A BO can be always resident by two ways:
1. Through kernel bookkeeping. The BO is created with
AMDGPU_GEM_CREATE_VM_ALWAYS_VALID and bo->is_local gets set to true.
2. Through the driver global BO list. On every submission, the global
BO list is added to the CS's BO list.
Until now, use_global_list reflected either 1. or 2. . This commit
changes it to reflect 2. only, and update callsites that checks for
residency to use a new helper.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26591>
This is a promotion from the EXT, except the new property
supportsNonZeroFirstInstance which should already be supported.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26595>
TC-compat CMASK means Fmask decompression isn't needed because the hw
can read it directly from shaders, so this shouldn't have any effects.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26575>
Crysis 2 and 3 Remastered's RT shaders non-uniformly index into SSBO
descriptor arrays without specifying the NonUniformEXT qualifier on the
relevant access chains/load ops. This leads to artifacts around objects.
To add insult to injury, the game fails to provide a meaningful
applicationName/engineName in the Vulkan part of the DX11-Vulkan interop
solution used for RT. Both of these fields are set to "nvpro-sample"
(perhaps the code has been copied from NVIDIA's sample applications).
Therefore, fall back to executable name matching.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9883
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26391>
These are hard limits and don't depend on wave size.
Accordingly, also update the usage in order to avoid
reporting unreasonable occupancy.
Totals from 192 (0.24% of 79330) affected shaders:
MaxWaves: 5814 -> 3072 (-47.16%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26521>
The current flush flags in RADV don't really match the SDMA HW,
so just always emit a NOP packet, for now.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26580>
Instead, the retile will be executed on another queue type
when the image is transitioned to another queue.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25834>
DCC and HTILE are only supported by SDMA on GFX10+ (unless disabled by a workaround).
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25834>
radv_init_metadata hits several assert failures when the image is
multi-planar. Make sure we use plane 0.
This change should make no difference in practice. Also, this is done
only to follow radeonsi. Since the opaque metadata is mainly for
validations and DCC, and we don't enable DCC for multi-planar images, we
probably don't need to call radv_query_opaque_metadata at all.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25964>
Do not report DCC modifiers for multi-planar formats. We don't support
DCC for them and drmFormatModifierPlaneCount had incorrect values.
Fix vkGetImageSubresourceLayout for multi-planar images with modifiers.
In that case, memory planes and format planes are equivalent.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25964>
This isn't supposed to work nor does it match radeonsi but setting
AUTO_RESET_CNTL=0 by default for GFX9 chips is what gets it passing
linestrip CTS tests:
dEQP-VK.rasterization.primitives.dynamic_stipple.bresenham_line_strip
dEQP-VK.rasterization.primitives.dynamic_stipple_and_topology.bresenham_line_strip
dEQP-VK.rasterization.primitives.dynamic_stipple_and_topology.bresenham_line_strip_wide
dEQP-VK.rasterization.primitives.static_stipple.bresenham_line_strip
Signed-off-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24623>
For working around improper usage of sparse in DOOM Eternal.
When fully explicit sync sparse binding is implemented, this path will
remain implicit sync to also deal with the improper semaphore usage.
radv_queue_submit_bind_sparse_memory will likely get a bool parameter to
control explicit / implicit sync in that case.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26464>
This is now supported and this allows Zink to enable full ds3 mode for
even less stuttering. DXVK also uses dynamic alpha to coverage
sometimes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26250>
RADV currently has two paths for PS epilogs:
- the first one is mostly used by GPL to compile fragment shader epilogs
as part of the graphics pipeline. It's supposed to be optimal because
fragment shader epilogs are compiled in the pipeline and eventually
cached.
- the second one (the "on-demand" path) is required when some dynamic
states are used because otherwise it's just impossible to compile the
fragment shader. These epilogs are compiled during cmdbuf recording
when all needed info are known, they are also cached in memory. This
is the main path for Zink.
Having two different paths isn't ideal for maintenance but there is
another problem. On RDNA3, alpha to coverage needs to be exported as
part of MRTZ when either depth/stencil/samplemask are exported. The
problem being that with GPL, the PSO multisample state can be NULL when
the frag shader lib is created, which means that we can't know if atc
needs to be exported or not, even if it's static. The solution seems to
to always use on-demand fragment shader epilogs for GPL on RDNA3.
So far, I think that switching to on-demand PS epilogs unconditionally
for GPL shouldn't hurt performance and that will simplify a lot of
things.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26398>
RADV compacts all descriptors for multi-planar images into one
combined image sampler, so it should be 96, and not eg. 192 for a two
planes format.
Fixes new CTS
dEQP-VK.binding_model.descriptor_buffer.ycbcr_sampler.*array.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26498>
In a scenario like:
CmdBindPipeline(stipple line enabled)
CmdDraw()
CmdBindPipeline(stipple line disabled)
CmdDraw()
The second draw wasn't resetting the stipple line state and this might
have caused issues, though it's uncovered by VK CTS.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26429>
Compute tunneling can considerably lower the latency of high-priority
compute work. Enabling it is beneficial in cases where high-priority
work is dispatched while the GPU is already busy with other work (e.g.
rendering on GFX). This is the case in VR compositors that dispatch
latency-sensitive compositing work to ACE while GFX is busy rendering
the next frame.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26462>