Commit graph

5867 commits

Author SHA1 Message Date
Caio Marcelo de Oliveira Filho
10b3eecd36 spirv: Don't remove variables used by resource indexing intrinsics
In Vulkan, for some variable modes, the generated NIR will have derefs
pointing to resource index intrinsics instead of the variable.  This
was letting nir_remove_dead_variables pass remove those variables,
which would lose information relevant for later passes after
spirv2nir.

Add a set to keep track of such variables and prevent them to be
removed when producing the NIR output.

Issue reported by Rhys.

Fixes: c4c9c780b1 ("spirv: Remove more dead variables")
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8706>
2021-01-26 05:58:34 +00:00
Caio Marcelo de Oliveira Filho
cb7352ae95 nir: Add a data pointer to the callback in nir_remove_dead_variables
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8706>
2021-01-26 05:58:34 +00:00
Rhys Perry
f8072c133d nir/opt_uniform_atomics: fix elect detection
fossil-db (GFX10.3):
Totals from 30 (0.02% of 139391) affected shaders:
SGPRs: 1736 -> 1712 (-1.38%)
CodeSize: 262116 -> 254728 (-2.82%)
Instrs: 50341 -> 48857 (-2.95%)
Cycles: 486384 -> 477556 (-1.82%)
VMEM: 4821 -> 4589 (-4.81%)
Copies: 5013 -> 4890 (-2.45%)
Branches: 2108 -> 1983 (-5.93%)
PreSGPRs: 1444 -> 1418 (-1.80%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8654>
2021-01-25 21:04:52 +00:00
Rhys Perry
eb70c52abe nir/opt_uniform_atomics: recognize more complicated invocation comparisons
For example, gl_LocalInvocationID.x + gl_LocalInvocationID.y * 8.

fossil-db (GFX10.3):
Totals from 8 (0.01% of 139391) affected shaders:
CodeSize: 15224 -> 14800 (-2.79%)
Instrs: 2880 -> 2798 (-2.85%)
Cycles: 44556 -> 44204 (-0.79%)
VMEM: 407 -> 473 (+16.22%); split: +17.69%, -1.47%
Copies: 491 -> 483 (-1.63%)
Branches: 200 -> 192 (-4.00%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8654>
2021-01-25 21:04:52 +00:00
Erik Faye-Lund
bc0222d471 compiler/nir: add texcoord replace lowering pass
This lowering pass allows us to replace point-sprites to gl_PointCoord,
which better match what modern hardware does.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6473>
2021-01-25 17:32:33 +00:00
Connor Abbott
6ca1ab3bb4 nir/lower_tex: Assume that nir_tex_instr::dest_type is sized
This reverts the code back to the form it was before, but with an
explicitly sized float32 instead of float, now that all producers are
switched over.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7989>
2021-01-25 11:21:59 +01:00
Connor Abbott
708c47e663 nir: Validate nir_tex_instr::dest_type bitsize
In theory, we could also verify this against the sampler type for
sampler derefs, but there are a number of complications there:

- SPIR-V 1.4 lets you override the signedness of integer samplers
per-instruction. So the base type may not match.
- mediump/RelaxedPrecision samplers may get lowered to f16 in the
instruction or may not. So the bitsize may not match.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7989>
2021-01-25 11:21:53 +01:00
Connor Abbott
6af5181f13 vtn: Use sized types for nir_tex_instr::dest_type
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7989>
2021-01-25 11:21:53 +01:00
Connor Abbott
d5e54c6edb glsl/nir: Use sized types for nir_tex_instr::dest_type
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7989>
2021-01-25 11:21:53 +01:00
Connor Abbott
b2da598ff9 nir: Use sized types for nir_tex_instr::dest_type
Revieweeviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7989>
2021-01-25 11:21:48 +01:00
Connor Abbott
3d803893da nir/lower_bool: Rewrite dest_type for boolean destinations
This happens with nir_texop_samples_identical, and we need to keep
things consistent and (soon) keep the validator happy when expanding
booleans once we switch that to having a dest_type of bool1.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7989>
2021-01-25 11:21:42 +01:00
Connor Abbott
acd6616eab nir/lower_tex: Handle sized tex destination types
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7989>
2021-01-25 11:21:26 +01:00
Mike Blumenkrantz
64fd191d8a spirv: handle NoContraction in GLSL450 alu ops
we were dropping this when it was set, leading to incorrect algebraic
optimizations that broke various types of tests, e.g., running
spec@arb_gpu_shader5@execution@precise@fs-fract-of-nan in zink

