mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-24 21:50:12 +01:00
read-only mirror of https://gitlab.freedesktop.org/mesa/mesa
OpenGL GLSL, OpenGL ARB assembly shaders, and DX9 are pretty loose about the behavior in the presence of NaNs. Many GPUs that implement these specifications do not even have a representation of NaN. However, OpenCL and Vulkan SPIR-V are not so lax. Both actually have some required behavior in the presence of NaN, and, of the two, OpenCL is the most strict. For years we have implemented SPIR-V by using the same comparison opcodes as we use for OpenGL GLSL and OpenGL assembly shaders. This has repeatedly caused problems where an optimization that is valid in the NaN-relaxed world is not valid in Vulkan or OpenCL. To fix this, set the "exact" flag on comparisons instructions generated from SPIR-V. This will block optimizations that may have different NaN behavior. v2: Set the exact flag in the nir_builder, not in the vtn_builder. v3: Add an assertion in vtn_handle_constant that the exact flag wasn't set (because it's ignored). Rebase on |
||
|---|---|---|
| .appveyor | ||
| .gitlab/issue_templates | ||
| .gitlab-ci | ||
| bin | ||
| build-support | ||
| docs | ||
| doxygen | ||
| include | ||
| scons | ||
| src | ||
| subprojects | ||
| .dir-locals.el | ||
| .editorconfig | ||
| .gitignore | ||
| .gitlab-ci.yml | ||
| .mailmap | ||
| .travis.yml | ||
| Android.common.mk | ||
| Android.mk | ||
| appveyor.yml | ||
| CleanSpec.mk | ||
| common.py | ||
| meson.build | ||
| meson_options.txt | ||
| README.rst | ||
| REVIEWERS | ||
| SConstruct | ||
| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.