The hardware doesn't care what BO a given buffer resides in, only what GPU
address it's at. It's simpler to fetch from a GPU address, rather than the pair
of a GPU address and a backing allocation. This cleans up a lot of cruft in
pandecode.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18094>
Make the separation between entries in the resource table more
obvious.
Increase the indent by two levels to keep descriptors distinct from
the resource entry itself.
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17371>
The position and varying shader environment descriptors are additional sections
of the job, rather than part of the (fragment only) DCD. This distinction
matters for non-IDVS jobs.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15461>
Remove a few that no longer exist, and rename IDVS helper to Malloc Vertex. The
distinction between Malloc Vertex jobs and regular Indexed Vertex jobs is that
the hardware allocates varying buffers dynamically for Malloc Vertex jobs.
Regular IDVS and even legacy tiler jobs are also supported where desired.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14935>
This looks superficially like the Bifrost "Surface" descriptor, but it
additionally specifies the in-memory representation of blocks (clumps). If I
understand correctly, decompression is controlled by the plane descriptor,
rather than the texture descriptor level. This is a bit more flexible than
Bifrost.
Once the new fields here are wired up to Mesa, my
dEQP-GLES2.functional.texture.* failures should go away... I hope!
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14851>
Although Bifrost clause packing and register assignment is tricky, the
relevant code is by now extensively tested, and there's no remaining
reverse-engineering here. So disassembling verbosely just adds tons of
noise to pandecode without increasing the useful information.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Suggested-by: Icecream95 <ixn@disroot.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14543>
Valhall v9 introduces a number of new data structures since Bifrost v7,
and removes a number of traditional data structures. Add decode routines
for the new Valhall data structures, and condition the old routines on
(PAN_ARCH <= 7) to remain buildable and warning-free.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14063>