Commit graph

18761 commits

Author SHA1 Message Date
Maarten Lankhorst
bf95ca7de0 nvc0: allow frame dropping in h264
The only reason the checks existed were paranoia, when I first
wrote the code I wasn't sure it was correct. Now that I am,
the asserts triggered when XBMC was dropping frames, so remove it.

NOTE: This is a candidate for the 9.1 branch.
2013-07-01 08:47:49 +02:00
Tom Stellard
24fa43675f r300g/compiler: Prevent regalloc from swizzling texture operands v2
https://bugs.freedesktop.org/show_bug.cgi?id=63520

NOTE: This is a candidate for the stable branches.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-30 21:38:57 -07:00
Tom Stellard
e2c3640540 r300g/compiler/tests: Add an assembly parser
The assembly parser can be used to load r300 assembly dumps
and run them through any of the r300 compiler passes.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-30 21:38:57 -07:00
Tom Stellard
ab40d8d56f r300g: Fix make check
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-30 21:24:55 -07:00
Grigori Goronzy
30004b20c2 r600g: implement fast color clears for MSAA on evergreen+
Allows MSAA colorbuffers, which have a CMASK automatically and don't
need any further special handling, to be fast cleared. Instead
of clearing the buffer, set the clear color and the CMASK to the
cleared state.

Fast clear is used only when all bound colorbuffers fulfill certain
conditions: a CMASK is required, we have to be able to create a clear
color value for the format and the texture mustn't contain multiple
images. Technically, it should be possible to support array textures
and cubemaps if all images are attached to the framebuffer,
but this does not appear to be common.

v2: fix fast clear check
v3: Marek: - disable fast clear with 128-bit formats, which are unsupported
           - set tex->dirty_level_mask in r600_clear, so that the driver knows
             the resource must be decompressed/expanded
           - return early from r600_clear if there's nothing else to do

Signed-off-by: Marek Olšák <maraeo@gmail.com>
2013-07-01 03:02:43 +02:00
Marek Olšák
b1693194ee r600g/compute: disable unused colorbuffer slots
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2013-07-01 03:02:43 +02:00
Marek Olšák
f83e220d36 st/mesa: handle SNORM formats in generic CopyPixels path
v2: check desc->is_mixed in util_format_is_snorm
2013-06-30 22:14:37 +02:00
Roland Scheidegger
7d430bfab9 llvmpipe: fix timer query if there's no bins
b04a295a4a removed seemingly unnecessary
code in get_query. Turns out this code could in fact be reached - while
timestamps are always binned, if there are no bins (which happens if fb
size is 0) then the rasterization query code filling this in is still
never executed.
So fix this up by filling in some timestamp, but do it at EndQuery time
not GetQuery time which should be more appropriate.
Makes piglit arb_timer_query-timestamp-get happy again.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-06-29 16:58:02 +02:00
Tom Stellard
5a925cc550 clover: Don't segfault when compiling a program with no kernel 2013-06-28 15:19:06 -07:00
Alex Deucher
d669992e35 radeonsi: disable 2D tiling on CIK for now
Causes GPU hangs.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-28 15:17:10 -04:00
Alex Deucher
1357624abc radeonsi: add llvm processor names for CIK
Requires updated llvm.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-28 15:17:00 -04:00
Alex Deucher
234d81e6b2 radeonsi: emit PA_SC_RASTER_CONFIG[_1] on cik
Use the golden values for each asic.

