Commit graph

441 commits

Author SHA1 Message Date
Jason Ekstrand
bf92e96d9c anv: Disallow fast-clears which require format-reinterpretation
In order to actually hit this case you have to be using a very odd
color/view combination.  The common cases of clear-to-zero and 0/1 clear
colors with an sRGB view don't require any re-interpretation.  This is
probably better than always resolving whenever we have a format mismatch
like we are today because that hits the sRGB case every time.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
814dc66935 anv: Allocate surface states per-subpass
Instead of allocating surface states for attachments in BeginRenderPass,
we now allocate them in begin_subpass.  Also, since we're zeroing
things, we can be a bit cleaner about or implementation and just fill
out all those passes for which we have allocated surface states.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
a3d185d091 anv: Split command buffer attachment setup in three
This commit splits genX(cmd_buffer_setup_attachments)() into three
functions: one which sets up cmd_buffer->state.attachments, one which
allocates surface states, and one which fills out the surface states.
While we're here, we make both functions take the framebuffer (if any)
as an argument instead of pulling it from the command buffer so it's
more clear what things are inputs to the functions.  We also make the
render pass and framebuffer parameters const as those are immutable
objects.  The only functional change here should be that we now
vk_zalloc the attachments which should be a bit safer.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
c195d55161 anv: Mark images written in end_subpass
This makes a lot more sense than marking them written in begin_subpass
since, at that point, we haven't written them yet.  This should reduce
the chances of accidental extra resolves.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
d5e30872ca anv: Use ANV_FROM_HANDLE for pInheritanceInfo fields
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
7cbc5fde13 anv: Assert surface states are valid
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
eaa8f043cd anv: Stop filling out the clear color in compute_aux_usage
It's a pointless micro-optimization that just makes compute_aux_usage
unnecessarily entangled with setting up surface states.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
5808efdf40 anv: Add TRANSFER_SRC to pass usage not subpass usage
The subpass usage flags are supposed to always be one bit and never
multiple bits.  However, when adding in TRANSFER_SRC usage for resolve
attachments we were adding it to the subpass bits and not the render
pass bits.  This potentially is causing issues where images aren't
getting marked written properly.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
513ed7542a anv: Return an error if allocating attachment memory fails
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
80ffbe915f anv: Add support for HiZ+CCS
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4100>
2020-04-24 16:17:45 +00:00
Jason Ekstrand
483a1d5e6c anv/cmd_buffer: Move anv_image_init_aux_tt higher
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4100>
2020-04-24 16:17:45 +00:00
Jason Ekstrand
0d91dae7f0 anv: Generalize some aux usage checks
For the checks dealing with fast-clear values, we change them to check
for the depth aspect because the distinction there really is between
color and depth more than between HiZ and CCS.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4100>
2020-04-24 16:17:45 +00:00
Rafael Antognolli
e3ab86c599 anv: Enable HiZ on multi-layer depth buffers.
Improves The Witcher 3 fps by 2-10% on ICL (depending on the configs and
system).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4661>
2020-04-24 15:14:59 +00:00
Jason Ekstrand
969aeb6a93 anv: Apply any needed PIPE_CONTROLs before emitting state
Push constants in particular can get picked up by the hardware at weird
times that happen *before* 3DPRIMITIVE.  Therefore, we need to flush
before we emit all our state to ensure that any data they may pick up is
in memory in time.  This fixes an app which does vkCmdCopyBuffers
immediately followed by a vkCmdBeginRenderPass and vkCmdDraw which uses
the destination of the copy as a UBO which we push.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4601>
2020-04-19 02:41:22 +00:00
Jason Ekstrand
ffc84eac0d anv: Move vb_emit setup closer to where it's used in flush_state
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4601>
2020-04-19 02:41:22 +00:00
Jason Ekstrand
d0d039a4d3 anv: Emit pushed UBO bounds checking code in the back-end compiler
This commit fixes performance regressions introduced by e03f965280
in which we started bounds checking our push constants.  This added a
LOT of shader code to shaders which use the robustBufferAccess feature
and led to substantial spilling.  The checking we just added to the FS
back-end is far more efficient for two reasons:

 1. It can be done at a whole register granularity rather than per-
    scalar and so we emit one SIMD8 SEL per 32B GRF rather than one
    SIMD16 SEL (executed as two SELs) for each component loaded.

