In the following commits, as we split up a6xx.xml, the #include sequence
gets a bit more complicated. Let's keep it in one place.
Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35899>
Align register names to internal docs to avoid having to mentally remap
register names between the names we invented over the years and what
they are actually called.
Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35803>
On a7xx, the immediates that get promoted to const registers will be
initialized in the preamble instead of being part of the const state. So
technically, we won't need the immediate state that is part of the const
state anymore on a7xx. However, it is still a convenient place for
ir3_cp to store the immediates that should be promoted to const
registers before they are lowered to the preamble.
This causes one issue: the binning pass isn't allowed to modify the
const state while it's perfectly fine for it to use different immediates
compared to the non-binning pass on a7xx. Even pre-a7xx this is fine as
long as the size of the immediate buffer is the same.
To allow the binning pass to modify its immediate state while keeping
its const state immutable, this commit moves the fields related to
immediates into a new struct. Runtime checks are added to enforce that
the size of the immediate buffer is the same for the binning and
non-binning variant pre-a7xx.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32454>
After the fix in commit b016f218fb (ci/android: fix meson C++
cross-compiler argument detection, 2025-01-14) the cross-build meson
hacks should not be necessary anymore for the CI builds to pass.
Remove the hacks making sure that the removed arguments are all in the
regular list of arguments passed through cpp.get_supported_arguments()
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33209>
With all consts going through generic allocations it's now possible
to call ir3_setup_const_state once, and have lowerings that dynamically
lower things to consts just to update the max consts being used.
The only exception for now are immediates, since they eat up the space
that was left and allocated much later.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32140>
The ir3_info is reset by ir3_collect_shader_info() on the expectation
that all info is collected inside that function. This meant that we were
accidentally disabling early preamble. Re-enable it.
We keep a copy in ir3_info for shader statistics in the next commit.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29903>
The following syntax can now be used to set the initial content of
buffers:
@buf size (reg) val0, val1, ...
If the buffer is not fully initialized, remaining values will be set to
zero.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28625>
We now have a lot of feature toggles in fd_dev_info. Generate
env var options for all of them to quickly test whether feature
misbehaves or test its impact on the performance.
FD_DEV_FEATURES=%feature_name%=%value%:%feature_name%=%value%:...
e.g.
FD_DEV_FEATURES=has_fs_tex_prefetch=0:max_sets=4
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25939>
The set of magic regs is different between generations and even
sub-gens. Adding a new one and/or emitting one on specific generation
takes much more code than necessary. Doing this in a single place is
much nicer.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23217>
Event write is changes so much in a7xx that it makes sense to
create a new event CP_EVENT_WRITE7.
All credits to Connor Abbott for finding out what different flags
in these commands are doing.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23881>
This moves away from embedding the submit fence inside the pipe fence,
which lets us start refcnt'ing the fence. This will enable several
cleanups and improvements:
1. Get rid of fd_bo_fence, and just have fd_bo hold pending fd_fence
refs instead, which will be needed for cpu_prep implementation of
sub-allocated buffers.
2. For merged submits, we can just return a new reference to an
existing fence.
Note that this temporarily defeats submit-merging, which will be
fixed (and improved) in a following commit.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20263>
Each shader stage has its own "early preamble" flag.
Early preamble is likely an optimization to hide some of latency
when loading UBOs into consts in the preamble.
Early preamble has the following limitations:
- Only shared, a1, and consts regs could be used
(accessing other regs would result in GPU fault);
- No cat5/cat6, only stc/ldc variants are working;
- Values writen to shared regs are not accessible by the rest
of the shader;
- Instructions before shps are also considered to be a part of
early preamble.
Note, for all shaders from d3d11 games blob produced preambles
compatible with early preamble mode.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15901>
Since these were reverse-engineered, it's become clear that IBO
descriptors are just a subset of texture descriptors, and bindless reads
of readonly images actually use isam on the IBO descriptor, further
confirming that the two are always compatible, even if not all of the
texture fields exist for IBOs. It's pointless to have a separate type
for IBOs, and just leads to things getting out-of-sync unnecessarily
which has already happened. Just remove it and use TEX_CONST insted.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15114>
Inferring from blob's cmdstream the size of shader instruction
cache for:
- a630 is 64
- a650 is 128
- a660 is 128
On a650 and a660 gpu could hang if we exceed the limit. Though
it is not reproducible with computerator or a single amber
test. Also while blob limits the size to 128 - Turnip still
hangs with it but does not hang with the limit of 127.
On a630 there seem to be no hang when limit is exceeded.
Fixes the hang of compute shader in Alien Isolation on a650/a660.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14044>