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6116>
2021-01-23 01:39:09 +00:00
Jason Ekstrand
178820212b nir/lower_int64: Lower 64-bit vote_ieq
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7329>
2021-01-22 18:38:37 +00:00
Jason Ekstrand
731adf1e17 nir/lower_int64: Add lowering for 64-bit iadd shuffle/reduce
Lowering iadd is a bit trickier because we have to deal with potential
overflow but it's still not bad to do in NIR.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7329>
2021-01-22 18:38:37 +00:00
Jason Ekstrand
bf7a114246 nir/lower_int64: Add lowering for some 64-bit subgroup ops
These are all pretty trivial because we can just split the op into one
subgroup op per half of the value.  There's some question as to whether
these belong in lower_int64 or lower_subgroups but, on Intel, they key
decider of whether or not we need the lowering is based on whether or
not we have hardware int64 support.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7329>
2021-01-22 18:38:37 +00:00
Jason Ekstrand
da331f814f nir/lower_int64: Fix lowering of f2[ui]64 for 16-bit float
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7329>
2021-01-22 18:38:37 +00:00
Jason Ekstrand
70b4524de5 nir/lower_int64: Add a level of wrapper functions
We're about to start lowering a few intrinsics so we need support more
than just ALU.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7329>
2021-01-22 18:38:37 +00:00
Marek Olšák
fb73058ad2 mesa: add upper bound to limit program state var iterations
State parameters are sometimes not perfectly sorted.
This optimizes the number of iterations we have to do for fetch_state.

Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8183>
2021-01-21 21:59:29 +00:00
Marek Olšák
0c77190b31 glsl: split gl_CurrentAttribFragMESA into elements
This reduces the constant buffer size by eliminating unused elements
because it's no longer a uniform array that the compiler can't split.

This looks silly, but there is no other way because all elements must be
globally declared, which means they can't be generated by a loop.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8183>
2021-01-21 21:59:29 +00:00
Marek Olšák
e3a7acf958 glsl: remove unused internal builtin gl_CurrentAttribVertMESA
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8183>
2021-01-21 21:59:29 +00:00
Marek Olšák
0eccba1ac0 mesa: flatten STATE_MATERIAL and STATE_LIGHTPROD tokens
Flattening continue to get optimal code in fetch_state.

This merges the "face" field with the "attrib" field using the combined
MAT_ATTRIB_* enums. The outcome is that the inner switch statements can
be flatten because we can use MAT_ATTRIB_* to index into the attrib array
directly.

With LightSource attributes that don't have two sides, more math is
involved to get the correct index but it works out nicely too.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8183>
2021-01-21 21:59:29 +00:00
Marek Olšák
b4f3497786 mesa: remove STATE_INTERNAL
Let's flatten the tokens to generate optimal code for fetch_state.

There was only one name conflict: STATE_NORMAL_SCALE was used both as
internal and non-internal.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8183>
2021-01-21 21:59:29 +00:00
Rhys Perry
a6d92eaf4f nir/sink,nir/move: sink/move reorderable load_ssbo
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6490>
2021-01-21 18:07:03 +00:00
Rhys Perry
e200ce0996 nir/lower_io: fix array_length lowering if buffer is smaller than offset
Matches SPIR-V -> NIR implementation of OpArrayLength.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8163>
2021-01-21 11:53:12 +00:00
Jesse Natalie
13b21156e4 nir: Work around MSVC x86 internal compiler error
Fixes: 1fd8b466 ("nir,spirv: add sparse image loads")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4108
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8581>
2021-01-20 20:42:48 +00:00
Ilia Mirkin
a0f4affcf6 glsl: only expose int64 atomics when extension is enabled
This limits the exposure of these functions to when the extension is
available. Prevents crashes otherwise, as the rest of the infrastructure
doesn't necessarily expect these functions when the extension is not
available.

Fixes: 40c1f9883e ("mesa,glsl: add support for GL_NV_shader_atomic_int64")
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8533>
2021-01-16 18:21:03 +00:00
Mike Blumenkrantz
652e51e1f3 nir/lower_uniforms_to_ubo: set explicit_binding on uniform_0
this variable is always bound to buffer index 0, so the binding info
here is actually useful

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7935>
2021-01-14 17:29:09 +00:00
Mike Blumenkrantz
491e7decad util/set: add the found param to search_or_add
this brings parity with the internal api

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8450>
2021-01-14 13:51:35 +00:00
Rhys Perry
dfe429eb41 nir/loop_unroll: unroll more aggressively if it can improve load scheduling
Significantly improves performance of a Control compute shader. Also seems
to increase FPS at the very start of the game by ~5% (RX 580, 1080p,
medium settings, no MSAA).

fossil-db (Sienna):
Totals from 81 (0.06% of 139391) affected shaders:
SGPRs: 3848 -> 4362 (+13.36%); split: -0.99%, +14.35%
VGPRs: 4132 -> 4648 (+12.49%)
CodeSize: 275532 -> 659188 (+139.24%)
MaxWaves: 986 -> 906 (-8.11%)
Instrs: 54422 -> 126865 (+133.11%)
Cycles: 1057240 -> 750464 (-29.02%); split: -42.61%, +13.60%
VMEM: 26507 -> 61829 (+133.26%); split: +135.56%, -2.30%
SMEM: 4748 -> 5895 (+24.16%); split: +31.47%, -7.31%
VClause: 1933 -> 6802 (+251.89%); split: -0.72%, +252.61%
SClause: 1179 -> 1810 (+53.52%); split: -3.14%, +56.66%
Branches: 1174 -> 1157 (-1.45%); split: -23.94%, +22.49%
PreVGPRs: 3219 -> 3387 (+5.22%); split: -0.96%, +6.18%