 2. Because we do it with NoMask instructions, we can do it on whole
    pushed GRFs without splatting them out to SIMD8 or SIME16 values.
    This means that robust buffer access no longer explodes our register
    pressure for no good reason.

As a tiny side-benefit, we're now using can use AND instead of SEL which
means no need for the flag and better scheduling.

Vulkan pipeline database results on ICL:

    Instructions in all programs: 293586059 -> 238009118 (-18.9%)
    SENDs in all programs: 13568515 -> 13568515 (+0.0%)
    Loops in all programs: 149720 -> 149720 (+0.0%)
    Cycles in all programs: 88499234498 -> 84348917496 (-4.7%)
    Spills in all programs: 1229018 -> 184339 (-85.0%)
    Fills in all programs: 1348397 -> 246061 (-81.8%)

This also improves the performance of a few apps:

 - Shadow of the Tomb Raider: +4%
 - Witcher 3: +3.5%
 - UE4 Shooter demo: +2%

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4447>
2020-04-17 14:48:06 +00:00
Caio Marcelo de Oliveira Filho
928f5f5434 anv: Stop using cs_prog_data->threads
Move the calculation to helper functions -- similar to what GL already
needs to do.

This is a preparation for dropping this field since this value is
expected to be calculated by the drivers now for variable group size
case.  And also the field would get in the way of brw_compile_cs
producing multiple SIMD variants (like FS).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4504>
2020-04-09 19:23:12 -07:00
Caio Marcelo de Oliveira Filho
cf54785239 anv/gen12: Lower VK_KHR_multiview using Primitive Replication
Identify if view_index is used only for position calculation, and use
Primitive Replication to implement Multiview in Gen12.  This feature
allows storing per-view position information in a single execution of
the shader, treating position as an array.

The shader is transformed by adding a for-loop around it, that have an
iteration per active view (in the view_mask).  Stores to the position
now store into the position array for the current index in the loop,
and load_view_index() will return the view index corresponding to the
current index in the loop.

The feature is controlled by setting the environment variable
ANV_PRIMITIVE_REPLICATION_MAX_VIEWS, which defaults to 2 if unset.
For pipelines with view counts larger than that, the regular
instancing will be used instead of Primitive Replication.  To disable
it completely set the variable to 0.

v2: Don't assume position is set in vertex shader; remove only stores
    for position; don't apply optimizations since other passes will
    do; clone shader body without extract/reinsert; don't use
    last_block (potentially stale). (Jason)

    Fix view_index immediate to contain the view index, not its order.
    Check for maximum number of views supported.
    Add guard for gen12.

v3: Clone the entire shader function and change it before reinsert;
    disable optimization when shader has memory writes. (Jason)

    Use a single environment variable with _DEBUG on the name.

v4: Change to use new nir_deref_instr.
    When removing stores, look for mode nir_var_shader_out instead
    of the walking the list of outputs.
    Ensure unused derefs are removed in the non-position part of the
    shader.
    Remove dead control flow when identifying if can use or not
    primitive replication.

v5: Consider all the active shaders (including fragment) when deciding
    that Primitive Replication can be used.
    Change environment variable to ANV_PRIMITIVE_REPLICATION.
    Squash the emission of 3DSTATE_PRIMITIVE_REPLICATION into this patch.
    Disable Prim Rep in blorp_exec_3d.

v6: Use a loop around the shader, instead of manually unrolling, since
    the regular unroll pass will kick in.
    Document that we don't expect to see copy_deref or load_deref
    involving the position variable.
    Recover use_primitive_replication value when loading pipeline from
    the cache.
    Set VARYING_SLOT_LAYER to 0 in the shader.  Earlier versions were
    relying on ForceZeroRTAIndexEnable but that might not be
    sufficient.
    Disable Prim Rep in cmd_buffer_so_memcpy.

