Commit graph

10410 commits

Author SHA1 Message Date
Brian Paul
c71fa34728 added null texObj ptr check (bug 15567) 2008-07-08 15:11:53 -06:00
Brian Paul
fd6cb1b11d mesa: more debug output 2008-07-08 15:11:53 -06:00
Brian Paul
d14b7890a4 mesa: compute global var size before doing codegen 2008-07-08 15:11:53 -06:00
Brian Paul
477d597df6 mesa: add missing VARYING case to storage_string() 2008-07-08 15:11:53 -06:00
Xiang, Haihao
92c075eeb7 i965: official name for GM45 chipset 2008-07-08 14:14:04 +08:00
George Sapountzis
a36bf890e8 glx: add LIBGL_ALWAYS_SOFTWARE
this disables accelerated DRI and fallbacks to client-side software rendering.

compile-tested only.
2008-07-07 18:34:17 +03:00
Dan Nicholson
11ac5b2456 Set library and header installation directories from configuration
Currently the installation directories for libraries and headers are
resolved within the install commands. For instance, the libraries will
be installed to $(INSTALL_DIR)/$(LIB_DIR). This limits the flexibility
of the installation, such as when the libraries should be installed to a
subdirectory like /usr/lib/tls.

This adds the make variables $(INSTALL_LIB_DIR) and $(INSTALL_INC_DIR)
to define the locations that the libraries and headers are installed.
For the static configs, this resolves exactly as before to
$(INSTALL_DIR)/include and $(INSTALL_DIR)/$(LIB_DIR). For autoconf, they
are derived directly from the --libdir and --includedir settings.
2008-07-06 14:15:40 -07:00
Nicolai Haehnle
056689d457 r500_fragprog: Fix RSQ with negative parameters 2008-07-06 16:39:31 +02:00
Nicolai Haehnle
2b2cb56656 r300_fragprog: Emulate trigonometric functions in radeon_program_alu 2008-07-06 10:00:35 +02:00
Nicolai Haehnle
4746752f16 r300: Translate fragment program DST in radeon_program_alu 2008-07-06 10:00:35 +02:00
Nicolai Haehnle
03abd021f2 r300: Translate fragment program LRP in radeon_program_alu.c 2008-07-06 10:00:35 +02:00
Nicolai Haehnle
62bccd6df0 r300: Allow adding parameters during fragprog transform, share LIT code 2008-07-06 09:59:43 +02:00
Nicolai Haehnle
77fdfaa23a r300: Correctly scan for used temporary registers
This fixes a regression introduced by dea8719f0...
2008-07-05 20:01:20 +02:00
Nicolai Haehnle
364d45a3e1 r500: Major refactoring of fragment program emit
Use the common facilities to convert non-native instructions into native ones.
Worked hard to make the code easier to read (hopefully), by using helper
functions instead of direct manipulation of the machine code.
Fixes two bugs related to FLR and XPD.
2008-07-05 18:04:10 +02:00
Nicolai Haehnle
dea8719f00 r300: Remove clause stuff for now in favour of a cloned generic gl_program 2008-07-05 18:04:10 +02:00
Nicolai Haehnle
85b46fbe9c r500_fragprog: Cleanup some unused variables and code. 2008-07-05 18:04:10 +02:00
Nicolai Haehnle
13c44679ad r500: Fix a mixup in fragment program LRP instruction emit 2008-07-05 18:04:10 +02:00
Nicolai Haehnle
09e587fcf3 r500: Fix blend color. 2008-07-05 18:04:09 +02:00
Nicolai Haehnle
82635aad42 _mesa_clone_program: Copy ShadowSamplers 2008-07-05 18:04:04 +02:00
Nicolai Haehnle
e187627c1d r300: Fix depth texture in compare mode
Missed the homogenous divide of R by Q before...
2008-07-04 18:22:16 +02:00
Nicolai Haehnle
845e3f701d Enable TexGen based on InputsRead when a fragment program is active
The old behaviour depended on which texture images the fragment program
reads from, which seems to contradict the shader specifications.

