Each logical device can point to its physical device intel_device_info
saving at least one intel_device_info.
This also allow us to set 'const' to avoid values in intel_device_info
being changed by mistake.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17897>
We can use I915_DEFINE_CONTEXT_PARAM_ENGINES() to simply the filling
of engines_param.
As some compilers might not support VLA, defining struct with 64
engines, the maximum that i915 API supports.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17961>
This structure will contain the opcode mapping tables in the next
commit. For now, this is the mechanical change to plumb it into all
the necessary places, and it continues simply holding devinfo.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
The caller may have passed ownership of intel_measure_batch structures
to intel_measure until they are ready to be gathered. The caller
needs a notification when rendering is complete and snapshots have
been processed, so it can free the resources that measure the batch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16571>
It is possible that a secondary command buffer was submitted with no
renders in it. For that case, no timestamp will be collected. Only
verify that timestamps if the index is nonzero.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16571>
Previously `install-intel-gpu-tests` controlled this, but now
`install-intel-gpu-tests` will only be used to decide if it should be
installed.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16902>
We need this so C++ will understand "restrict" which is used in the
genxml output.
Fixes: 9f717b5f23 ("util: remove needless c99_compat.h includes")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16899>
XeHP supports a 20:5 pointer format, so the offset can legitimately
be more than UINT16_MAX. Likewise, with 256B binding table mode on
Icelake/Tigerlake, we might have 18:8 pointers that exceed UINT16_MAX.
Thanks to Felix DeGrood for catching this!
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16538>
Increase default batch_size and buffer_size from 16 -> 64. These
are sized to be big enough to service most games. As games have
become more demanding, larger sizes become necessary.
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15348>
Suggested by Lionel Landwerlin, we add has_bit6_swizzle as
another input when computing driver uuid.
Also fix miscalculation of the length of driver tag.
Signed-off-by: Jianxun Zhang <jianxun.zhang@linux.intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13936>
With the new input from PCI bus and device fields, we can compute
device uuids in a multi-gpu system.
Signed-off-by: Jianxun Zhang <jianxun.zhang@linux.intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13936>
The coarser 32x32 cross-slice hashing mode seems to lead to better L1
and L2 utilization due to the improved execution locality, however it
can also lead to a bottleneck in a single slice, especially in
workloads that concentrate heavy rendering in small areas of the
screen (e.g. SynMark2 OglGeomPoint, OglTerrain*) -- This effect is
mitigated here by performing a permutation of the pixel pipe hashing
tables that ensures that adjacent rows map to pixel pipes as far away
as possible in the caching hierarchy.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
This starts off with the simplest possible pixel hashing table
calculation that just assigns consecutive indices (modulo N) to
adjacent entries of the table, along the lines of the existing
intel_compute_pixel_hash_table(). The same function will be improved
in a future commit with a more optimal calculation.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
In order to avoid some duplication between the GL and Vulkan driver,
which will get worse as we introduce additional code in order to
handle more recent generations.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
Engines based contexts operate somewhat different for executing
batches. Previously, we would specify a bitmask value such as
I915_EXEC_RENDER to specify to run the batch on the render ring.
With engines contexts, instead this becomes an array of "engines", and
when the context is created we specify the class and instance of the
engine.
Each index in the array has a separate hardware-context. Previously we
had to create separate kernel level contexts to create multiple
hardware contexts, but now a single kernel context can own multiple
hardware contexts.
Another forward looking advantage to using the engines based contexts
is that the kernel does not plan to add new supported I915_EXEC_FOO
masks, whereas they instead plan to add new I915_ENGINE_CLASS_FOO
engine classes. Therefore some rings may only be usable with an engine
based class.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12692>
There are some fields which Must Be Zero, and we don't want to allow
setting them from the template struct, but we do want them in the XML
to allow them to be decoded properly, and for documentation purposes.
This adds a new "mbz" type, much like "mbo", except it doesn't set
anything in the struct. We also update the decoder to handle it.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
This knowledge was repeated in multiple places so move the values to
intel_device_info struct.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13014>
They require expat which we don't have on Android.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12308>
We also add a helper which contains the standard query+alloc+query
pattern used by anv_gem_get_engine_info(). The caller is required to
free the pointer.
These are declared static inline not because we care about the
performance of these helpers but because we're going to use them in the
intel_device_info code and we don't want a link dependency.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11770>