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pan/decode: Don't print Preload twice
It's already printed in the RSD itself, no need to print it out-of-band a second time. Removes noise in the pandecode. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14543>
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1 changed files with 1 additions and 3 deletions
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@ -859,9 +859,7 @@ pandecode_dcd(const struct MALI_DRAW *p,
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uniform_count = state.properties.uniform_count;
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#endif
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#if PAN_ARCH >= 6
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DUMP_UNPACKED(PRELOAD, state.preload, "Preload:\n");
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#elif PAN_ARCH == 4
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#if PAN_ARCH == 4
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mali_ptr shader = state.blend_shader & ~0xF;
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if (state.multisample_misc.blend_shader && shader)
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pandecode_blend_shader_disassemble(shader, job_no, job_type, gpu_id);
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