Note: Piglit's general/texgen test checks for this problem.
2008-07-04 18:22:15 +02:00
Brian Paul
e06565b103 mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if program isn't linked 2008-07-04 10:04:03 -06:00
Brian Paul
b931a0c1d9 mesa: remove incorrect assertion 2008-07-04 10:04:03 -06:00
Alan Hourihane
9157b1e09a glcontextmodes.c is required remove the reference in .gitignore 2008-07-04 13:54:49 +01:00
Xiang, Haihao
0c1e96e6d3 mesa: fix polygon offset issue (bug #12061) 2008-07-04 09:53:51 +08:00
Brian Paul
530df581dd mesa: fix various error codes 2008-07-03 16:21:11 -06:00
Brian Paul
011185396b mesa: fix some error codes in _mesa_ShaderSourceARB() 2008-07-03 16:02:05 -06:00
Brian Paul
3dc6591a7c mesa: fix problem freeing framebuffer/renderbuffer objects
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer objects.
2008-07-03 15:40:38 -06:00
Brian Paul
7acb7c1ac0 mesa: additional error checking, fix error codes 2008-07-03 13:49:48 -06:00
Brian Paul
d866cb3712 mesa: regenerated file 2008-07-03 13:24:28 -06:00
Brian Paul
7f4f2ac39d mesa: additional vec4 constructor 2008-07-03 13:24:19 -06:00
Brian Paul
6e46c121f9 mesa: fix array storage allocation bug 2008-07-03 13:05:28 -06:00
Brian Paul
1dc20c7916 mesa: fix incorrect array size, added assertion 2008-07-03 13:03:35 -06:00
Brian Paul
b3e1f9bd52 mesa: fix vertex array validation test for attribute 0 (vert pos)
We don't actually need vertex array[0] enabled when using a vertex
program/shader.
2008-07-02 19:17:11 -06:00
Brian Paul
1726b7d1d3 mesa: when linking a shader program, make sure all the shaders compiled OK 2008-07-02 16:51:49 -06:00
Brian Paul
cb79c5c7c6 mesa: added some debug code (disabled) 2008-07-02 16:50:52 -06:00
Brian Paul
36a5826411 mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE
or GL_INVALID_OPERATION.  It depends on whether 'shader' actually names a
'program' or is a totally unknown ID.
There might be other cases to fix...
2008-07-02 16:40:24 -06:00
Brian Paul
a405d69063 mesa: regenerated 2008-07-02 16:39:48 -06:00
Brian Paul
a2cddf58d2 mesa: added some missing equal() notEqual() intrinsics 2008-07-02 16:39:26 -06:00
Brian Paul
918f3b17e5 mesa: regenerated files 2008-07-02 12:38:48 -06:00
Brian Paul
18adc71822 mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors 2008-07-02 12:38:48 -06:00
Roland Scheidegger
5ef4e4ffb8 mesa: fix issues around multisample enable
multisample enable is enabled by default, however gl mandates multisample
rendering rules only apply if there's also a multisampled buffer.
2008-07-02 20:21:06 +02:00
Brian Paul
6befdca6a3 generate a link error if the vertex shader references too many textures 2008-07-02 09:16:10 -06:00
Brian Paul
43346fb1fb set ctx->Const.MaxVertexTextureImageUnits = 0
This disallows vertex shader texture sampling.  See bugs 16157, 13838.
2008-07-02 09:14:53 -06:00
Ian Romanick
ea190fe050 VBO: Regenerate files based on recent changes to gl_API.xml
Since GL_ARB_vertex_buffer_object protocol isn't supported yet, these
changes are innocuous.
2008-07-02 06:26:11 -07:00
Paulo Cesar Pereira de Andrade
abd71144f0 Bring over commit 8d4d0b47a07a298a20ffae9fefe96c8c7ca9dccc from xserver tree 2008-07-02 06:22:47 -07:00
Ian Romanick
21e0d47514 VBO: Add missing functions related to VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 2008-07-01 19:30:32 -07:00
Ian Romanick
c52d6ad465 VBO: add GLX related annotations 2008-07-01 18:20:21 -07:00
Brian Paul
028739faed mesa: fix a GLSL vector subscript/writemask bug
This fixes a failure for cases like:
   vec4 v;
   v[1] *= 2.0;

The v[1] actually acts like a writemask, equivalent to v.y
The fix is a bit convoluted, but will do for now.
2008-07-01 17:59:07 -06:00
Brian Paul
e19af171cf mesa: move some functions 2008-07-01 17:52:31 -06:00