v7: Don't use Primitive Replication if position is not set, fallback
    to instancing; change environment variable to be
    ANV_PRIMITVE_REPLICATION_MAX_VIEWS and default it to 2 based on
    experiments.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
2020-04-07 17:16:09 +00:00
Jason Ekstrand
3252041a78 anv: Only add END_OF_PIPE_SYNC if we actually have AUX_INVAL
Fixes: 43dc842cb9 "anv: Wait for the GPU to be idle before..."
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: D Scott Phillips <d.scott.phillips@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4234>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4234>
2020-03-19 21:58:49 +00:00
Jason Ekstrand
46187bb54f anv: Swizzle fast-clear values
Starting with Gen12, we can fast-clear a lot more surface formats and we
are suddenly in the position of having to fast-clear surfaces with
formats with an implicit swizzle such as VK_FORMAT_R4G4B4A4_UNORM_PACK16
which is represented as ISL_FORMAT_A4B4G4R4 with a BGRA swizzle.  In
order for blorp to do the fast-clear color conversion for us, it needs
a properly swizzled color.

This fixes the following Vulkan CTS groups on TGL:

 - dEQP-VK.pipeline.blend.format.b4g4r4a4_unorm_pack16.*
 - dEQP-VK.api.image_clearing.core.clear_color_image.*.b4g4r4a4*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4218>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4218>
2020-03-18 21:05:07 +00:00
Jason Ekstrand
d60375cbc2 anv: Do an end-of-pipe sync before updating AUX table entries
We've found in GL that an actual end-of-pipe sync is required before
invalidating the aux tables and that a simple CS stall is insufficient.
If we're about to modify the actual AUX table entries from the GPU, we
should definitely make sure it's stopped dead before we do so.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4206>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4206>
2020-03-17 16:38:50 +00:00
Jason Ekstrand
4061ac859d anv: Push UBO ranges relative to the start of the binding
There was a disconnect between anv_nir_compute_push_layout and the code
which sets up the push_ubo_sizes array.  The NIR code we emit checks
relative to the start of the bound UBO range so that, if we end up with
a vector which straddles the start of the push range, we can perform the
bounds check without risking overflow issues.  The code which sets up
the push_ubo_sizes, on the other hand, assumed it was relative to the
start of the push range.  Somehow, this didn't get get caught by any of
the available tests.

Fixes: e03f965280 "anv: Bounds-check pushed UBOs when ..."
Closes: #2623
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4195>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4195>
2020-03-16 15:14:14 +00:00
Jason Ekstrand
ae15b4fd73 anv: Fix the comparison in an assert
Fixes: e03f965280 "anv: Bounds-check pushed UBOs when ..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4195>
2020-03-16 15:14:14 +00:00
Caio Marcelo de Oliveira Filho
925df46b7e anv: Split graphics and compute bits from anv_pipeline
Add two new structs that use the anv_pipeline as base.  Changed all
functions that work on a specific pipeline to use the corresponding
struct.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Caio Marcelo de Oliveira Filho
af33f0d767 anv: Use a separate field in the pipeline for compute shader
This is a preparation for splitting the compute and graphics pipelines
into separate structs.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Caio Marcelo de Oliveira Filho
bff45b6a7f anv: Decouple flush_descriptor_sets() from pipeline struct
Explicitly pass the active stages and the array (and size) of shaders
to be processed.  This will make easy to store only the shaders needed
for each pipeline.

