with the nir pass removing all dynamic indexing, all that's needed here
is generating extra binding points for each array member, as everything else
is already handled
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8314>
GFX10+ supports compressed writes to HTILE, so it should just work
to skip decompressions when transitioning from/to GENERAL.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8039>
Otherwise it's useless because we are unlikely to perform a
fast depth stencil clear.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8039>
This is probably rare but can happen if someone performs a depth-stencil
copy on the compute queue. This might work (untested by CTS) but it
looks more conservative to decompress before perfoming the operation.
Found by inspection.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8039>
We can only use the entire HTILE buffer if TILE_STENCIL_DISABLE is
TRUE. On GFX8+, this is only true if the depth image has no stencil
and if it's not TC-compatible because of the ZRANGE_PRECISION issue.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8039>
To make sure the stencil compare state is properly initialized and
cleared when the driver performs a fast depth clear.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8039>
vdpau specifies that top-left is x0/y0, bottom-right is x1/y1 and that x0/y0 are
inclusive while x1/y1 are exclusive.
This commit remove the abs() usage and instead verifies that the VdpRects passed
by the user matche the documentation. When they don't they're treated as empty
rectangles.
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7846>
We need one dword per exec, rather than one per channel, since it's the
bitmask of channels killed. Removes the remainder of the
TGSI_EXEC_NUM_TEMP_EXTRAS!
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8283>
We had this strange 5-dword-per-stream storage for the single dword
current vertex count, due to copy and paste. We can make much cleaner
code by just having a 4-element array in the machine.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8283>
Draws can be merged by u_threaded if they share the same IB.
This improves performance in SPECviewperf13 snx-03: tests fps
are improved by a 1.2x - 2.0x factor.
v2: reworked error handling
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com> (v2)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8111>
* int64 is a core type on Haiku (and potentially other platforms)
* rename to int64_avail matching other similar calls
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Fixes:
- Sample shading now uses per-sample interpolation for colors if colors
are the only inputs. (this is the only case that was broken)
Optimizations:
- BC_OPTIMIZE (barycentric optimization) is now enabled with MSAA if colors
are qualified with both center and centroid. (BC_OPTIMIZE means that
the hardware skips initializing centroid (i,j) if they are equal to
center (i,j))
- If MSAA is disabled and at least 2 out of (center, centroid, sample) are
used by all inputs now including colors, center is forced for all inputs.
- If INTERP_MODE_COLOR is not used and the legacy GL shade model is flat,
the shader variant for flat shading is not generated.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8225>
If multiple rules could match, the rule that appears first in the file
is used.
Only Tiger Lake and Ice Lake are affected. Other platforms either have
a LRP instruction or can't run any shaders from shader-db that would
benefit.
v2: Fix issues created when this commit was rebased on top of
3c8934a644 ("nir/algebraic: add flrp patterns for 16 and 64 bits").
Noticed by Caio.
Tiger Lake and Ice Lake had similar results.
total instructions in shared programs: 20908672 -> 20908661 (<.01%)
instructions in affected programs: 419 -> 408 (-2.63%)
helped: 5
HURT: 0
helped stats (abs) min: 1 max: 3 x̄: 2.20 x̃: 3
helped stats (rel) min: 1.85% max: 3.19% x̄: 2.49% x̃: 2.65%
95% mean confidence interval for instructions value: -3.56 -0.84
95% mean confidence interval for instructions %-change: -3.24% -1.73%
Instructions are helped.
total cycles in shared programs: 473513940 -> 473513793 (<.01%)
cycles in affected programs: 7176 -> 7029 (-2.05%)
helped: 12
HURT: 0
helped stats (abs) min: 5 max: 22 x̄: 12.25 x̃: 12
helped stats (rel) min: 0.84% max: 3.24% x̄: 2.09% x̃: 1.80%
95% mean confidence interval for cycles value: -15.43 -9.07
95% mean confidence interval for cycles %-change: -2.57% -1.61%
Cycles are helped.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6358>
This prevents other transformations from converting them to 'a != 0'.
For example, both of these transformations can do this:
(('~flt', 0.0, ('fabs', a)), ('fne', a, 0.0)),
(('~flt', ('fneg', ('fabs', a)), 0.0), ('fne', a, 0.0)),
Both fsign(fabs(NaN)) and fsign(fneg(fabs(NaN))) should produce zero,
but, since 'NaN != 0.0' is true, cascading these transformations could
cause them to generate 1.0 or -1.0 respecively.
