Commit graph

96836 commits

Author SHA1 Message Date
Timothy Arceri
bebfeb7e1c ac: move some code out of loop in store_tcs_output()
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-10-20 08:01:26 +11:00
Bas Nieuwenhuizen
228325f4b7 radv: Modify rsrc1/rsrc2 generation for merged tess.
No OC_LDS_EN for HS, and the included LS vgpr_comp_cnt is at
a different offset.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:25:44 +02:00
Bas Nieuwenhuizen
8250efb90a radv: Set correct registers for merged shader rings.
We need different regs to end up in s0/s1.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:25:39 +02:00
Bas Nieuwenhuizen
6a074f87be radv: Add GFX9 HS emitting code.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:25:34 +02:00
Bas Nieuwenhuizen
b096245030 radv: Remove remaining hard coded references to VS.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:25:31 +02:00
Bas Nieuwenhuizen
91b033f4f6 radv: Update GFX9 user data regs for GS/tess.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:25:27 +02:00
Bas Nieuwenhuizen
ce03c119ce radv: Add code to compile merged shaders.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:25:23 +02:00
Bas Nieuwenhuizen
640f2c458f ac/nir: Add LS-HS input VGPR workaround.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:25:19 +02:00
Bas Nieuwenhuizen
0a182e73d9 ac/nir: Compile the bodies of multiple shaders.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:25:15 +02:00
Bas Nieuwenhuizen
56d8af1ec5 ac/nir: Expand user SGPR descriptions a bit.
To prevent VS/TCS collisions in merged shaders.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:25:07 +02:00
Bas Nieuwenhuizen
25efef40d2 ac/nir: Don't write to the dynamic HS word on GFX9.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:25:04 +02:00
Bas Nieuwenhuizen
d8bd693d03 ac/nir: Add function creation for merged LS+HS.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:25:00 +02:00
Bas Nieuwenhuizen
0cdc8b26f8 ac/nir: Make scan_shader_output_decl less dependent on the context.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:24:56 +02:00
Bas Nieuwenhuizen
6078a3bd51 ac/nir: Allow ac_shader_variant_info to contain info about multiple stages.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:24:51 +02:00
Bas Nieuwenhuizen
a996ed1f9b ac/nir: Change interface to allow multiple source shaders.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:24:47 +02:00
Bas Nieuwenhuizen
872b21487c ac/nir: Add HS calling convention.
Needed for GFX9 merged shaders.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:24:42 +02:00
Bas Nieuwenhuizen
163a4bf386 ac: Parse the new HS RSRC1 register.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-19 22:24:20 +02:00
Tim Rowley
bfda35c8dd swr: knob overrides for Intel Xeon Phi
Architecture benefits from having more threads/work outstanding.

Patch by Jan Zielinski.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-10-19 13:10:55 -05:00
Tim Rowley
028ffa5e18 swr/rast: Add api to override draws in flight
Allow draws in flight to be overridden via SWR_CREATECONTEXT_INFO.

Patch by Jan Zielinski.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-10-19 13:10:55 -05:00
Tim Rowley
2559f2b93e swr/rast: Widen fetch shader to SIMD16 (disabled for now)
Refactored the gather operation to process 16 elements at a time via
paired SIMD8 operations.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-10-19 13:10:55 -05:00
Tim Rowley
49090ccf54 swr/rast: Change DS memory allocation
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-10-19 13:10:55 -05:00
Tim Rowley
04ea03d99d swr/rast: Fix indentation
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-10-19 13:10:55 -05:00
Tim Rowley
62e2d657c8 swr/rast: Miscellaneous viewport array code changes
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-10-19 13:10:55 -05:00
Tim Rowley
ed1db803fa swr/rast: Minor changes for os-x
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-10-19 13:10:55 -05:00
Kenneth Graunke
82144b7392 i965: Don't disable aux buffers for non-overlapping miplevels.
Meta's GenerateMipmap implementation binds the same image for both
sampling and rendering - but it samples from one miplevel while
rendering the next.  This is a false self-dependency, and there's
no need to disable auxiliary buffers in this case.  In fact, we really
want to leave it enabled so the new miplevels gain color compression.