The active stages can be identified by a non-NULL shader in the
shaders array, so stop using it and keep track of the flushed stages
as iteration happens.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Caio Marcelo de Oliveira Filho
6df0ac2653 anv: Decouple flush_descriptor_sets() helpers from pipeline struct
Pass the `anv_shader_bin *` instead of expecting the helpers to peek
into the pipeline struct.  Also reach for the device from the
cmd_buffer instead of the pipeline.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Caio Marcelo de Oliveira Filho
d1c13f01aa anv: Remove redundant check in flush_descriptor_sets() helpers
These helpers are only called for stages that are active, so the code
for a non-active stage is never executed.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Caio Marcelo de Oliveira Filho
eec04c0aae anv: Pass the right pipe_state to flush_descriptor_sets()
The caller has this information, so pass directly instead of making
each helper function call figure that one out.  Also, since we can
reach the pipeline from pipe_state, drop that parameter from the
function.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Jason Ekstrand
e03f965280 anv: Bounds-check pushed UBOs when robustBufferAccess = true
We also have to add nir_intrinsic_load_push_constant to the list of
intrinsics which use push constants in brw_nir_analyze_ubo_ranges
because we're moving the loop where we rewrite the intrinsics to after
we've analyzed UBO loads.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
2020-03-07 04:51:29 +00:00
Jason Ekstrand
61ac8cf083 anv: Align UBO sizes to 32B
This makes all of our bounds checking consistent with the block loads we
do for constant offset UBO accesses.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
2020-03-07 04:51:28 +00:00
Jason Ekstrand
4610d69e37 anv: Delete some pointless break statements
They immediately follow returns.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
2020-03-07 04:51:28 +00:00
Jason Ekstrand
28c243e9ec anv: Pass buffer addresses into emit_push_constant*
While we're here, we add an assert that bind_map::push_ranges is tightly
packed.  If it isn't, it breaks assumptions in the emit_push_constant*
functions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
2020-03-07 04:51:28 +00:00
Jason Ekstrand
ff5de35127 anv: Mark max_push_range UNUSED and simplify the code
The compiler should be smart enough to figure out that it's unused on
Gen11 and earlier and delete the code which calculates.  Us adding an
`if (GEN_GEN >= 12)` check is unnecessary and just dirties the code.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
2020-03-07 04:51:28 +00:00
Rafael Antognolli
cd40110420 intel/isl: Implement D16_UNORM workarounds.
GEN:BUG:14010455700 (lineage 1808121037):

   "To avoid sporadic corruptions “Set 0x7010[9] when Depth Buffer
   Surface Format is D16_UNORM , surface type is not NULL & 1X_MSAA"

Required for fixing ttps://gitlab.freedesktop.org/mesa/mesa/issues/2501.

GEN:BUG:1806527549:

   "Set HIZ_CHICKEN (7018h) bit 13 = 1 when depth buffer is D16_UNORM."

This one could fix a GPU hang in some workloads.

v2: Implement WA in isl and add another similar WA (Jason).
v3: Add flushes before changing chicken registers (Jason)
v4: Depth flush and stall + end of pipe sync when changing registers
(Jason).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3801>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3801>
2020-03-03 16:25:54 +00:00
Rafael Antognolli
43dc842cb9 anv: Wait for the GPU to be idle before invalidating the aux table.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4005>
2020-03-02 22:28:11 +00:00
Jason Ekstrand
3ca3050de5 anv: Do end-of-pipe sync around MCS/CCS ops instead of CS stall
v2: Do end-of-pipe sync after clear depth stencil too (Jason).
v3: Also do end-of-pipe sync before clear depth stencil too (Jason).

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4005>
2020-03-02 22:28:11 +00:00
Jason Ekstrand
2db471953a anv: Use a proper end-of-pipe sync instead of just CS stall
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4005>
2020-03-02 22:28:11 +00:00
Jason Ekstrand
ac8d412ba3 anv: Use the PIPE_CONTROL instead of bits for the CS stall W/A
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4005>
2020-03-02 22:28:11 +00:00
Caio Marcelo de Oliveira Filho
dab7a4d82c anv: Remove unused field urb.total_size
This was used before the URB calculation functions were shared by GL
and Vulkan.  Also drop the substruct for the remaining, `l3_config` is
a good name on its own.

