Commit graph

11 commits

Author SHA1 Message Date
Paul Berry
bebb043811 glsl: Add IsCentroid bitfield to gl_fragment_program.
This bitfield tells the back-ends which of a fragment shader's inputs
require centroid interpolation.  It is only set for GLSL fragment
shaders, since assembly fragment shaders don't support centroid
interpolation.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-06-25 11:03:26 -07:00
Dave Airlie
1256a5dcc8 glsl: add support for ARB_blend_func_extended (v3)
This adds index support to the GLSL compiler.

I'm not 100% sure of my approach here, esp without how output ordering
happens wrt location, index pairs, in the "mark" function.

Since current hw doesn't ever have a location > 0 with an index > 0,
we don't have to work out if the output ordering the hw requires is
location, index, location, index or location, location, index, index.
But we have no hw to know, so punt on it for now.

v2: index requires layout - catch and error
    setup explicit index properly.

v3: drop idx_offset stuff, assume index follow location

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-04-13 17:19:01 +01:00
Paul Berry
cf45949d6a mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.
This patch makes GLSL interpolation qualifiers visible to drivers via
the array InterpQualifier[] in gl_fragment_program, so that they can
easily be used by driver back-ends to select the correct interpolation
mode.

Previous to this patch, the GLSL compiler was using the enum
ir_variable_interpolation to represent interpolation types.  Rather
than make a duplicate enum in core mesa to represent the same thing, I
moved the enum into mtypes.h and renamed it to be more consistent with
the other enums defined there.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-10-27 15:30:58 -07:00
Ian Romanick
bbbb8345ab ir_to_mesa: Move some things outside the 'extern "C"' blocks
Having a few of these includes or forward declarations inside the
'extern "C"' block can cause problems later.  Specifically, it
prevents C++ linkage functions from being added to ir_to_mesa.h and
makes G++ angry if 'struct foo' is seen both inside and outside an
'extern "C"'.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-18 17:26:38 -07:00
Eric Anholt
d00deae3ef glsl: Fix setting of OutputsWritten for whole array dereference.
We just want to mark the whole thing used, not mark from each element
the whole size in use.  Fixes undefined URB entry writes on i965,
which blew up with debugging enabled.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-09-08 20:20:49 -07:00
Brian Paul
652901e95b Merge branch 'draw-instanced'
Conflicts:
	src/gallium/auxiliary/draw/draw_llvm.c
	src/gallium/drivers/llvmpipe/lp_state_fs.c
	src/glsl/ir_set_program_inouts.cpp
	src/mesa/tnl/t_vb_program.c
2011-01-15 10:24:08 -07:00
Eric Anholt
b13a2e640f glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.
If you used a constant array index to access the matrix, we'd flag a
bunch of wrong inputs/outputs as being used because the index was
multiplied by matrix columns and the actual used index was left out.

Fixes glsl-mat-attribute.
2010-12-09 14:41:50 -08:00
Brian Paul
7ce186358e glsl: add support for system values and GL_ARB_draw_instanced 2010-12-08 18:25:38 -07:00
Chia-I Wu
bfd7c9ac22 glsl: Include main/core.h.
Make glsl include only main/core.h from core mesa.
2010-08-24 11:27:29 +08:00
Eric Anholt
4532feba14 glsl: Fix leak-causing typo in destructor that made it another constructor. 2010-08-18 16:18:38 -07:00
Eric Anholt
925b49ff31 glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.
This lets us handle arrays much better than trying to work backwards
from assembly.

Fixes fbo-drawbuffers-maxtargets on swrast (i965 needs loop unrolling)
2010-08-06 13:22:31 -07:00