No shader-db or fossil-db changes on any Intel platform.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6358>
No shader-db or fossil-db changes on any Intel platform.
v2: Add a coding line to fix SCons build problems caused by the ±
character.
Fixes: 25bfba3335 ("nir/algebraic: Recognize open-coded copysign(1.0, a)")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6358>
OpenGL GLSL, OpenGL ARB assembly shaders, and DX9 are pretty loose about
the behavior in the presence of NaNs. Many GPUs that implement these
specifications do not even have a representation of NaN. However,
OpenCL and Vulkan SPIR-V are not so lax. Both actually have some
required behavior in the presence of NaN, and, of the two, OpenCL is the
most strict.
For years we have implemented SPIR-V by using the same comparison
opcodes as we use for OpenGL GLSL and OpenGL assembly shaders. This has
repeatedly caused problems where an optimization that is valid in the
NaN-relaxed world is not valid in Vulkan or OpenCL. To fix this, set
the "exact" flag on comparisons instructions generated from SPIR-V.
This will block optimizations that may have different NaN behavior.
v2: Set the exact flag in the nir_builder, not in the vtn_builder.
v3: Add an assertion in vtn_handle_constant that the exact flag wasn't
set (because it's ignored). Rebase on 80163bbec3 ("nir/vtn: Support
OpOrdered and OpUnordered opcodes"). Mark the NIR generated for those
opcodes as exact as well.
v4: s/unused_exact/exact/ in a couple places, and assert that exact has
the expected value (true in one place, false in the other). Suggested
by Caio.
Closes: #3345
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Tested-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Fixes: 8513b12590 ("nir/opt_if: split ALU from Phi more aggressively")
This commit doesn't really fix anything in 8513b12590. However,
without 8513b12590, a regression is triggered in RADV on No Man's
Sky. I want to ensure that this change is only applied on top of
8513b12590, and Fixes: seems the safest way to do that.
No shader-db changes on any Intel platform. This only affects SPIR-V,
and we have no OpenGL SPIR-V shaders in shader-db.
124 shaders in Shadow of the Tomb Raider (Steam "native") were hurt by 1
spill and 1 fill each.
All Intel platforms had similar results. (Tiger Lake shown)
Instructions in all programs: 155668276 -> 155685764 (+0.0%)
SENDs in all programs: 6474570 -> 6474570 (+0.0%)
Loops in all programs: 35271 -> 35271 (+0.0%)
Cycles in all programs: 3198055373 -> 3198628031 (+0.0%)
Spills in all programs: 231522 -> 231646 (+0.1%)
Fills in all programs: 347571 -> 347695 (+0.0%)
Vega
Totals:
SGPRs: 20955712 -> 20956756 (+0.00%); split: -0.02%, +0.03%
VGPRs: 13476920 -> 13473132 (-0.03%); split: -0.07%, +0.04%
CodeSize: 613371940 -> 613339348 (-0.01%); split: -0.06%, +0.05%
MaxWaves: 3111886 -> 3112481 (+0.02%); split: +0.02%, -0.00%
Instrs: 120723785 -> 120746991 (+0.02%); split: -0.04%, +0.06%
Cycles: 626658992 -> 626862708 (+0.03%); split: -0.05%, +0.08%
VMEM: 216330854 -> 216343196 (+0.01%); split: +0.04%, -0.04%
SMEM: 32079391 -> 32081972 (+0.01%); split: +0.05%, -0.04%
VClause: 2688784 -> 2688789 (+0.00%); split: -0.03%, +0.03%
SClause: 6554669 -> 6556251 (+0.02%); split: -0.01%, +0.03%
Copies: 5356667 -> 5353283 (-0.06%); split: -0.36%, +0.29%
Branches: 954466 -> 954716 (+0.03%); split: -0.01%, +0.04%
PreSGPRs: 9078300 -> 9081626 (+0.04%); split: -0.01%, +0.05%
PreVGPRs: 10972090 -> 10966576 (-0.05%); split: -0.06%, +0.01%