Also-written-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3981>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3981>
2020-02-27 14:45:10 -08:00
Caio Marcelo de Oliveira Filho
89a3856714 anv: Add pipe_state_for_stage() helper
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3911>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3911>
2020-02-21 13:09:44 -08:00
Lionel Landwerlin
f9febfae41 anv: set MOCS on push constants
v2: Also set MOCS on 3DSTATE_CONSTANT_ALL (Ken)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 67d2cb3e93 ("anv: Add get_push_range_address() helper.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3732>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3732>
2020-02-06 10:10:11 +00:00
Lionel Landwerlin
bcb611361b anv: implement gen12 post sync pipe control workaround
Same as Skylake.

v2: Restrict to A0

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3405>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3405>
2020-02-05 00:25:48 +00:00
Lionel Landwerlin
8949d27bb8 anv: implement gen9 post sync pipe control workaround
We've been missing this workaround for a while and since it's required
for Gen12, let's implement it for Gen9 first.

v2: Update comment for Gen9.

v3: Fix clearing of bits... (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3405>
2020-02-05 00:25:48 +00:00
Jason Ekstrand
8c5fd2942b anv: Always fill out the AUX table even if CCS is disabled
Cc: "20.0" mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
2020-01-30 18:46:31 -06:00
Jason Ekstrand
73434b665b intel/genxml: Drop SLMEnable from L3CNTLREG on Gen11
SML is no longer in the L3$ on Gen11+.  It's not incredibly clear from
the docs but no Gen11 platforms are in the list of platforms on which
this bit exists.  Also, we've been always setting it false on Gen11 in
ANV and i965 thanks to GEN_L3P_SLM being zero with no ill effects.

Cc: "20.0" mesa-stable@lists.freedesktop.org
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
2020-01-30 18:45:53 -06:00
Jason Ekstrand
a2e9dd51b3 anv: Set actual state pool sizes when we have softpin
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2020-01-29 09:43:42 -06:00
Jordan Justen
2969012d03 anv: Emit CS Stall before Instruction Cache flush for gen12 WA
Before flushing the instruction cache with a pipe control, we need to
use a CS Stall pipe control.

Ref: GEN:BUG:1409226450
Rework: Add stall-at-scoreboard (Lionel)
Rework: Merge with other anvil pre-invalidate stalls (Lionel)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3457>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3457>
2020-01-28 21:57:17 +00:00
Jason Ekstrand
06657e1dda anv: Replace one more aux_surface.isl.size_B check
This one was missed in 41bffe0913.

Fixes: 41bffe0913 "anv: Replace aux_surface.isl.size_B checks with..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3593>
2020-01-28 18:15:29 +00:00
Jason Ekstrand
07a441d53f anv: Rework CCS memory handling on TGL-LP
The previous way we were attempting to handle AUX tables on TGL-LP was
very GL-like.  We used the same aux table management code that's shared
with iris and we updated the table on image create/destroy.  The problem
with this is that Vulkan allows multiple VkImage objects to be bound to
the same memory location simultaneously and the app can ping-pong back
and forth between them in the same command buffer.  Because the AUX
table contains format-specific data, we cannot support this ping-pong
behavior with only CPU updates of the AUX table.

The new mechanism switches things around a bit and instead makes the aux
data part of the BO.  At BO creation time, a bit of space is appended to
the end of the BO for AUX data and the AUX table is updated in bulk for
the entire BO.  The problem here, of course, is that we can't insert the
format-specific data into the AUX table at BO create time.

Fortunately, Vulkan has a requirement that every TILING_OPTIMAL image
must be initialized prior to use by transitioning the image from
VK_IMAGE_LAYOUT_UNDEFINED to something else.  When doing the above
described ping-pong behavior, the app has to do such an initialization
transition every time it corrupts the underlying memory of the VkImage
by using it as something else.  We can hook into this initialization and
use it to update the AUX-TT entries from the command streamer.  This way
the AUX table gets its format information, apps get aliasing support,
and everyone is happy.

One side-effect of this is that we disallow CCS on shared buffers.
We'll need to fix this for modifiers on the scanout path but that's a
task for another patch.  We should be able to do it with dedicated
allocations.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3519>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3519>
2020-01-25 02:18:33 +00:00