Todo: update Kabini and Kaveri.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-28 15:16:53 -04:00
Alex Deucher
9d8ad222c6 radeonsi: PA_CL_ENHANCE is privileged on CIK
Needs to be and is set by the kernel.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-28 15:16:46 -04:00
Alex Deucher
72c10be3a7 radeonsi: update surface sync packet emit for CIK
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-28 15:16:35 -04:00
Alex Deucher
f2a9bd8084 radeonsi: store chip class in the pm4 struct
Will be used for asic specific pm4 behavior.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-28 15:16:27 -04:00
Alex Deucher
3a47f1945f radeonsi: properly handle DB tiling setup on CIK
On CIK, DB switches back to using per-surface tiling
parameters rather than the tile index used on SI.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-28 15:16:17 -04:00
Alex Deucher
8c903f5df9 radeonsi: emit additional shader pgm rsrc registers for CIK
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-28 15:16:10 -04:00
Alex Deucher
59e4fe0b75 radeonsi: emit TA_BC_BASE_ADDR_HI for border color on CIK
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-28 15:16:03 -04:00
Alex Deucher
b363a45c54 radeonsi: fix VGT_PRIMITIVE_TYPE emit for CIK
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-28 15:15:54 -04:00
Alex Deucher
ecb679a8d3 radeonsi: register updates for CIK
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-28 15:15:46 -04:00
Alex Deucher
deb2358243 radeonsi: initial PM4 changes for CIK
note which packets are removed and add new ones.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-28 15:15:36 -04:00
Alex Deucher
f29f206c93 radeonsi: initial support for CIK chips
Add the infrastructure to differentiate them.
Just treat them like SI for now.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-28 15:15:28 -04:00
Alex Deucher
5b3f1ea933 radeonsi: rename SI chip class from TAHITI to SI
Covers the entire family.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-28 15:15:20 -04:00
Tom Stellard
47e35eff9d r600g: Fix build
Broken since 2840bec56f when opencl is
disabled.
2013-06-28 11:11:43 -07:00
Tom Stellard
2840bec56f r600g/compute: Accept LDS size from the LLVM backend
And allocate the correct amount before dispatching the kernel.

Tested-by: Aaron Watry <awatry@gmail.com>
2013-06-28 08:33:11 -07:00
Tom Stellard
2639fca1f0 r600g/compute: Move compute_shader_create() function into evergreen_compute.c
Tested-by: Aaron Watry <awatry@gmail.com>
2013-06-28 08:33:11 -07:00
Brian Paul
ba4979810f svga: pass svga_compile_key by reference instead of value
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-06-28 08:38:00 -06:00
Brian Paul
74e8a7d1dd svga: use switch statement in svga_shader_type()
Safer in case the PIPE_SHADER_x tokens get renumbered (as Marek
wanted to do).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-06-28 08:37:59 -06:00
Chia-I Wu
24b05ff158 ilo: clean up states that use ilo_view_surface
Use variables that are easier to remember what they are.
2013-06-28 15:01:00 +08:00
Chia-I Wu
2c9b6a2164 ilo: remove ilo_cbuf_state::count
We can derive it from enabled_mask.
2013-06-28 15:01:00 +08:00
Chia-I Wu
7ea3ed81c8 ilo: clean up ilo_set_constant_buffer()
Add loops that will be optimized away.
2013-06-28 15:01:00 +08:00
Chia-I Wu
11d283cde9 ilo: clean up states that take a start_slot
They are similar, so clean them up to make them look similar.
2013-06-28 15:00:42 +08:00
Chia-I Wu
20c691b936 ilo: use shorter names for dirty flags
The new names match those of ilo_context's members respectively, and are
shorter.
2013-06-28 10:44:51 +08:00
Chia-I Wu
cabc7b44c0 ilo: track if primitive restart has changed
Re-emit 3DSTATE_INDEX_BUFFER to enable/disable primitive restart.
2013-06-28 10:44:38 +08:00
Chia-I Wu
e071812e46 ilo: avoid potential dangling pointer dereference
Set pipe_draw_info to NULL after draw_vbo().
2013-06-28 10:11:49 +08:00
Roland Scheidegger
670f829102 llvmpipe: handle offset_clamp
This was just ignored (unless for some reason like unfilled polys draw was
handling this).
I'm not convinced of that code, putting the float for the clamp in the key
isn't really a good idea. Then again the other floats for depth bias are
already in there too anyway (should probably have a jit_context for the
setup function), so this is just a quick fix.
Also, the "minimum resolvable depth difference" used isn't really right as it
should be calculated according to the z values of the current primitive
and not be a constant (of course, this only makes a difference for float
depth buffers), at least for d3d10, so depth biasing is still not quite right.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-06-27 19:06:40 +02:00
Roland Scheidegger
b04a295a4a llvmpipe: remove never reached code for timestamp queries.
timestamp queries are always binned in an active scene, therefore
always have a result.
2013-06-27 19:06:40 +02:00
Roland Scheidegger
59b8689d37 llvmpipe: fix a bug in opaque optimization
If there are queries active the opaque optimization reseting the bin needs to
be disabled.
(Not really tested since the bug was discovered by code inspection not
an actual test failure.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-06-27 19:06:40 +02:00
Vinson Lee
f12e551810 radeonsi/compute: Fix memory leak in radeonsi_launch_grid.
Fixes "Resource leak" defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2013-06-27 10:03:33 -07:00
Tom Stellard
0e990736f3 clover: Fix build with LLVM 3.4
Reported on IRC by lordheavy
2013-06-27 10:03:33 -07:00
Matthew McClure
e87fc11cac postprocess: handle partial intialization failures.
This patch fixes segfaults observed when enabling the post processing
features. When the format is not supported, or a texture cannot be
created, the code must gracefully handle failure and report the error to
the calling code for proper failure handling.

