Brian
aa9d22a1c0
replace GLint with gl_state_index
2007-02-23 11:21:03 -07:00
Brian
99902198de
comments, clean-up
2007-02-23 10:19:55 -07:00
Brian
5186ae9bbe
remove unused slang_atom_pool_gen()
2007-02-23 10:12:38 -07:00
Brian
308be21c2f
added slang_label.c
2007-02-23 10:04:18 -07:00
Brian
c2a261f493
comments, clean-up
2007-02-23 09:55:21 -07:00
Brian
75d4ed968d
Replace slang_ir_node::Target w/ Field. Remove Comment field. Clean-up.
2007-02-23 09:42:11 -07:00
Brian
c18c75b0b7
remove old _slang_gen_if()
2007-02-23 09:38:46 -07:00
Brian
afbf7c7e6b
Re-implement branching with slang_labels.
...
This eliminates the NOP instructions that had been used as placeholders for
branch targets.
Also, fix "return" statement bug.
2007-02-23 09:38:17 -07:00
Brian
d8d07b2a8a
label routines for implementing branches, jumps
2007-02-23 09:36:29 -07:00
Brian
0cc9419631
debug code for emitting variable allocation comments
2007-02-22 17:46:20 -07:00
Brian
059376c855
expose _mesa_swizzle_string()
2007-02-22 17:45:32 -07:00
Roland Scheidegger
5e66843733
r200 fix broken (by new input handling) fogcoord
2007-02-23 01:45:19 +01:00
Brian
ff0cc92757
glslcompiler build instructions
2007-02-22 16:29:48 -07:00
Brian
bc18ac45a3
updated for vbo
2007-02-22 16:29:25 -07:00
Brian
da46353056
Remove obsolete files.
2007-02-22 16:14:02 -07:00
Brian
13e3b21b16
New, unified interpretor/executor for vertex and fragment programs.
...
This replaces the code formerly in nvvertexec.c and s_fragprog.c.
Currently, DDX, DDY don't work.
2007-02-22 16:09:40 -07:00
Brian
7aaefcbe48
use _mesa_get_program_register()
2007-02-22 16:08:30 -07:00
Brian
f6803de739
Use the new unified vertex/fragment program interpreter from prog_execute.c.
...
Currently, DDX, DDY don't work.
2007-02-22 16:08:01 -07:00
Brian
e382efc85d
use new _mesa_execute_program() function
2007-02-22 16:07:17 -07:00
Brian
6cfe2114f1
FORCE_PROG_EXECUTE_C cpp flag, misc changes
2007-02-22 16:06:54 -07:00
Brian
fd89396012
fix assertion
2007-02-22 16:02:18 -07:00
Brian
7c86e10193
emit high-level IF/ELSE/ENDIF for vertex progs now
2007-02-22 16:02:08 -07:00
Brian
740a8b0b66
_mesa_ExecuteProgramNV is now a no-op
2007-02-22 16:00:54 -07:00
Brian
ef64cda978
remove nvvertexec.c, add prog_execute.c
2007-02-22 16:00:31 -07:00
Brian
3ed1acd13c
use MAX_PROGRAM_ENV_PARAMS
2007-02-22 14:57:40 -07:00
Brian
b7aeac0de1
added MAX_PROGRAM_ENV_PARAMS
2007-02-22 14:57:19 -07:00
Brian
79fb4527ca
added CallStack, StackDepth
2007-02-22 14:56:43 -07:00
Brian
29925c6dcd
remove unneeded #includes, misc clean-up
2007-02-22 14:56:22 -07:00
Brian
e47c60443f
reorg/clean-up/indent
2007-02-22 14:55:35 -07:00
Brian
11b9ef9454
start implementing conditions, branching
2007-02-22 14:43:41 -07:00
Brian
2eeaae6cbc
get rid of some unused slang_variable fields
2007-02-22 11:00:10 -07:00
Brian
50040573d7
Replace slang_allocate_storage() with simpler _slang_attach_storage()
2007-02-22 10:56:41 -07:00
Brian
b618ac8c0b
updated debug code
2007-02-22 09:39:25 -07:00
Brian
776bc9cf55
Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.
2007-02-22 09:29:46 -07:00
Michel Dänzer
641c966e3d
i915tex: Schedule flips when possible.
...
Also move vsync related state from context to window, so it's possible to
schedule several flips ahead of time with triple buffering.
2007-02-22 17:24:09 +01:00
Brian
3f4826a358
XXX comments about shaders
2007-02-22 09:10:38 -07:00
Brian
6ec7484ae8
use ctx->VertexProgram._Current instead of ctx->VertexProgram._Enabled
2007-02-22 09:10:24 -07:00
Brian
96abc6bf72
merge fix: add STATE_FOG_PARAMS_OPTIMIZED, STATE_SPOT_DIR_NORMALIZED
2007-02-22 09:08:53 -07:00
Brian
7b30053b26
fix negative indentation problem
2007-02-22 09:08:36 -07:00
Brian
53bcdedc32
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
2007-02-22 08:57:36 -07:00
Brian
29c471aafc
Merge branch 'origin' into glsl-compiler-1
...
Conflicts:
src/mesa/main/state.c
src/mesa/shader/program.c
src/mesa/shader/program.h
src/mesa/shader/programopt.c
src/mesa/shader/slang/slang_execute.c
src/mesa/sources
src/mesa/swrast/s_arbshader.c
src/mesa/swrast/s_context.c
src/mesa/swrast/s_span.c
src/mesa/swrast/s_zoom.c
src/mesa/tnl/t_context.c
src/mesa/tnl/t_save_api.c
src/mesa/tnl/t_vb_arbprogram.c
src/mesa/tnl/t_vp_build.c
src/mesa/tnl/t_vtx_eval.c
2007-02-22 08:53:33 -07:00
Dave Airlie
4a1d7d6641
r300: get rid of CB_DPATH legacy
2007-02-22 19:33:50 +11:00
Brian
6d4cf6be4e
updated info about arrays, predefined uniforms
2007-02-21 16:07:03 -07:00
Brian
5a2c1ad625
disable debug
2007-02-21 16:05:56 -07:00
Brian
917a5086b3
Use gl_LightSource[0].position intead of a light position uniform.
2007-02-21 15:57:55 -07:00
Brian
5d89b027ee
remove unneeded #includes
2007-02-21 15:42:50 -07:00
Brian
502c132738
fix copy&paste errors
2007-02-21 15:42:10 -07:00
Brian
f958aabdf3
more minor changes to STATE_ indexing
2007-02-21 15:23:11 -07:00
Brian
78399d23dc
remove dead code
2007-02-21 15:22:17 -07:00
Brian
f941892829
Reimplement the _slang_alloc_statevar() function.
...
After several tries at making a table-based system for examining pre-defined
uniforms to find statevar indexes, give up and do it the simple way (lots of
strcmp() calls). Not terribly elegant, but perfectly functional.
2007-02-21 15:21:58 -07:00