It is enough to compute them after upload.
This saves some disk space and eliminates an unlikely
bug where the shader cache is shared between two GPUs
with the same chip but a different number of enabled CUs.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38970>
GFX10 hangs when drawing from a 0-sized index buffer.
GFX6 has a HW bug when the index buffer address is 0.
Looking at VK CTS runs, GFX6 still triggers VM faults despite the
current mitigation, and it also tries to access memory when the
index buffer is zero sized. So it looks like GFX6 and GFX10
really have the same bug.
Let's share the mitigation between the two.
Use a zero-filled BO instead of the upload buffer.
This fixes VM faults on GFX6, and should speed up GFX10 a bit.
Note that the zero-filled BO is also going to be used for
other bug mitigations on GFX6-7.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38958>
This fixes a real issue when ESO uses fbfetch output because this
was determined after instead of before.
This solution isn't the most elegant one but binding graphics shaders
earlier would require more work. Let's just handle this specific corner
case for now.
This fixes
dEQP-VK.renderpasses.dynamic_rendering.primary_cmd_buff.custom_resolve.shader_objects.fragment_region*
on some GPUs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38617>
Unlike GFX10.3, on GFX11+ VRS override is part of PA_SC_VRS_OVERRIDE_CNTL
which also controls whether the VRS surface is enabled or not. This
new dirty state will allow us to re-emit that state without re-emitting
the complete framebuffer for VRS flat shading.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38527>
Previously legacy_gs_info calculated based on
gs_info->legacy_gs_info.esgs_itemsize which is calculated based on gs
input varyings.
However, when using ESO vs/tes can have outputs not read by gs, which
leads to underestimating LDS usage.
Cc: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38514>
When there are no color outputs in the rendering state, but color write
enable/write aren't masked out (which seems legal with
VK_EXT_dynamic_rendering_unused_attachments), the driver must emit
CB_DISABLE to disable CB rendering completely.
Otherwise, if there is also a depth/stencil attachment in the rendering
state, CB0 is always set to 32_R for RB+. That means, the pixel shader
would still export fragments but to the previously bound color
attachment.
VKCTS is missing coverage.
Fixes: 4580293ab2 ("radv: implement RB+ depth-only rendering for better perf")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14319
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38509>
VGT_OUTPRIM_TYPE should be programmed correctly when PointMode is only
set in TCS with ESO.
Fixes dEQP-VK.shader_object.tessellation.hlsl.point_mode.
Fixes: c6d9b9b4e0 ("radv: support more tessellation parameters with TCS for ESO unlinked shaders"
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38376>
The Vulkan spec change hasn't been released yet but the VKCTS test
is public, so let's merge the fix to make VKCTS green again locally.
Fixes dEQP-VK.shader_object.tessellation.*.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38209>
The Vulkan spec says:
"VUID-vkCmdDraw-maxFragmentDualSrcAttachments-09239
If blending is enabled for any attachment where either the source
or destination blend factors for that attachment use the secondary
color input, the maximum value of Location for any output attachment
statically used in the Fragment Execution Model executed by this
command must be less than maxFragmentDualSrcAttachments"
Which means it must be disabled.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14190
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38107>
Most of the time, we can infer the type to append in
util_dynarray_append using __typeof__, which is standardized in C23 and
support in Jesse's MSMSVCV. This patch drops the type argument most of
the time, making util_dynarray a little more ergonomic to use.
This is done in four steps.
First, rename util_dynarray_append -> util_dynarray_append_typed
bash -c "find . -type f -exec sed -i -e 's/util_dynarray_append(/util_dynarray_append_typed(/g' \{} \;"
Then, add a new append that infers the type. This is much more ergonomic
for what you want most of the time.
Next, use type-inferred append as much as possible, via Coccinelle
patch (plus manual fixup):
@@
expression dynarray, element;
type type;
@@
-util_dynarray_append_typed(dynarray, type, element);
+util_dynarray_append(dynarray, element);
Finally, hand fixup cases that Coccinelle missed or incorrectly
translated, of which there were several because we can't used the
untyped append with a literal (since the sizeof won't do what you want).
All four steps are squashed to produce a single patch changing every
util_dynarray_append call site in tree to either drop a type parameter
(if possible) or insert a _typed suffix (if we can't infer). As such,
the final patch is best reviewed by hand even though it was
tool-assisted.
No Long Linguine Meals were involved in the making of this patch.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38038>
The framebuffer dimension exposed to apps is still 16k but since the
driver allows 32k image on GFX12+, meta operations might perform
operations (like a copy) using graphics.
While we are at it, use the correct bitfield for setting BR_X/BR_Y on
GFX12.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37974>