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6538>
2021-01-13 18:54:18 +00:00
Daniel Schürmann
08fbd5d454 nir/divergence_analysis: mark load_push_constant as uniform
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8439>
2021-01-12 14:46:13 +00:00
Mike Blumenkrantz
f7527f7f65 glcpp: disable 'windows' tests
these timeout a lot

Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8321>
2021-01-12 01:51:16 +00:00
Daniel Schürmann
bd8e84eb8d nir: replace .lower_sub with .has_fsub and .has_isub
This allows a more fine-grained control about whether
a backend supports one of these instructions.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6597>
2021-01-11 19:13:51 +00:00
Daniel Schürmann
b3ce55b445 nir,vc4: Lower fneg to fmul(x, -1.0)
This patch also replaces lower_negate with lower_ineg / lower_fneg.

The fneg semantics have been clarified as of Version 1.5, Revision 1
of the SPIR-V specification, which means that the previous lowering
to fsub is not a viable solution anymore, and is replaced with
lowering to fmul(x, -1.0).

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6597>
2021-01-11 19:13:51 +00:00
Erico Nunes
faaba0d6af nir/lower_vec_to_movs: don't vectorize unsupports ops
If the instruction being coalesced would be vectorized but the target
doesn't support vectorizing that op, skip coalescing.
Reuse the callbacks from alu_to_scalar to describe which ops should not
be vectorized.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6506>
2021-01-11 13:13:30 +00:00
Rhys Perry
b634d7f3e2 nir/opt_vectorize: fix srcs_equal() with two different non-const
To match hash_alu_src(), this should return false if both are different
non-const ssa defs.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8391>
2021-01-09 11:14:05 +00:00
Rhys Perry
bdf316ae7b nir/opt_vectorize: fix typo in instr_can_rewrite()
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8391>
2021-01-09 11:14:05 +00:00
Eric Anholt
670944ba04 nir/lower_locals_to_regs: Use the imul_imm helper instead of forcing it.
Cleaned up a bit of addressing math in the shader I just had to debug.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8373>
2021-01-08 21:04:31 +00:00
Rhys Perry
f5adf27fb9 nir,radv: add and use nir_vectorize_tess_levels()
fossil-db (Sienna):
Totals from 1342 (0.97% of 138791) affected shaders:
CodeSize: 3287996 -> 3269572 (-0.56%); split: -0.56%, +0.00%
Instrs: 629896 -> 628191 (-0.27%); split: -0.31%, +0.04%
Cycles: 2619244 -> 2612424 (-0.26%); split: -0.30%, +0.04%
VMEM: 388807 -> 389273 (+0.12%); split: +0.14%, -0.02%
SMEM: 90655 -> 90700 (+0.05%); split: +0.06%, -0.01%
VClause: 21831 -> 21812 (-0.09%)
PreVGPRs: 44155 -> 44058 (-0.22%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4202>
2021-01-07 16:34:53 +00:00
Rhys Perry
f199b7188b nir/load_store_vectorize: add data as callback args
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4202>
2021-01-07 16:34:53 +00:00
Rhys Perry
00c8bec47b nir: add nir_load_store_vectorize_options
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4202>
2021-01-07 16:34:53 +00:00
Rhys Perry
f4eb833a12 nir/load_store_vectorize: don't ignore subgroup memory barriers
Not sure why I thought this was correct, but we should consider them for
optimization purposes.

Fixes: ce9205c03b ('nir: add a load/store vectorization pass')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4202>
2021-01-07 16:34:53 +00:00
Rhys Perry
c73c246e05 nir: gather whether a compute shader uses non-quad subgroup intrinsics
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7918>
2021-01-07 15:01:02 +00:00
Rhys Perry
f7a5b8ed35 vtn: support SpvCapabilitySparseResidency
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7774>
2021-01-06 20:36:38 +00:00
Rhys Perry
7d1d4acbd5 nir/lower_tex: fix lower_tg4_offsets with sparse fetches
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7774>
2021-01-06 20:36:38 +00:00
Rhys Perry
2d2decc905 nir: add sparse_residency_code_and
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7774>
2021-01-06 20:36:38 +00:00
Rhys Perry
4cbdf9ec4d nir,spirv: implement SpvOpImageSparseTexelsResident
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7774>
2021-01-06 20:36:38 +00:00
Rhys Perry
1fd8b46667 nir,spirv: add sparse image loads
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7774>
2021-01-06 20:36:38 +00:00
Rhys Perry
3a7972f72a nir,spirv: add sparse texture fetches
Like SPIR-V and GL_ARB_sparse_texture2, these return a residency code. It
is placed in the destination after the rest of the result. If it's zero,
then the texel is resident. Otherwise, it's not resident.

Besides the larger destination and the residency code, sparse fetches
work the same as normal fetches.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7774>
2021-01-06 20:36:38 +00:00
Rhys Perry
95819663b7 nir: allow 5 component vectors
These will be useful for sparse texture instructions and image load
intrinsics.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7774>
2021-01-06 20:36:38 +00:00