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intel/decoder: Fix decoder handling of binding table pool alloc on XeHP
3DSTATE_BINDING_TABLE_POOL_ALLOC no longer has a "Binding Table Pool Enable" bit. It is always enabled. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15625>
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1 changed files with 1 additions and 1 deletions
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@ -263,7 +263,7 @@ handle_binding_table_pool_alloc(struct intel_batch_decode_ctx *ctx,
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}
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}
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if (bt_pool_enable) {
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if (bt_pool_enable || ctx->devinfo.verx10 >= 125) {
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ctx->bt_pool_base = bt_pool_base;
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} else {
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ctx->bt_pool_base = 0;
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