Totals from 48239 (12.08% of 399432) affected shaders:
SGPRs: 2713984 -> 2715028 (+0.04%); split: -0.16%, +0.19%
VGPRs: 1997804 -> 1994016 (-0.19%); split: -0.46%, +0.27%
CodeSize: 172094092 -> 172061500 (-0.02%); split: -0.21%, +0.19%
MaxWaves: 337327 -> 337922 (+0.18%); split: +0.20%, -0.02%
Instrs: 33053657 -> 33076863 (+0.07%); split: -0.15%, +0.22%
Cycles: 254961228 -> 255164944 (+0.08%); split: -0.12%, +0.20%
VMEM: 15165226 -> 15177568 (+0.08%); split: +0.59%, -0.51%
SMEM: 3304938 -> 3307519 (+0.08%); split: +0.49%, -0.41%
VClause: 766225 -> 766230 (+0.00%); split: -0.12%, +0.12%
SClause: 1332645 -> 1334227 (+0.12%); split: -0.04%, +0.16%
Copies: 2040651 -> 2037267 (-0.17%); split: -0.94%, +0.77%
Branches: 743668 -> 743918 (+0.03%); split: -0.01%, +0.05%
PreSGPRs: 1697667 -> 1700993 (+0.20%); split: -0.07%, +0.27%
PreVGPRs: 1718424 -> 1712910 (-0.32%); split: -0.39%, +0.07%
Polaris
Totals:
SGPRs: 21349172 -> 21354376 (+0.02%); split: -0.02%, +0.04%
VGPRs: 13690680 -> 13686920 (-0.03%); split: -0.07%, +0.04%
CodeSize: 613745824 -> 613704988 (-0.01%); split: -0.06%, +0.05%
MaxWaves: 2775012 -> 2775189 (+0.01%); split: +0.01%, -0.00%
Instrs: 120735079 -> 120756209 (+0.02%); split: -0.04%, +0.06%
Cycles: 627906100 -> 628076156 (+0.03%); split: -0.05%, +0.08%
VMEM: 216623065 -> 216641838 (+0.01%); split: +0.04%, -0.04%
SMEM: 32295618 -> 32299338 (+0.01%); split: +0.05%, -0.04%
VClause: 2711025 -> 2711141 (+0.00%); split: -0.03%, +0.04%
SClause: 6545185 -> 6546769 (+0.02%); split: -0.01%, +0.03%
Copies: 5387723 -> 5383249 (-0.08%); split: -0.37%, +0.29%
Branches: 953775 -> 953954 (+0.02%); split: -0.01%, +0.03%
PreSGPRs: 9148814 -> 9153211 (+0.05%); split: -0.01%, +0.06%
PreVGPRs: 11029429 -> 11023915 (-0.05%); split: -0.06%, +0.01%
Totals from 48239 (12.00% of 402052) affected shaders:
SGPRs: 2682056 -> 2687260 (+0.19%); split: -0.16%, +0.35%
VGPRs: 1994436 -> 1990676 (-0.19%); split: -0.46%, +0.27%
CodeSize: 170857060 -> 170816224 (-0.02%); split: -0.21%, +0.19%
MaxWaves: 295429 -> 295606 (+0.06%); split: +0.07%, -0.01%
Instrs: 32808802 -> 32829932 (+0.06%); split: -0.16%, +0.22%
Cycles: 254633252 -> 254803308 (+0.07%); split: -0.13%, +0.20%
VMEM: 14897934 -> 14916707 (+0.13%); split: +0.65%, -0.52%
SMEM: 3289726 -> 3293446 (+0.11%); split: +0.53%, -0.42%
VClause: 775318 -> 775434 (+0.01%); split: -0.11%, +0.13%
SClause: 1304867 -> 1306451 (+0.12%); split: -0.04%, +0.16%
Copies: 2026334 -> 2021860 (-0.22%); split: -0.99%, +0.77%
Branches: 742554 -> 742733 (+0.02%); split: -0.02%, +0.04%
PreSGPRs: 1690887 -> 1695284 (+0.26%); split: -0.07%, +0.33%
PreVGPRs: 1717709 -> 1712195 (-0.32%); split: -0.40%, +0.07%
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6358>
This prevents some fossil-db regressions in "spir-v: Mark floating point
comparisons exact".
v2: Note that the patterns and replacements produce the same value when
isnan(b). Suggested by Caio.
v3: Use C99 isfinite() instead of (obsolete) BSD finite(). Fixes
various Windows builds.
No fossil-db changes on any Inetl platform, Vega, or Polaris10.
All Intel platforms had similar results. (Tiger Lake shown)
total instructions in shared programs: 20908670 -> 20908672 (<.01%)
instructions in affected programs: 69 -> 71 (2.90%)
helped: 0
HURT: 1
total cycles in shared programs: 473515288 -> 473513940 (<.01%)
cycles in affected programs: 4942 -> 3594 (-27.28%)
helped: 2
HURT: 0
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6358>