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New, unified interpretor/executor for vertex and fragment programs.
This replaces the code formerly in nvvertexec.c and s_fragprog.c. Currently, DDX, DDY don't work.
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src/mesa/shader/prog_execute.c
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src/mesa/shader/prog_execute.c
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src/mesa/shader/prog_execute.h
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src/mesa/shader/prog_execute.h
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.3
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef PROG_EXECUTE_H
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#define PROG_EXECUTE_H
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typedef void (*FetchTexelLodFunc)(GLcontext *ctx, const GLfloat texcoord[4],
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GLfloat lambda, GLuint unit, GLfloat color[4]);
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typedef void (*FetchTexelDerivFunc)(GLcontext *ctx, const GLfloat texcoord[4],
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const GLfloat texdx[4],
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const GLfloat texdy[4],
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GLuint unit, GLfloat color[4]);
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/**
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* Virtual machine state used during execution of vertex/fragment programs.
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*/
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struct gl_program_machine
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{
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const struct gl_program *CurProgram;
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/** Fragment Input attributes */
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GLfloat (*Attribs)[MAX_WIDTH][4];
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GLuint CurElement; /**< Index into Attribs arrays */
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/** Vertex Input attribs */
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GLfloat VertAttribs[VERT_ATTRIB_MAX][4];
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GLfloat Temporaries[MAX_PROGRAM_TEMPS][4];
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GLfloat Outputs[FRAG_RESULT_MAX][4];
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GLuint CondCodes[4]; /**< COND_* value for x/y/z/w */
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GLint AddressReg[MAX_VERTEX_PROGRAM_ADDRESS_REGS][4];
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GLuint CallStack[MAX_PROGRAM_CALL_DEPTH]; /**< For CAL/RET instructions */
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GLuint StackDepth; /**< Index/ptr to top of CallStack[] */
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/** Texture fetch functions */
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FetchTexelLodFunc FetchTexelLod;
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FetchTexelDerivFunc FetchTexelDeriv;
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};
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extern void
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_mesa_get_program_register(GLcontext *ctx, enum register_file file,
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GLuint index, GLfloat val[4]);
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extern GLboolean
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_mesa_execute_program(GLcontext *ctx,
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const struct gl_program *program, GLuint maxInst,
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struct gl_program_machine *machine, GLuint element);
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#endif /* PROG_EXECUTE_H */
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