To accomplish this the following changes were made to the filters.h
prototypes:

- bool return for pp_init_func
- Added pp_free_func for filter specific resource destruction

Fixes segfaults from backtraces:

* util_destroy_blit
  pp_free

* u_transfer_inline_write_vtbl
  pp_jimenezmlaa_init_run
  pp_init

This patch also uses tgsi_alloc_tokens to allocate temporary tokens in
pp_tgsi_to_state, instead of allocating the array on the stack. This
fixes the following stack corruption segfault in pp_run.c:

* _int_free
  aaline_delete_fs_state
  pp_free

Bug Number: 1021843
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-06-27 09:44:29 -06:00
Chia-I Wu
9f3cfe6aaf ilo: plug a potential index buffer leak
This is harmless since st_context and u_vbuf both set index buffer to NULL
before destroying themselves.  But we do not want to rely on that behavior.
2013-06-27 11:46:58 +08:00
Roland Scheidegger
eabe068747 softpipe: honor predication for clear_render_target and clear_depth_stencil
trivial, copied from llvmpipe

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-06-26 23:17:53 +02:00
Roland Scheidegger
2e4da1f594 llvmpipe: add support for nested / overlapping queries
OpenGL doesn't support this but d3d10 does.
It is a bit of a pain as it is necessary to keep track of queries
still active at the end of a scene, which is also why I cheat a bit
and limit the amount of simultaneously active queries to (arbitrary)
16 (simplifies things because don't have to deal with a real list
that way). I can't think of a reason why you'd really want large
numbers of overlapping/nested queries so it is hopefully fine.
(This only affects queries which need to be binned.)

v2: don't copy remainder of array when deleting an entry simply replace
the deleted entry with the last one (order doesn't matter).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-06-26 23:17:53 +02:00
Roland Scheidegger
0820342880 llvmpipe: rework query logic
Previously lp_rast_begin_query commands were always inserted into each bin,
and re-issued if the scene was restarted, while lp_rast_end_query commands
were executed for each still active query at the end of tile rasterization.
Also, the ps_invocations and vis_counter were set to zero when the respective
command was encountered.
This however cannot work for multiple queries of the same type (note that
occlusion counter and occlusion predicate while different type were also
affected).
So, change the logic to always set the ps_invocations and vis_counter to zero
at the start of tile rasterization, and then use "start" and "end" per-thread
query values when encountering the begin/end query commands instead, which
should work for multiple queries of the same type. This also means queries do
not have to be reissued in a new scene, however they still need to be finished
at end of tile rasterization, so a list of queries still active at the end of
a scene needs to be maintained.
Also while here don't bin the queries which don't do anything in rasterization.
(This change does not actually handle multiple queries of the same type yet,
as the list of active queries is just a simple fixed array and setup can still
only have one query active per type.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-06-26 23:17:53 +02:00
Brian Paul
2285645aa2 hud: add float casts to silence MSVC warnings 2013-06-26 10:42:59 -06:00
Brian Paul
87d5a16927 hud: include stdio.h since we use fprintf(), fscanf(), etc 2013-06-26 10:42:59 -06:00
Brian Paul
61964a9ceb hud: add cast to silence MSVC warning 2013-06-26 10:42:59 -06:00
Brian Paul
f06e60fde4 os: add cast in os_time_sleep() to silence MSVC warning 2013-06-26 10:42:59 -06:00
Brian Paul
21f8729c3d vega: add some casts to silence MSVC warnings 2013-06-26 10:42:59 -06:00