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drirc: Enable glthread for more games (Saints Row 4 & Gat out of Hell).
“Saints Row: Gat out of Hell” benefits from this on slower CPUs in that usage spikes on individual cores are avoided, which in turn makes it harder to hit a bug which causes broken audio and the game to hang on exit. “Saints Row IV” appears to be fine either way, but also exhibits the audio breakage bug: glthread is therefore being enabled on the grounds that it should make it a little harder to hit that bug. Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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@ -190,6 +190,12 @@ TODO: document the other workarounds.
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<application name="Saints Row: The Third" executable="SaintsRow3.i386">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Saints Row IV" executable="SaintsRow4.i386">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
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<option name="mesa_glthread" value="true"/>
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</application>
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