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virgl: add texture_barrier stub
In gallium, supporting FBFETCH means supporting non-coherent fetches, but in virglrenderer, due to technical reasons this is backed by coherent fetches instead. This means we don't need to do anything for the barriers. However, if we don't have a texture_barrier implementation, we get crashes because the non-coherent extensions is exposed. So, let's leave this as a NOP for now. [airlied: I've got a more complete impl of this somewhere, once we land the host side]. Reviewed-by: Dave Airlie <airlied@redhat.com> Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
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1 changed files with 7 additions and 0 deletions
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@ -804,6 +804,12 @@ static void virgl_set_sampler_views(struct pipe_context *ctx,
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virgl_attach_res_sampler_views(vctx, shader_type);
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}
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static void
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virgl_texture_barrier(struct pipe_context *pctx, unsigned flags)
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{
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/* stub */
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}
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static void virgl_destroy_sampler_view(struct pipe_context *ctx,
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struct pipe_sampler_view *view)
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{
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@ -1174,6 +1180,7 @@ struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
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vctx->base.create_sampler_view = virgl_create_sampler_view;
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vctx->base.sampler_view_destroy = virgl_destroy_sampler_view;
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vctx->base.set_sampler_views = virgl_set_sampler_views;
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vctx->base.texture_barrier = virgl_texture_barrier;
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vctx->base.create_sampler_state = virgl_create_sampler_state;
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vctx->base.delete_sampler_state = virgl_delete_sampler_state;
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