We need to return true if we need the companion batch.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e60416b4e4 ("anv: use companion batch for operations with HIZ/STC_CCS destination")
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lucas Fryzek <lfryzek@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37797>
This keeps the directory structure a bit more organized:
- brw specific code
- elk specific code
- common NIR passes that could be used in both places
It also means that you can now 'git grep' in the brw directory without
finding a bunch of elk code, or having to "grep thing b*".
Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37755>
It is now only used by internal shaders to the rename make it more clear.
Suggested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37749>
We currently only support fast clearing the first layer of an image.
Attachments use VkImageView which can specify a base-layer of the view
for an image attachment.
Fixes: 44351d67f8 ("anv: Change params of anv_can_fast_clear_color_view")
Ref: https://projects.blender.org/blender/blender/issues/141181
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37562>
This is allowed by the specification, as the following VUIDs state:
VUID-vkCmdResolveImage-srcImage-04446
If dstImage is of type VK_IMAGE_TYPE_3D, then for each element of
pRegions, srcSubresource.layerCount must be 1
VUID-vkCmdResolveImage-srcImage-04447
If dstImage is of type VK_IMAGE_TYPE_3D, then for each element of
pRegions, dstSubresource.baseArrayLayer must be 0 and
dstSubresource.layerCount must be 1
New tests coming for it: dEQP-VK.pipeline.*.multisample.3d.*
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36895>
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>
See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in
And this causes build errors when building for C23:
-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
123 | #define unreachable(str) \
| ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
456 | #define unreachable() (__builtin_unreachable ())
| ^~~~~~~~~~~
-----------------------------------------------------------------------
So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.
Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.
This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.
All the instances of the macro, including the definition, were updated
with the following command line:
git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
while read file; \
do \
sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
done && \
sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
Unify code which creates surfaces from buffers. The behavior is slightly
changed to use array layers to enable arrayed buffer clears (as needed).
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33776>
CPS surfaces are marked as stencil compressed internally and
should use the fast clear depth stencil path for clearing when possible
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20741>
This simplifies the propagation of the protection value, we just set
it on buffer->address at creation time and forget about it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33909>
This is a request from debug engineers to be able to trace the HW
better when analyzing hangs.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33795>
So that we can have special behavior based on drirc configuration.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lucas Fryzek <lfryzek@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33194>
Prevents the next patch from failing CTS tests such as:
dEQP-VK.api.image_clearing.core.clear_color_image.*.b4g4r4a4*
Brings back the feature that was introduced in commit 46187bb54f
("anv: Swizzle fast-clear values"), but went unused in commit
721d0c3e77 ("anv,hasvk: Always use BLORP_BATCH_NO_UPDATE_CLEAR_COLOR").
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32187>
We're going to drop a generic restriction on clear color conversions in
anv_can_fast_clear_color(). Without preparing for it, the following
tests would fail:
* piglit.spec.arb_framebuffer_srgb.blit texture srgb msaa disabled clear.gen9_zinkm64
* piglit.spec.arb_framebuffer_srgb.blit renderbuffer srgb msaa disabled clear.gen9_zinkm64
* piglit.spec.arb_framebuffer_srgb.blit texture srgb downsample enabled clear.gen9_zinkm64
* piglit.spec.arb_framebuffer_srgb.blit renderbuffer srgb downsample enabled clear.gen9_zinkm64
* piglit.spec.arb_framebuffer_srgb.blit renderbuffer srgb msaa enabled clear.gen9_zinkm64
* piglit.spec.arb_framebuffer_srgb.blit texture srgb msaa enabled clear.gen9_zinkm64
So, add support for sRGB sampling via BLORP transfer operations and drop
the gfx9-specific restriction on sRGB fast-clears.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32187>
It could be confusing that a newer platform named with a smaller
number than a half-generation of an older platform like 'gfx20' and
'gfx75' in xml files.
Down the road, it can be a little worse once we pass something like
'gfx40' when there is already a gfx45.xml for the oldest platform.
Unify naming xml files with verx10 numbers to resolve the issue.
Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31943>
Store an array of clear values, one for each view format of the image.
Load the clear value based on the view format.
anv_image_msaa_resolve() may override the source or destination with
ISL_FORMAT_UNSUPPORTED, so make anv_image_get_clear_color_addr() handle
that format.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31743>
HSD 14021541470 lists a HW bug on blitter engine where the compression pairing bit is
not programmed correctly for stencil resources.
Use RCS Engine to perform copy instead.
Signed-off-by: Aditya Swarup <aditya.swarup@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31792>
It looks like this comment attempted to describe all the reasons we need
to pass the clear color address to BLORP. This comment actually isn't
exhaustive and some bits are out of date (e.g., BLORP no longer updates
the clear color address for us). Let's just delete it.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31136>
blorp_copy() will sometimes use a complex shader if the source and
destination surface formats differ. For example, it will do this when
both formats support CCS_E, but have differing numbers of
bits-per-channel.
To reduce the chance of using this complex shader during transfers
between images and buffers, ensure the same format is used. We can't
completely prevent the complex shader because a copy may happen between
surface formats that have a different number of bits-per-pixel.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31136>
Whenever we execute a fast-clear due to LOAD_OP_CLEAR, we decrease the
number of layers to clear by one. We then enter the slow clear function
and possibly exit without clearing if the layer count is zero.
Unfortunately, we've already compiled the shader for slow clears by the
time we exit. Skip the slow clear function if there are no layers to
clear.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31167>
The benchmarks we're tracking tend to prefer clearing depth buffers to
0.0f when the depth buffers are part of images with multiple aspects.
Otherwise, they tend to prefer clearing depth buffers to 1.0f.
Replace the ANV_HZ_FC_VAL constant with a function which implements this
heuristic.
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30767>
Xe2 can easily support fast-clearing depth buffers to multiple clear
values. Instead of assuming a hard-coded value in various parts of the
driver, pass the clear value down the expected paths.
For consistency, also adjust the slow depth clear function to have a
matching parameter.
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30767>
All drivers update the clear color themselves. So, drop the
functionality from BLORP as well as the flag controlling it.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30824>