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updated info about arrays, predefined uniforms
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@ -38,12 +38,9 @@ in Mesa:
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</p>
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<ul>
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<li>Arrays
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<li>Structs
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<li>Dereferencing arrays with non-constant indexes
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<li>User-defined structs
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<li>Linking of multiple shaders is not supported
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<li>Not all built-in OpenGL state variables are supported yet.
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Common variables such as gl_ModelViewMatrix and gl_NormalMatrix
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are supported.
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<li>Integer operations are not fully implemented (most are implemented
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as floating point).
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</ul>
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