Thankfully, the texture object's _MaxLevel is always one shy of the
miplevel being rendered.  So we can simply check if irb->mt_level is
overlaps with the texture's defined levels.  If not, there's no self-
dependency and we can leave the auxiliary buffers enabled.

Fixes a performance regression in GFXBench4 Car Chase, which apparently
calls glGenerateMipmap() on every frame.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103247
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by; Jason Ekstrand <jason@jlekstrand.net>
2017-10-19 11:10:00 -07:00
Kenneth Graunke
fa6ca6991b i965: Remove the intel_miptree_prepare_fb_fetch wrapper.
Now that intel_miptree_prepare_texture takes levels and layers, there's
not much use in this anymore.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by; Jason Ekstrand <jason@jlekstrand.net>
2017-10-19 11:10:00 -07:00
Kenneth Graunke
e208d7f874 i965: Only resolve texture levels/layers that are accessed.
This should avoid unnecessary resolves when working with texture views.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by; Jason Ekstrand <jason@jlekstrand.net>
2017-10-19 11:10:00 -07:00
Kenneth Graunke
0954ce1000 i965: Make intel_miptree_prepare_texture() take level/layer arguments.
This effectively exports intel_miptree_prepare_texture_slices() as
intel_miptree_prepare_texture().  The hope is to avoid resolves for
when using texture views that access a subset of the levels/layers.

For now, we pass the same arguments to separate the mechanical change
from the one that actually modifies our behavior.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by; Jason Ekstrand <jason@jlekstrand.net>
2017-10-19 11:10:00 -07:00
Tim Rowley
33bdbc1db4 gallium: add more exceptions to tgsi_util_get_inst_usage_mask
A number of double/int64 operations don't have matching
read and write usage masks, which the fallthrough case of
tgsi_util_get_inst_usage_mask assumes for componentwise
tagged instructions.

No regressions in llvmpipe piglit; fixes a large number of
swr regressions.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-10-19 12:49:32 -05:00
Kenneth Graunke
113a6a639f isl: Fix width check in isl_gen7_choose_msaa_layout.
The restriction is supposed to apply if the width *field* is >= 8192,
meaning the actual width *value* is >= 8193.

The code also incorrectly used == for some reason.

Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-10-19 10:21:45 -07:00
Kenneth Graunke
68f69ebdcc i965: Use is_scheduling_barrier instead of schedule_node::is_barrier.
Commit a73116ecc6 tried to make add_barrier_deps()
walk to the next barrier, and stop.  To accomplish that, it added an
is_barrier flag.  Unfortunately, this only works half of the time.

The issue is that add_barrier_deps() walks both backward (to the
previous barrier), and forward (to the next barrier).  It also sets
is_barrier.  Assuming that we're processing instructions in forward
order, this means that is_barrier will be set for previous instructions,
but not future ones.  So we'll never see it, and walk further than we
need to.

dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23
now compiles its shaders in 3.6 seconds instead of 3.3 minutes.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Pallavi G <pallavi.g@intel.com>
2017-10-19 10:19:20 -07:00
Kenneth Graunke
3d112a7cd4 i965: Move fs_inst::has_side_effects()'s eot check to the parent class.
This eliminates a layer of wrapping, and makes a backend_instruction
sufficient.  The downside is that it exposes 'eot' to the vec4 backend,
which it doesn't need, but can basically happily ignore.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Pallavi G <pallavi.g@intel.com>
2017-10-19 10:19:20 -07:00
Roland Scheidegger
77b8392858 tgsi: fix tgsi_util_get_inst_usage_mask
The logic for handling shadow coords was completely broken.
Fixes be3ab867bd.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103265

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-10-19 16:33:39 +02:00
Emil Velikov
a6c55243b9 docs: update calendar, add news item and link release notes for 17.2.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-10-19 13:31:59 +01:00
Emil Velikov
d5fdc37263 docs: add sha256 checksums for 17.2.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit facc851818)
2017-10-19 13:31:59 +01:00
Emil Velikov
b1605550a6 docs: add release notes for 17.2.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 28dc4b64f2)
2017-10-19 13:31:59 +01:00
Iago Toral Quiroga
2d87caa279 glsl/linker: produce error when invalid explicit locations are used
We only need to add a check to validate output locations here. For
inputs with invalid locations we will fail to link when we can't
find a matching output in the same (invalid) location.

