008;
|
||||
|
||||
|
||||
} else {
|
||||
|
||||
|
||||
/* The second constant is needed to get glxgears display anything .. */
|
||||
r300->hw.rc.cmd[1] = R300_RS_CNTL_0_UNKNOWN_7 | R300_RS_CNTL_0_UNKNOWN_18;
|
||||
r300->hw.rc.cmd[2] = 0;
|
||||
|
||||
|
||||
((drm_r300_cmd_header_t*)r300->hw.rr.cmd)->unchecked_state.count = 1;
|
||||
r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0x4000;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1348,14 +1348,14 @@ void r300_setup_rs_unit(GLcontext *ctx)
|
|||
void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
||||
if(vsf->length==0)return;
|
||||
|
||||
|
||||
if(vsf->length & 0x3){
|
||||
fprintf(stderr,"VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
|
||||
switch((dest>>8) & 0xf){
|
||||
case 0:
|
||||
R300_STATECHANGE(r300, vpi);
|
||||
|
|
@ -1363,14 +1363,14 @@ void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, s
|
|||
r300->hw.vpi.cmd[R300_VPI_INSTR_0+i+4*(dest & 0xff)]=(vsf->body.d[i]);
|
||||
bump_vpu_count(r300->hw.vpi.cmd, vsf->length+4*(dest & 0xff));
|
||||
break;
|
||||
|
||||
|
||||
case 2:
|
||||
R300_STATECHANGE(r300, vpp);
|
||||
for(i=0;i<vsf->length;i++)
|
||||
r300->hw.vpp.cmd[R300_VPP_PARAM_0+i+4*(dest & 0xff)]=(vsf->body.d[i]);
|
||||
bump_vpu_count(r300->hw.vpp.cmd, vsf->length+4*(dest & 0xff));
|
||||
break;
|
||||
case 4:
|
||||
case 4:
|
||||
R300_STATECHANGE(r300, vps);
|
||||
for(i=0;i<vsf->length;i++)
|
||||
r300->hw.vps.cmd[1+i+4*(dest & 0xff)]=(vsf->body.d[i]);
|
||||
|
|
@ -1386,7 +1386,7 @@ void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, s
|
|||
void r300SetupVertexShader(r300ContextPtr rmesa)
|
||||
{
|
||||
GLcontext* ctx = rmesa->radeon.glCtx;
|
||||
|
||||
|
||||
/* Reset state, in case we don't use something */
|
||||
((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
|
||||
((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
|
||||
|
|
@ -1395,7 +1395,7 @@ void r300SetupVertexShader(r300ContextPtr rmesa)
|
|||
|
||||
/* This needs to be replaced by vertex shader generation code */
|
||||
|
||||
|
||||
|
||||
/* textures enabled ? */
|
||||
if(rmesa->state.texture.tc_count>0){
|
||||
rmesa->state.vertex_shader=SINGLE_TEXTURE_VERTEX_SHADER;
|
||||
|
|
@ -1406,23 +1406,23 @@ void r300SetupVertexShader(r300ContextPtr rmesa)
|
|||
|
||||
rmesa->state.vertex_shader.matrix[0].length=16;
|
||||
memcpy(rmesa->state.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4);
|
||||
|
||||
|
||||
setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->state.vertex_shader.program));
|
||||
|
||||
|
||||
setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(rmesa->state.vertex_shader.matrix[0]));
|
||||
#if 0
|
||||
setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX1, &(rmesa->state.vertex_shader.matrix[0]));
|
||||
setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX2, &(rmesa->state.vertex_shader.matrix[0]));
|
||||
|
||||
|
||||
setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR0, &(rmesa->state.vertex_shader.vector[0]));
|
||||
setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR1, &(rmesa->state.vertex_shader.vector[1]));
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
|
||||
setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
|
||||
#endif
|
||||
|
||||
|
||||
R300_STATECHANGE(rmesa, pvs);
|
||||
rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(rmesa->state.vertex_shader.program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
|
||||
| (rmesa->state.vertex_shader.unknown_ptr1 << R300_PVS_CNTL_1_UNKNOWN_SHIFT)
|
||||
|
|
@ -1431,8 +1431,8 @@ void r300SetupVertexShader(r300ContextPtr rmesa)
|
|||
| (rmesa->state.vertex_shader.param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
|
||||
rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(rmesa->state.vertex_shader.unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
|
||||
| (rmesa->state.vertex_shader.unknown_ptr3 << 0);
|
||||
|
||||
/* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
|
||||
|
||||
/* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
|
||||
so I leave it as a reminder */
|
||||
#if 0
|
||||
reg_start(R300_VAP_PVS_WAITIDLE,0);
|
||||
|
|
@ -1463,7 +1463,7 @@ int i,k;
|
|||
for(i=0;i<rmesa->state.pixel_shader.program.alu.length;i++) \
|
||||
rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rmesa->state.pixel_shader.program.alu.inst[i].field;\
|
||||
rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmducs(reg, rmesa->state.pixel_shader.program.alu.length);
|
||||
|
||||
|
||||
OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0);
|
||||
OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
|
||||
OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
|
||||
|
|
@ -1482,7 +1482,7 @@ int i,k;
|
|||
|
||||
/* PFS_CNTL_0 */
|
||||
rmesa->hw.fp.cmd[R300_FP_CNTL0]=
|
||||
(rmesa->state.pixel_shader.program.active_nodes-1)
|
||||
(rmesa->state.pixel_shader.program.active_nodes-1)
|
||||
| (rmesa->state.pixel_shader.program.first_node_has_tex<<3);
|
||||
/* PFS_CNTL_1 */
|
||||
rmesa->hw.fp.cmd[R300_FP_CNTL1]=rmesa->state.pixel_shader.program.temp_register_count;
|
||||
|
|
@ -1492,7 +1492,7 @@ int i,k;
|
|||
| (rmesa->state.pixel_shader.program.alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
|
||||
| (rmesa->state.pixel_shader.program.tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
|
||||
| (rmesa->state.pixel_shader.program.tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
|
||||
|
||||
|
||||
R300_STATECHANGE(rmesa, fpp);
|
||||
for(i=0;i<rmesa->state.pixel_shader.param_length;i++){
|
||||
rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+0]=r300PackFloat32(rmesa->state.pixel_shader.param[i].x);
|
||||
|
|
@ -1541,11 +1541,11 @@ void r300ResetHwState(r300ContextPtr r300)
|
|||
r300->hw.zs.cmd[R300_ZS_CNTL_1] = 0;
|
||||
r300->hw.zs.cmd[R300_ZS_CNTL_2] = 0xffff00;
|
||||
#endif
|
||||
|
||||
|
||||
/* go and compute register values from GL state */
|
||||
|
||||
|
||||
r300UpdateWindow(ctx);
|
||||
|
||||
|
||||
r300ColorMask(ctx,
|
||||
ctx->Color.ColorMask[RCOMP],
|
||||
ctx->Color.ColorMask[GCOMP],
|
||||
|
|
@ -1557,16 +1557,16 @@ void r300ResetHwState(r300ContextPtr r300)
|
|||
r300DepthFunc(ctx, ctx->Depth.Func);
|
||||
|
||||
r300UpdateCulling(ctx);
|
||||
|
||||
|
||||
r300_setup_routing(ctx, GL_TRUE);
|
||||
|
||||
|
||||
r300UpdateTextureState(ctx);
|
||||
r300_setup_textures(ctx);
|
||||
r300_setup_rs_unit(ctx);
|
||||
|
||||
|
||||
r300SetupVertexShader(r300);
|
||||
r300SetupPixelShader(r300);
|
||||
|
||||
|
||||
r300_set_blend_state(ctx);
|
||||
r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
|
||||
|
||||
|
|
@ -1599,7 +1599,7 @@ void r300ResetHwState(r300ContextPtr r300)
|
|||
