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panfrost: Update supported job types
Remove a few that no longer exist, and rename IDVS helper to Malloc Vertex. The distinction between Malloc Vertex jobs and regular Indexed Vertex jobs is that the hardware allocates varying buffers dynamically for Malloc Vertex jobs. Regular IDVS and even legacy tiler jobs are also supported where desired. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14935>
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d70a48a706
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8c51b54bd1
2 changed files with 14 additions and 17 deletions
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@ -1287,21 +1287,21 @@ pandecode_dcd(const struct MALI_DRAW *p,
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}
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static void
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pandecode_idvs_helper_job(const struct pandecode_mapped_memory *mem,
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pandecode_malloc_vertex_job(const struct pandecode_mapped_memory *mem,
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mali_ptr job, unsigned gpu_id)
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{
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struct mali_idvs_helper_job_packed *PANDECODE_PTR_VAR(p, mem, job);
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struct mali_malloc_vertex_job_packed *PANDECODE_PTR_VAR(p, mem, job);
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DUMP_SECTION(IDVS_HELPER_JOB, PRIMITIVE, p, "Primitive:\n");
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DUMP_SECTION(IDVS_HELPER_JOB, COUNTS, p, "Counts:\n");
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DUMP_SECTION(IDVS_HELPER_JOB, TILER, p, "Tiler:\n");
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DUMP_SECTION(IDVS_HELPER_JOB, SCISSOR, p, "Scissor:\n");
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DUMP_SECTION(IDVS_HELPER_JOB, PRIMITIVE_SIZE, p, "Primitive Size:\n");
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DUMP_SECTION(IDVS_HELPER_JOB, INDICES, p, "Indices:\n");
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DUMP_SECTION(MALLOC_VERTEX_JOB, PRIMITIVE, p, "Primitive:\n");
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DUMP_SECTION(MALLOC_VERTEX_JOB, COUNTS, p, "Counts:\n");
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DUMP_SECTION(MALLOC_VERTEX_JOB, TILER, p, "Tiler:\n");
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DUMP_SECTION(MALLOC_VERTEX_JOB, SCISSOR, p, "Scissor:\n");
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DUMP_SECTION(MALLOC_VERTEX_JOB, PRIMITIVE_SIZE, p, "Primitive Size:\n");
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DUMP_SECTION(MALLOC_VERTEX_JOB, INDICES, p, "Indices:\n");
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pan_section_unpack(p, IDVS_HELPER_JOB, DRAW, dcd);
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pan_section_unpack(p, MALLOC_VERTEX_JOB, DRAW, dcd);
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pan_section_unpack(p, IDVS_HELPER_JOB, TILER, tiler_ptr);
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pan_section_unpack(p, MALLOC_VERTEX_JOB, TILER, tiler_ptr);
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pandecode_log("Tiler Job Payload:\n");
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pandecode_indent++;
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if (tiler_ptr.address)
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@ -1391,8 +1391,8 @@ GENX(pandecode_jc)(mali_ptr jc_gpu_va, unsigned gpu_id)
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pandecode_compute_job(mem, jc_gpu_va, gpu_id);
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break;
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case MALI_JOB_TYPE_IDVS_HELPER:
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pandecode_idvs_helper_job(mem, jc_gpu_va, gpu_id);
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case MALI_JOB_TYPE_MALLOC_VERTEX:
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pandecode_malloc_vertex_job(mem, jc_gpu_va, gpu_id);
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break;
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#endif
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@ -28,13 +28,10 @@
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<value name="Write value" value="2"/>
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<value name="Cache flush" value="3"/>
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<value name="Compute" value="4"/>
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<!--- Traditional vertex jobs removed in Valhall, use compute job -->
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<value name="Geometry" value="6"/>
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<value name="Tiler" value="7"/>
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<value name="Fused" value="8"/>
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<value name="Fragment" value="9"/>
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<value name="Indexed vertex" value="10"/>
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<value name="IDVS helper" value="11"/>
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<value name="Malloc vertex" value="11"/>
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</enum>
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<enum name="Shader stage">
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@ -1442,7 +1439,7 @@
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<field name="Address" size="64" start="0:0" type="address"/>
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</struct>
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<aggregate name="IDVS Helper Job" size="384" align="128">
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<aggregate name="Malloc Vertex Job" size="384" align="128">
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<section name="Header" offset="0" type="Job Header"/>
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<section name="Primitive" offset="32" type="Primitive"/>
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<section name="Counts" offset="48" type="IDVS Counts"/>
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