hud: add float casts to silence MSVC warnings

This commit is contained in:
Brian Paul 2013-06-26 09:32:03 -06:00
parent 87d5a16927
commit 2285645aa2

View file

@ -108,8 +108,8 @@ hud_draw_colored_prims(struct hud_context *hud, unsigned prim,
hud->constants.color[1] = g;
hud->constants.color[2] = b;
hud->constants.color[3] = a;
hud->constants.translate[0] = xoffset;
hud->constants.translate[1] = yoffset;
hud->constants.translate[0] = (float) xoffset;
hud->constants.translate[1] = (float) yoffset;
hud->constants.scale[0] = 1;
hud->constants.scale[1] = yscale;
cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
@ -129,10 +129,10 @@ hud_draw_colored_quad(struct hud_context *hud, unsigned prim,
float r, float g, float b, float a)
{
float buffer[] = {
x1, y1,
x1, y2,
x2, y2,
x2, y1,
(float) x1, (float) y1,
(float) x1, (float) y2,
(float) x2, (float) y2,
(float) x2, (float) y1,
};
hud_draw_colored_prims(hud, prim, buffer, 4, r, g, b, a, 0, 0, 1);
@ -147,17 +147,17 @@ hud_draw_background_quad(struct hud_context *hud,
assert(hud->bg.num_vertices + 4 <= hud->bg.max_num_vertices);
vertices[num++] = x1;
vertices[num++] = y1;
vertices[num++] = (float) x1;
vertices[num++] = (float) y1;
vertices[num++] = x1;
vertices[num++] = y2;
vertices[num++] = (float) x1;
vertices[num++] = (float) y2;
vertices[num++] = x2;
vertices[num++] = y2;
vertices[num++] = (float) x2;
vertices[num++] = (float) y2;
vertices[num++] = x2;
vertices[num++] = y1;
vertices[num++] = (float) x2;
vertices[num++] = (float) y1;
hud->bg.num_vertices += num/2;
}
@ -202,25 +202,25 @@ hud_draw_string(struct hud_context *hud, unsigned x, unsigned y,
assert(hud->text.num_vertices + num/4 + 4 <= hud->text.max_num_vertices);
vertices[num++] = x1;
vertices[num++] = y1;
vertices[num++] = tx1;
vertices[num++] = ty1;
vertices[num++] = (float) x1;
vertices[num++] = (float) y1;
vertices[num++] = (float) tx1;
vertices[num++] = (float) ty1;
vertices[num++] = x1;
vertices[num++] = y2;
vertices[num++] = tx1;
vertices[num++] = ty2;
vertices[num++] = (float) x1;
vertices[num++] = (float) y2;
vertices[num++] = (float) tx1;
vertices[num++] = (float) ty2;
vertices[num++] = x2;
vertices[num++] = y2;
vertices[num++] = tx2;
vertices[num++] = ty2;
vertices[num++] = (float) x2;
vertices[num++] = (float) y2;
vertices[num++] = (float) tx2;
vertices[num++] = (float) ty2;
vertices[num++] = x2;
vertices[num++] = y1;
vertices[num++] = tx2;
vertices[num++] = ty1;
vertices[num++] = (float) x2;
vertices[num++] = (float) y1;
vertices[num++] = (float) tx2;
vertices[num++] = (float) ty1;
x += hud->font.glyph_width;
s++;
@ -318,25 +318,25 @@ hud_pane_accumulate_vertices(struct hud_context *hud,
/* draw border */
assert(hud->whitelines.num_vertices + num/2 + 8 <= hud->whitelines.max_num_vertices);
line_verts[num++] = pane->x1;
line_verts[num++] = pane->y1;
line_verts[num++] = pane->x2;
line_verts[num++] = pane->y1;
line_verts[num++] = (float) pane->x1;
line_verts[num++] = (float) pane->y1;
line_verts[num++] = (float) pane->x2;
line_verts[num++] = (float) pane->y1;
line_verts[num++] = pane->x2;
line_verts[num++] = pane->y1;
line_verts[num++] = pane->x2;
line_verts[num++] = pane->y2;
line_verts[num++] = (float) pane->x2;
line_verts[num++] = (float) pane->y1;
line_verts[num++] = (float) pane->x2;
line_verts[num++] = (float) pane->y2;
line_verts[num++] = pane->x1;
line_verts[num++] = pane->y2;
line_verts[num++] = pane->x2;
line_verts[num++] = pane->y2;
line_verts[num++] = (float) pane->x1;
line_verts[num++] = (float) pane->y2;
line_verts[num++] = (float) pane->x2;
line_verts[num++] = (float) pane->y2;
line_verts[num++] = pane->x1;
line_verts[num++] = pane->y1;
line_verts[num++] = pane->x1;
line_verts[num++] = pane->y2;
line_verts[num++] = (float) pane->x1;
line_verts[num++] = (float) pane->y1;
line_verts[num++] = (float) pane->x1;
line_verts[num++] = (float) pane->y2;
/* draw horizontal lines inside the graph */
for (i = 0; i <= 5; i++) {