anv: Apply any needed PIPE_CONTROLs before emitting state

Push constants in particular can get picked up by the hardware at weird
times that happen *before* 3DPRIMITIVE.  Therefore, we need to flush
before we emit all our state to ensure that any data they may pick up is
in memory in time.  This fixes an app which does vkCmdCopyBuffers
immediately followed by a vkCmdBeginRenderPass and vkCmdDraw which uses
the destination of the copy as a UBO which we push.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4601>
This commit is contained in:
Jason Ekstrand 2020-04-16 15:33:43 -05:00 committed by Marge Bot
parent ffc84eac0d
commit 969aeb6a93

View file

@ -3247,6 +3247,12 @@ genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
genX(flush_pipeline_select_3d)(cmd_buffer);
/* Apply any pending pipeline flushes we may have. We want to apply them
* now because, if any of those flushes are for things like push constants,
* the GPU will read the state at weird times.
*/
genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
uint32_t vb_emit = cmd_buffer->state.gfx.vb_dirty & pipeline->vb_used;
if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE)
vb_emit |= pipeline->vb_used;
@ -4147,6 +4153,12 @@ genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
genX(flush_pipeline_select_gpgpu)(cmd_buffer);
/* Apply any pending pipeline flushes we may have. We want to apply them
* now because, if any of those flushes are for things like push constants,
* the GPU will read the state at weird times.
*/
genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
if (cmd_buffer->state.compute.pipeline_dirty) {
/* From the Sky Lake PRM Vol 2a, MEDIA_VFE_STATE:
*