r300->hw.vic.cmd[R300_VIR_CNTL_0] = 0x00000001;
|
||||
r300->hw.vic.cmd[R300_VIR_CNTL_1] = 0x00000405;
|
||||
#endif
|
||||
|
||||
|
||||
r300->hw.unk21DC.cmd[1] = 0xAAAAAAAA;
|
||||
|
||||
r300->hw.unk221C.cmd[1] = R300_221C_NORMAL;
|
||||
|
|
@ -1618,12 +1618,12 @@ void r300ResetHwState(r300ContextPtr r300)
|
|||
r300->hw.vof.cmd[R300_VOF_CNTL_0] = R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
|
||||
| R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
|
||||
r300->hw.vof.cmd[R300_VOF_CNTL_1] = 0; /* no textures */
|
||||
|
||||
|
||||
|
||||
|
||||
r300->hw.pvs.cmd[R300_PVS_CNTL_1] = 0;
|
||||
r300->hw.pvs.cmd[R300_PVS_CNTL_2] = 0;
|
||||
r300->hw.pvs.cmd[R300_PVS_CNTL_3] = 0;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE
|
||||
| R300_GB_LINE_STUFF_ENABLE
|
||||
|
|
@ -1695,7 +1695,7 @@ void r300ResetHwState(r300ContextPtr r300)
|
|||
r300->hw.fp.cmd[R300_FP_NODE2] = 0;
|
||||
r300->hw.fp.cmd[R300_FP_NODE3] = 0;
|
||||
#endif
|
||||
|
||||
|
||||
r300->hw.unk46A4.cmd[1] = 0x00001B01;
|
||||
r300->hw.unk46A4.cmd[2] = 0x00001B0F;
|
||||
r300->hw.unk46A4.cmd[3] = 0x00001B0F;
|
||||
|
|
@ -1711,7 +1711,7 @@ void r300ResetHwState(r300ContextPtr r300)
|
|||
r300->hw.fpi[3].cmd[i] = FP_SELA(0,W,NO,FP_TMP(0),0,0);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
r300->hw.unk4BC0.cmd[1] = 0;
|
||||
|
||||
r300->hw.unk4BC8.cmd[1] = 0;
|
||||
|
|
@ -1793,14 +1793,14 @@ void r300ResetHwState(r300ContextPtr r300)
|
|||
for(i = 1; i < R300_VPP_CMDSIZE; ++i)
|
||||
r300->hw.vpp.cmd[i] = 0;
|
||||
#endif
|
||||
|
||||
|
||||
r300->hw.vps.cmd[R300_VPS_ZERO_0] = 0;
|
||||
r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0;
|
||||
r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
|
||||
r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0;
|
||||
|
||||
|
||||
//END: TODO
|
||||
|
||||
|
||||
r300->hw.all_dirty = GL_TRUE;
|
||||
}
|
||||
|
||||
|
|
@ -1817,7 +1817,7 @@ void r300InitState(r300ContextPtr r300)
|
|||
GLuint depth_fmt;
|
||||
|
||||
radeonInitState(&r300->radeon);
|
||||
|
||||
|
||||
switch (ctx->Visual.depthBits) {
|
||||
case 16:
|
||||
r300->state.depth.scale = 1.0 / (GLfloat) 0xffff;
|
||||
|
|
@ -1834,7 +1834,7 @@ void r300InitState(r300ContextPtr r300)
|
|||
ctx->Visual.depthBits);
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
|
||||
/* Only have hw stencil when depth buffer is 24 bits deep */
|
||||
r300->state.hw_stencil = (ctx->Visual.stencilBits > 0 &&
|
||||
ctx->Visual.depthBits == 24);
|
||||
|
|
@ -1870,7 +1870,7 @@ void r300InitStateFuncs(struct dd_function_table* functions)
|
|||
functions->StencilFunc = r300StencilFunc;
|
||||
functions->StencilMask = r300StencilMask;
|
||||
functions->StencilOp = r300StencilOp;
|
||||
|
||||
|
||||
/* Viewport related */
|
||||
functions->Viewport = r300Viewport;
|
||||
functions->DepthRange = r300DepthRange;
|
||||
|
|
|
|||
|
|
@ -58,6 +58,16 @@ static __inline GLuint radeonPackColor(GLuint cpp,
|
|||
}
|
||||
}
|
||||
|
||||
#define TEX_0 0x1
|
||||
#define TEX_1 0x2
|
||||
#define TEX_2 0x4
|
||||
#define TEX_3 0x8
|
||||
#define TEX_4 0x10
|
||||
#define TEX_5 0x20
|
||||
#define TEX_6 0x40
|
||||
#define TEX_7 0x80
|
||||
#define TEX_ALL 0xff
|
||||
|
||||
|
||||
/* Rasterizing fallbacks */
|
||||
/* See correponding strings in r200_swtcl.c */
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue