Commit graph

103912 commits

Author SHA1 Message Date
Eric Anholt
c2eab33b08 v3d: Actually put the "%s" in the snprintf.
I missed an important part when porting the change over, fixing my
compiler warning but breaking -Werror=format-security.

Fixes: e6ff5ac446 ("v3d: use snprintf(..., "%s", ...) instead of strncpy")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107443
2018-08-01 11:39:19 -07:00
Juan A. Suarez Romero
d742270564 vc4: Fix automake linking error.
CXXLD    gallium_dri.la
../../../../src/gallium/drivers/vc4/.libs/libvc4.a(vc4_cl_dump.o): In function `vc4_dump_cl':
src/gallium/drivers/vc4/vc4_cl_dump.c:45: undefined reference to `clif_dump_init'
src/gallium/drivers/vc4/vc4_cl_dump.c:82: undefined reference to `clif_dump_destroy'
../../../../src/broadcom/cle/.libs/libbroadcom_cle.a(cle_libbroadcom_cle_la-v3d_decoder.o): In function `v3d_field_iterator_next':
src/broadcom/cle/v3d_decoder.c:902: undefined reference to `clif_lookup_bo'

Fixes: e92959c4e0 ("v3d: Pass the whole clif_dump structure to v3d_print_group().")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107423
CC: Eric Anholt <eric@anholt.net>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Andres Gomez <agomez@igalia.com>
2018-08-01 20:33:07 +02:00
Juan A. Suarez Romero
810c9a4eba scons: require scons 2.4 or greater
There is a bug with scons 2.3, used in Travis, where it fails to detect
some C functions.

Reviewed-by: Andres Gomez <agomez@igalia.com>
2018-08-01 20:33:00 +02:00
Juan A. Suarez Romero
fea0b92042 travis: install scons from pip
The ubuntu version provided by Travis is a bit old, and does not detect
correctly some C functions.

Use a more modern version through scons.

Reviewed-by: Andres Gomez <agomez@igalia.com>
2018-08-01 20:32:42 +02:00
Marek Olšák
26d3e2b4b0 docs: mark ARB_ES3_2_compatibility as done for radeonsi 2018-08-01 11:38:54 -04:00
Lionel Landwerlin
2477e516d9 intel: tools: aubwrite: split gen[89] from gen10+
Gen10+ has an additional bit in MI_BATCH_BUFFER_END to signal the end
of the context image.

We select the largest size for the context image regardless of the
generation.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2018-08-01 15:31:56 +01:00
Mathieu Bridon
91939255a7 python: Use the unicode_escape codec
Python 2 had string_escape and unicode_escape codecs. Python 3 only has
the latter. These work the same as far as we're concerned, so let's use
the future-proof one.

However, the reste of the code expects unicode strings, so we need to
decode them again.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-01 14:26:19 +01:00
Mathieu Bridon
ad363913e6 python: Explicitly add the 'L' suffix on Python 3
Python 2 had two integer types: int and long. Python 3 dropped the
latter, as it made the int type automatically support bigger numbers.

As a result, Python 3 lost the 'L' suffix on integer litterals.

This probably doesn't make much difference when compiling the generated
C code, but adding it explicitly means that both Python 2 and 3 generate
the exact same C code anyway, which makes it easier to compare and check
for discrepencies when moving to Python 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-01 14:26:19 +01:00
Mathieu Bridon
a71df20855 python: Explicitly use byte strings
In both Python 2 and 3, zlib.Compress.compress() takes a byte string,
and returns a byte string as well.

In Python 2, the script was working because:

1. string literalls were byte strings;
2. opening a file in unicode mode, reading from it, then passing the
   unicode string to compress() would automatically encode to a byte
   string;

On Python 3, the above two points are not valid any more, so:

1. zlib.Compress.compress() refuses the passed unicode string;
2. compressed_data, defined as an empty unicode string literal, can't be
   concatenated with the byte string returned by compress();

This commit fixes this by explicitly using byte strings where
appropriate, so that the script works on both Python 2 and 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-01 14:26:19 +01:00
Mathieu Bridon
8678fe537a python: Use open(), not file()
The latter is a constructor for file objects, but when actually opening
a file, using the former is more idiomatic.

In addition, file() is not a builtin any more in Python 3, so this makes
the script compatible with both Python 2 and Python 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-01 14:26:19 +01:00
Mathieu Bridon
c24d826968 python: Open file in binary mode
The XML parser wants byte strings, not unicode strings.

In both Python 2 and 3, opening a file without specifying the mode will
open it for reading in text mode ('r').

On Python 2, the read() method of the file object will return byte
strings, while on Python 3 it will return unicode strings.

Explicitly specifying the binary mode ('rb') makes the behaviour
identical in both Python 2 and 3, returning what the XML parser
expects.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-01 14:26:19 +01:00
Mathieu Bridon
e40200e0aa python: Don't abuse hex()
The hex() builtin returns a string containing the hexa-decimal
representation of an integer.

When the argument is not an integer, then the function calls that
object's __hex__() method, if one is defined. That method is supposed to
return a string.

While that's not explicitly documented, that string is supposed to be a
valid hexa-decimal representation for a number. Python 2 doesn't enforce
this though, which is why we got away with returning things like
'NIR_TRUE' which are not numbers.

In Python 3, the hex() builtin instead calls an object's __index__()
method, which itself must return an integer. That integer is then
automatically converted to a string with its hexa-decimal representation
by the rest of the hex() function.

As a result, we really can't make this compatible with Python 3 as it
is.

The solution is to stop using the hex() builtin, and instead use a hex()
object method, which can return whatever we want, in Python 2 and 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-01 14:26:19 +01:00
Mathieu Bridon
12eb5b496b python: Better get character ordinals
In Python 2, iterating over a byte-string yields single-byte strings,
and we can pass them to ord() to get the corresponding integer.

In Python 3, iterating over a byte-string directly yields those
integers.

Transforming the byte string into a bytearray gives us a list of the
integers corresponding to each byte in the string, removing the need to
call ord().

This makes the script compatible with both Python 2 and 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-01 14:26:19 +01:00
Mario Kleiner
9bd8b0f700 loader_dri3: Handle mismatched depth 30 formats for Prime renderoffload.
Detect if the display (X-Server) gpu and Prime renderoffload gpu prefer
different channel ordering for color depth 30 formats ([X/A]BGR2101010
vs. [X/A]RGB2101010) and perform format conversion during the blitImage()
detiling op from tiled backbuffer -> linear buffer.

For this we need to find the visual (= red channel mask) for the
X-Drawable used to display on the server gpu. We use the same proven
logic for finding that visual as in commit "egl/x11: Handle both depth
30 formats for eglCreateImage()".

This is mostly to allow "NVidia Optimus" at depth 30, as Intel/AMD
gpu's prefer xRGB2101010 ordering, whereas NVidia gpu's prefer
xBGR2101010 ordering, so we can offload to nouveau without getting
funky colors.

Tested on Intel single gpu, NVidia single gpu, Intel + NVidia prime
offload with DRI3/Present.

Note: An unintended but pleasant surprise of this patch is that it also
seems to make the modesetting-ddx of server 1.20.0 work at depth 30
on nouveau, at least with unredirected "classic" X rendering, and
with redirected desktop compositing under XRender accel, and with OpenGL
compositing under GLX. Only X11 compositing via OpenGL + EGL still gives
funky colors. modesetting-ddx + glamor are not yet ready to deal with
nouveau's ABGR2101010 format, and treat it as ARGB2101010, also exposing
X-visuals with ARGB2101010 style channel masks. Seems somehow this triggers
the logic in this patch on modesetting-ddx + depth 30 + DRI3 buffer sharing
and does the "wrong" channel swizzling that then cancels out the "wrong"
swizzling of glamor and we end up with the proper pixel formatting in
the scanout buffer :). This so far tested on a NVA5 Tesla card under KDE5
Plasma as shipping with Ubuntu 16.04.4 LTS.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-01 12:55:37 +01:00
Mario Kleiner
61a02729f7 egl/x11: Handle both depth 30 formats for eglCreateImage(). (v4)
We need to distinguish if the backing storage of a pixmap
is XRGB2101010 or XBGR2101010, as different gpu hw supports
different formats. NVidia hw prefers XBGR, whereas AMD and
Intel are happy with XRGB.

Use the red channel mask of the first depth 30 visual of
the x-screen to distinguish which hw format to choose.

This fixes desktop composition of color depth 30 windows
when the X11 compositor uses EGL.

v2: Switch from using the visual of the root window to simply
    using the first depth 30 visual for the x-screen, as testing
    shows that each driver only exports either xrgb ordering or
    xbgr ordering for the channel masks of its depth 30 visuals,
    so this should be unambiguous and avoid trouble if X ever
    supports depth 30 pixmaps on screens with a non-depth 30 root
    window visual. This per Michels suggestion.

v3: No change to v2, but spent some time testing this more on
    AMD hw, with my software hacked up to intentionally choose
    pixel formats/visual with the non-preferred xBGR2101010
    ordering on the ati-ddx, also with a standard non-OpenGL
    X-Window with depth 30 visual, to make sure that things show
    up properly with the right colors on the screen when going
    through EGL+OpenGL based compositing on KDE-5. Iow. to confirm
    that my explanation to the v2 patch on the mailing list of why
    it should work and the actual practice agree (or possibly that
    i am good at fooling myself during testing ;).

v4: Drop the local `red_mask` and just `return visual->red_mask`/
    `return 0`, as suggested by Eric Engestrom.

    Rebased onto current master, to take the cleanup via the new
    function dri2_format_for_depth() into account.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-01 12:55:37 +01:00
Daniel Stone
753f603b52 gbm: Add support for 10bpp BGR formats
Add support for XBGR2101010 and ABGR2101010 formats.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Tested-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-01 12:55:37 +01:00
Daniel Stone
275b23ed0e egl/wayland: Add 10bpc BGR configs
Add support for XBGR2101010 and ABGR2101010.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Tested-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-08-01 12:55:37 +01:00
Iago Toral Quiroga
471bce5689 intel/compiler: implement 8-bit constant load
Fixes VK-GL-CTS CL#2567

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-01 08:08:15 +02:00
Iago Toral Quiroga
7e6c8b0cb7 intel/compiler: add setup_imm_(u)b helpers
The hardware doesn't support byte immediates, so similar to setup_imm_df()
for doubles, these helpers work by loading the constant value into a
VGRF.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-01 08:08:15 +02:00
Rhys Perry
bd56e117ff glsl: fix function inlining with opaque parameters
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-08-01 00:10:01 -04:00
Rhys Perry
f903bce8a6 glsl, glsl_to_tgsi: fix sampler/image constants
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-08-01 00:10:01 -04:00
Rhys Perry
ea2a3f52b4 glsl: allow ?: operator with images and samplers when bindless is enabled
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-08-01 00:10:01 -04:00
Rhys Perry
42d4acb39d glsl_to_tgsi: allow bound samplers and images to be used as l-values
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-08-01 00:10:00 -04:00
Rhys Perry
00589be6c4 gallium: add new SAMP2HND and IMG2HND opcodes
This commit does not add support for the opcodes in gallivm or tgsi_to_nir.c

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-08-01 00:10:00 -04:00
Dave Airlie
1fb388cd20 docs/features: update virgl GLES 3.1/3.2 status
virgl now exposes GLES3.1 and 3.2
2018-08-01 14:09:11 +10:00
Dave Airlie
e2c62170d5 docs/features: update virgl GL 4.3 support
virgl with up to date host renderer now exposes GL 4.3.
2018-08-01 14:08:33 +10:00
Erik Faye-Lund
21e33f4a10 virgl: enable FBFETCH if virglrenderer supports it
This fixes the following dEQP-GLES31 cases from NotSupported to
Pass for me:

- dEQP-GLES31.functional.blend_equation_advanced.state_query.*
- dEQP-GLES31.functional.blend_equation_advanced.basic.*
- dEQP-GLES31.functional.blend_equation_advanced.srgb.*
- dEQP-GLES31.functional.blend_equation_advanced.msaa.*
- dEQP-GLES31.functional.blend_equation_advanced.barrier.*
- dEQP-GLES31.functional.draw_buffers_indexed.overwrite_*advanced_blend_eq*
- dEQP-GLES31.functional.state_query.indexed.blend_equation_advanced_*
- dEQP-GLES31.functional.debug.negative_coverage.*.advanced_blend.*

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2018-08-01 14:05:22 +10:00
Erik Faye-Lund
7ef86a03f0 virgl: add texture_barrier stub
In gallium, supporting FBFETCH means supporting non-coherent fetches, but
in virglrenderer, due to technical reasons this is backed by coherent
fetches instead. This means we don't need to do anything for the barriers.

However, if we don't have a texture_barrier implementation, we get crashes
because the non-coherent extensions is exposed.

So, let's leave this as a NOP for now.

[airlied: I've got a more complete impl of this somewhere, once we
land the host side].
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2018-08-01 14:03:51 +10:00
Dave Airlie
6f5d463a78 virgl: enable robustness if the host exposes it
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2018-08-01 14:00:38 +10:00
Dave Airlie
2df8b80c4c virgl: Support ARB_framebuffer_no_attachments
This uses new protocol to send the default sizes to the host.

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2018-08-01 14:00:35 +10:00
Dave Airlie
f8a8ea6a2d virgl: add initial ARB_compute_shader support
This hooks up compute shader creation and launch grid support.

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2018-08-01 14:00:31 +10:00
Marek Olšák
157c6e8195 util: don't use __builtin_clz unconditionally
This fixes the build if __builtin_clz is unsupported.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-07-31 23:28:01 -04:00
Marek Olšák
c5c6e0187f ac/surface: fix MSAA corruption on Vega due to FMASK tile swizzle
a needle in the haystack?

Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-31 22:56:40 -04:00
Eric Anholt
e6ff5ac446 v3d: use snprintf(..., "%s", ...) instead of strncpy
Fixes a compiler warning about terminator NUL, based on f836d799f9
("intel/decoder: use snprintf(..., "%s", ...) instead of strncpy")
2018-07-31 16:42:11 -07:00
Eric Anholt
3471ce9985 v3d: Add support for the TMUWT instruction.
This instruction is used to ensure that TMU stores have been processed
before moving on.  In particular, you need any TMU ops to be done by the
time the shader ends.
2018-07-31 16:05:04 -07:00
Marek Olšák
7d36c866d2 radeonsi: report supported EQAA combinations from is_format_supported
Framebuffer without attachments now supports 16 samples.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-07-31 18:28:41 -04:00
Marek Olšák
20dd75a926 radeonsi: use storage_samples instead of color_samples in most places
and use pipe_resource::nr_storage_samples instead of
r600_texture::num_color_samples.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-07-31 18:28:41 -04:00
Marek Olšák
966f155623 gallium: add storage_sample_count parameter into is_format_supported
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-07-31 18:28:41 -04:00
Marek Olšák
8632626c81 gallium: add pipe_resource::nr_storage_samples, and set it same as nr_samples
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-07-31 18:28:41 -04:00
Marek Olšák
0caf74bbcd gallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-07-31 18:28:41 -04:00
Marek Olšák
55d56dd859 docs: update radeonsi features and release notes 2018-07-31 18:12:37 -04:00
Marek Olšák
ed8b4ed6c4 st/mesa: implement ASTC 2D LDR fallback for all drivers
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Tested-By: Gert Wollny<gert.wollny@collabora.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
2018-07-31 18:09:57 -04:00
Marek Olšák
5fe52044ef st/mesa: add ETC2 & ASTC fast path for GetTex(Sub)Image
Not sure if GL/GLES can hit this path, but it's just decompression.

Tested-by: Mike Lothian <mike@fireburn.co.uk>
Tested-By: Gert Wollny<gert.wollny@collabora.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
2018-07-31 18:09:57 -04:00
Marek Olšák
ebe03d3699 st/mesa: generalize fallback_copy_image for compressed textures
in order to support ASTC

Tested-by: Mike Lothian <mike@fireburn.co.uk>
Tested-By: Gert Wollny<gert.wollny@collabora.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
2018-07-31 18:09:57 -04:00
Marek Olšák
c3fafa127a st/mesa: generalize code for the compressed texture map/unmap fallback
in order to support ASTC

Tested-by: Mike Lothian <mike@fireburn.co.uk>
Tested-By: Gert Wollny<gert.wollny@collabora.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
2018-07-31 18:09:57 -04:00
Marek Olšák
3d7e4311bf st/mesa: use st_compressed_format_fallback more
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Tested-By: Gert Wollny<gert.wollny@collabora.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
2018-07-31 18:09:57 -04:00
Marek Olšák
912e0525be st/mesa: generalize st_etc_fallback -> st_compressed_format_fallback
for ASTC support later

Tested-by: Mike Lothian <mike@fireburn.co.uk>
Tested-By: Gert Wollny<gert.wollny@collabora.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
2018-07-31 18:09:57 -04:00
Marek Olšák
38ab39f650 mesa: add ASTC 2D LDR decoder
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Tested-By: Gert Wollny <gert.wollny@collabora.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-07-31 18:09:57 -04:00
Dave Airlie
5be352b430 docs/features: mark virgl image features and GL4.2 as done 2018-08-01 08:06:41 +10:00
Gurchetan Singh
9c136e8a07 virgl: also mark sampler views as dirty
When texture buffers are used as images in compute shaders, the guest
never sees the modified data since the TBO is always marked as clean.

Fixes most dEQP-GLES31.functional.image_load_store.buffer.* tests.

Example test cases:
   dEQP-GLES31.functional.image_load_store.buffer.load_store.r32ui
   dEQP-GLES31.functional.image_load_store.buffer.qualifiers.coherent_r32f
   dEQP-GLES31.functional.image_load_store.buffer.format_reinterpret.rgba8_rgba8ui

Note: virglrenderer side patch also needed to bind TBOs correctly

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-08-01 08:05:39 +10:00