v2: compute location slots properly depending on shader stage and
    variable type / direction

Fixes:
KHR-GL45.enhanced_layouts.varying_location_limit

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-19 11:27:12 +02:00
Iago Toral Quiroga
16631ca30e i965/sbe: fix active components for SSO programs with over 16 inputs
When we have up to 16 FS inputs, the SF unit will reorder our inputs
to be consecutive, however, when we have more than 16 we need to
to read our inputs from the URB exactly as they have been
output from the previous stage. This means that for SSO we have to
consider if we have URB padding due to unused input locations.

Specifically, this affects gen9 active components programming, since
for things to work in scenarios with over 16 inputs that have padded
regions we need to ensure that we program active components for the
padded regions too. If we don't do this the hardware won't read
the URB properly for inputs located after padded regions.

Found empirically.

Fixes (these also require a patch in CTS):
KHR-GL45.enhanced_layouts.varying_locations
KHR-GL45.enhanced_layouts.varying_array_locations

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-10-19 08:31:42 +02:00
Chris Wilson
b7c655f700 i965: Do not log a perf warning when mapping an idle bo
We only want to scare the user away from causing a GPU stall for mapping
a busy bo. The time taken to instantiate the set of pages for a buffer
and their mmapping is unavoidable and flagging idle bo as being busy is
"crying wolf".

Reported-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-10-19 07:12:39 +01:00
Matt Turner
e9796ebca7 i965: Use a union to bitcast a float
... which does not break C's aliasing rules.
2017-10-18 22:16:46 -07:00
Darren Salt
5767ce7d0d drirc: Group a few games in the glthread whitelist together.
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2017-10-19 03:28:34 +02:00
Darren Salt
80c20b29d8 drirc: Enable glthread for more games (Saints Row 4 & Gat out of Hell).
“Saints Row: Gat out of Hell” benefits from this on slower CPUs in that
usage spikes on individual cores are avoided, which in turn makes it harder
to hit a bug which causes broken audio and the game to hang on exit.

“Saints Row IV” appears to be fine either way, but also exhibits the audio
breakage bug: glthread is therefore being enabled on the grounds that it should
make it a little harder to hit that bug.

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2017-10-19 03:28:34 +02:00
Samuel Pitoiset
535aa43df0 radv: reset dirty flags after flushing all states
Move it to radv_cmd_buffer_flush_state() because if
rasterizerDiscardEnable is true, the flags are not cleared.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-18 21:21:48 +02:00
Samuel Pitoiset
966d66f28f radv: do not re-emit the index buffer for every draw call
It can only be changed when CmdBindIndexBuffer() is called
or when a secondary buffer is used. Though not always, but
let's re-emit the packets in this situation for now.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-18 21:21:43 +02:00
Samuel Pitoiset
e5480be0d1 radv: remove useless mask operation in radv_cs_emit_draw_indexed_packet()
This saves few CPU cycles when CmdDrawIndexed() is used a lot.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-18 21:21:30 +02:00
Bas Nieuwenhuizen
fa226e9933 radv: Do not read from the disk cache with RADV_DEBUG=nocache.
Otherwise the flag is borderline useless.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-18 20:37:10 +02:00
Alex Smith
2cccc74f56 radv: Set active_stages after getting cached shaders
Fixes: 7d45d22fdd ("radv: switch to using radv_create_shaders()")
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-18 20:37:10 +02:00
Alex Smith
f557673237 radv: Don't free NIR shaders if tracing
Fixes a crash while generating a hang report.

Fixes: 7d45d22fdd ("radv: switch to using radv_create_shaders()")
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-18 20:37:10 +02:00
Marek Olšák
84f3afc2e1 Revert "egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}"
This reverts commit 8cb84c8477.

This fixes crashing shader-db/run.
2017-10-18 20:23:42 +02:00
Marek Olšák
2cb9ab53dd Revert "egl: drop EGL driver name"
This reverts commit 6414d6bd8d.

This is needed to apply the next revert.
2017-10-18 20:23:24 +02:00