pan/decode: Don't print Preload twice

It's already printed in the RSD itself, no need to print it out-of-band
a second time. Removes noise in the pandecode.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14543>
This commit is contained in:
Alyssa Rosenzweig 2022-01-15 11:46:12 -05:00
parent 330bb2c58b
commit 58accc995b

View file

@ -859,9 +859,7 @@ pandecode_dcd(const struct MALI_DRAW *p,
uniform_count = state.properties.uniform_count;
#endif
#if PAN_ARCH >= 6
DUMP_UNPACKED(PRELOAD, state.preload, "Preload:\n");
#elif PAN_ARCH == 4
#if PAN_ARCH == 4
mali_ptr shader = state.blend_shader & ~0xF;
if (state.multisample_misc.blend_shader && shader)
pandecode_blend_shader_disassemble(shader, job_no, job_type, gpu_id);